[Orxonox-commit 77] r2776 - branches/tutorial/src/orxonox/objects/controllers
Naaduun at orxonox.net
Naaduun at orxonox.net
Thu Mar 12 15:55:11 CET 2009
Author: Naaduun
Date: 2009-03-12 14:55:11 +0000 (Thu, 12 Mar 2009)
New Revision: 2776
Added:
branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_sunsi
Log:
my Drone steering function
Copied: branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_sunsi (from rev 2775, branches/tutorial/src/orxonox/objects/controllers/DroneController.cc)
===================================================================
--- branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_sunsi (rev 0)
+++ branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_sunsi 2009-03-12 14:55:11 UTC (rev 2776)
@@ -0,0 +1,70 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "DroneController.h"
+#include "objects/worldentities/Drone.h"
+#include "util/Math.h"
+
+namespace orxonox
+{
+ CreateFactory(DroneController);
+ DroneController::DroneController(BaseObject* creator) : Controller(creator)
+ {
+ // Place your code here:
+ // - make sure to register the object in the factory
+ // - do any kind of initialisation
+ RegisterObject(DroneController);
+
+
+ // this checks that our creator really is a drone
+ // and saves the pointer to the drone for the controlling commands
+ assert(dynamic_cast<Drone*>(creator) != 0);
+ this->setControllableEntity(dynamic_cast<Drone*>(creator));
+ }
+
+ DroneController::~DroneController()
+ {
+ }
+
+ void DroneController::tick(float dt)
+ {
+ // Place your code here:
+ // - steering commands
+ Drone* myDrone = static_cast<Drone*>(this->getControllableEntity());
+ // you can use the following commands for steering
+ // - moveFrontBack, moveRightLeft, moveUpDown
+ // - rotatePitch, rotateYaw, rotateRoll
+ // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
+ double d = rnd();
+ //COUT(0) << "Drone rotateRoll: " << d << endl;
+ myDrone->rotateRoll(d);
+ myDrone->moveFrontBack(sin(d));
+
+ }
+}
More information about the Orxonox-commit
mailing list