[Orxonox-commit 1253] r5971 - code/branches/console/src/libraries/core

rgrieder at orxonox.net rgrieder at orxonox.net
Tue Oct 20 18:57:36 CEST 2009


Author: rgrieder
Date: 2009-10-20 18:57:36 +0200 (Tue, 20 Oct 2009)
New Revision: 5971

Modified:
   code/branches/console/src/libraries/core/IOConsole.cc
   code/branches/console/src/libraries/core/IOConsole.h
Log:
Svn:eol-style "native" (Tortoise gone completely mad...)

Modified: code/branches/console/src/libraries/core/IOConsole.cc
===================================================================
--- code/branches/console/src/libraries/core/IOConsole.cc	2009-10-20 16:51:15 UTC (rev 5970)
+++ code/branches/console/src/libraries/core/IOConsole.cc	2009-10-20 16:57:36 UTC (rev 5971)
@@ -1,282 +1,282 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
  *      Oliver Scheuss
  *      Reto Grieder
- *   Co-authors:
- *      ...
- *
- */
-
-#include "IOConsole.h"
-
-#include <cstring>
-#include <iomanip>
-#include <iostream>
-
-#include "util/Clock.h"
-#include "util/Debug.h"
-#include "util/Sleep.h"
-#include "core/CommandExecutor.h"
-#include "core/Game.h"
-#include "core/GameMode.h"
-#include "core/Shell.h"
-#include "core/input/InputBuffer.h"
-
-#ifdef ORXONOX_PLATFORM_UNIX
-#include <termios.h>
-#endif
-
-namespace orxonox
-{
-    IOConsole* IOConsole::singletonPtr_s = NULL;
-
-#ifdef ORXONOX_PLATFORM_UNIX
-
-    termios* IOConsole::originalTerminalSettings_;
-
-    IOConsole::IOConsole()
-        : shell_(Shell::getInstance())
-        , cleanLine_(true)
-        , bEscapeMode_(false)
-        , buffer_(Shell::getInstance().getInputBuffer())
-        , inputIterator_(0)
-        , cursorX_(0)
-        , cursorY_(0)
-    {
-        this->originalTerminalSettings_ = new termios;
-        this->setTerminalMode();
-    }
-
-    IOConsole::~IOConsole()
-    {
-        std::cout << "\033[0G\033[K";
-        std::cout.flush();
-        resetTerminalMode();
-        delete this->originalTerminalSettings_;
-        COUT(0) << "Press enter to end the game..." << std::endl;
-    }
-
-    void IOConsole::setTerminalMode()
-    {
-        termios new_settings;
-
-        tcgetattr(0,this->originalTerminalSettings_);
-        new_settings = *this->originalTerminalSettings_;
-        new_settings.c_lflag &= ~( ICANON | ECHO );
-        //         new_settings.c_lflag |= ( ISIG | IEXTEN );
-        new_settings.c_cc[VTIME] = 1;
-        new_settings.c_cc[VMIN] = 0;
-        tcsetattr(0,TCSANOW,&new_settings);
-        COUT(0) << endl;
-        //       atexit(&IOConsole::resetTerminalMode);
-    }
-
-    void IOConsole::resetTerminalMode()
-    {
-        tcsetattr(0, TCSANOW, IOConsole::originalTerminalSettings_);
-    }
-
-    void IOConsole::update(const Clock& time)
-    {
-        unsigned c;
-        while (read(STDIN_FILENO, &c, 1) == 1)
-        {
-            if (this->bEscapeMode_)
-            {
-                this->escapeSequence_ += c;
-                bool clear = true;
-                if      (this->escapeSequence_ == "\033")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Escape,   0, 0));
-                else if (this->escapeSequence_ == "[A")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Up,       0, 0));
-                else if (this->escapeSequence_ == "[B")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Down,     0, 0));
-                else if (this->escapeSequence_ == "[C")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Right,    0, 0));
-                else if (this->escapeSequence_ == "[D")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Left,     0, 0));
-                else if (this->escapeSequence_ == "[1~")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Home,     0, 0));
-                else if (this->escapeSequence_ == "[2~")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Insert,   0, 0));
-                else if (this->escapeSequence_ == "[4~")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::End,      0, 0));
-                else if (this->escapeSequence_ == "[5~")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::PageUp,   0, 0));
-                else if (this->escapeSequence_ == "[6~")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::PageDown, 0, 0));
-                // Get Alt+Tab combination when switching applications
-                else if (this->escapeSequence_ == "\t")
-                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Tab, '\t', KeyboardModifier::Alt));
-                else if (this->escapeSequence_.size() > 4)
-                    clear = true; // Something went wrong, start over
-                else
-                    clear = false;
-
-                if (clear)
-                    this->escapeSequence_.clear();
-            }
-            else // not in an escape sequence
-            {
-                if (c == '\033')
-                    this->bEscapeMode_ = true;
-                else
-                {
-                    KeyCode::ByEnum code;
-                    switch (c)
-                    {
-                    case '\n': code = KeyCode::Return; break;
-                    case  127: code = KeyCode::Delete; break; 
-                    case '\b': code = KeyCode::Back;   break;
-                    case '\t': code = KeyCode::Tab;    break;
-                    default:
-                        // We don't encode the key code (would be a very large switch)
-                        // because the InputBuffer will only insert the text anyway
-                        // Replacement character is simply KeyCode::A
-                        code = KeyCode::A;
-                    }
-                    this->buffer_->buttonPressed(KeyEvent(code, c, 0));
-                }
-            }
-        }
-    }
-
-    void IOConsole::printOutputLine(const std::string& line)
-    {
-        // Save cursor position
-        std::cout << "\033[s";
-
-        std::string output;
-
-        // Handle line colouring by inspecting the first letter
-        char level = 0;
-        if (!line.empty())
-            level = line[0];
-        if (level >= -1 && level <= 6)
-            output = line.substr(1);
-        else
-            output = line;
-
-        // Colour line
-        switch (level)
-        {
-        case -1: std::cout << "\033[30m"; break;
-        case  1: std::cout << "\033[91m"; break;
-        case  2: std::cout << "\033[31m"; break;
-        case  3: std::cout << "\033[34m"; break;
-        case  4: std::cout << "\033[36m"; break;
-        case  5: std::cout << "\033[35m"; break;
-        case  6: std::cout << "\033[37m"; break;
-        default:
-        }
-
-        // Print output line
-        std::cout << output << std::endl;
-
-        // Reset colour to black
-        std::cout << "\033[30m";
-        // Restore cursor position
-        std::cout << "\033[u";
-        std::cout.flush();
-    }
-
-    void IOConsole::printInputLine()
-    {
-        // set cursor to the beginning of the line and erase the line
-        std::cout << "\033[0G\033[K";
-        // print status line
-        std::cout << std::fixed << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgFPS() << " fps, " << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgTickTime() << " ms avg ticktime # ";
-        // save cursor position
-        std::cout << "\033[s";
-        // print commandLine buffer
-        std::cout << this->shell_.getInput();
-        // restore cursor position and move it cursorX_ to the right
-        std::cout << "\033[u";
-        if (this->buffer_->getCursorPosition() > 0)
-            std::cout << "\033[" << this->buffer_->getCursorPosition() << "C";
-        std::cout.flush();
-    }
-
-#endif /* ORXONOX_PLATFORM_UNIX */
-
-    // ###############################
-    // ###  ShellListener methods  ###
-    // ###############################
-
-    /**
-    @brief
-        Called if all output-lines have to be redrawn.
-    */
-    void IOConsole::linesChanged()
-    {
-        // Method only gets called upon start to draw all the lines
-        // But we are using std::cout anyway, so do nothing here
-    }
-
-    /**
-    @brief
-        Called if only the last output-line has changed.
-    */
-    void IOConsole::onlyLastLineChanged()
-    {
-        // We cannot do anything here because printed lines are fixed
-        COUT(2) << "Warning: Trying to edit last console lines, which is impossible!" << std::endl;
-    }
-
-    /**
-    @brief
-        Called if a new output-line was added.
-    */
-    void IOConsole::lineAdded()
-    {
-        this->printOutputLine(*(this->shell_.getNewestLineIterator()));
-    }
-
-    /**
-    @brief
-        Called if the text in the input-line has changed.
-    */
-    void IOConsole::inputChanged()
-    {
-        this->printInputLine();
-    }
-
-    /**
-    @brief
-        Called if the position of the cursor in the input-line has changed.
-    */
-    void IOConsole::cursorChanged()
-    {
-        this->printInputLine();
-    }
-
-    /**
-    @brief
-        Called if the console gets closed.
-    */
-    void InGameConsole::exit()
-    {
-        // Exit is not an option, IOConsole always exists
-    }
-
-}
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "IOConsole.h"
+
+#include <cstring>
+#include <iomanip>
+#include <iostream>
+
+#include "util/Clock.h"
+#include "util/Debug.h"
+#include "util/Sleep.h"
+#include "core/CommandExecutor.h"
+#include "core/Game.h"
+#include "core/GameMode.h"
+#include "core/Shell.h"
+#include "core/input/InputBuffer.h"
+
+#ifdef ORXONOX_PLATFORM_UNIX
+#include <termios.h>
+#endif
+
+namespace orxonox
+{
+    IOConsole* IOConsole::singletonPtr_s = NULL;
+
+#ifdef ORXONOX_PLATFORM_UNIX
+
+    termios* IOConsole::originalTerminalSettings_;
+
+    IOConsole::IOConsole()
+        : shell_(Shell::getInstance())
+        , cleanLine_(true)
+        , bEscapeMode_(false)
+        , buffer_(Shell::getInstance().getInputBuffer())
+        , inputIterator_(0)
+        , cursorX_(0)
+        , cursorY_(0)
+    {
+        this->originalTerminalSettings_ = new termios;
+        this->setTerminalMode();
+    }
+
+    IOConsole::~IOConsole()
+    {
+        std::cout << "\033[0G\033[K";
+        std::cout.flush();
+        resetTerminalMode();
+        delete this->originalTerminalSettings_;
+        COUT(0) << "Press enter to end the game..." << std::endl;
+    }
+
+    void IOConsole::setTerminalMode()
+    {
+        termios new_settings;
+
+        tcgetattr(0,this->originalTerminalSettings_);
+        new_settings = *this->originalTerminalSettings_;
+        new_settings.c_lflag &= ~( ICANON | ECHO );
+        //         new_settings.c_lflag |= ( ISIG | IEXTEN );
+        new_settings.c_cc[VTIME] = 1;
+        new_settings.c_cc[VMIN] = 0;
+        tcsetattr(0,TCSANOW,&new_settings);
+        COUT(0) << endl;
+        //       atexit(&IOConsole::resetTerminalMode);
+    }
+
+    void IOConsole::resetTerminalMode()
+    {
+        tcsetattr(0, TCSANOW, IOConsole::originalTerminalSettings_);
+    }
+
+    void IOConsole::update(const Clock& time)
+    {
+        unsigned c;
+        while (read(STDIN_FILENO, &c, 1) == 1)
+        {
+            if (this->bEscapeMode_)
+            {
+                this->escapeSequence_ += c;
+                bool clear = true;
+                if      (this->escapeSequence_ == "\033")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Escape,   0, 0));
+                else if (this->escapeSequence_ == "[A")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Up,       0, 0));
+                else if (this->escapeSequence_ == "[B")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Down,     0, 0));
+                else if (this->escapeSequence_ == "[C")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Right,    0, 0));
+                else if (this->escapeSequence_ == "[D")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Left,     0, 0));
+                else if (this->escapeSequence_ == "[1~")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Home,     0, 0));
+                else if (this->escapeSequence_ == "[2~")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Insert,   0, 0));
+                else if (this->escapeSequence_ == "[4~")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::End,      0, 0));
+                else if (this->escapeSequence_ == "[5~")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::PageUp,   0, 0));
+                else if (this->escapeSequence_ == "[6~")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::PageDown, 0, 0));
+                // Get Alt+Tab combination when switching applications
+                else if (this->escapeSequence_ == "\t")
+                    this->buffer_->buttonPressed(KeyEvent(KeyCode::Tab, '\t', KeyboardModifier::Alt));
+                else if (this->escapeSequence_.size() > 4)
+                    clear = true; // Something went wrong, start over
+                else
+                    clear = false;
+
+                if (clear)
+                    this->escapeSequence_.clear();
+            }
+            else // not in an escape sequence
+            {
+                if (c == '\033')
+                    this->bEscapeMode_ = true;
+                else
+                {
+                    KeyCode::ByEnum code;
+                    switch (c)
+                    {
+                    case '\n': code = KeyCode::Return; break;
+                    case  127: code = KeyCode::Delete; break; 
+                    case '\b': code = KeyCode::Back;   break;
+                    case '\t': code = KeyCode::Tab;    break;
+                    default:
+                        // We don't encode the key code (would be a very large switch)
+                        // because the InputBuffer will only insert the text anyway
+                        // Replacement character is simply KeyCode::A
+                        code = KeyCode::A;
+                    }
+                    this->buffer_->buttonPressed(KeyEvent(code, c, 0));
+                }
+            }
+        }
+    }
+
+    void IOConsole::printOutputLine(const std::string& line)
+    {
+        // Save cursor position
+        std::cout << "\033[s";
+
+        std::string output;
+
+        // Handle line colouring by inspecting the first letter
+        char level = 0;
+        if (!line.empty())
+            level = line[0];
+        if (level >= -1 && level <= 6)
+            output = line.substr(1);
+        else
+            output = line;
+
+        // Colour line
+        switch (level)
+        {
+        case -1: std::cout << "\033[30m"; break;
+        case  1: std::cout << "\033[91m"; break;
+        case  2: std::cout << "\033[31m"; break;
+        case  3: std::cout << "\033[34m"; break;
+        case  4: std::cout << "\033[36m"; break;
+        case  5: std::cout << "\033[35m"; break;
+        case  6: std::cout << "\033[37m"; break;
+        default:
+        }
+
+        // Print output line
+        std::cout << output << std::endl;
+
+        // Reset colour to black
+        std::cout << "\033[30m";
+        // Restore cursor position
+        std::cout << "\033[u";
+        std::cout.flush();
+    }
+
+    void IOConsole::printInputLine()
+    {
+        // set cursor to the beginning of the line and erase the line
+        std::cout << "\033[0G\033[K";
+        // print status line
+        std::cout << std::fixed << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgFPS() << " fps, " << std::setprecision(2) << std::setw(5) << Game::getInstance().getAvgTickTime() << " ms avg ticktime # ";
+        // save cursor position
+        std::cout << "\033[s";
+        // print commandLine buffer
+        std::cout << this->shell_.getInput();
+        // restore cursor position and move it cursorX_ to the right
+        std::cout << "\033[u";
+        if (this->buffer_->getCursorPosition() > 0)
+            std::cout << "\033[" << this->buffer_->getCursorPosition() << "C";
+        std::cout.flush();
+    }
+
+#endif /* ORXONOX_PLATFORM_UNIX */
+
+    // ###############################
+    // ###  ShellListener methods  ###
+    // ###############################
+
+    /**
+    @brief
+        Called if all output-lines have to be redrawn.
+    */
+    void IOConsole::linesChanged()
+    {
+        // Method only gets called upon start to draw all the lines
+        // But we are using std::cout anyway, so do nothing here
+    }
+
+    /**
+    @brief
+        Called if only the last output-line has changed.
+    */
+    void IOConsole::onlyLastLineChanged()
+    {
+        // We cannot do anything here because printed lines are fixed
+        COUT(2) << "Warning: Trying to edit last console lines, which is impossible!" << std::endl;
+    }
+
+    /**
+    @brief
+        Called if a new output-line was added.
+    */
+    void IOConsole::lineAdded()
+    {
+        this->printOutputLine(*(this->shell_.getNewestLineIterator()));
+    }
+
+    /**
+    @brief
+        Called if the text in the input-line has changed.
+    */
+    void IOConsole::inputChanged()
+    {
+        this->printInputLine();
+    }
+
+    /**
+    @brief
+        Called if the position of the cursor in the input-line has changed.
+    */
+    void IOConsole::cursorChanged()
+    {
+        this->printInputLine();
+    }
+
+    /**
+    @brief
+        Called if the console gets closed.
+    */
+    void InGameConsole::exit()
+    {
+        // Exit is not an option, IOConsole always exists
+    }
+
+}


Property changes on: code/branches/console/src/libraries/core/IOConsole.cc
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: code/branches/console/src/libraries/core/IOConsole.h
===================================================================
--- code/branches/console/src/libraries/core/IOConsole.h	2009-10-20 16:51:15 UTC (rev 5970)
+++ code/branches/console/src/libraries/core/IOConsole.h	2009-10-20 16:57:36 UTC (rev 5971)
@@ -1,87 +1,87 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
  *      Oliver Scheuss
  *      Reto Grieder
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _IOConsole_H__
-#define _IOConsole_H__
-
-#include "CorePrereqs.h"
-
-#include <queue>
-#include <boost/scoped_ptr.hpp>
-#include "util/Singleton.h"
-#include "core/Shell.h"
-
-struct termios;
-
-namespace orxonox
-{
-    class _CoreExport IOConsole : public Singleton<IOConsole>, public ShellListener
-    {
-        friend class Singleton<IOConsole>;
-
-    public:
-        IOConsole();
-        ~IOConsole();
-
-        void update(const Clock& time);
-
-    private:
-        void setTerminalMode();
-        static void resetTerminalMode();
-
-        void printOutputLine(const std::string& line);
-        void printInputLine();
-        void insertCharacter(unsigned int position, char c);
-        void deleteCharacter(unsigned int position);
-
-        // Methods from ShellListener
-        void linesChanged();
-        void onlyLastLineChanged();
-        void lineAdded();
-        void inputChanged();
-        void cursorChanged();
-        void exit();
-
-        Shell&                  shell_;
-        bool                    cleanLine_;
-        bool                    bEscapeMode_;
-        std::string             escapeSequence_;
-        InputBuffer*            buffer_;
-        unsigned char*          commandLine_;
-        unsigned int            inputIterator_;
-        static termios*         originalTerminalSettings_;
-
-        unsigned int            cursorX_;
-        unsigned int            cursorY_;
-
-        static IOConsole* singletonPtr_s;
-    };
-}
-
-#endif /* _IOConsole_H__ */
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _IOConsole_H__
+#define _IOConsole_H__
+
+#include "CorePrereqs.h"
+
+#include <queue>
+#include <boost/scoped_ptr.hpp>
+#include "util/Singleton.h"
+#include "core/Shell.h"
+
+struct termios;
+
+namespace orxonox
+{
+    class _CoreExport IOConsole : public Singleton<IOConsole>, public ShellListener
+    {
+        friend class Singleton<IOConsole>;
+
+    public:
+        IOConsole();
+        ~IOConsole();
+
+        void update(const Clock& time);
+
+    private:
+        void setTerminalMode();
+        static void resetTerminalMode();
+
+        void printOutputLine(const std::string& line);
+        void printInputLine();
+        void insertCharacter(unsigned int position, char c);
+        void deleteCharacter(unsigned int position);
+
+        // Methods from ShellListener
+        void linesChanged();
+        void onlyLastLineChanged();
+        void lineAdded();
+        void inputChanged();
+        void cursorChanged();
+        void exit();
+
+        Shell&                  shell_;
+        bool                    cleanLine_;
+        bool                    bEscapeMode_;
+        std::string             escapeSequence_;
+        InputBuffer*            buffer_;
+        unsigned char*          commandLine_;
+        unsigned int            inputIterator_;
+        static termios*         originalTerminalSettings_;
+
+        unsigned int            cursorX_;
+        unsigned int            cursorY_;
+
+        static IOConsole* singletonPtr_s;
+    };
+}
+
+#endif /* _IOConsole_H__ */


Property changes on: code/branches/console/src/libraries/core/IOConsole.h
___________________________________________________________________
Added: svn:eol-style
   + native




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