[Orxonox-commit 571] r2199 - media/levels

landauf at orxonox.net landauf at orxonox.net
Thu May 28 08:42:22 CEST 2009


Author: landauf
Date: 2009-05-28 08:42:22 +0200 (Thu, 28 May 2009)
New Revision: 2199

Modified:
   media/levels/presentation09b.oxw
Log:
presentation level

Modified: media/levels/presentation09b.oxw
===================================================================
--- media/levels/presentation09b.oxw	2009-05-28 05:15:25 UTC (rev 2198)
+++ media/levels/presentation09b.oxw	2009-05-28 06:42:22 UTC (rev 2199)
@@ -3,12 +3,13 @@
   include("overlay/stats.oxo")
   include("levels/templates/spaceship_assff.oxt")
   include("levels/templates/spaceship_H2.oxt")
+  include("levels/templates/spaceship_pirate.oxt")
 ?>
 
 <Level
  name         = "Presentation09"
  description  = "presentation level for Orxonox Convention X"
-
+ gametype     = TeamDeathmatch
 >
   <Scene
    ambientlight = "0.5, 0.5, 0.5"
@@ -16,52 +17,303 @@
   >
     <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
 
-    <SpawnPoint position="-4200, 2500, 1200" spawnclass=SpaceShip pawndesign=spaceshipassff />
-
-    <StaticEntity position="7800, 4000, 3000">
-        <attached>
-            <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
-            <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
-        </attached>
-    </StaticEntity>
-    
-    <MovableEntity position="7000, -4000, -2000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
-        <attached>
-            <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
-            <Backlight
-                mainstate=activity
-                active=false
-                scale=0.4
-                name=bltest
-                position=" 7.6, 0, 6"
-                colour="0.2, 0.65, 1.0, 1.0"
-                width=15
-                length=1500
-                lifetime=2
-                elements=50
-                trailmaterial="Trail/backlighttrail"
-                turnontime=1
-                turnofftime=1
-                material="Flares/ThrusterFlare1"
-            />
-        </attached>
-        <collisionShapes>
-            <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
-            <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
-            <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
-            <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
-            <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
-            <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
-            <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
-        </collisionShapes>
-    </MovableEntity>
+    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+    <SpaceShip position="-3900,3000,1000">
+      <templates>
+        <Template link=spaceshipHtwo/>
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=100 team=0>
+          <waypoints>
+            <StaticEntity position="-3850,2800,1450" />
+          </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+
+    <SpaceShip position="-4100,2600,1600">
+      <templates>
+        <Template link=spaceshipHtwo/>
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=100 team=0>
+          <waypoints>
+            <StaticEntity position="-3850,2800,1450" />
+          </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+
+    <SpaceShip position="-4000,2500,1500">
+      <templates>
+        <Template link=spaceshipHtwo/>
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=100 team=0>
+          <waypoints>
+            <StaticEntity position="-3850,2800,1450" />
+          </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+
+    <SpaceShip position="-4100,2700,1500">
+      <templates>
+        <Template link=spaceshipHtwo/>
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=100 team=0 />
+      </controller>
+    </SpaceShip>
+
+    <SpaceShip position="-4150,2750,1550">
+      <templates>
+        <Template link=spaceshipHtwo/>
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=100 team=0 />
+      </controller>
+    </SpaceShip>
+
+    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
+    <EventDispatcher>
+      <targets>
+        <EventTarget name=pirates />
+      </targets>
+      <events>
+        <activity>
+          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
+        </activity>
+      </events>
+    </EventDispatcher>
+
 <?lua
+for i = 1, 10, 1 
+do
+?>
+    <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
+      <templates>
+        <Template link=spaceshippirate />
+      </templates>
+      <controller>
+        <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
+          <waypoints>
+            <StaticEntity position="3100, 2000, 1500" />
+          </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+<?lua 
+end
+?>
+
+<?lua
+for i = 1, 12, 1 
+do
+?>
+    <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
+      <templates>
+        <Template link=spaceshipassff />
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=1000 team=0>
+          <waypoints>
+            <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
+          </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+<?lua 
+end
+?>
+
+    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
+    <EventDispatcher>
+      <targets>
+        <EventTarget name=attacker />
+      </targets>
+      <events>
+        <activity>
+          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
+        </activity>
+      </events>
+    </EventDispatcher>
+
+<?lua
+for i = 1, 12, 1 
+do
+?>
+    <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
+      <templates>
+        <Template link=spaceshipassff />
+      </templates>
+      <controller>
+        <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
+          <waypoints>
+            <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
+            <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
+            <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
+          </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+<?lua 
+end
+?>
+
+    <StaticEntity position="2800, 2500, 2500">
+        <attached>
+            <CheckPoint />
+            <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
+            <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
+        </attached>
+    </StaticEntity>
+<!--
+    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
+        <attached>
+            <CheckPoint />
+            <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
+            <Backlight
+                mainstate=activity
+                active=false
+                scale=0.4
+                name=bltest
+                position=" 7.6, 0, 6"
+                colour="0.2, 0.65, 1.0, 1.0"
+                width=15
+                length=1500
+                lifetime=2
+                elements=50
+                trailmaterial="Trail/backlighttrail"
+                turnontime=1
+                turnofftime=1
+                material="Flares/ThrusterFlare1"
+            />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
+            <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
+            <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
+            <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
+            <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
+            <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
+            <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
+        </collisionShapes>
+    </Destroyer>
+-->
+    <Destroyer
+        position          = "6500,-2000,-1000"
+        collisionType     = dynamic
+        mass              = 100000
+        angularDamping    = 0.9999999
+        health            = 1000
+        maxhealth         = 1000
+        initialhealth     = 1000
+    >
+        <controller>
+          <WaypointPatrolController team=1 />
+        </controller>
+        <attached>
+            <Model mesh="Carrier.mesh" scale="5" />
+            <Backlight
+                mainstate=activity
+                active=false
+                scale=0.4
+                name=bltest
+                position=" 7.6, 0, 6"
+                colour="0.2, 0.65, 1.0, 1.0"
+                width=15
+                length=1500
+                lifetime=2
+                elements=50
+                trailmaterial="Trail/backlighttrail"
+                turnontime=1
+                turnofftime=1
+                material="Flares/ThrusterFlare1"
+            />
+            <?lua for i=0,8,1 do ?>
+                <BlinkingBillboard
+                    position="<?lua print(200-270/8*i)?> ,15,2"
+                    material="Examples/Flare"
+                    colour="1.0, 0.5, 0.3"
+                    phase=<?lua print(-360/8*i)?>
+                    amplitude=0.1
+                    frequency=0.5
+                    quadratic=1
+                />
+
+                <BlinkingBillboard
+                    position="<?lua print(200-270/8*i)?>,-15,2"
+                    material="Examples/Flare"
+                    colour="1.0, 0.5, 0.3"
+                    phase=<?lua print(-360/8*i)?>
+                    amplitude=0.1
+                    frequency=0.5
+                    quadratic=1
+                />
+            <?lua end ?>
+
+            <Backlight
+                scale=1
+                position=" 169, 75, -15"
+                colour="1, 0.85, 0.5, 0.5"
+                width=40
+                length=1000
+                lifetime=5
+                elements=15
+                trailmaterial="Trail/backlighttrail"
+                material="Examples/Flare"
+            />
+            <Backlight
+                scale=1
+                position=" 169, -75, -15"
+                colour="1, 0.85, 0.5, 0.5"
+                width=40
+                length=1000
+                lifetime=5
+                elements=15
+                trailmaterial="Trail/backlighttrail"
+                material="Examples/Flare" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
+            <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
+            <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
+            <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
+            <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
+            <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
+            <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
+        </collisionShapes>
+    </Destroyer>
+
+<?lua
+for i = 1, 10, 1 
+do
+?>
+    <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
+      <templates>
+        <Template link=spaceshippirate />
+      </templates>
+      <controller>
+        <WaypointPatrolController alertnessradius=1000 team=1>
+          <waypoints>
+            <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
+          </waypoints>
+        </WaypointPatrolController>
+      </controller>
+    </SpaceShip>
+<?lua 
+end
+?>
+
+<?lua
 for i = 1, 200, 1 
 do
-x = math.random() * 100  + (i-50) * 100
+x = math.random() * 100  + (i-70) * 100
 y = math.random() * 3000 - 1500
 z = math.random() * 3000 - 1500 + (i-100) * 10
-s = math.random() * 100 + 50
+s = math.random() * 60 + 30
 ?>
     
     <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>"> 
@@ -71,19 +323,19 @@
     </MovableEntity>
 <?lua 
 end
-?>
-
-<?lua
-elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
-sizes = {4, 4, 4, 4, 4, 10, 20}
-elements.length = function()
-    return table.getn(elements)
+?>
+
+<?lua
+elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
+sizes = {4, 4, 4, 4, 4, 10, 20}
+elements.length = function()
+    return table.getn(elements)
 end
 for i = 1, 150, 1 
 do
 x = math.random() * 750 - 4500
 y = math.random() * 1000 + 2000
-z = math.random() * 500 + 1000
+z = math.random() * 500 + 1000
 e = math.floor(math.random()*elements.length()+1)
 ?>
     




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