[Orxonox-commit 1354] r6072 - in code/branches/sound3/src/orxonox: . gamestates
rgrieder at orxonox.net
rgrieder at orxonox.net
Sun Nov 15 22:40:54 CET 2009
Author: rgrieder
Date: 2009-11-15 22:40:53 +0100 (Sun, 15 Nov 2009)
New Revision: 6072
Modified:
code/branches/sound3/src/orxonox/MoodManager.cc
code/branches/sound3/src/orxonox/MoodManager.h
code/branches/sound3/src/orxonox/gamestates/GSMainMenu.cc
code/branches/sound3/src/orxonox/gamestates/GSMainMenu.h
Log:
Removed some tabs.
Modified: code/branches/sound3/src/orxonox/MoodManager.cc
===================================================================
--- code/branches/sound3/src/orxonox/MoodManager.cc 2009-11-15 21:36:45 UTC (rev 6071)
+++ code/branches/sound3/src/orxonox/MoodManager.cc 2009-11-15 21:40:53 UTC (rev 6072)
@@ -43,7 +43,7 @@
RegisterRootObject(MoodManager);
moodOld_ = "default";
this->setConfigValues();
- CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood"));
+ CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood"));
}
MoodManager::~MoodManager()
@@ -57,18 +57,20 @@
.callback(this, &MoodManager::checkMoodValidity);
}
- /**
+ /**
* Sets the mood
* @note TODO: Inform dependent classes of mood change
*/
- void MoodManager::setMood(const std::string& mood) {
- ModifyConfigValue(mood_, set, mood);
- }
-
- // gets the current mood
- const std::string& MoodManager::getMood() {
- return mood_;
- }
+ void MoodManager::setMood(const std::string& mood)
+ {
+ ModifyConfigValue(mood_, set, mood);
+ }
+
+ // gets the current mood
+ const std::string& MoodManager::getMood()
+ {
+ return mood_;
+ }
void MoodManager::checkMoodValidity()
{
Modified: code/branches/sound3/src/orxonox/MoodManager.h
===================================================================
--- code/branches/sound3/src/orxonox/MoodManager.h 2009-11-15 21:36:45 UTC (rev 6071)
+++ code/branches/sound3/src/orxonox/MoodManager.h 2009-11-15 21:40:53 UTC (rev 6072)
@@ -52,13 +52,13 @@
void setConfigValues();
- void setMood(const std::string& mood);
- const std::string& getMood();
+ void setMood(const std::string& mood);
+ const std::string& getMood();
static MoodManager& getInstance() { return Singleton<MoodManager>::getInstance(); } // tolua_export
private:
-
+
// config values
std::string mood_;
std::string moodOld_;
Modified: code/branches/sound3/src/orxonox/gamestates/GSMainMenu.cc
===================================================================
--- code/branches/sound3/src/orxonox/gamestates/GSMainMenu.cc 2009-11-15 21:36:45 UTC (rev 6071)
+++ code/branches/sound3/src/orxonox/gamestates/GSMainMenu.cc 2009-11-15 21:40:53 UTC (rev 6072)
@@ -49,7 +49,7 @@
: GameState(info)
, inputState_(0)
{
- RegisterRootObject(GSMainMenu);
+ RegisterRootObject(GSMainMenu);
inputState_ = InputManager::getInstance().createInputState("mainMenu");
inputState_->setMouseMode(MouseMode::Nonexclusive);
inputState_->setHandler(GUIManager::getInstancePtr());
@@ -92,9 +92,9 @@
CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startIOConsole), "startIOConsole"));
-
- // create command to change sound path
- CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
+
+ // create command to change sound path
+ CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath"));
KeyBinderManager::getInstance().setToDefault();
InputManager::getInstance().enterState("mainMenu");
@@ -105,7 +105,7 @@
this->ambient_->play(); // works without source
}
- this->setConfigValues();
+ this->setConfigValues();
}
void GSMainMenu::deactivate()
@@ -125,27 +125,30 @@
{
}
- void GSMainMenu::setConfigValues()
+ void GSMainMenu::setConfigValues()
{
SetConfigValue(soundPathMain_, "mainmenu.wav")
.description("Contains the path to the main menu sound file.")
- .callback(this, &GSMainMenu::reloadSound);
+ .callback(this, &GSMainMenu::reloadSound);
}
- void GSMainMenu::reloadSound() {
- if (GameMode::playsSound())
+ void GSMainMenu::reloadSound()
+ {
+ if (GameMode::playsSound())
{
this->ambient_->setAmbientSource(soundPathMain_);
- }
- }
+ }
+ }
- const std::string& GSMainMenu::getMainMenuSoundPath() {
- return soundPathMain_;
- }
+ const std::string& GSMainMenu::getMainMenuSoundPath()
+ {
+ return soundPathMain_;
+ }
- void GSMainMenu::setMainMenuSoundPath(const std::string& path) {
- ModifyConfigValue(soundPathMain_, set, path);
- }
+ void GSMainMenu::setMainMenuSoundPath(const std::string& path)
+ {
+ ModifyConfigValue(soundPathMain_, set, path);
+ }
void GSMainMenu::startStandalone()
{
Modified: code/branches/sound3/src/orxonox/gamestates/GSMainMenu.h
===================================================================
--- code/branches/sound3/src/orxonox/gamestates/GSMainMenu.h 2009-11-15 21:36:45 UTC (rev 6071)
+++ code/branches/sound3/src/orxonox/gamestates/GSMainMenu.h 2009-11-15 21:40:53 UTC (rev 6072)
@@ -47,10 +47,10 @@
void deactivate();
void update(const Clock& time);
- void setConfigValues();
- void reloadSound();
- const std::string& getMainMenuSoundPath();
- void setMainMenuSoundPath(const std::string& path);
+ void setConfigValues();
+ void reloadSound();
+ const std::string& getMainMenuSoundPath();
+ void setMainMenuSoundPath(const std::string& path);
static void startStandalone();
static void startServer();
@@ -66,7 +66,7 @@
// ambient sound for the main menu
AmbientSound* ambient_;
- std::string soundPathMain_;
+ std::string soundPathMain_;
};
}
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