[Orxonox-commit 964] r5687 - in code/branches/libraries/src/orxonox/objects: quest worldentities worldentities/triggers
landauf at orxonox.net
landauf at orxonox.net
Sat Aug 29 19:38:45 CEST 2009
Author: landauf
Date: 2009-08-29 19:38:45 +0200 (Sat, 29 Aug 2009)
New Revision: 5687
Modified:
code/branches/libraries/src/orxonox/objects/quest/QuestListener.h
code/branches/libraries/src/orxonox/objects/worldentities/ForceField.h
code/branches/libraries/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h
Log:
nothing important
Modified: code/branches/libraries/src/orxonox/objects/quest/QuestListener.h
===================================================================
--- code/branches/libraries/src/orxonox/objects/quest/QuestListener.h 2009-08-29 16:37:04 UTC (rev 5686)
+++ code/branches/libraries/src/orxonox/objects/quest/QuestListener.h 2009-08-29 17:38:45 UTC (rev 5687)
@@ -63,7 +63,7 @@
<BaseObject> // The object that should react to the status change of a Quest.
<events>
- <function> // Where function is the method of the object that schould be executed. Normally this would be visibility or activity.
+ <function> // Where function is the method of the object that should be executed. Normally this would be visibility or activity.
<QuestListener questId="someQuestId" mode="someMode" /> // Where someQuestId is the identifier for the Quest the QuestListener is reacting to, and someMode is the kind of status change the QUestListener reacts to (all, start, complete or fail).
</function>
</events>
Modified: code/branches/libraries/src/orxonox/objects/worldentities/ForceField.h
===================================================================
--- code/branches/libraries/src/orxonox/objects/worldentities/ForceField.h 2009-08-29 16:37:04 UTC (rev 5686)
+++ code/branches/libraries/src/orxonox/objects/worldentities/ForceField.h 2009-08-29 17:38:45 UTC (rev 5687)
@@ -42,7 +42,7 @@
public:
ForceField(BaseObject* creator);
virtual ~ForceField();
- virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CheckPoint object through XML.
+ virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
virtual void tick(float dt);
inline void setVelocity(float vel)
Modified: code/branches/libraries/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h
===================================================================
--- code/branches/libraries/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h 2009-08-29 16:37:04 UTC (rev 5686)
+++ code/branches/libraries/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h 2009-08-29 17:38:45 UTC (rev 5687)
@@ -51,26 +51,26 @@
public:
PlayerTrigger(BaseObject* creator);
virtual ~PlayerTrigger();
-
+
virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PlayerTrigger object through XML.
-
+
/**
@brief Returns the player that triggered the PlayerTrigger.
@return Returns a pointer to the ControllableEntity that triggered the PlayerTrigger.
*/
inline Pawn* getTriggeringPlayer(void) const
{ return this->player_; }
-
+
/**
@brief Checks whether the PlayerTrigger normally returns a ControllableEntity.
@return Returns true if the PlayerTrigger normally returns a ControllableEntity.
*/
inline bool isForPlayer(void) const
{ return this->isForPlayer_; }
-
+
protected:
virtual bool isTriggered(TriggerMode::Value mode) = 0;
-
+
/**
@brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
@param player A pointer to the ControllableEntity that triggered the PlayerTrigger.
@@ -80,15 +80,15 @@
/**
@brief Set whether the PlayerTrigger normally is triggered by ControllableEntities.
- @param isForPlayer Should be true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities, false if not.
+ @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by ControllableEntities, false if not.
*/
inline void setForPlayer(bool isForPlayer)
{ this->isForPlayer_ = isForPlayer; }
-
+
private:
Pawn* player_; //!< The player that triggered the PlayerTrigger.
- bool isForPlayer_; //!< Is true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities.
-
+ bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by ControllableEntities.
+
};
}
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