[Orxonox-commit 46] r2751 - branches/network/src/orxonox/objects/worldentities
scheusso at orxonox.net
scheusso at orxonox.net
Fri Mar 6 14:08:02 CET 2009
Author: scheusso
Date: 2009-03-06 14:08:02 +0100 (Fri, 06 Mar 2009)
New Revision: 2751
Modified:
branches/network/src/orxonox/objects/worldentities/ExplosionChunk.cc
Log:
(partially) fixed network issues with explosionchunk
the problem that remains: if a client ship gets destroyed, the
explosions remain and get periodically triggered (probably a timer
problem)
Modified: branches/network/src/orxonox/objects/worldentities/ExplosionChunk.cc
===================================================================
--- branches/network/src/orxonox/objects/worldentities/ExplosionChunk.cc 2009-03-05 13:58:42 UTC (rev 2750)
+++ branches/network/src/orxonox/objects/worldentities/ExplosionChunk.cc 2009-03-06 13:08:02 UTC (rev 2751)
@@ -46,22 +46,30 @@
{
RegisterObject(ExplosionChunk);
- if (!this->getScene() || !Core::showsGraphics() || !this->getScene()->getSceneManager())
+ if ( Core::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given.");
this->bStop_ = false;
this->LOD_ = LODParticle::normal;
- try
+ if ( Core::showsGraphics() )
{
- this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
- this->attachOgreObject(this->fire_->getParticleSystem());
- this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
- this->attachOgreObject(this->smoke_->getParticleSystem());
+ try
+ {
+ this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
+ this->attachOgreObject(this->fire_->getParticleSystem());
+ this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
+ this->attachOgreObject(this->smoke_->getParticleSystem());
+ }
+ catch (...)
+ {
+ COUT(1) << "Error: Couln't load particle effect in ExplosionChunk." << std::endl;
+ this->fire_ = 0;
+ this->smoke_ = 0;
+ }
}
- catch (...)
+ else
{
- COUT(1) << "Error: Couln't load particle effect in ExplosionChunk." << std::endl;
this->fire_ = 0;
this->smoke_ = 0;
}
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