[Orxonox-commit 329] r2111 - media/levels

vmikos at orxonox.net vmikos at orxonox.net
Mon May 4 16:28:51 CEST 2009


Author: vmikos
Date: 2009-05-04 16:28:51 +0200 (Mon, 04 May 2009)
New Revision: 2111

Added:
   media/levels/teambasematchlevel.oxw
Log:
final version

Added: media/levels/teambasematchlevel.oxw
===================================================================
--- media/levels/teambasematchlevel.oxw	                        (rev 0)
+++ media/levels/teambasematchlevel.oxw	2009-05-04 14:28:51 UTC (rev 2111)
@@ -0,0 +1,138 @@
+<?lua
+  include("levels/hudtemplates3.oxw")
+  include("overlay/stats.oxo")
+  include("levels/spaceshiptemplates_presentation.oxw")
+?>
+
+<Level
+ name         = "Presentation"
+ description  = "A simple testlevel"
+ gametype     = TeamBaseMatch
+>
+  <Scene
+   ambientlight = "0.5, 0.5, 0.5"
+   skybox       = "Orxonox/skypanoramagen1"
+  >
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+
+    <TeamSpawnPoint team=0 position="500,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+    <TeamSpawnPoint team=1 position="-500,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+    <TeamBaseMatchBase
+     name              = "base 1" 
+     position          = "1200, 0, 0"
+
+     health            = 100
+     maxhealth         = 100
+     initialhealth     = 100
+
+     collisionType     = "dynamic"
+     mass              = 10000
+     linearDamping     = 0.9	
+     angularDamping    = 0.99999
+    >
+      <attached>
+        <Model scale=40 mesh="ast1.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="100" />
+      </collisionShapes>
+    </TeamBaseMatchBase>
+
+
+    <TeamBaseMatchBase
+     name              = "base 2" 
+     position          = "-1200, 0, 0"
+
+     health            = 100
+     maxhealth         = 100
+     initialhealth     = 100
+
+     collisionType     = "dynamic"
+     mass              = 10000
+     linearDamping     = 0.9
+     angularDamping    = 0.99999
+    >
+      <attached>
+        <Model scale=40 mesh="ast1.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="100" />
+      </collisionShapes>
+    </TeamBaseMatchBase>
+
+
+    <TeamBaseMatchBase
+     name              = "base 3" 
+     position          = "0, 0, 1200"
+
+     health            = 100
+     maxhealth         = 100
+     initialhealth     = 100
+
+     collisionType     = "dynamic"
+     mass              = 10000
+     linearDamping     = 0.9
+     angularDamping    = 0.99999
+    >
+      <attached>
+        <Model scale=40 mesh="ast1.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="100" />
+      </collisionShapes>
+    </TeamBaseMatchBase>
+
+    <TeamBaseMatchBase
+     name              = "base 4" 
+     position          = "0, 0, -1200"
+
+     health            = 100
+     maxhealth         = 100
+     initialhealth     = 100
+
+     collisionType     = "dynamic"
+     mass              = 10000
+     linearDamping     = 0.9
+     angularDamping    = 0.99999
+    >
+      <attached>
+        <Model scale=40 mesh="ast1.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="100" />
+      </collisionShapes>
+    </TeamBaseMatchBase>
+
+
+    <TeamBaseMatchBase
+     name              = "base 5" 
+     position          = "0, 0, 0"
+
+     health            = 100
+     maxhealth         = 100
+     initialhealth     = 100
+
+     collisionType     = "dynamic"
+     mass              = 10000
+     linearDamping     = 0.9
+     angularDamping    = 0.99999
+    >
+      <attached>
+        <Model scale=40 mesh="ast1.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="100" />
+      </collisionShapes>
+    </TeamBaseMatchBase>
+
+
+
+    <!--Model position="0,0,0" scale=8 mesh="ast1.mesh" />
+    <StaticEntity position="0,0,0" collisionType=static>
+      <collisionShapes>
+        <SphereCollisionShape radius="20" />
+      </collisionShapes>
+    </StaticEntity-->
+  </Scene>
+</Level>




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