[Orxonox-commit 571] r2199 - media/levels
landauf at orxonox.net
landauf at orxonox.net
Thu May 28 08:42:22 CEST 2009
Author: landauf
Date: 2009-05-28 08:42:22 +0200 (Thu, 28 May 2009)
New Revision: 2199
Modified:
media/levels/presentation09b.oxw
Log:
presentation level
Modified: media/levels/presentation09b.oxw
===================================================================
--- media/levels/presentation09b.oxw 2009-05-28 05:15:25 UTC (rev 2198)
+++ media/levels/presentation09b.oxw 2009-05-28 06:42:22 UTC (rev 2199)
@@ -3,12 +3,13 @@
include("overlay/stats.oxo")
include("levels/templates/spaceship_assff.oxt")
include("levels/templates/spaceship_H2.oxt")
+ include("levels/templates/spaceship_pirate.oxt")
?>
<Level
name = "Presentation09"
description = "presentation level for Orxonox Convention X"
-
+ gametype = TeamDeathmatch
>
<Scene
ambientlight = "0.5, 0.5, 0.5"
@@ -16,52 +17,303 @@
>
<Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
- <SpawnPoint position="-4200, 2500, 1200" spawnclass=SpaceShip pawndesign=spaceshipassff />
-
- <StaticEntity position="7800, 4000, 3000">
- <attached>
- <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
- <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
- </attached>
- </StaticEntity>
-
- <MovableEntity position="7000, -4000, -2000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
- <attached>
- <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
- <Backlight
- mainstate=activity
- active=false
- scale=0.4
- name=bltest
- position=" 7.6, 0, 6"
- colour="0.2, 0.65, 1.0, 1.0"
- width=15
- length=1500
- lifetime=2
- elements=50
- trailmaterial="Trail/backlighttrail"
- turnontime=1
- turnofftime=1
- material="Flares/ThrusterFlare1"
- />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" />
- <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" />
- <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" />
- <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" />
- <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" />
- <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" />
- <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" />
- </collisionShapes>
- </MovableEntity>
+ <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+ <SpaceShip position="-3900,3000,1000">
+ <templates>
+ <Template link=spaceshipHtwo/>
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=100 team=0>
+ <waypoints>
+ <StaticEntity position="-3850,2800,1450" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="-4100,2600,1600">
+ <templates>
+ <Template link=spaceshipHtwo/>
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=100 team=0>
+ <waypoints>
+ <StaticEntity position="-3850,2800,1450" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="-4000,2500,1500">
+ <templates>
+ <Template link=spaceshipHtwo/>
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=100 team=0>
+ <waypoints>
+ <StaticEntity position="-3850,2800,1450" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="-4100,2700,1500">
+ <templates>
+ <Template link=spaceshipHtwo/>
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=100 team=0 />
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="-4150,2750,1550">
+ <templates>
+ <Template link=spaceshipHtwo/>
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=100 team=0 />
+ </controller>
+ </SpaceShip>
+
+ <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
+ <EventDispatcher>
+ <targets>
+ <EventTarget name=pirates />
+ </targets>
+ <events>
+ <activity>
+ <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
+ </activity>
+ </events>
+ </EventDispatcher>
+
<?lua
+for i = 1, 10, 1
+do
+?>
+ <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
+ <waypoints>
+ <StaticEntity position="3100, 2000, 1500" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+<?lua
+end
+?>
+
+<?lua
+for i = 1, 12, 1
+do
+?>
+ <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
+ <templates>
+ <Template link=spaceshipassff />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=0>
+ <waypoints>
+ <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+<?lua
+end
+?>
+
+ <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
+ <EventDispatcher>
+ <targets>
+ <EventTarget name=attacker />
+ </targets>
+ <events>
+ <activity>
+ <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
+ </activity>
+ </events>
+ </EventDispatcher>
+
+<?lua
+for i = 1, 12, 1
+do
+?>
+ <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
+ <templates>
+ <Template link=spaceshipassff />
+ </templates>
+ <controller>
+ <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
+ <waypoints>
+ <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
+ <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
+ <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+<?lua
+end
+?>
+
+ <StaticEntity position="2800, 2500, 2500">
+ <attached>
+ <CheckPoint />
+ <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
+ <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
+ </attached>
+ </StaticEntity>
+<!--
+ <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
+ <attached>
+ <CheckPoint />
+ <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
+ <Backlight
+ mainstate=activity
+ active=false
+ scale=0.4
+ name=bltest
+ position=" 7.6, 0, 6"
+ colour="0.2, 0.65, 1.0, 1.0"
+ width=15
+ length=1500
+ lifetime=2
+ elements=50
+ trailmaterial="Trail/backlighttrail"
+ turnontime=1
+ turnofftime=1
+ material="Flares/ThrusterFlare1"
+ />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" />
+ <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" />
+ <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" />
+ <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" />
+ <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" />
+ <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" />
+ <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" />
+ </collisionShapes>
+ </Destroyer>
+-->
+ <Destroyer
+ position = "6500,-2000,-1000"
+ collisionType = dynamic
+ mass = 100000
+ angularDamping = 0.9999999
+ health = 1000
+ maxhealth = 1000
+ initialhealth = 1000
+ >
+ <controller>
+ <WaypointPatrolController team=1 />
+ </controller>
+ <attached>
+ <Model mesh="Carrier.mesh" scale="5" />
+ <Backlight
+ mainstate=activity
+ active=false
+ scale=0.4
+ name=bltest
+ position=" 7.6, 0, 6"
+ colour="0.2, 0.65, 1.0, 1.0"
+ width=15
+ length=1500
+ lifetime=2
+ elements=50
+ trailmaterial="Trail/backlighttrail"
+ turnontime=1
+ turnofftime=1
+ material="Flares/ThrusterFlare1"
+ />
+ <?lua for i=0,8,1 do ?>
+ <BlinkingBillboard
+ position="<?lua print(200-270/8*i)?> ,15,2"
+ material="Examples/Flare"
+ colour="1.0, 0.5, 0.3"
+ phase=<?lua print(-360/8*i)?>
+ amplitude=0.1
+ frequency=0.5
+ quadratic=1
+ />
+
+ <BlinkingBillboard
+ position="<?lua print(200-270/8*i)?>,-15,2"
+ material="Examples/Flare"
+ colour="1.0, 0.5, 0.3"
+ phase=<?lua print(-360/8*i)?>
+ amplitude=0.1
+ frequency=0.5
+ quadratic=1
+ />
+ <?lua end ?>
+
+ <Backlight
+ scale=1
+ position=" 169, 75, -15"
+ colour="1, 0.85, 0.5, 0.5"
+ width=40
+ length=1000
+ lifetime=5
+ elements=15
+ trailmaterial="Trail/backlighttrail"
+ material="Examples/Flare"
+ />
+ <Backlight
+ scale=1
+ position=" 169, -75, -15"
+ colour="1, 0.85, 0.5, 0.5"
+ width=40
+ length=1000
+ lifetime=5
+ elements=15
+ trailmaterial="Trail/backlighttrail"
+ material="Examples/Flare" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" />
+ <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" />
+ <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" />
+ <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" />
+ <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" />
+ <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" />
+ <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" />
+ </collisionShapes>
+ </Destroyer>
+
+<?lua
+for i = 1, 10, 1
+do
+?>
+ <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=1>
+ <waypoints>
+ <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+<?lua
+end
+?>
+
+<?lua
for i = 1, 200, 1
do
-x = math.random() * 100 + (i-50) * 100
+x = math.random() * 100 + (i-70) * 100
y = math.random() * 3000 - 1500
z = math.random() * 3000 - 1500 + (i-100) * 10
-s = math.random() * 100 + 50
+s = math.random() * 60 + 30
?>
<MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
@@ -71,19 +323,19 @@
</MovableEntity>
<?lua
end
-?>
-
-<?lua
-elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
-sizes = {4, 4, 4, 4, 4, 10, 20}
-elements.length = function()
- return table.getn(elements)
+?>
+
+<?lua
+elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
+sizes = {4, 4, 4, 4, 4, 10, 20}
+elements.length = function()
+ return table.getn(elements)
end
for i = 1, 150, 1
do
x = math.random() * 750 - 4500
y = math.random() * 1000 + 2000
-z = math.random() * 500 + 1000
+z = math.random() * 500 + 1000
e = math.floor(math.random()*elements.length()+1)
?>
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