[Orxonox-commit 1242] r5960 - code/trunk/src/orxonox/overlays

rgrieder at orxonox.net rgrieder at orxonox.net
Fri Oct 16 11:26:52 CEST 2009


Author: rgrieder
Date: 2009-10-16 11:26:52 +0200 (Fri, 16 Oct 2009)
New Revision: 5960

Modified:
   code/trunk/src/orxonox/overlays/InGameConsole.cc
Log:
Fixed console overlay retraction inconsistency.

Modified: code/trunk/src/orxonox/overlays/InGameConsole.cc
===================================================================
--- code/trunk/src/orxonox/overlays/InGameConsole.cc	2009-10-16 08:19:47 UTC (rev 5959)
+++ code/trunk/src/orxonox/overlays/InGameConsole.cc	2009-10-16 09:26:52 UTC (rev 5960)
@@ -248,8 +248,8 @@
         this->windowResized(this->getWindowWidth(), this->getWindowWidth());
 
         // move overlay "above" the top edge of the screen
-        // we take -1.2 because the border makes the panel bigger
-        this->consoleOverlayContainer_->setTop(-1.2 * this->relativeHeight);
+        // we take -1.3 because the border makes the panel bigger
+        this->consoleOverlayContainer_->setTop(-1.3 * this->relativeHeight);
 
         Shell::getInstance().addOutputLevel(true);
 
@@ -373,11 +373,11 @@
             {
                 // scrolling up
                 // note: +0.01 for the same reason as when scrolling down
-                float deltaScroll = (1.2 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_;
-                if (oldTop - deltaScroll <= -1.2 * this->relativeHeight)
+                float deltaScroll = (1.3 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_;
+                if (oldTop - deltaScroll <= -1.3 * this->relativeHeight)
                 {
                     // window has completely scrolled up
-                    this->consoleOverlayContainer_->setTop(-1.2 * this->relativeHeight);
+                    this->consoleOverlayContainer_->setTop(-1.3 * this->relativeHeight);
                     this->scroll_ = 0;
                     this->consoleOverlay_->hide();
                 }




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