[Orxonox-commit 90] r2787 - trunk/src/orxonox/objects/worldentities
rgrieder at orxonox.net
rgrieder at orxonox.net
Sun Mar 15 15:24:38 CET 2009
Author: rgrieder
Date: 2009-03-15 14:24:37 +0000 (Sun, 15 Mar 2009)
New Revision: 2787
Modified:
trunk/src/orxonox/objects/worldentities/WorldEntity.cc
trunk/src/orxonox/objects/worldentities/WorldEntity.h
Log:
Bugfix: _NDEBUG is never defined.
Modified: trunk/src/orxonox/objects/worldentities/WorldEntity.cc
===================================================================
--- trunk/src/orxonox/objects/worldentities/WorldEntity.cc 2009-03-15 11:55:45 UTC (rev 2786)
+++ trunk/src/orxonox/objects/worldentities/WorldEntity.cc 2009-03-15 14:24:37 UTC (rev 2787)
@@ -487,7 +487,7 @@
}
// Note: These functions are placed in WorldEntity.h as inline functions for the release build.
-#ifndef _NDEBUG
+#ifndef NDEBUG
const Vector3& WorldEntity::getPosition() const
{
return this->node_->getPosition();
Modified: trunk/src/orxonox/objects/worldentities/WorldEntity.h
===================================================================
--- trunk/src/orxonox/objects/worldentities/WorldEntity.h 2009-03-15 11:55:45 UTC (rev 2786)
+++ trunk/src/orxonox/objects/worldentities/WorldEntity.h 2009-03-15 14:24:37 UTC (rev 2787)
@@ -32,7 +32,7 @@
#include "OrxonoxPrereqs.h"
-#ifdef _NDEBUG
+#ifdef NDEBUG
#include <OgreSceneNode.h>
#else
#include <OgrePrerequisites.h>
@@ -418,11 +418,11 @@
};
// Inline heavily used functions for release builds. In debug, we better avoid including OgreSceneNode here.
-#ifdef _NDEBUG
+#ifdef NDEBUG
inline const Vector3& WorldEntity::getPosition() const
{ return this->node_->getPosition(); }
inline const Quaternion& WorldEntity::getOrientation() const
- { return this->node_->getrOrientation(); }
+ { return this->node_->getOrientation(); }
inline const Vector3& WorldEntity::getScale3D(void) const
{ return this->node_->getScale(); }
#endif
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