[Orxonox-commit 395] r2983 - in branches/weapons/src/orxonox/objects/weaponsystem: . weaponmodes

Hagen at orxonox.net Hagen at orxonox.net
Mon May 18 16:29:40 CEST 2009


Author: Hagen
Date: 2009-05-18 16:29:40 +0200 (Mon, 18 May 2009)
New Revision: 2983

Added:
   branches/weapons/src/orxonox/objects/weaponsystem/CMakeLists.txt~
   branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.cc
   branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.h
   branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.h~
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/CMakeLists.txt~
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.cc
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.cc~
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.h
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.h~
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.cc~
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.h~
Modified:
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/CMakeLists.txt
   branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.cc
Log:
MuzzleFlash finally there, EnergyDrink weapon

Added: branches/weapons/src/orxonox/objects/weaponsystem/CMakeLists.txt~
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/CMakeLists.txt~	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/CMakeLists.txt~	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,14 @@
+ADD_SOURCE_FILES(ORXONOX_SRC_FILES
+  Munition.cc
+  Weapon.cc
+  WeaponMode.cc
+  WeaponPack.cc
+  WeaponSet.cc
+  WeaponSlot.cc
+  WeaponSystem.cc
+  DefaultWeaponmodeLink.cc
+)
+
+ADD_SUBDIRECTORY(munitions)
+ADD_SUBDIRECTORY(projectiles)
+ADD_SUBDIRECTORY(weaponmodes)

Added: branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.cc
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.cc	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.cc	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,56 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Hagen Seifert
+ *   Co-authors:
+ *      Ich
+ *      Dini Mueter
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "MuzzleFlash.h"
+
+#include "core/GameMode.h"
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "util/Math.h"
+
+namespace orxonox
+{
+    CreateFactory(MuzzleFlash);
+
+    MuzzleFlash::MuzzleFlash(BaseObject* creator) : Billboard(creator)
+    {
+        RegisterObject(MuzzleFlash);
+        this->setScale(0.1);
+        
+        this->delayTimer_.setTimer(0.1f, false, this, createExecutor(createFunctor(&MuzzleFlash::destroy)));
+
+    }
+
+    void MuzzleFlash::destroy()
+    {
+        delete this;
+    }
+ 
+}

Added: branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.h
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.h	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.h	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,54 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Hagen Seifert
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _MuzzleFlash_H__
+#define _MuzzleFlash_H__
+
+#include "OrxonoxPrereqs.h"
+#include "objects/worldentities/Billboard.h"
+#include "tools/Timer.h"
+
+
+namespace orxonox
+{
+    class _OrxonoxExport MuzzleFlash : public Billboard
+    {
+        public:
+            MuzzleFlash(BaseObject* creator);
+            virtual ~MuzzleFlash() {}
+
+
+
+        private:
+            void destroy();
+            Timer<MuzzleFlash> delayTimer_;
+
+    };
+}
+
+#endif /* _MuzzleFlash_H__ */

Added: branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.h~
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.h~	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/MuzzleFlash.h~	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,54 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Hagen Seifert
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _MuzzleFlash_H__
+#define _MuzzleFlash_H__
+
+#include "OrxonoxPrereqs.h"
+#include "worldentities/Billboard.h"
+#include "tools/Timer.h"
+
+
+namespace orxonox
+{
+    class _OrxonoxExport MuzzleFlash : public Billboard
+    {
+        public:
+            MuzzleFlash(BaseObject* creator);
+            virtual ~MuzzleFlash() {}
+
+
+
+        private:
+            void destroy();
+            Timer<MuzzleFlash> delayTimer_;
+
+    };
+}
+
+#endif /* _MuzzleFlash_H__ */

Modified: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/CMakeLists.txt
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/CMakeLists.txt	2009-05-18 13:38:22 UTC (rev 2982)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/CMakeLists.txt	2009-05-18 14:29:40 UTC (rev 2983)
@@ -1,9 +1,7 @@
 ADD_SOURCE_FILES(ORXONOX_SRC_FILES
+  EnergyDrink.cc
   FusionFire.cc
   LaserFire.cc
-<<<<<<< .mine
   HsW01.cc
-=======
   LightningGun.cc
->>>>>>> .r2978
 )

Added: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/CMakeLists.txt~
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/CMakeLists.txt~	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/CMakeLists.txt~	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,6 @@
+ADD_SOURCE_FILES(ORXONOX_SRC_FILES
+  FusionFire.cc
+  LaserFire.cc
+  HsW01.cc
+  LightningGun.cc
+)

Added: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.cc
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.cc	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.cc	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,121 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Hagen Seifert
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "EnergyDrink.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "objects/weaponsystem/projectiles/ParticleProjectile.h"
+#include "objects/worldentities/Model.h"
+#include "objects/weaponsystem/MuzzleFlash.h"
+
+#include "objects/weaponsystem/Weapon.h"
+#include "objects/weaponsystem/WeaponPack.h"
+#include "objects/weaponsystem/WeaponSystem.h"
+
+namespace orxonox
+{
+    CreateFactory(EnergyDrink);
+
+    EnergyDrink::EnergyDrink(BaseObject* creator) : WeaponMode(creator)
+    {
+        RegisterObject(EnergyDrink);
+
+        this->reloadTime_ = 0.25;
+        this->damage_ = 15;
+        this->speed_ = 2500;
+        this->delay_ = 0;
+        this->setMunitionName("EnergyDrink");
+
+        this->delayTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&EnergyDrink::shot)));
+        this->delayTimer_.stopTimer();
+    }
+
+    void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(EnergyDrink, XMLPort, xmlelement, mode);
+
+        XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode);
+        XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode);
+
+    }
+
+    void EnergyDrink::setMaterial(const std::string& material)
+    {
+        this->material_ = material;
+    }
+
+    std::string& EnergyDrink::getMaterial()
+    {
+        return this->material_;
+    }
+
+    void EnergyDrink::setDelay(float d)
+    {
+        this->delay_ = d;
+        this->delayTimer_.setInterval(this->delay_);
+    }
+
+    float EnergyDrink::getDelay() const
+    {
+        return this->delay_;
+    }
+
+    void EnergyDrink::fire()
+    {
+        this->delayTimer_.startTimer();
+    }
+
+    void EnergyDrink::muendungsfeuer()
+    {
+        MuzzleFlash *muzzleFlash = new MuzzleFlash(this);
+        this->getWeapon()->attach(muzzleFlash);
+        muzzleFlash->setPosition(this->getMuzzleOffset());
+        muzzleFlash->setMaterial(this->material_);
+    }
+
+    void EnergyDrink::shot()
+    {
+        Projectile* projectile = new Projectile(this);
+	Model* model = new Model(projectile);
+	model->setMeshSource("can.mesh");
+	model->setCastShadows(false);
+	projectile->attach(model);
+	model->setScale(5);
+
+        projectile->setOrientation(this->getMuzzleOrientation());
+        projectile->setPosition(this->getMuzzlePosition());
+        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
+
+        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        projectile->setDamage(this->getDamage());
+
+        EnergyDrink::muendungsfeuer();
+    }
+}

Added: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.cc~
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.cc~	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.cc~	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,121 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Hagen Seifert
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "EnergyDrink.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "objects/weaponsystem/projectiles/ParticleProjectile.h"
+#include "objects/worldentities/Model.h"
+#include "objects/worldentities/MuzzleFlash.h"
+
+#include "objects/weaponsystem/Weapon.h"
+#include "objects/weaponsystem/WeaponPack.h"
+#include "objects/weaponsystem/WeaponSystem.h"
+
+namespace orxonox
+{
+    CreateFactory(EnergyDrink);
+
+    EnergyDrink::EnergyDrink(BaseObject* creator) : WeaponMode(creator)
+    {
+        RegisterObject(EnergyDrink);
+
+        this->reloadTime_ = 0.25;
+        this->damage_ = 15;
+        this->speed_ = 2500;
+        this->delay_ = 0;
+        this->setMunitionName("EnergyDrink");
+
+        this->delayTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&EnergyDrink::shot)));
+        this->delayTimer_.stopTimer();
+    }
+
+    void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(EnergyDrink, XMLPort, xmlelement, mode);
+
+        XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode);
+        XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode);
+
+    }
+
+    void EnergyDrink::setMaterial(const std::string& material)
+    {
+        this->material_ = material;
+    }
+
+    std::string& EnergyDrink::getMaterial()
+    {
+        return this->material_;
+    }
+
+    void EnergyDrink::setDelay(float d)
+    {
+        this->delay_ = d;
+        this->delayTimer_.setInterval(this->delay_);
+    }
+
+    float EnergyDrink::getDelay() const
+    {
+        return this->delay_;
+    }
+
+    void EnergyDrink::fire()
+    {
+        this->delayTimer_.startTimer();
+    }
+
+    void EnergyDrink::muendungsfeuer()
+    {
+        MuzzleFlash *muzzleFlash = new MuzzleFlash(this);
+        this->getWeapon()->attach(muzzleFlash);
+        muzzleFlash->setPosition(this->getMuzzleOffset());
+        muzzleFlash->setMaterial(this->material_);
+    }
+
+    void EnergyDrink::shot()
+    {
+        Projectile* projectile = new Projectile(this);
+	Model* model = new Model(projectile);
+	model->setMeshSource("can.mesh");
+	model->setCastShadows(false);
+	projectile->attach(model);
+	model->setScale(5);
+
+        projectile->setOrientation(this->getMuzzleOrientation());
+        projectile->setPosition(this->getMuzzlePosition());
+        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
+
+        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        projectile->setDamage(this->getDamage());
+
+        EnergyDrink::muendungsfeuer();
+    }
+}

Added: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.h
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.h	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.h	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,62 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Hagen Seifert
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _EnergyDrink_H__
+#define _EnergyDrink_H__
+
+#include "OrxonoxPrereqs.h"
+#include "objects/weaponsystem/WeaponMode.h"
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport EnergyDrink : public WeaponMode
+    {
+        public:
+            EnergyDrink(BaseObject* creator);
+            virtual ~EnergyDrink() {}
+
+            virtual void fire();
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+
+        private:
+            void setMaterial(const std::string& material);
+            std::string& getMaterial();
+            void setDelay(float d);
+            float getDelay() const;
+            void shot();
+            void muendungsfeuer();
+
+            std::string material_;
+            float speed_;
+            float delay_;
+            Timer<EnergyDrink> delayTimer_;
+    };
+}
+
+#endif /* _EnergyDrink_H__ */

Added: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.h~
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.h~	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/EnergyDrink.h~	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,62 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Hagen Seifert
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _HsW01_H__
+#define _HsW01_H__
+
+#include "OrxonoxPrereqs.h"
+#include "objects/weaponsystem/WeaponMode.h"
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport HsW01 : public WeaponMode
+    {
+        public:
+            HsW01(BaseObject* creator);
+            virtual ~HsW01() {}
+
+            virtual void fire();
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+
+        private:
+            void setMaterial(const std::string& material);
+            std::string& getMaterial();
+            void setDelay(float d);
+            float getDelay() const;
+            void shot();
+            void muendungsfeuer();
+
+            std::string material_;
+            float speed_;
+            float delay_;
+            Timer<HsW01> delayTimer_;
+    };
+}
+
+#endif /* _HsW01_H__ */

Modified: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.cc
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.cc	2009-05-18 13:38:22 UTC (rev 2982)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.cc	2009-05-18 14:29:40 UTC (rev 2983)
@@ -33,7 +33,7 @@
 #include "core/XMLPort.h"
 #include "objects/weaponsystem/projectiles/ParticleProjectile.h"
 #include "objects/worldentities/Model.h"
-#include "objects/worldentities/MuzzleFlash.h"
+#include "objects/weaponsystem/MuzzleFlash.h"
 
 #include "objects/weaponsystem/Weapon.h"
 #include "objects/weaponsystem/WeaponPack.h"

Added: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.cc~
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.cc~	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.cc~	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,121 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Hagen Seifert
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "OrxonoxStableHeaders.h"
+#include "HsW01.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "objects/weaponsystem/projectiles/ParticleProjectile.h"
+#include "objects/worldentities/Model.h"
+#include "objects/worldentities/MuzzleFlash.h"
+
+#include "objects/weaponsystem/Weapon.h"
+#include "objects/weaponsystem/WeaponPack.h"
+#include "objects/weaponsystem/WeaponSystem.h"
+
+namespace orxonox
+{
+    CreateFactory(HsW01);
+
+    HsW01::HsW01(BaseObject* creator) : WeaponMode(creator)
+    {
+        RegisterObject(HsW01);
+
+        this->reloadTime_ = 0.25;
+        this->damage_ = 15;
+        this->speed_ = 2500;
+        this->delay_ = 0;
+        this->setMunitionName("HsW01");
+
+        this->delayTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&HsW01::shot)));
+        this->delayTimer_.stopTimer();
+    }
+
+    void HsW01::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(HsW01, XMLPort, xmlelement, mode);
+
+        XMLPortParam(HsW01, "delay", setDelay, getDelay, xmlelement, mode);
+        XMLPortParam(HsW01, "material", setMaterial, getMaterial, xmlelement, mode);
+
+    }
+
+    void HsW01::setMaterial(const std::string& material)
+    {
+        this->material_ = material;
+    }
+
+    std::string& HsW01::getMaterial()
+    {
+        return this->material_;
+    }
+
+    void HsW01::setDelay(float d)
+    {
+        this->delay_ = d;
+        this->delayTimer_.setInterval(this->delay_);
+    }
+
+    float HsW01::getDelay() const
+    {
+        return this->delay_;
+    }
+
+    void HsW01::fire()
+    {
+        this->delayTimer_.startTimer();
+    }
+
+    void HsW01::muendungsfeuer()
+    {
+        MuzzleFlash *muzzleFlash = new MuzzleFlash(this);
+        this->getWeapon()->attach(muzzleFlash);
+        muzzleFlash->setPosition(this->getMuzzleOffset());
+        muzzleFlash->setMaterial(this->material_);
+    }
+
+    void HsW01::shot()
+    {
+        Projectile* projectile = new Projectile(this);
+	Model* model = new Model(projectile);
+	model->setMeshSource("laserbeam.mesh");
+	model->setCastShadows(false);
+	projectile->attach(model);
+	model->setScale(5);
+
+        projectile->setOrientation(this->getMuzzleOrientation());
+        projectile->setPosition(this->getMuzzlePosition());
+        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
+
+        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        projectile->setDamage(this->getDamage());
+
+        HsW01::muendungsfeuer();
+    }
+}

Added: branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.h~
===================================================================
--- branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.h~	                        (rev 0)
+++ branches/weapons/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.h~	2009-05-18 14:29:40 UTC (rev 2983)
@@ -0,0 +1,62 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Martin Polak
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _HsW01_H__
+#define _HsW01_H__
+
+#include "OrxonoxPrereqs.h"
+#include "objects/weaponsystem/WeaponMode.h"
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport HsW01 : public WeaponMode
+    {
+        public:
+            HsW01(BaseObject* creator);
+            virtual ~HsW01() {}
+
+            virtual void fire();
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+
+        private:
+            void setMaterial(const std::string& material);
+            std::string& getMaterial();
+            void setDelay(float d);
+            float getDelay() const;
+            void shot();
+            void muendungsfeuer();
+
+            std::string material_;
+            float speed_;
+            float delay_;
+            Timer<HsW01> delayTimer_;
+    };
+}
+
+#endif /* _HsW01_H__ */




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