[Orxonox-commit 414] r2150 - media/levels
dave at orxonox.net
dave at orxonox.net
Wed May 20 18:47:34 CEST 2009
Author: dave
Date: 2009-05-20 18:47:33 +0200 (Wed, 20 May 2009)
New Revision: 2150
Added:
media/levels/spaceship_H2.oxw
media/levels/weaponsettings_H2.oxw
Removed:
media/levels/spaceshiptemplates_presentation_H2.oxw
Modified:
media/levels/presentation_dm.oxw
Log:
H2 weapons added
Modified: media/levels/presentation_dm.oxw
===================================================================
--- media/levels/presentation_dm.oxw 2009-05-19 18:55:13 UTC (rev 2149)
+++ media/levels/presentation_dm.oxw 2009-05-20 16:47:33 UTC (rev 2150)
@@ -2,7 +2,7 @@
include("levels/hudtemplates3.oxw")
include("overlay/stats.oxo")
include("levels/spaceshiptemplates_presentation.oxw")
- include("levels/spaceshiptemplates_presentation_H2.oxw")
+ include("levels/spaceship_H2.oxw")
?>
<Level
Copied: media/levels/spaceship_H2.oxw (from rev 2149, media/levels/spaceshiptemplates_presentation_H2.oxw)
===================================================================
--- media/levels/spaceship_H2.oxw (rev 0)
+++ media/levels/spaceship_H2.oxw 2009-05-20 16:47:33 UTC (rev 2150)
@@ -0,0 +1,137 @@
+<Template name=spaceshipHtwo>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = spaceshipHtwocameras
+ engine =spaceshipHtwoengine
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 6
+
+ health = 100
+ maxhealth = 200
+ initialhealth = 100
+
+ primaryThrust = 100;
+ auxilaryThrust = 30;
+ rotationThrust = 25;
+
+ collisionType = "dynamic"
+ mass = 100
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+ >
+
+<?lua
+ include("levels/weaponsettings_H2.oxw")
+?>
+
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale3D="3,0.833,0.833" mesh="h2_green.mesh" />
+ <BlinkingBillboard position="11.68,4.02,9.52" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+ <BlinkingBillboard position="-12.27,4.02,9.52" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
+ <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" />
+ <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
+ <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
+ </collisionShapes>
+
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipHtwocameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,10, 40" drag=true mouselook=true />
+ <CameraPosition position="0,20, 80" drag=true mouselook=true />
+ <CameraPosition position="0,30,120" drag=true mouselook=true />
+ <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
+ <CameraPosition position="0,0,-40" yaw=180 drag=true />
+ <CameraPosition position="0,3,-14" yaw=0 />
+ <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
+ <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipHtwoengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 150
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ accelerationfront = 500
+ accelerationbrake = 500
+ accelerationback = 125
+ accelerationleftright = 125
+ accelerationupdown = 125
+ >
+ <active>
+ <FadingBillboard mainstate=activity active=false scale=0.05 position="-0.1, 2, 12" colour="0, 0.65, 0, 0.5" material="Examples/FlareZwei_1" turnontime=0.5 turnofftime=0.5 />
+<!--
+ <Light mainstate=visibility position=" 12.7, 4, 17.2" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
+ <Light mainstate=visibility position="-13, 4, 16.8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
+-->
+ </active>
+ <forward>
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 12.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 12.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </forward>
+ <boost>
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06,1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </boost>
+ <brake>
+<!--
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 12.7, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-13, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 12.7, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-13, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+-->
+ </brake>
+ </MultiStateEngine>
+</Template>
+
+<!--Template name=spaceshippirate>
+ <SpaceShip
+ health = 100
+ maxhealth = 200
+ initialhealth = 100
+
+ maxspeed = 250
+ maxsecondaryspeed = 50
+ maxrotation = 100
+ transacc = 200
+ rotacc = 140
+ transdamp = 75
+ >
+ <attached>
+ <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
+ </attached>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipspacecruiser>
+ <SpaceShip
+ health = 100
+ maxhealth = 200
+ initialhealth = 100
+
+ maxspeed = 250
+ maxsecondaryspeed = 50
+ maxrotation = 100
+ transacc = 200
+ rotacc = 140
+ transdamp = 75
+ >
+ <attached>
+ <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
+ </attached>
+ </SpaceShip>
+</Template-->
Property changes on: media/levels/spaceship_H2.oxw
___________________________________________________________________
Added: svn:mergeinfo
+
Deleted: media/levels/spaceshiptemplates_presentation_H2.oxw
===================================================================
--- media/levels/spaceshiptemplates_presentation_H2.oxw 2009-05-19 18:55:13 UTC (rev 2149)
+++ media/levels/spaceshiptemplates_presentation_H2.oxw 2009-05-20 16:47:33 UTC (rev 2150)
@@ -1,149 +0,0 @@
-<Template name=spaceshipHtwo>
- <SpaceShip
- hudtemplate = spaceshiphud
- camerapositiontemplate = spaceshipHtwocameras
- engine =spaceshipHtwoengine
- spawnparticlesource = "Orxonox/fairytwirl"
- spawnparticleduration = 3
- explosionchunks = 6
-
- health = 100
- maxhealth = 200
- initialhealth = 100
-
- primaryThrust = 100;
- auxilaryThrust = 30;
- rotationThrust = 25;
-
- collisionType = "dynamic"
- mass = 100
- linearDamping = 0.7
- angularDamping = 0.9999999
- >
- <attached>
- <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale3D="3,0.833,0.833" mesh="h2_green.mesh" />
- <BlinkingBillboard position="11.68,4.02,9.52" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
- <BlinkingBillboard position="-12.27,4.02,9.52" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
- <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" />
- <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
- <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" />
- <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
- <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
- </collisionShapes>
- <weaponslots>
- <WeaponSlot position="-15,-1.5,-25" yaw=0 pitch=0 roll=0 />
- <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 />
- <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
- </weaponslots>
- <weaponsets>
- <WeaponSet firemode=0 />
- <WeaponSet firemode=1 />
- </weaponsets>
- <weapons>
- <WeaponPack firemode=0>
- <LaserGun position="-7.76,3.12,9.25" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="1.0" speed="1250" />
- <LaserGun position="13.03,43.12,19.25" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="1.0" speed="1250" />
- </WeaponPack>
- <WeaponPack firemode=1>
- <Fusion position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.5" magazineLoadingTime="0" speed="500" />
- </WeaponPack>
- </weapons>
- </SpaceShip>
-</Template>
-
-<Template name=spaceshipHtwocameras defaults=0>
- <SpaceShip>
- <camerapositions>
- <CameraPosition position="0,10, 40" drag=true mouselook=true />
- <CameraPosition position="0,20, 80" drag=true mouselook=true />
- <CameraPosition position="0,30,120" drag=true mouselook=true />
- <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
- <CameraPosition position="0,0,-40" yaw=180 drag=true />
- <CameraPosition position="0,3,-14" yaw=0 />
- <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
- <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
- </camerapositions>
- </SpaceShip>
-</Template>
-
-<Template name=spaceshipHtwoengine baseclass=MultiStateEngine>
- <MultiStateEngine
- boostfactor = 2
-
- speedfront = 150
- speedback = 50
- speedleftright = 50
- speedupdown = 50
-
- accelerationfront = 500
- accelerationbrake = 500
- accelerationback = 125
- accelerationleftright = 125
- accelerationupdown = 125
- >
- <active>
- <FadingBillboard mainstate=activity active=false scale=0.05 position="-0.1, 2, 12" colour="0, 0.65, 0, 0.5" material="Examples/FlareZwei_1" turnontime=0.5 turnofftime=0.5 />
-<!--
- <Light mainstate=visibility position=" 12.7, 4, 17.2" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
- <Light mainstate=visibility position="-13, 4, 16.8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
--->
- </active>
- <forward>
- <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 12.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
- <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 12.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
- </forward>
- <boost>
- <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06,1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
- <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
- </boost>
- <brake>
-<!--
- <FadingBillboard mainstate=activity active=false scale=0.3 position=" 12.7, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=0.3 position="-13, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=0.15 position=" 12.7, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
- <FadingBillboard mainstate=activity active=false scale=0.15 position="-13, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
--->
- </brake>
- </MultiStateEngine>
-</Template>
-
-<!--Template name=spaceshippirate>
- <SpaceShip
- health = 100
- maxhealth = 200
- initialhealth = 100
-
- maxspeed = 250
- maxsecondaryspeed = 50
- maxrotation = 100
- transacc = 200
- rotacc = 140
- transdamp = 75
- >
- <attached>
- <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
- </attached>
- </SpaceShip>
-</Template>
-
-<Template name=spaceshipspacecruiser>
- <SpaceShip
- health = 100
- maxhealth = 200
- initialhealth = 100
-
- maxspeed = 250
- maxsecondaryspeed = 50
- maxrotation = 100
- transacc = 200
- rotacc = 140
- transdamp = 75
- >
- <attached>
- <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
- </attached>
- </SpaceShip>
-</Template-->
Added: media/levels/weaponsettings_H2.oxw
===================================================================
--- media/levels/weaponsettings_H2.oxw (rev 0)
+++ media/levels/weaponsettings_H2.oxw 2009-05-20 16:47:33 UTC (rev 2150)
@@ -0,0 +1,46 @@
+ <weaponslots>
+ <WeaponSlot position=" 12.1, 3, 9" yaw=0 pitch=0 roll=0 />
+ <WeaponSlot position="-12.2, 3, 9" yaw=0 pitch=0 roll=0 />
+ <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
+ </weaponslots>
+ <weaponsets>
+ <WeaponSet firemode=0 />
+ <WeaponSet firemode=1 />
+ </weaponsets>
+ <weapons>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+ <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+ </links>
+ <Weapon>
+ <attached>
+ <Model mesh="hs-w01.mesh" roll="120"/>
+ <Model mesh="hs-w01s.mesh" roll="120" position="0.1,0.5,0" scale="0.5"/>
+ </attached>
+ <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-20" />
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-20" />
+ <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
+ <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
+ </Weapon>
+ <Weapon>
+ <attached>
+ <Model mesh="hs-w01.mesh" roll="-120" scale3D="-1,1,1"/>
+ <Model mesh="hs-w01s.mesh" roll="-120" position="-0.1,0.5,0" scale="0.5"/>
+ </attached>
+ <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-20" />
+ <!--LaserFire mode=0 munitionpershot=0 muzzleoffset="0,0,-25" /-->
+ <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" />
+ <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
+ </Weapon>
+ </WeaponPack>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+ </links>
+ <Weapon>
+ <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" />
+ </Weapon>
+ </WeaponPack>
+ </weapons>
More information about the Orxonox-commit
mailing list