[Orxonox-commit 223] r2886 - branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions

polakma at orxonox.net polakma at orxonox.net
Thu Apr 2 16:07:25 CEST 2009


Author: polakma
Date: 2009-04-02 16:07:24 +0200 (Thu, 02 Apr 2009)
New Revision: 2886

Added:
   branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions/FusionMunition.cc
   branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions/FusionMunition.h
Log:
forgot to add a file

Added: branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions/FusionMunition.cc
===================================================================
--- branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions/FusionMunition.cc	                        (rev 0)
+++ branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions/FusionMunition.cc	2009-04-02 14:07:24 UTC (rev 2886)
@@ -0,0 +1,59 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Martin Polak
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "util/Debug.h"
+
+#include "FusionMunition.h"
+
+namespace orxonox
+{
+    CreateFactory(FusionMunition);
+
+    FusionMunition::FusionMunition(BaseObject* creator) : Munition(creator)
+    {
+        RegisterObject(FusionMunition);
+
+        //default if not defined in XML
+        this->maxBullets_ = 10;
+        this->maxMagazines_ = 100;
+    }
+
+    FusionMunition::~FusionMunition()
+    {
+    }
+
+    void FusionMunition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+
+    }
+
+}

Added: branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions/FusionMunition.h
===================================================================
--- branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions/FusionMunition.h	                        (rev 0)
+++ branches/weaponsystem/src/orxonox/objects/weaponSystem/munitions/FusionMunition.h	2009-04-02 14:07:24 UTC (rev 2886)
@@ -0,0 +1,54 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Martin Polak
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _FusionMunition_H__
+#define _FusionMunition_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "core/BaseObject.h"
+#include "../Munition.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport FusionMunition : public Munition
+    {
+        public:
+            FusionMunition(BaseObject* creator);
+            virtual ~FusionMunition();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+
+
+        private:
+
+
+    };
+}
+
+#endif /* _FusionMunition_H__ */




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