[Orxonox-commit 382] r2138 - in media: levels materials/scripts materials/textures models
dave at orxonox.net
dave at orxonox.net
Thu May 14 18:15:15 CEST 2009
Author: dave
Date: 2009-05-14 18:15:15 +0200 (Thu, 14 May 2009)
New Revision: 2138
Added:
media/levels/spaceshiptemplates_presentation_H2.oxw
media/materials/scripts/h2_green.material
media/materials/textures/final_gold.tga
media/materials/textures/flare2_1.tga
media/models/h2_green.mesh
Modified:
media/levels/presentation_dm.oxw
media/materials/scripts/Example.material
Log:
H2 fighter added
Modified: media/levels/presentation_dm.oxw
===================================================================
--- media/levels/presentation_dm.oxw 2009-05-14 14:57:09 UTC (rev 2137)
+++ media/levels/presentation_dm.oxw 2009-05-14 16:15:15 UTC (rev 2138)
@@ -2,6 +2,7 @@
include("levels/hudtemplates3.oxw")
include("overlay/stats.oxo")
include("levels/spaceshiptemplates_presentation.oxw")
+ include("levels/spaceshiptemplates_presentation_H2.oxw")
?>
<Level
@@ -17,7 +18,7 @@
<?lua
for i = 1, 10, 1
do ?>
- <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
<?lua
end
?>
@@ -32,6 +33,8 @@
</events>
</GlobalShader>
+ <Model position="0,0,0" scale=8 mesh="h2_green.mesh" />
+
<?lua
for i = 1, 50, 1
do
Added: media/levels/spaceshiptemplates_presentation_H2.oxw
===================================================================
--- media/levels/spaceshiptemplates_presentation_H2.oxw (rev 0)
+++ media/levels/spaceshiptemplates_presentation_H2.oxw 2009-05-14 16:15:15 UTC (rev 2138)
@@ -0,0 +1,149 @@
+<Template name=spaceshipHtwo>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = spaceshipHtwocameras
+ engine =spaceshipHtwoengine
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 6
+
+ health = 100
+ maxhealth = 200
+ initialhealth = 100
+
+ primaryThrust = 100;
+ auxilaryThrust = 30;
+ rotationThrust = 25;
+
+ collisionType = "dynamic"
+ mass = 100
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+ >
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale3D="3,0.833,0.833" mesh="h2_green.mesh" />
+ <BlinkingBillboard position="11.68,4.02,9.52" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+ <BlinkingBillboard position="-12.27,4.02,9.52" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
+ <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" />
+ <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
+ <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
+ </collisionShapes>
+ <weaponslots>
+ <WeaponSlot position="-15,-1.5,-25" yaw=0 pitch=0 roll=0 />
+ <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 />
+ <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
+ </weaponslots>
+ <weaponsets>
+ <WeaponSet firemode=0 />
+ <WeaponSet firemode=1 />
+ </weaponsets>
+ <weapons>
+ <WeaponPack firemode=0>
+ <LaserGun position="-7.76,3.12,9.25" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="1.0" speed="1250" />
+ <LaserGun position="13.03,43.12,19.25" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="1.0" speed="1250" />
+ </WeaponPack>
+ <WeaponPack firemode=1>
+ <Fusion position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.5" magazineLoadingTime="0" speed="500" />
+ </WeaponPack>
+ </weapons>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipHtwocameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,10, 40" drag=true mouselook=true />
+ <CameraPosition position="0,20, 80" drag=true mouselook=true />
+ <CameraPosition position="0,30,120" drag=true mouselook=true />
+ <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
+ <CameraPosition position="0,0,-40" yaw=180 drag=true />
+ <CameraPosition position="0,3,-14" yaw=0 />
+ <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
+ <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipHtwoengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 150
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ accelerationfront = 500
+ accelerationbrake = 500
+ accelerationback = 125
+ accelerationleftright = 125
+ accelerationupdown = 125
+ >
+ <active>
+ <FadingBillboard mainstate=activity active=false scale=0.05 position="-0.1, 2, 12" colour="0, 0.65, 0, 0.5" material="Examples/FlareZwei_1" turnontime=0.5 turnofftime=0.5 />
+<!--
+ <Light mainstate=visibility position=" 12.7, 4, 17.2" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
+ <Light mainstate=visibility position="-13, 4, 16.8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
+-->
+ </active>
+ <forward>
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 12.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 12.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </forward>
+ <boost>
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06,1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </boost>
+ <brake>
+<!--
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 12.7, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-13, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 12.7, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-13, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+-->
+ </brake>
+ </MultiStateEngine>
+</Template>
+
+<!--Template name=spaceshippirate>
+ <SpaceShip
+ health = 100
+ maxhealth = 200
+ initialhealth = 100
+
+ maxspeed = 250
+ maxsecondaryspeed = 50
+ maxrotation = 100
+ transacc = 200
+ rotacc = 140
+ transdamp = 75
+ >
+ <attached>
+ <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
+ </attached>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipspacecruiser>
+ <SpaceShip
+ health = 100
+ maxhealth = 200
+ initialhealth = 100
+
+ maxspeed = 250
+ maxsecondaryspeed = 50
+ maxrotation = 100
+ transacc = 200
+ rotacc = 140
+ transdamp = 75
+ >
+ <attached>
+ <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
+ </attached>
+ </SpaceShip>
+</Template-->
Modified: media/materials/scripts/Example.material
===================================================================
--- media/materials/scripts/Example.material 2009-05-14 14:57:09 UTC (rev 2137)
+++ media/materials/scripts/Example.material 2009-05-14 16:15:15 UTC (rev 2138)
@@ -357,6 +357,23 @@
}
}
}
+material Examples/FlareZwei_1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare2_1.tga
+ }
+ }
+ }
+}
material Examples/Flare2
{
technique
Added: media/materials/scripts/h2_green.material
===================================================================
--- media/materials/scripts/h2_green.material (rev 0)
+++ media/materials/scripts/h2_green.material 2009-05-14 16:15:15 UTC (rev 2138)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/final_gold.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture final_gold.tga
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Added: media/materials/textures/final_gold.tga
===================================================================
(Binary files differ)
Property changes on: media/materials/textures/final_gold.tga
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: media/materials/textures/flare2_1.tga
===================================================================
(Binary files differ)
Property changes on: media/materials/textures/flare2_1.tga
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
Added: media/models/h2_green.mesh
===================================================================
(Binary files differ)
Property changes on: media/models/h2_green.mesh
___________________________________________________________________
Added: svn:mime-type
+ application/octet-stream
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