[Orxonox-commit 71] r2771 - branches/tutorial/src/orxonox/objects/controllers
danielh at orxonox.net
danielh at orxonox.net
Mon Mar 9 16:31:07 CET 2009
Author: danielh
Date: 2009-03-09 16:31:07 +0100 (Mon, 09 Mar 2009)
New Revision: 2771
Added:
branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_danielh
Log:
this is my version of the Drone steering function
Added: branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_danielh
===================================================================
--- branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_danielh (rev 0)
+++ branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_danielh 2009-03-09 15:31:07 UTC (rev 2771)
@@ -0,0 +1,69 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "DroneController.h"
+#include "objects/worldentities/Drone.h"
+#include "util/Math.h"
+
+
+namespace orxonox
+{
+ CreateFactory(DroneController);
+
+ DroneController::DroneController(BaseObject* creator) : Controller(creator)
+ {
+ // Place your code here:
+ // - make sure to register the object in the factory
+ // - do any kind of initialisation
+ RegisterObject(DroneController);
+
+ // this checks that our creator really is a drone
+ // and saves the pointer to the drone for the controlling commands
+ assert(dynamic_cast<Drone*>(creator)!=0);
+ this->setControllableEntity(dynamic_cast<Drone*>(creator));
+ }
+
+ DroneController::~DroneController()
+ {
+ }
+
+ void DroneController::tick(float dt)
+ {
+ // Place your code here:
+ // - steering commands
+ Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
+ // you can use the following commands for steering
+ // - moveFrontBack, moveRightLeft, moveUpDown
+ // - rotatePitch, rotateYaw, rotateRoll
+ // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
+
+ myDrone->moveFrontBack(Vector2(dt * -200, 0));
+ myDrone->rotatePitch(Vector2(dt * 5, 0));
+ }
+}
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