[Orxonox-commit 329] r2111 - media/levels
vmikos at orxonox.net
vmikos at orxonox.net
Mon May 4 16:28:51 CEST 2009
Author: vmikos
Date: 2009-05-04 16:28:51 +0200 (Mon, 04 May 2009)
New Revision: 2111
Added:
media/levels/teambasematchlevel.oxw
Log:
final version
Added: media/levels/teambasematchlevel.oxw
===================================================================
--- media/levels/teambasematchlevel.oxw (rev 0)
+++ media/levels/teambasematchlevel.oxw 2009-05-04 14:28:51 UTC (rev 2111)
@@ -0,0 +1,138 @@
+<?lua
+ include("levels/hudtemplates3.oxw")
+ include("overlay/stats.oxo")
+ include("levels/spaceshiptemplates_presentation.oxw")
+?>
+
+<Level
+ name = "Presentation"
+ description = "A simple testlevel"
+ gametype = TeamBaseMatch
+>
+ <Scene
+ ambientlight = "0.5, 0.5, 0.5"
+ skybox = "Orxonox/skypanoramagen1"
+ >
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+
+ <TeamSpawnPoint team=0 position="500,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=1 position="-500,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+ <TeamBaseMatchBase
+ name = "base 1"
+ position = "1200, 0, 0"
+
+ health = 100
+ maxhealth = 100
+ initialhealth = 100
+
+ collisionType = "dynamic"
+ mass = 10000
+ linearDamping = 0.9
+ angularDamping = 0.99999
+ >
+ <attached>
+ <Model scale=40 mesh="ast1.mesh" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="100" />
+ </collisionShapes>
+ </TeamBaseMatchBase>
+
+
+ <TeamBaseMatchBase
+ name = "base 2"
+ position = "-1200, 0, 0"
+
+ health = 100
+ maxhealth = 100
+ initialhealth = 100
+
+ collisionType = "dynamic"
+ mass = 10000
+ linearDamping = 0.9
+ angularDamping = 0.99999
+ >
+ <attached>
+ <Model scale=40 mesh="ast1.mesh" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="100" />
+ </collisionShapes>
+ </TeamBaseMatchBase>
+
+
+ <TeamBaseMatchBase
+ name = "base 3"
+ position = "0, 0, 1200"
+
+ health = 100
+ maxhealth = 100
+ initialhealth = 100
+
+ collisionType = "dynamic"
+ mass = 10000
+ linearDamping = 0.9
+ angularDamping = 0.99999
+ >
+ <attached>
+ <Model scale=40 mesh="ast1.mesh" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="100" />
+ </collisionShapes>
+ </TeamBaseMatchBase>
+
+ <TeamBaseMatchBase
+ name = "base 4"
+ position = "0, 0, -1200"
+
+ health = 100
+ maxhealth = 100
+ initialhealth = 100
+
+ collisionType = "dynamic"
+ mass = 10000
+ linearDamping = 0.9
+ angularDamping = 0.99999
+ >
+ <attached>
+ <Model scale=40 mesh="ast1.mesh" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="100" />
+ </collisionShapes>
+ </TeamBaseMatchBase>
+
+
+ <TeamBaseMatchBase
+ name = "base 5"
+ position = "0, 0, 0"
+
+ health = 100
+ maxhealth = 100
+ initialhealth = 100
+
+ collisionType = "dynamic"
+ mass = 10000
+ linearDamping = 0.9
+ angularDamping = 0.99999
+ >
+ <attached>
+ <Model scale=40 mesh="ast1.mesh" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="100" />
+ </collisionShapes>
+ </TeamBaseMatchBase>
+
+
+
+ <!--Model position="0,0,0" scale=8 mesh="ast1.mesh" />
+ <StaticEntity position="0,0,0" collisionType=static>
+ <collisionShapes>
+ <SphereCollisionShape radius="20" />
+ </collisionShapes>
+ </StaticEntity-->
+ </Scene>
+</Level>
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