[Orxonox-commit 535] r3083 - in branches/netp3/src/network: . packet

scheusso at orxonox.net scheusso at orxonox.net
Tue May 26 20:11:37 CEST 2009


Author: scheusso
Date: 2009-05-26 20:11:37 +0200 (Tue, 26 May 2009)
New Revision: 3083

Modified:
   branches/netp3/src/network/Client.cc
   branches/netp3/src/network/TrafficControl.cc
   branches/netp3/src/network/TrafficControl.h
   branches/netp3/src/network/packet/Gamestate.cc
   branches/netp3/src/network/packet/Gamestate.h
Log:
some changes/fixes in gamestates and trafficcontrol


Modified: branches/netp3/src/network/Client.cc
===================================================================
--- branches/netp3/src/network/Client.cc	2009-05-26 17:29:40 UTC (rev 3082)
+++ branches/netp3/src/network/Client.cc	2009-05-26 18:11:37 UTC (rev 3083)
@@ -148,7 +148,7 @@
       if(client_connection.isConnected() && isSynched_){
         COUT(4) << "popping partial gamestate: " << std::endl;
         packet::Gamestate *gs = gamestate.getGamestate();
-        assert(gs);
+        //assert(gs); <--- there might be the case that no data has to be sent, so its commented out now
         if(gs){
           COUT(4) << "client tick: sending gs " << gs << std::endl;
           if( !gs->send() )

Modified: branches/netp3/src/network/TrafficControl.cc
===================================================================
--- branches/netp3/src/network/TrafficControl.cc	2009-05-26 17:29:40 UTC (rev 3082)
+++ branches/netp3/src/network/TrafficControl.cc	2009-05-26 18:11:37 UTC (rev 3083)
@@ -120,7 +120,7 @@
 
 
 
-	void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::vector<obj>& list)
+	void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list)
 	{
 	  currentClientID=clientID;
 	  currentGamestateID=gamestateID;
@@ -136,7 +136,7 @@
 
 	void TrafficControl::ack(unsigned int clientID, unsigned int gamestateID)
 	{
-	  std::vector<obj>::iterator itvec;  // iterator to iterate through the acked objects
+	  std::list<obj>::iterator itvec;  // iterator to iterate through the acked objects
 
     //assertions to make sure the maps already exist
     assert(clientListTemp_.find(clientID) != clientListTemp_.end() );
@@ -145,7 +145,7 @@
     
     // shortcut for maps
     std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID];
-    std::map<unsigned int, std::vector<obj> >& objectListTemp = clientListTemp_[clientID];
+    std::map<unsigned int, std::list<obj> >& objectListTemp = clientListTemp_[clientID];
 
     for(itvec = objectListTemp[gamestateID].begin(); itvec != objectListTemp[gamestateID].end(); itvec++)
 	  {
@@ -186,19 +186,19 @@
   * updateClientListTemp
   * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp
   */
-  void TrafficControl::updateClientListTemp(std::vector<obj>& list)
+  void TrafficControl::updateClientListTemp(std::list<obj>& list)
   {
-    clientListTemp_[currentClientID][currentGamestateID] = std::vector<obj>(list);
+    clientListTemp_[currentClientID][currentGamestateID] = std::list<obj>(list);
   }
 
   /**
   *cut
   *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY)
   */
-  void TrafficControl::cut(std::vector<obj>& list, unsigned int targetsize)
+  void TrafficControl::cut(std::list<obj>& list, unsigned int targetsize)
   {
     unsigned int size=0;
-    std::vector<obj>::iterator itvec, ittemp;
+    std::list<obj>::iterator itvec, ittemp;
     assert(!list.empty());
     for(itvec = list.begin(); itvec != list.end();)
     {
@@ -211,7 +211,8 @@
       else
       {
         clientListPerm_[currentClientID][(*itvec).objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative
-        list.erase(itvec++);
+        list.erase(itvec, list.end());
+        break;
       }
 //       printList(list, currentClientID);
     }
@@ -222,14 +223,14 @@
 	/**
 	*evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this.
 	*/
-	void TrafficControl::evaluateList(unsigned int clientID, std::vector<obj>& list)
+	void TrafficControl::evaluateList(unsigned int clientID, std::list<obj>& list)
 	{
 
 	  //now the sorting
 
 	  //compare listToProcess vs clientListPerm
     //if listToProcess contains new Objects, add them to clientListPerm
-    std::vector<obj>::iterator itvec;
+    std::list<obj>::iterator itvec;
     
     std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID];
     
@@ -255,11 +256,13 @@
     {
       //sort copied list according to priorities
       // use boost bind here because we need to pass a memberfunction to stl sort
-      sort( list.begin(), list.end(), boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
+//       sort( list.begin(), list.end(), boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
+      list.sort( boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
+      
 //       list.sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
 
       //now we check, that the creator of an object always exists on a client
-      std::vector<obj>::iterator itcreator;
+      std::list<obj>::iterator itcreator;
       for(itvec = list.begin(); itvec != list.end(); itvec++)
       {
         fixCreatorDependencies(itvec, list, clientID);
@@ -268,30 +271,30 @@
       //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden.
 //       printList(list, clientID);
       cut(list, targetSize);
-
       //now sort again after objDataOffset
-      sort(list.begin(), list.end(), boost::bind(&TrafficControl::dataSort, this, _1, _2) );
+//       sort(list.begin(), list.end(), boost::bind(&TrafficControl::dataSort, this, _1, _2) );
+      list.sort( boost::bind(&TrafficControl::dataSort, this, _1, _2) );
     }
     //diese Funktion updateClientList muss noch gemacht werden
     updateClientListTemp(list);
     //end of sorting
   }
 
-  void TrafficControl::printList(std::vector<obj>& list, unsigned int clientID)
+  void TrafficControl::printList(std::list<obj>& list, unsigned int clientID)
   {
-    std::vector<obj>::iterator it;
+    std::list<obj>::iterator it;
     COUT(0) << "=========== Objectlist ===========" << endl;
     for( it=list.begin(); it!=list.end(); it++)
       COUT(0) << "ObjectID: " << (*it).objID << " creatorID: " << (*it).objCreatorID << " Priority: " << clientListPerm_[clientID][(*it).objID].objValuePerm + clientListPerm_[clientID][(*it).objID].objValueSched << " size: " << (*it).objSize << endl;
   }
 
-  void TrafficControl::fixCreatorDependencies(std::vector<obj>::iterator it1, std::vector<obj>& list, unsigned int clientID)
+  void TrafficControl::fixCreatorDependencies(std::list<obj>::iterator it1, std::list<obj>& list, unsigned int clientID)
   {
     if ( (*it1).objCreatorID == OBJECTID_UNKNOWN )
       return;
     if( clientListPerm_[clientID][(*it1).objCreatorID].objCurGS != GAMESTATEID_INITIAL )
       return;
-    std::vector<obj>::iterator it2, it3=it1;
+    std::list<obj>::iterator it2, it3=it1;
     for( it2 = ++it3; it2 != list.end(); it2++ )
     {
       if( (*it2).objID == (*it1).objCreatorID )

Modified: branches/netp3/src/network/TrafficControl.h
===================================================================
--- branches/netp3/src/network/TrafficControl.h	2009-05-26 17:29:40 UTC (rev 3082)
+++ branches/netp3/src/network/TrafficControl.h	2009-05-26 18:11:37 UTC (rev 3083)
@@ -31,7 +31,7 @@
 #include "NetworkPrereqs.h"
 
 #include <string>
-#include <vector>
+#include <list>
 #include <map>
 #include <utility>
 #include <algorithm>
@@ -90,7 +90,7 @@
     /**
     *temporary client list: contains client ids, gamestate ids and object ids (in this order)
     */
-    std::map<unsigned int, std::map<unsigned int, std::vector<obj> > > clientListTemp_;
+    std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_;
 
     /**updateReferenceList
     *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server
@@ -102,12 +102,12 @@
     
     void insertinClientListPerm(unsigned int clientID, obj objinf);
     
-    void cut(std::vector<obj>& list, unsigned int targetsize);
-    void updateClientListTemp(std::vector<obj>& list);//done
+    void cut(std::list<obj>& list, unsigned int targetsize);
+    void updateClientListTemp(std::list<obj>& list);//done
     /**
     *evaluates Data given (list) and produces result(->Data to be updated)
     */
-    void evaluateList(unsigned int clientID, std::vector<obj>& list);//done    
+    void evaluateList(unsigned int clientID, std::list<obj>& list);//done    
     void ack(unsigned int clientID, unsigned int gamestateID);  // this function gets called when the server receives an ack from the client
     
     //ClientConnectionListener functions
@@ -129,15 +129,15 @@
     */
     void setConfigValues();
     static TrafficControl *getInstance();
-    void processObjectList(unsigned int clientID, unsigned int gamestateID, std::vector<obj>& list); //gets a pointer to the list (containing objectIDs) and sorts it
+    void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list); //gets a pointer to the list (containing objectIDs) and sorts it
     static void processAck(unsigned int clientID, unsigned int gamestateID)
     { return instance_->ack(clientID, gamestateID); }
     void deleteObject(unsigned int objectID);				// this function gets called when an object has been deleted (in order to clean up lists and maps)
     
     bool prioritySort(uint32_t clientID, obj i, obj j);
     bool dataSort(obj i, obj j);
-    void printList(std::vector<obj>& list, unsigned int clientID);
-    void fixCreatorDependencies(std::vector<obj>::iterator it, std::vector<obj>& list, unsigned int clientID);
+    void printList(std::list<obj>& list, unsigned int clientID);
+    void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj>& list, unsigned int clientID);
 };
 
 }

Modified: branches/netp3/src/network/packet/Gamestate.cc
===================================================================
--- branches/netp3/src/network/packet/Gamestate.cc	2009-05-26 17:29:40 UTC (rev 3082)
+++ branches/netp3/src/network/packet/Gamestate.cc	2009-05-26 18:11:37 UTC (rev 3083)
@@ -181,7 +181,7 @@
    // In debug mode, check first, whether there are no duplicate objectIDs
 #ifndef NDEBUG
   if(this->getID()%1000==0){
-    std::vector<uint32_t> v1;
+    std::list<uint32_t> v1;
     ObjectList<Synchronisable>::iterator it;
     for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) {
       if (it->getObjectID() == OBJECTID_UNKNOWN) {
@@ -193,7 +193,7 @@
         }
       }
       else {
-        std::vector<uint32_t>::iterator it2;
+        std::list<uint32_t>::iterator it2;
         for (it2 = v1.begin(); it2 != v1.end(); ++it2) {
           if (it->getObjectID() == *it2) {
             COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
@@ -411,7 +411,7 @@
 
 Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
   assert(data_);
-  std::vector<obj>::iterator it;
+  std::list<obj>::iterator it;
 
   // allocate memory for new data
   uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()];
@@ -433,6 +433,11 @@
   TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), dataVector_ );
 
   //copy in the zeros
+//   std::list<obj>::iterator itt;
+//   COUT(0) << "myvector contains:";
+//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
+//     COUT(0) << " " << (*itt).objID;
+//   COUT(0) << endl;
   for(it=dataVector_.begin(); it!=dataVector_.end();){
     SynchronisableHeader oldobjectheader(origdata);
     SynchronisableHeader newobjectheader(newdata);

Modified: branches/netp3/src/network/packet/Gamestate.h
===================================================================
--- branches/netp3/src/network/packet/Gamestate.h	2009-05-26 17:29:40 UTC (rev 3082)
+++ branches/netp3/src/network/packet/Gamestate.h	2009-05-26 18:11:37 UTC (rev 3083)
@@ -128,7 +128,7 @@
 
   private:
     uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0);
-    std::vector<obj> dataVector_;
+    std::list<obj> dataVector_;
     GamestateHeader* header_;
 };
 




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