[Orxonox-commit 135] r2042 - media/levels

landauf at orxonox.net landauf at orxonox.net
Mon Mar 23 11:37:01 CET 2009


Author: landauf
Date: 2009-03-23 10:37:01 +0000 (Mon, 23 Mar 2009)
New Revision: 2042

Modified:
   media/levels/CuboidSpaceStation.lua
   media/levels/CuboidSpaceStation.oxw
   media/levels/presentation_level1_felix.oxw
   media/levels/presentation_pong.oxw
   media/levels/sample4.oxw
   media/levels/spaceshiptemplates2.oxw
Log:
eol-style:native

Modified: media/levels/CuboidSpaceStation.lua
===================================================================
--- media/levels/CuboidSpaceStation.lua	2009-03-23 10:27:59 UTC (rev 2041)
+++ media/levels/CuboidSpaceStation.lua	2009-03-23 10:37:01 UTC (rev 2042)
@@ -429,8 +429,8 @@
 			print(bodyParts[tempPartIndex][0][0][0][7]) print(">")
 		end
 
-		print("<attached>")
-			print(bodyParts[tempPartIndex][0][0][0][9])
+		print("<attached>")
+			print(bodyParts[tempPartIndex][0][0][0][9])
 		print("</attached>")
 
 	print("</Model>")
@@ -548,7 +548,7 @@
 
 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 -- Attach all bodyparts.
--- Define at which position in the x-direction you're space station will start. 
+-- Define at which position in the x-direction you're space station will start.
 x=math.random(-math.floor(xLength/2),-math.floor(xLength/2)+xVar)
 -- Define at which position in the x-direction you're space station will end.
 xMax=math.random(math.floor(xLength/2),math.floor(xLength/2)+xVar)


Property changes on: media/levels/CuboidSpaceStation.lua
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: media/levels/CuboidSpaceStation.oxw
===================================================================
--- media/levels/CuboidSpaceStation.oxw	2009-03-23 10:27:59 UTC (rev 2041)
+++ media/levels/CuboidSpaceStation.oxw	2009-03-23 10:37:01 UTC (rev 2042)
@@ -1,22 +1,22 @@
-<?lua
-	include("levels/hudtemplates.oxw")
-?>
-
-<?lua
-	include("levels/spaceshiptemplates.oxw")
-?>
-
-<Level
-	name = "SpaceStation test Space!"
-	description = "All the new SpaceStations are created here!"
->
-	<Scene
-		ambientlight = "0.5, 0.5, 0.5"
-		skybox = "Orxonox/Starbox"
-	>
+<?lua
+	include("levels/hudtemplates.oxw")
+?>
 
+<?lua
+	include("levels/spaceshiptemplates.oxw")
+?>
 
+<Level
+	name = "SpaceStation test Space!"
+	description = "All the new SpaceStations are created here!"
+>
+	<Scene
+		ambientlight = "0.5, 0.5, 0.5"
+		skybox = "Orxonox/Starbox"
+	>
 
+
+
 <!-------------------------------------------------------------------------------------------------------------------------------------------------------------------------->
 <?lua
 	dofile("../../media/levels/CuboidSpaceStation.lua")
@@ -94,19 +94,19 @@
 
 
 
-	<ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
-      <events>
-        <spawn>
-          <EventTrigger delay=1>
-            <events>
-              <trigger>
-                <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </spawn>
-      </events>
-    </ParticleSpawner>
-
-  </Scene>
+	<ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
+      <events>
+        <spawn>
+          <EventTrigger delay=1>
+            <events>
+              <trigger>
+                <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+              </trigger>
+            </events>
+          </EventTrigger>
+        </spawn>
+      </events>
+    </ParticleSpawner>
+
+  </Scene>
 </Level>


Property changes on: media/levels/CuboidSpaceStation.oxw
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: media/levels/presentation_level1_felix.oxw
===================================================================
--- media/levels/presentation_level1_felix.oxw	2009-03-23 10:27:59 UTC (rev 2041)
+++ media/levels/presentation_level1_felix.oxw	2009-03-23 10:37:01 UTC (rev 2042)
@@ -1,68 +1,68 @@
-<?lua
-	include("levels/hudtemplates3.oxw")
-	include("overlay/stats.oxo")
-	include("levels/spaceshiptemplates_presentation.oxw")
-?>
-
-<Level
-	name = "presentation level 1"
-	description = "..."
->
-	<Scene
-		ambientlight = "0.8, 0.8, 0.8"
-		skybox = "Orxonox/skypanoramagen1"	
-	>
-
-	<?lua
-		dofile("../../media/levels/CuboidSpaceStation.lua")
-	?>
-
-
-	<!-- a light that doesn't work -->
-	<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-
-
-	<!-- space station -->
-	<MovableEntity scale=1 position="2000,0,0" rotationaxis="0,1,0" rotationrate=2>
-		<attached>
-			<MovableEntity scale=1 position="1000,0,0" rotationaxis="0,0,1" rotationrate=1>
-				<attached>
-					<?lua
-						createSpaceStationPar(0,2,1,2,1,4,1,50)
-					?>
-				</attached>
-			</MovableEntity>
-		</attached>
-	</MovableEntity>
-
-
-	<!-- spacecruiser -->
-	<MovableEntity position="1000,0,-1000" pitch="-90" roll="-90">
-      <attached>
-        <Model position="0,0,0" scale=10 mesh="spacecruiser_16.mesh" />
-      </attached>
-    </MovableEntity>
-
-
-	<!-- Carrier with guns not implemented yet -->
-	<MovableEntity position="2000,-800,-1000" pitch="-90" roll="90">
-      <attached>
-        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
-		<Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
-        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
-      </attached>
-    </MovableEntity>
-
-
-	<!-- blue planet -->
-	<Planet position="1500,0,-5000" scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
-    
+<?lua
+	include("levels/hudtemplates3.oxw")
+	include("overlay/stats.oxo")
+	include("levels/spaceshiptemplates_presentation.oxw")
+?>
+
+<Level
+	name = "presentation level 1"
+	description = "..."
+>
+	<Scene
+		ambientlight = "0.8, 0.8, 0.8"
+		skybox = "Orxonox/skypanoramagen1"
+	>
+
+	<?lua
+		dofile("../../media/levels/CuboidSpaceStation.lua")
+	?>
+
+
+	<!-- a light that doesn't work -->
+	<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+
+
+	<!-- space station -->
+	<MovableEntity scale=1 position="2000,0,0" rotationaxis="0,1,0" rotationrate=2>
+		<attached>
+			<MovableEntity scale=1 position="1000,0,0" rotationaxis="0,0,1" rotationrate=1>
+				<attached>
+					<?lua
+						createSpaceStationPar(0,2,1,2,1,4,1,50)
+					?>
+				</attached>
+			</MovableEntity>
+		</attached>
+	</MovableEntity>
+
+
+	<!-- spacecruiser -->
+	<MovableEntity position="1000,0,-1000" pitch="-90" roll="-90">
+      <attached>
+        <Model position="0,0,0" scale=10 mesh="spacecruiser_16.mesh" />
+      </attached>
+    </MovableEntity>
+
+
+	<!-- Carrier with guns not implemented yet -->
+	<MovableEntity position="2000,-800,-1000" pitch="-90" roll="90">
+      <attached>
+        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
+		<Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
+        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
+      </attached>
+    </MovableEntity>
+
+
+	<!-- blue planet -->
+	<Planet position="1500,0,-5000" scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
+
 <!-------------------------------------------------------------------->
 	<!--UEA Transporter T036-03-->
-    <MovableEntity position="-500,-300,-800" velocity="60,0,0" rotationaxis="1,-1,-1" rotationrate=0>
+    <MovableEntity position="-500,-300,-800" velocity="60,0,0" rotationaxis="1,-1,-1" rotationrate=0>
       <attached>
 		<Model position="0,0,0" scale=20 roll=0 pitch=-90 yaw=0 mesh="UEATransporter036.mesh" />
-		
+
 		<!--Engine Front Right-->
 		<MovableEntity position="120,14,70" velocity="0,0,0" rotationaxis="1,0,0" rotationrate=0>
 			<attached>
@@ -74,13 +74,13 @@
 					</MovableEntity>
 			</attached>
 		</MovableEntity>
-		
+
 		<!--Engine Front Left-->
 		<MovableEntity position="120,14,-70" velocity="0,0,0" rotationaxis="1,0,0" rotationrate=0>
 			<attached>
 				<Model position="0,0,0" scale=20 roll=90 	pitch=-90 	yaw=90 mesh="UEATransporter036T.mesh" />
 					<MovableEntity position="0,-60,-35" velocity="0,0,0" rotationaxis="1,0,0" rotationrate=0>
-						<attached>
+						<attached>
         					<!--ParticleEmitter pitch=0 roll=180 position="0,0,0" source="Orxonox/engineglow" lifetime=2.0 loop=1 startdelay=3.0 /-->
 						</attached>
 					</MovableEntity>
@@ -92,7 +92,7 @@
 			<attached>
 				<Model position="0,0,0" scale=20 roll=-90 	pitch=0 	yaw=90 mesh="UEATransporter036T.mesh" />
 					<MovableEntity position="-60,0,35" velocity="0,0,0" rotationaxis="1,0,0" rotationrate=0>
-						<attached>
+						<attached>
         					<ParticleEmitter pitch=0 roll=180 position="0,0,0" source="Orxonox/engineglow" lifetime=2.0 loop=1 startdelay=3.0 />
 						</attached>
 					</MovableEntity>
@@ -104,30 +104,30 @@
 			<attached>
 				<Model position="0,0,0" scale=20 roll=90 	pitch=0 	yaw=90 mesh="UEATransporter036T.mesh" />
 					<MovableEntity position="-60,0,-35" velocity="0,0,0" rotationaxis="1,0,0" rotationrate=0>
-						<attached>
+						<attached>
         					<ParticleEmitter pitch=0 roll=180 position="0,0,0" source="Orxonox/engineglow" lifetime=2.0 loop=1 startdelay=3.0 />
 						</attached>
 					</MovableEntity>
 			</attached>
-		</MovableEntity>
-      </attached>
+		</MovableEntity>
+      </attached>
     </MovableEntity>
 	<!--T036-03 End-->
 <!----------------------------------------------->
-
-	<ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
-      <events>
-        <spawn>
-          <EventTrigger delay=1>
-            <events>
-              <trigger>
-                <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </spawn>
-      </events>
-    </ParticleSpawner>
-
-  </Scene>
-</Level>
+
+	<ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
+      <events>
+        <spawn>
+          <EventTrigger delay=1>
+            <events>
+              <trigger>
+                <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+              </trigger>
+            </events>
+          </EventTrigger>
+        </spawn>
+      </events>
+    </ParticleSpawner>
+
+  </Scene>
+</Level>


Property changes on: media/levels/presentation_level1_felix.oxw
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: media/levels/presentation_pong.oxw
===================================================================
--- media/levels/presentation_pong.oxw	2009-03-23 10:27:59 UTC (rev 2041)
+++ media/levels/presentation_pong.oxw	2009-03-23 10:37:01 UTC (rev 2042)
@@ -1,107 +1,107 @@
-<?lua
-  include("levels/hudtemplates3.oxw")
-  include("overlay/stats.oxo")
-  include("levels/spaceshiptemplates_presentation.oxw")
-?>
-
-<Template name=pongbatcameras defaults=0>
-  <PongBat>
-    <camerapositions>
-      <CameraPosition position="0,50,160" drag=true mouselook=true />
-      <CameraPosition position="0,40,120" drag=true mouselook=true />
-      <CameraPosition position="0,30, 80" drag=true mouselook=true />
-      <CameraPosition position="0,200,0" pitch=-90 absolute=true />
-    </camerapositions>
-  </PongBat>
-</Template>
-
-<Template name=pongbat>
-  <PongBat camerapositiontemplate=pongbatcameras>
-    <attached>
-      <Model mesh="cube.mesh" scale3D="14,2,2" />
-    </attached>
-  </PongBat>
-</Template>
-
-<Template name=pongball>
-  <PongBall>
-    <attached>
-      <Model mesh="sphere.mesh" scale=2 />
-      <!--Billboard scale=0.2 colour="1.0, 1.0, 0.5" material="Examples/Flare" /-->
-      <Backlight scale=0.2 colour="1.0, 1.0, 0.5" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" />
-    </attached>
-  </PongBall>
-</Template>
-
-
-<Level
- name         = "Presentation"
- description  = "A simple testlevel"
- gametype     = Pong
->
-  <Scene
-   ambientlight = "0.5, 0.5, 0.5"
-   skybox       = "Orxonox/skypanoramagen1"
-  >
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-
-<?lua
-for i = 1, 10, 1 
-do ?>
-    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-<?lua 
-end
-?>
-
-    <MovableEntity rotationrate=5 rotationaxis="0,0,1">
-      <attached>
-        <PongCenterpoint dimension="200,120" balltemplate=pongball battemplate=pongbat ballspeed=200 batspeed=130 batlength=0.25>
-          <attached>
-            <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
-            <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
-          </attached>
-        </PongCenterpoint>
-      </attached>
-    </MovableEntity>
-
-<?lua
-for i = 1, 10, 1 
-do ?>
-  <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 100 + 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-    <attached>
-      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-    </attached>
-  </MovableEntity>
-  <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * -100 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-    <attached>
-      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-    </attached>
-  </MovableEntity>
-
-  <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 100 + 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-    <attached>
-      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-    </attached>
-  </MovableEntity>
-  <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * -100 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-    <attached>
-      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-    </attached>
-  </MovableEntity>
-
-  <MovableEntity position="<?lua print(math.random() * 100 + 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-    <attached>
-      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-    </attached>
-  </MovableEntity>
-  <MovableEntity position="<?lua print(math.random() * -100 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-    <attached>
-      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-    </attached>
-  </MovableEntity>
-<?lua 
-end
-?>
-
-  </Scene>
-</Level>
+<?lua
+  include("levels/hudtemplates3.oxw")
+  include("overlay/stats.oxo")
+  include("levels/spaceshiptemplates_presentation.oxw")
+?>
+
+<Template name=pongbatcameras defaults=0>
+  <PongBat>
+    <camerapositions>
+      <CameraPosition position="0,50,160" drag=true mouselook=true />
+      <CameraPosition position="0,40,120" drag=true mouselook=true />
+      <CameraPosition position="0,30, 80" drag=true mouselook=true />
+      <CameraPosition position="0,200,0" pitch=-90 absolute=true />
+    </camerapositions>
+  </PongBat>
+</Template>
+
+<Template name=pongbat>
+  <PongBat camerapositiontemplate=pongbatcameras>
+    <attached>
+      <Model mesh="cube.mesh" scale3D="14,2,2" />
+    </attached>
+  </PongBat>
+</Template>
+
+<Template name=pongball>
+  <PongBall>
+    <attached>
+      <Model mesh="sphere.mesh" scale=2 />
+      <!--Billboard scale=0.2 colour="1.0, 1.0, 0.5" material="Examples/Flare" /-->
+      <Backlight scale=0.2 colour="1.0, 1.0, 0.5" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" />
+    </attached>
+  </PongBall>
+</Template>
+
+
+<Level
+ name         = "Presentation"
+ description  = "A simple testlevel"
+ gametype     = Pong
+>
+  <Scene
+   ambientlight = "0.5, 0.5, 0.5"
+   skybox       = "Orxonox/skypanoramagen1"
+  >
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+
+<?lua
+for i = 1, 10, 1 
+do ?>
+    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+<?lua 
+end
+?>
+
+    <MovableEntity rotationrate=5 rotationaxis="0,0,1">
+      <attached>
+        <PongCenterpoint dimension="200,120" balltemplate=pongball battemplate=pongbat ballspeed=200 batspeed=130 batlength=0.25>
+          <attached>
+            <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
+            <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
+          </attached>
+        </PongCenterpoint>
+      </attached>
+    </MovableEntity>
+
+<?lua
+for i = 1, 10, 1 
+do ?>
+  <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 100 + 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+  <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * -100 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+
+  <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 100 + 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+  <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * -100 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+
+  <MovableEntity position="<?lua print(math.random() * 100 + 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+  <MovableEntity position="<?lua print(math.random() * -100 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+    <attached>
+      <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+    </attached>
+  </MovableEntity>
+<?lua 
+end
+?>
+
+  </Scene>
+</Level>


Property changes on: media/levels/presentation_pong.oxw
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: media/levels/sample4.oxw
===================================================================
--- media/levels/sample4.oxw	2009-03-23 10:27:59 UTC (rev 2041)
+++ media/levels/sample4.oxw	2009-03-23 10:37:01 UTC (rev 2042)
@@ -1,160 +1,160 @@
-<?lua
-  include("levels/hudtemplates.oxw")
-?>
-
-<?lua
-  include("levels/spaceshiptemplates2.oxw")
-?>
-
-<Level
- name         = "Sample"
- description  = "Just a few tests"
->
-  <Scene
-   ambientlight = "0.5, 0.5, 0.5"
-   skybox       = "Orxonox/Starbox"
-  >
-    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
-    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
-    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
-
-    <MovableEntity position="-300,200,-800" velocity="5,0,0" rotationaxis="1,0,0" rotationrate=0>
-      <attached>
-        <Model position="0,0,0" scale=10 mesh="satellite.mesh" />
-        <MovableEntity position="-4,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50>
-	  <attached>
-            <Model position="4,0,0" scale=10 mesh="satellitedish.mesh"/>
-          </attached>
-	</MovableEntity>
-        <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
-        <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
-        <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
-        <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
-      </attached>
-    </MovableEntity>
-
-    <MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
-      <events>
-        <activity>
-          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
-        </activity>
-      </events>
-      <attached>
-        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
-        <PositionableEntity position="0,0,100">
-          <attached>
-            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
-            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
-              <attached>
-                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
-                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
-                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
-                  <attached>
-                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
-                  </attached>
-                </Model>
-                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
-                  <attached>
-                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
-                  </attached>
-                </Model>
-              </attached>
-            </MovableEntity>
-          </attached>
-        </PositionableEntity>
-        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
-          <attached>
-            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
-            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
-            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
-            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
-          </attached>
-        </MovableEntity>
-      </attached>
-    </MovableEntity>
-
-
-    <ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
-    <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
-    <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
-    <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
-    <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
-
-
-    <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
-      <events>
-        <spawn>
-          <EventTrigger delay=1>
-            <events>
-              <trigger>
-                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </spawn>
-      </events>
-    </ParticleSpawner>
-
-
-    <ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
-      <events>
-        <activity>
-          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
-        </activity>
-      </events>
-    </ParticleEmitter>
-    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=false>
-      <events>
-        <activity>
-          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
-        </activity>
-      </events>
-    </ParticleEmitter>
-    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
-      <events>
-        <activity>
-          <EventListener event=firetrigger1 />
-          <EventListener event=firetrigger2 />
-        </activity>
-      </events>
-    </ParticleEmitter>
-
-
-    <EventDispatcher>
-      <targets>
-        <EventTarget name=fireright />
-        <EventTarget name=firecenter />
-        <EventTarget name=fireleft />
-      </targets>
-      <events>
-        <activity>
-          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
-        </activity>
-      </events>
-    </EventDispatcher>
-
-
-    <Model position="0,50,0" scale=3 mesh="assff.mesh">
-      <events>
-        <visibility>
-          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
-        </visibility>
-      </events>
-    </Model>
-
-
-    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
-    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
-    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
-    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
-    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
-    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
-
-    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
-
-    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
-    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
-    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
-
-  </Scene>
-</Level>
+<?lua
+  include("levels/hudtemplates.oxw")
+?>
+
+<?lua
+  include("levels/spaceshiptemplates2.oxw")
+?>
+
+<Level
+ name         = "Sample"
+ description  = "Just a few tests"
+>
+  <Scene
+   ambientlight = "0.5, 0.5, 0.5"
+   skybox       = "Orxonox/Starbox"
+  >
+    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
+    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
+    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
+
+    <MovableEntity position="-300,200,-800" velocity="5,0,0" rotationaxis="1,0,0" rotationrate=0>
+      <attached>
+        <Model position="0,0,0" scale=10 mesh="satellite.mesh" />
+        <MovableEntity position="-4,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50>
+	  <attached>
+            <Model position="4,0,0" scale=10 mesh="satellitedish.mesh"/>
+          </attached>
+	</MovableEntity>
+        <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
+        <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
+        <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
+        <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
+      </attached>
+    </MovableEntity>
+
+    <MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
+      <events>
+        <activity>
+          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
+        </activity>
+      </events>
+      <attached>
+        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
+        <PositionableEntity position="0,0,100">
+          <attached>
+            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
+            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
+              <attached>
+                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
+                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
+                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
+                  <attached>
+                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
+                  </attached>
+                </Model>
+                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
+                  <attached>
+                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
+                  </attached>
+                </Model>
+              </attached>
+            </MovableEntity>
+          </attached>
+        </PositionableEntity>
+        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
+          <attached>
+            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
+            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
+            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
+            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
+          </attached>
+        </MovableEntity>
+      </attached>
+    </MovableEntity>
+
+
+    <ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
+    <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
+    <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
+    <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
+    <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
+
+
+    <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
+      <events>
+        <spawn>
+          <EventTrigger delay=1>
+            <events>
+              <trigger>
+                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
+              </trigger>
+            </events>
+          </EventTrigger>
+        </spawn>
+      </events>
+    </ParticleSpawner>
+
+
+    <ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
+      <events>
+        <activity>
+          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
+        </activity>
+      </events>
+    </ParticleEmitter>
+    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=false>
+      <events>
+        <activity>
+          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
+        </activity>
+      </events>
+    </ParticleEmitter>
+    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
+      <events>
+        <activity>
+          <EventListener event=firetrigger1 />
+          <EventListener event=firetrigger2 />
+        </activity>
+      </events>
+    </ParticleEmitter>
+
+
+    <EventDispatcher>
+      <targets>
+        <EventTarget name=fireright />
+        <EventTarget name=firecenter />
+        <EventTarget name=fireleft />
+      </targets>
+      <events>
+        <activity>
+          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
+        </activity>
+      </events>
+    </EventDispatcher>
+
+
+    <Model position="0,50,0" scale=3 mesh="assff.mesh">
+      <events>
+        <visibility>
+          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
+        </visibility>
+      </events>
+    </Model>
+
+
+    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
+    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
+    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
+    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
+    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
+    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
+
+    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
+
+    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
+    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
+    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
+
+  </Scene>
+</Level>


Property changes on: media/levels/sample4.oxw
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: media/levels/spaceshiptemplates2.oxw
===================================================================
--- media/levels/spaceshiptemplates2.oxw	2009-03-23 10:27:59 UTC (rev 2041)
+++ media/levels/spaceshiptemplates2.oxw	2009-03-23 10:37:01 UTC (rev 2042)
@@ -1,94 +1,94 @@
-<Template name=spaceshipassff>
-  <SpaceShip
-   camerapositiontemplate = spaceshipassffcameras
-
-   health            = 100
-   maxhealth         = 200
-   initialhealth     = 100
-
-   maxspeed          = 150
-   maxsecondaryspeed = 50
-   maxrotation       = 100
-   transacc          = 100
-   rotacc            = 140
-   transdamp         = 75
-  >
-    <attached>
-      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
-      <!--Light position="0,0,20" diffuse="0,0,1" specular="0,0,1" type=point /-->
-      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
-      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
-      <!--ParticleEmitter position="0,0,-100" source="Orxonox/smoke5" /-->
-    </attached>
-    <weaponslots>
-      <WeaponSlot position="-15,-1.5,0" yaw=0 pitch=0 roll=0 />
-      <WeaponSlot position="15,-1.5,0" yaw=0 pitch=0 roll=0 />
-      <WeaponSlot position="0,2.5,5" yaw=0 pitch=0 roll=0 />
-    </weaponslots>
-    <weaponsets>
-      <WeaponSet firemode=0 />
-      <WeaponSet firemode=1 />
-    </weaponsets>
-    <weapons>
-      <WeaponPack firemode=0>
-        <LaserGun position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="5.0" speed="1250" />
-        <LaserGun position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="5.0" speed="1250" />
-      </WeaponPack>
-      <WeaponPack firemode=1>
-        <Fusion position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="4" magazineLoadingTime="4" speed="500" />
-      </WeaponPack>
-    </weapons>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipassffcameras>
-  <SpaceShip>
-    <camerapositions>
-      <CameraPosition position="0,10,40" />
-      <CameraPosition position="0,150,-25" pitch=-90 />
-      <CameraPosition position="0,0,-30" yaw=180 />
-      <CameraPosition position="0,3,-14" yaw=0 />
-      <CameraPosition position="-50,5,-8" yaw=-90 />
-      <CameraPosition position="50,5,-8" yaw=90 />
-    </camerapositions>
-  </SpaceShip>
-</Template>
-
-
-<!--Template name=spaceshippirate>
-  <SpaceShip
-   health            = 100
-   maxhealth         = 200
-   initialhealth     = 100
-
-   maxspeed          = 250
-   maxsecondaryspeed = 50
-   maxrotation       = 100
-   transacc          = 200
-   rotacc            = 140
-   transdamp         = 75
-  >
-    <attached>
-      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
-    </attached>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipspacecruiser>
-  <SpaceShip
-   health            = 100
-   maxhealth         = 200
-   initialhealth     = 100
-
-   maxspeed          = 250
-   maxsecondaryspeed = 50
-   maxrotation       = 100
-   transacc          = 200
-   rotacc            = 140
-   transdamp         = 75
-  >
-    <attached>
-      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
-    </attached>
-  </SpaceShip>
-</Template-->
+<Template name=spaceshipassff>
+  <SpaceShip
+   camerapositiontemplate = spaceshipassffcameras
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   maxspeed          = 150
+   maxsecondaryspeed = 50
+   maxrotation       = 100
+   transacc          = 100
+   rotacc            = 140
+   transdamp         = 75
+  >
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
+      <!--Light position="0,0,20" diffuse="0,0,1" specular="0,0,1" type=point /-->
+      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+      <!--ParticleEmitter position="0,0,-100" source="Orxonox/smoke5" /-->
+    </attached>
+    <weaponslots>
+      <WeaponSlot position="-15,-1.5,0" yaw=0 pitch=0 roll=0 />
+      <WeaponSlot position="15,-1.5,0" yaw=0 pitch=0 roll=0 />
+      <WeaponSlot position="0,2.5,5" yaw=0 pitch=0 roll=0 />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weapons>
+      <WeaponPack firemode=0>
+        <LaserGun position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="5.0" speed="1250" />
+        <LaserGun position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="5.0" speed="1250" />
+      </WeaponPack>
+      <WeaponPack firemode=1>
+        <Fusion position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="4" magazineLoadingTime="4" speed="500" />
+      </WeaponPack>
+    </weapons>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffcameras>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,10,40" />
+      <CameraPosition position="0,150,-25" pitch=-90 />
+      <CameraPosition position="0,0,-30" yaw=180 />
+      <CameraPosition position="0,3,-14" yaw=0 />
+      <CameraPosition position="-50,5,-8" yaw=-90 />
+      <CameraPosition position="50,5,-8" yaw=90 />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+
+<!--Template name=spaceshippirate>
+  <SpaceShip
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   maxspeed          = 250
+   maxsecondaryspeed = 50
+   maxrotation       = 100
+   transacc          = 200
+   rotacc            = 140
+   transdamp         = 75
+  >
+    <attached>
+      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
+    </attached>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipspacecruiser>
+  <SpaceShip
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   maxspeed          = 250
+   maxsecondaryspeed = 50
+   maxrotation       = 100
+   transacc          = 200
+   rotacc            = 140
+   transdamp         = 75
+  >
+    <attached>
+      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
+    </attached>
+  </SpaceShip>
+</Template-->


Property changes on: media/levels/spaceshiptemplates2.oxw
___________________________________________________________________
Added: svn:eol-style
   + native




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