[Orxonox-commit 331] r2112 - media/levels
mockm at orxonox.net
mockm at orxonox.net
Mon May 4 16:36:38 CEST 2009
Author: mockm
Date: 2009-05-04 16:36:38 +0200 (Mon, 04 May 2009)
New Revision: 2112
Modified:
media/levels/gametype_underattack.oxw
Log:
level file for gametype UnderAttack
Modified: media/levels/gametype_underattack.oxw
===================================================================
--- media/levels/gametype_underattack.oxw 2009-05-04 14:28:51 UTC (rev 2111)
+++ media/levels/gametype_underattack.oxw 2009-05-04 14:36:38 UTC (rev 2112)
@@ -15,19 +15,31 @@
>
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-<?lua
-for i = 1, 10, 1
-do ?>
- <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-<?lua
-end
-?>
- <Destroyer>
- <attached>
- <Model position="0,0,50" mesh="UEATransporter036T.mesh" scale="1" />
- </attached>
- </Destroyer>
+ <Destroyer
+ position = "0,0,150"
+ collisionType = dynamic
+ mass = 100
+ velocity = "50,50,0"
+ >
+<!--
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+-->
+ <attached>
+ <?lua
+ for i = 1, 10, 1
+ do ?>
+ <SpawnPoint position="<?lua print(math.random() * 50 - 25) ?>,<?lua print(math.random() * 50 - 25) ?>,<?lua print(100 + math.random() * 50 - 25) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <?lua end ?>
+ <Model mesh="Carrier.mesh" scale="1" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="30" />
+ </collisionShapes>
+ </Destroyer>
+
<GlobalShader compositor="Bloom" visible=false>
<events>
<visibility>
@@ -35,51 +47,12 @@
</visibility>
</events>
</GlobalShader>
+
<Model position="0,0,0" scale=8 mesh="ast1.mesh" />
<StaticEntity position="0,0,0" collisionType=static>
<collisionShapes>
<SphereCollisionShape radius="20" />
</collisionShapes>
</StaticEntity>
-<!--
-<?lua
-for i = 1, 70, 1
-do ?>
- <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
- <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
-
- <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
- <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
-
- <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
- <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
-<?lua
-end
-?>
--->
</Scene>
</Level>
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