[Orxonox-commit 361] r2126 - media/levels
FelixSchulthess at orxonox.net
FelixSchulthess at orxonox.net
Mon May 11 15:57:31 CEST 2009
Author: FelixSchulthess
Date: 2009-05-11 15:57:31 +0200 (Mon, 11 May 2009)
New Revision: 2126
Added:
media/levels/weaponsettings_pirate.oxw
Modified:
media/levels/spaceshiptemplates_pirate.oxw
Log:
weapons for pirateship
Modified: media/levels/spaceshiptemplates_pirate.oxw
===================================================================
--- media/levels/spaceshiptemplates_pirate.oxw 2009-05-11 13:44:10 UTC (rev 2125)
+++ media/levels/spaceshiptemplates_pirate.oxw 2009-05-11 13:57:31 UTC (rev 2126)
@@ -22,8 +22,10 @@
>
<attached>
<Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
- <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
- <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+ <BlinkingBillboard position=" 12.6,-3.9,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.051 frequency=1 quadratic=1 />
+ <BlinkingBillboard position="-12.6,-3.9,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.051 frequency=1 quadratic=1 />
+ <BlinkingBillboard position=" 7,-1,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.051 frequency=1 quadratic=1 />
+ <BlinkingBillboard position="-7,-1,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.051 frequency=1 quadratic=1 />
</attached>
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
@@ -33,8 +35,9 @@
<BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
<BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
</collisionShapes>
+
<?lua
- include("levels/weaponsettings1.oxw")
+ include("levels/weaponsettings_pirate.oxw")
?>
</SpaceShip>
</Template>
@@ -45,7 +48,7 @@
<CameraPosition position="0,8, 60" drag=true mouselook=true />
<CameraPosition position="0,16, 120" drag=true mouselook=true />
<CameraPosition position="0,24,180" drag=true mouselook=true />
- <CameraPosition position="0,60,20" pitch="-80" drag=true mouselook=true />
+ <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
</camerapositions>
</SpaceShip>
</Template>
@@ -66,9 +69,9 @@
accelerationupdown = 125
>
<active>
- <FadingBillboard mainstate=activity active=false scale=0.02 position=" 2, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
<FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=0.02 position="-2, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
</active>
<forward>
<Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4, 9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
Added: media/levels/weaponsettings_pirate.oxw
===================================================================
--- media/levels/weaponsettings_pirate.oxw (rev 0)
+++ media/levels/weaponsettings_pirate.oxw 2009-05-11 13:57:31 UTC (rev 2126)
@@ -0,0 +1,28 @@
+ <weaponslots>
+ <WeaponSlot position=" 4.4, -5.5, -30" yaw=0 pitch=0 roll=0 />
+ <WeaponSlot position="-4.4, -5.5, -30" yaw=0 pitch=0 roll=0 />
+ </weaponslots>
+ <weaponsets>
+ <WeaponSet firemode=0 />
+ <WeaponSet firemode=1 />
+ </weaponsets>
+ <weapons>
+ <WeaponPack firemode=0>
+ <LaserGun
+ position="0,0,0"
+ munitionType="LaserGunMunition"
+ bulletLoadingTime="0.2"
+ magazineLoadingTime="5.0"
+ speed="1250"
+ unlimitedMunition=true
+ />
+ <LaserGun
+ position="0,0,0"
+ munitionType="LaserGunMunition"
+ bulletLoadingTime="0.2"
+ magazineLoadingTime="5.0"
+ speed="1250"
+ unlimitedMunition=true
+ />
+ </WeaponPack>
+ </weapons>
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