[Orxonox-commit 77] r2776 - branches/tutorial/src/orxonox/objects/controllers

Naaduun at orxonox.net Naaduun at orxonox.net
Thu Mar 12 15:55:11 CET 2009


Author: Naaduun
Date: 2009-03-12 14:55:11 +0000 (Thu, 12 Mar 2009)
New Revision: 2776

Added:
   branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_sunsi
Log:
my Drone steering function

Copied: branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_sunsi (from rev 2775, branches/tutorial/src/orxonox/objects/controllers/DroneController.cc)
===================================================================
--- branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_sunsi	                        (rev 0)
+++ branches/tutorial/src/orxonox/objects/controllers/DroneController.cc_sunsi	2009-03-12 14:55:11 UTC (rev 2776)
@@ -0,0 +1,70 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "DroneController.h"
+#include "objects/worldentities/Drone.h"
+#include "util/Math.h"
+
+namespace orxonox
+{
+    CreateFactory(DroneController);
+    DroneController::DroneController(BaseObject* creator) : Controller(creator)
+    {
+        // Place your code here:
+        // - make sure to register the object in the factory
+        // - do any kind of initialisation
+        RegisterObject(DroneController);
+
+
+        // this checks that our creator really is a drone
+        // and saves the pointer to the drone for the controlling commands
+        assert(dynamic_cast<Drone*>(creator) != 0);
+        this->setControllableEntity(dynamic_cast<Drone*>(creator));
+    }
+
+    DroneController::~DroneController()
+    {
+    }
+
+    void DroneController::tick(float dt)
+    {
+        // Place your code here:
+        // - steering commands
+        Drone* myDrone = static_cast<Drone*>(this->getControllableEntity());
+        // you can use the following commands for steering
+        // - moveFrontBack, moveRightLeft, moveUpDown
+        // - rotatePitch, rotateYaw, rotateRoll
+        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
+	double d = rnd();
+	//COUT(0) << "Drone rotateRoll: " << d << endl;
+	myDrone->rotateRoll(d);
+	myDrone->moveFrontBack(sin(d));
+
+    }
+}




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