[Orxonox-commit 363] r2127 - in media: levels materials/scripts materials/textures models

jsmely at orxonox.net jsmely at orxonox.net
Mon May 11 16:02:35 CEST 2009


Author: jsmely
Date: 2009-05-11 16:02:34 +0200 (Mon, 11 May 2009)
New Revision: 2127

Added:
   media/materials/scripts/LightningGun-s.material
   media/materials/scripts/LightningGun-s.tga
   media/materials/scripts/LightningGun.material
   media/materials/textures/LightningBall_1.tga
   media/materials/textures/LightningBall_2.tga
   media/materials/textures/LightningBall_3.tga
   media/materials/textures/LightningBall_4.tga
   media/materials/textures/LightningBall_5.tga
   media/materials/textures/LightningBall_6.tga
   media/materials/textures/LightningBall_7.tga
   media/materials/textures/LightningBall_8.tga
   media/materials/textures/LightningGun.tga
   media/models/LightningGun-s.mesh
   media/models/LightningGun.mesh
Modified:
   media/levels/presentation_dm.oxw
   media/levels/spaceshiptemplates_presentation.oxw
   media/levels/tutorial.oxw
   media/levels/weaponsettings2.oxw
   media/materials/scripts/Flares.material
Log:
weapon updated

Modified: media/levels/presentation_dm.oxw
===================================================================
--- media/levels/presentation_dm.oxw	2009-05-11 13:57:31 UTC (rev 2126)
+++ media/levels/presentation_dm.oxw	2009-05-11 14:02:34 UTC (rev 2127)
@@ -31,12 +31,25 @@
         </visibility>
       </events>
     </GlobalShader>
-    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
-    <StaticEntity position="0,0,0" collisionType=static>
+
+<?lua
+for i = 1, 50, 1 
+do
+j = math.random()
+?>
+    
+    <MovableEntity position="<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0.8 scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> 
+      <attached>
+        <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+      </attached>
       <collisionShapes>
-        <SphereCollisionShape radius="20" />
+        <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
       </collisionShapes>
-    </StaticEntity>
+    </MovableEntity>
+<?lua 
+end
+?>
+
 <!--
 <?lua
 for i = 1, 70, 1 

Modified: media/levels/spaceshiptemplates_presentation.oxw
===================================================================
--- media/levels/spaceshiptemplates_presentation.oxw	2009-05-11 13:57:31 UTC (rev 2126)
+++ media/levels/spaceshiptemplates_presentation.oxw	2009-05-11 14:02:34 UTC (rev 2127)
@@ -34,7 +34,7 @@
       <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
     </collisionShapes>
 <?lua
-  include("levels/weaponsettings1.oxw")
+  include("levels/weaponsettings2.oxw")
 ?>
   </SpaceShip>
 </Template>

Modified: media/levels/tutorial.oxw
===================================================================
--- media/levels/tutorial.oxw	2009-05-11 13:57:31 UTC (rev 2126)
+++ media/levels/tutorial.oxw	2009-05-11 14:02:34 UTC (rev 2127)
@@ -25,6 +25,14 @@
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
 
+<Drone primaryThrust=100 auxiliaryThrust=100 rotationThrust=100 mass = 50 linearDamping = 0.9 angularDamping = 0.7>
+  <attached>
+    <Model scale="10" mesh="Cylinder.mesh"/>
+  </attached>
+  <collisionShapes>
+    <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
+  </collisionShapes>
+</Drone>
 
 <Drone primaryThrust="100" auxilaryThrust="30" rotationThrust="10"
 

Modified: media/levels/weaponsettings2.oxw
===================================================================
--- media/levels/weaponsettings2.oxw	2009-05-11 13:57:31 UTC (rev 2126)
+++ media/levels/weaponsettings2.oxw	2009-05-11 14:02:34 UTC (rev 2127)
@@ -15,17 +15,19 @@
         </links>
         <Weapon>
           <attached>
-            <Model mesh="hs-w01.mesh" />
+            <Model mesh="LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" scale="0.5,0.5,0.5"/>
+            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale="0.5,0.5,0.5"/>
           </attached>
-          <LaserFire mode=0 muzzleoffset="0,0,-25" />
+          <LightningGun mode=0 muzzleoffset="0,0,-20" />
           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
         </Weapon>
         <Weapon>
           <attached>
-            <Model mesh="hs-w01.mesh" />
+            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" scale="0.5,0.5,0.5"/>
+            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" scale="0.5,0.5,0.5"/>
           </attached>
-          <LaserFire mode=0 muzzleoffset="0,0,-25" />
+          <LightningGun mode=0 muzzleoffset="0,0,-20" />
           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
           <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
         </Weapon>

Modified: media/materials/scripts/Flares.material
===================================================================
--- media/materials/scripts/Flares.material	2009-05-11 13:57:31 UTC (rev 2126)
+++ media/materials/scripts/Flares.material	2009-05-11 14:02:34 UTC (rev 2127)
@@ -127,3 +127,147 @@
 		}
 	}
 }
+
+material Flares/LightningBall_1
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture LightningBall_1.tga
+			}
+		}
+	}
+}
+
+material Flares/LightningBall_2
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture LightningBall_2.tga
+			}
+		}
+	}
+}
+
+material Flares/LightningBall_3
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture LightningBall_3.tga
+			}
+		}
+	}
+}
+
+material Flares/LightningBall_4
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture LightningBall_4.tga
+			}
+		}
+	}
+}
+
+material Flares/LightningBall_5
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture LightningBall_5.tga
+			}
+		}
+	}
+}
+
+material Flares/LightningBall_6
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture LightningBall_6.tga
+			}
+		}
+	}
+}
+
+material Flares/LightningBall_7
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture LightningBall_7.tga
+			}
+		}
+	}
+}
+
+material Flares/LightningBall_8
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture LightningBall_8.tga
+			}
+		}
+	}
+}

Added: media/materials/scripts/LightningGun-s.material
===================================================================
--- media/materials/scripts/LightningGun-s.material	                        (rev 0)
+++ media/materials/scripts/LightningGun-s.material	2009-05-11 14:02:34 UTC (rev 2127)
@@ -0,0 +1,25 @@
+material LightningGun-s/TEXFACE/LightningGun-s.tga
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture LightningGun-s.tga
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}

Added: media/materials/scripts/LightningGun-s.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/scripts/LightningGun-s.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/scripts/LightningGun.material
===================================================================
--- media/materials/scripts/LightningGun.material	                        (rev 0)
+++ media/materials/scripts/LightningGun.material	2009-05-11 14:02:34 UTC (rev 2127)
@@ -0,0 +1,25 @@
+material LightningGun/TEXFACE/LightningGun.tga
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture LightningGun.tga
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}

Added: media/materials/textures/LightningBall_1.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningBall_1.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/textures/LightningBall_2.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningBall_2.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/textures/LightningBall_3.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningBall_3.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/textures/LightningBall_4.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningBall_4.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/textures/LightningBall_5.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningBall_5.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/textures/LightningBall_6.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningBall_6.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/textures/LightningBall_7.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningBall_7.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/textures/LightningBall_8.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningBall_8.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/materials/textures/LightningGun.tga
===================================================================
(Binary files differ)


Property changes on: media/materials/textures/LightningGun.tga
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/models/LightningGun-s.mesh
===================================================================
(Binary files differ)


Property changes on: media/models/LightningGun-s.mesh
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream

Added: media/models/LightningGun.mesh
===================================================================
(Binary files differ)


Property changes on: media/models/LightningGun.mesh
___________________________________________________________________
Added: svn:mime-type
   + application/octet-stream




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