[Orxonox-commit 310] r2939 - branches/toonshader/src/orxonox/objects/worldentities
stefalie at orxonox.net
stefalie at orxonox.net
Wed Apr 29 16:38:35 CEST 2009
Author: stefalie
Date: 2009-04-29 16:38:35 +0200 (Wed, 29 Apr 2009)
New Revision: 2939
Modified:
branches/toonshader/src/orxonox/objects/worldentities/Model.cc
Log:
ugly hacks to get shaders up runnin
Modified: branches/toonshader/src/orxonox/objects/worldentities/Model.cc
===================================================================
--- branches/toonshader/src/orxonox/objects/worldentities/Model.cc 2009-04-29 14:10:35 UTC (rev 2938)
+++ branches/toonshader/src/orxonox/objects/worldentities/Model.cc 2009-04-29 14:38:35 UTC (rev 2939)
@@ -29,6 +29,7 @@
#include "OrxonoxStableHeaders.h"
#include <OgreEntity.h>
+#include <OgreMaterialManager.h>
#include "Model.h"
#include "core/GameMode.h"
#include "core/CoreIncludes.h"
@@ -60,6 +61,31 @@
XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true);
+
+ //HACK
+ if (true)//this->meshSrc_ == "assasdfff.mesh")
+ {
+ this->mesh_.getEntity()->setMaterialName("ToonShader");
+ static bool load = true;
+
+ if (load)
+ {
+ Ogre::MaterialPtr matPtr = Ogre::MaterialManager::getSingleton().getByName("ToonShader");
+ if (!matPtr.isNull()) {
+ // is this necessary to do here? Someday try it without
+ matPtr->compile();
+ matPtr->load();
+ }
+ else
+ COUT(0) << "frakking shader\n";
+
+ COUT(0) << "shiiit\n";
+
+ //Ogre::MaterialManager& mm = Ogre::MaterialManager::getSingleton();
+ //Ogre::Material* m = Ogre::Material*(Ogre::MaterialManager::getSingleton().getByName("ToonShader"));
+ load = false;
+ }
+ }
}
void Model::registerVariables()
@@ -84,6 +110,10 @@
this->mesh_.setVisible(this->isVisible());
}
}
+ if (true)//this->meshSrc_ == "assasdfff.mesh")
+ {
+ this->mesh_.getEntity()->setMaterialName("ToonShader");
+ }
}
void Model::changedShadows()
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