[Orxonox-commit 1689] r6407 - code/branches/presentation2/src/orxonox/weaponsystem
rgrieder at orxonox.net
rgrieder at orxonox.net
Wed Dec 23 22:03:09 CET 2009
Author: rgrieder
Date: 2009-12-23 22:03:08 +0100 (Wed, 23 Dec 2009)
New Revision: 6407
Modified:
code/branches/presentation2/src/orxonox/weaponsystem/WeaponMode.cc
code/branches/presentation2/src/orxonox/weaponsystem/WeaponSlot.cc
Log:
WeaponSlots should not be synchronised.
Modified: code/branches/presentation2/src/orxonox/weaponsystem/WeaponMode.cc
===================================================================
--- code/branches/presentation2/src/orxonox/weaponsystem/WeaponMode.cc 2009-12-23 19:45:56 UTC (rev 6406)
+++ code/branches/presentation2/src/orxonox/weaponsystem/WeaponMode.cc 2009-12-23 21:03:08 UTC (rev 6407)
@@ -113,8 +113,8 @@
(*reloadTime) = this->reloadTime_;
if( !this->bSoundAttached_ && GameMode::isMaster() )
{
- assert(this->getWeapon() && this->getWeapon()->getWeaponSlot());
- this->getWeapon()->getWeaponSlot()->attach(this->defSndWpnFire_);
+ assert(this->getWeapon());
+ this->getWeapon()->attach(this->defSndWpnFire_);
this->bSoundAttached_ = true;
}
Modified: code/branches/presentation2/src/orxonox/weaponsystem/WeaponSlot.cc
===================================================================
--- code/branches/presentation2/src/orxonox/weaponsystem/WeaponSlot.cc 2009-12-23 19:45:56 UTC (rev 6406)
+++ code/branches/presentation2/src/orxonox/weaponsystem/WeaponSlot.cc 2009-12-23 21:03:08 UTC (rev 6407)
@@ -44,6 +44,8 @@
this->weaponSystem_ = 0;
this->weapon_ = 0;
+
+ this->setSyncMode(0x0);
}
WeaponSlot::~WeaponSlot()
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