[Orxonox-commit 1285] r6003 - in code/branches/ingamemenu: data/gui/layouts data/gui/scripts src/libraries/core src/modules/overlays src/orxonox/gamestates src/orxonox/pickup

dafrick at orxonox.net dafrick at orxonox.net
Wed Oct 28 17:58:11 CET 2009


Author: dafrick
Date: 2009-10-28 17:58:11 +0100 (Wed, 28 Oct 2009)
New Revision: 6003

Modified:
   code/branches/ingamemenu/data/gui/layouts/MainMenu.layout
   code/branches/ingamemenu/data/gui/layouts/QuestGUI.layout
   code/branches/ingamemenu/data/gui/scripts/InitialiseGUI.lua
   code/branches/ingamemenu/src/libraries/core/GUIManager.cc
   code/branches/ingamemenu/src/libraries/core/GUIManager.h
   code/branches/ingamemenu/src/modules/overlays/GUIOverlay.cc
   code/branches/ingamemenu/src/orxonox/gamestates/GSGraphics.cc
   code/branches/ingamemenu/src/orxonox/gamestates/GSGraphics.h
   code/branches/ingamemenu/src/orxonox/gamestates/GSLevel.cc
   code/branches/ingamemenu/src/orxonox/gamestates/GSMainMenu.cc
   code/branches/ingamemenu/src/orxonox/pickup/PickupInventory.cc
   code/branches/ingamemenu/src/orxonox/pickup/PickupSpawner.cc
Log:
Implemented support for multiple simultaniously showing GUIs. What happens now, in essence, is, that every root-window of a gui, that is to be showed, is attached to a global root window, which is always displayed and therefore needs to be fully transparent (alpha = 0.0). To not inherit the transparency (and thus be fully transparent as well) each root-window of a gui must (or should) set the property 'InheritsAlpha' to false.

Modified: code/branches/ingamemenu/data/gui/layouts/MainMenu.layout
===================================================================
--- code/branches/ingamemenu/data/gui/layouts/MainMenu.layout	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/data/gui/layouts/MainMenu.layout	2009-10-28 16:58:11 UTC (rev 6003)
@@ -5,6 +5,7 @@
     <Property Name="Image" Value="set:MainMenuBackground image:Background"/>
     <Property Name="FrameEnabled" Value="set:true"/>
     <Property Name="BackgroundEnabled" Value="set:false"/>
+    <Property Name="InheritsAlpha" Value="False" />
  
         <Window Type="TaharezLook/Button" Name="orxonox/StandaloneButton">
             <Property Name="UnifiedPosition" Value="{{0.11,0},{0.3,0}}"/>

Modified: code/branches/ingamemenu/data/gui/layouts/QuestGUI.layout
===================================================================
--- code/branches/ingamemenu/data/gui/layouts/QuestGUI.layout	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/data/gui/layouts/QuestGUI.layout	2009-10-28 16:58:11 UTC (rev 6003)
@@ -5,6 +5,7 @@
     <Property Name="Image" Value="set:MainMenuBackground image:Background"/>
     <Property Name="FrameEnabled" Value="set:true"/>
     <Property Name="BackgroundEnabled" Value="set:false"/>
+    <Property Name="InheritsAlpha" Value="False" />
 
         <Window Type="TaharezLook/Titlebar" Name="orxonox/QuestGUI/Title">
             <Property Name="UnifiedPosition" Value="{{0.05,0},{0.05,0}}"/>

Modified: code/branches/ingamemenu/data/gui/scripts/InitialiseGUI.lua
===================================================================
--- code/branches/ingamemenu/data/gui/scripts/InitialiseGUI.lua	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/data/gui/scripts/InitialiseGUI.lua	2009-10-28 16:58:11 UTC (rev 6003)
@@ -13,6 +13,7 @@
 system:setDefaultTooltip("TaharezLook/Tooltip")
 
 loadedGUIs = {}
+root = nil;
 
 -- loads the GUI with the specified filename
 -- be sure to set the global variable "filename" before calling this function
@@ -42,29 +43,26 @@
 -- shows the specified and loads it if not loaded already
 -- be sure to set the global variable "filename" before calling this function
 function showGUI(filename)
-    if current == nil or current.filename ~= filename then
-        current = loadedGUIs[filename]
-        if current == nil then
-            current = loadGUI(filename)
-        end
-        system:setGUISheet(current.window)
+    if root == nil then
+        root = winMgr:createWindow("TaharezLook/StaticImage", "AbsoluteRootWindow")
+        root:setProperty("Alpha", "0.0")
+        root:setSize(CEGUI.UVector2(CEGUI.UDim(1.0,0),CEGUI.UDim(1.0,0)))
+        system:setGUISheet(root)
     end
-    current:show()
-    showing = true
-    return current
-end
 
-function toggleGUI()
-    if showing == true then
-        current:hide()
-        cursor:hide()
-        showing = false
-    else
-        current:show()
-        cursor:show()
-        showing = true
+    local currentGUI = loadedGUIs[filename]
+    if(currentGUI == nil) then
+        currentGUI = loadGUI(filename)
     end
-    return showing
+
+    if(root:isChild(currentGUI.window)) then
+        root:removeChildWindow(currentGUI.window)
+    end
+    root:addChildWindow(currentGUI.window)
+
+    currentGUI:show()
+    showing = true
+    return currentGUI
 end
 
 function hideCursor()
@@ -76,9 +74,10 @@
 end
 
 function hideGUI(filename)
-    current = loadedGUIs[filename]
-    if current ~= nil then
-        current:hide()
+    local currentGUI = loadedGUIs[filename]
+    if currentGUI ~= nil then
+        currentGUI:hide()
+        root:removeChildWindow(currentGUI.window)
         showing = false
     end
 end

Modified: code/branches/ingamemenu/src/libraries/core/GUIManager.cc
===================================================================
--- code/branches/ingamemenu/src/libraries/core/GUIManager.cc	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/libraries/core/GUIManager.cc	2009-10-28 16:58:11 UTC (rev 6003)
@@ -52,7 +52,9 @@
 #include "util/Debug.h"
 #include "util/Exception.h"
 #include "util/OrxAssert.h"
+#include "ConsoleCommand.h"
 #include "Core.h"
+#include "input/InputManager.h"
 #include "LuaState.h"
 #include "PathConfig.h"
 #include "Resource.h"
@@ -85,6 +87,9 @@
 
     GUIManager* GUIManager::singletonPtr_s = 0;
 
+    SetConsoleCommandShortcut(GUIManager, showGUI).accessLevel(AccessLevel::User);
+    SetConsoleCommandShortcut(GUIManager, hideGUI).accessLevel(AccessLevel::User);
+
     /**
     @brief
         Constructs the GUIManager by starting up CEGUI
@@ -203,11 +208,55 @@
         The function executes the Lua function with the same name in case the GUIManager is ready.
         For more details check out loadGUI_2.lua where the function presides.
     */
-    void GUIManager::showGUI(const std::string& name)
+    /*static*/ void GUIManager::showGUI(const std::string& name)
     {
-        this->luaState_->doString("showGUI(\"" + name + "\")", rootFileInfo_);
+        std::pair<std::set<std::string>::iterator,bool> result = GUIManager::getInstance().showingGUIs_.insert(name);
+        if(result.second == false) //!< GUI already showing.
+            return;
+        if(GUIManager::getInstance().showingGUIs_.size() == 1 && result.second == true) //!< If it's the first GUI.
+        {
+            GUIManager::getInstance().executeCode("showCursor()");
+            InputManager::getInstance().enterState("guiMouseOnly");
+        }
+        GUIManager::getInstance().executeCode("showGUI(\"" + name + "\")");
     }
 
+    /**
+    @brief
+        Hack-ish. Needed for GUIOverlay.
+    */
+    void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr)
+    {
+        std::pair<std::set<std::string>::iterator,bool> result = this->showingGUIs_.insert(name);
+        if(result.second == false) //!< GUI already showing.
+            return;
+        if(this->showingGUIs_.size() == 1 && result.second == true) //!< If it's the first GUI.
+        {
+            this->executeCode("showCursor()");
+            InputManager::getInstance().enterState("guiMouseOnly");
+        }
+        this->executeCode("showGUI(\"" + name + "\", " + ptr + ")");
+    }
+
+    /**
+    @brief
+        Hides specified GUI.
+    @param name
+        The name of the GUI.
+    */
+    /*static*/ void GUIManager::hideGUI(const std::string& name)
+    {
+        bool present = GUIManager::getInstance().showingGUIs_.erase(name);
+        if(!present) //!< If there was nothing to erase.
+            return;
+        GUIManager::getInstance().executeCode("hideGUI(\"" + name + "\")");
+        if(GUIManager::getInstance().showingGUIs_.size() == 0)
+        {
+            GUIManager::getInstance().executeCode("hideCursor()");
+            InputManager::getInstance().leaveState("guiMouseOnly");
+        }
+    }
+
     void GUIManager::keyPressed(const KeyEvent& evt)
     {
         guiSystem_->injectKeyDown(evt.getKeyCode());

Modified: code/branches/ingamemenu/src/libraries/core/GUIManager.h
===================================================================
--- code/branches/ingamemenu/src/libraries/core/GUIManager.h	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/libraries/core/GUIManager.h	2009-10-28 16:58:11 UTC (rev 6003)
@@ -33,6 +33,7 @@
 #include "CorePrereqs.h"
 
 #include <map>
+#include <set>
 #include <string>
 #include <CEGUIForwardRefs.h>
 #include <boost/scoped_ptr.hpp>
@@ -64,10 +65,11 @@
         GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen);
         ~GUIManager();
 
-        void update(const Clock& time);
+        void update(const Clock& time); 
 
-        void showGUI(const std::string& name);
-        void executeCode(const std::string& str);
+        static void showGUI(const std::string& name);
+        void showGUIExtra(const std::string& name, const std::string& ptr);
+        static void hideGUI(const std::string& name);
 
         void setCamera(Ogre::Camera* camera);
         Ogre::Camera* getCamera() { return this->camera_; }
@@ -82,6 +84,10 @@
     private:
         GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
 
+        std::set<std::string> showingGUIs_; //!< Keeps track of all the GUIs that are currently showing.
+
+        void executeCode(const std::string& str);
+
         // keyHandler functions
         void keyPressed (const KeyEvent& evt);
         void keyReleased(const KeyEvent& evt);

Modified: code/branches/ingamemenu/src/modules/overlays/GUIOverlay.cc
===================================================================
--- code/branches/ingamemenu/src/modules/overlays/GUIOverlay.cc	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/modules/overlays/GUIOverlay.cc	2009-10-28 16:58:11 UTC (rev 6003)
@@ -72,17 +72,14 @@
             std::stringstream out;
             out << reinterpret_cast<long>(this);
             str = out.str();
-            GUIManager::getInstance().executeCode("showCursor()");
-            InputManager::getInstance().enterState("guiMouseOnly");
-            GUIManager::getInstance().executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")");
+            COUT(1) << "GUIManager ptr: " << str << std::endl;
+            GUIManager::getInstance().showGUIExtra(this->guiName_, str);
 
             COUT(3) << "Showing GUI " << this->guiName_ << std::endl;
         }
         else
         {
-            GUIManager::getInstance().executeCode("hideGUI(\"" + this->guiName_ + "\")");
-            GUIManager::getInstance().executeCode("hideCursor()");
-            InputManager::getInstance().leaveState("guiMouseOnly");
+            GUIManager::hideGUI(this->guiName_);
             COUT(3) << "Hiding GUI " << this->guiName_ << std::endl;
         }
     }

Modified: code/branches/ingamemenu/src/orxonox/gamestates/GSGraphics.cc
===================================================================
--- code/branches/ingamemenu/src/orxonox/gamestates/GSGraphics.cc	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/orxonox/gamestates/GSGraphics.cc	2009-10-28 16:58:11 UTC (rev 6003)
@@ -63,8 +63,7 @@
     */
     void GSGraphics::activate()
     {
-        // add console command to toggle GUI
-        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSGraphics::toggleGUI, this), "toggleGUI"));
+        
     }
 
     /**
@@ -77,18 +76,6 @@
         Map::hackDestroyMap();
     }
 
-    /**
-    @brief
-        Toggles the visibility of the current GUI
-
-        This function just executes a Lua function in the main script of the GUI by accessing the GUIManager.
-        For more details on this function check out the Lua code.
-    */
-    void GSGraphics::toggleGUI()
-    {
-        GUIManager::getInstance().executeCode("toggleGUI()");
-    }
-
     void GSGraphics::update(const Clock& time)
     {
         if (this->getActivity().topState)

Modified: code/branches/ingamemenu/src/orxonox/gamestates/GSGraphics.h
===================================================================
--- code/branches/ingamemenu/src/orxonox/gamestates/GSGraphics.h	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/orxonox/gamestates/GSGraphics.h	2009-10-28 16:58:11 UTC (rev 6003)
@@ -56,8 +56,6 @@
         void deactivate();
         void update(const Clock& time);
 
-        void toggleGUI();
-
     private:
     };
 }

Modified: code/branches/ingamemenu/src/orxonox/gamestates/GSLevel.cc
===================================================================
--- code/branches/ingamemenu/src/orxonox/gamestates/GSLevel.cc	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/orxonox/gamestates/GSLevel.cc	2009-10-28 16:58:11 UTC (rev 6003)
@@ -100,15 +100,11 @@
     {
         if (show)
         {
-            GUIManager::getInstance().showGUI("inGameTest");
-            GUIManager::getInstance().executeCode("showCursor()");
-            InputManager::getInstance().enterState("guiMouseOnly");
+            GUIManager::showGUI("inGameTest");
         }
         else
         {
-            GUIManager::getInstance().executeCode("hideGUI(\"inGameTest\")");
-            GUIManager::getInstance().executeCode("hideCursor()");
-            InputManager::getInstance().leaveState("guiMouseOnly");
+            GUIManager::hideGUI("inGameTest");
         }
     }
 

Modified: code/branches/ingamemenu/src/orxonox/gamestates/GSMainMenu.cc
===================================================================
--- code/branches/ingamemenu/src/orxonox/gamestates/GSMainMenu.cc	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/orxonox/gamestates/GSMainMenu.cc	2009-10-28 16:58:11 UTC (rev 6003)
@@ -81,7 +81,7 @@
     void GSMainMenu::activate()
     {
         // show main menu
-        GUIManager::getInstance().showGUI("MainMenu");
+        GUIManager::showGUI("MainMenu");
         GUIManager::getInstance().setCamera(this->camera_);
         GraphicsManager::getInstance().setCamera(this->camera_);
 
@@ -110,6 +110,7 @@
         }
 
         InputManager::getInstance().leaveState("mainMenu");
+        GUIManager::hideGUI("MainMenu");
 
         GUIManager::getInstance().setCamera(0);
         GraphicsManager::getInstance().setCamera(0);

Modified: code/branches/ingamemenu/src/orxonox/pickup/PickupInventory.cc
===================================================================
--- code/branches/ingamemenu/src/orxonox/pickup/PickupInventory.cc	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/orxonox/pickup/PickupInventory.cc	2009-10-28 16:58:11 UTC (rev 6003)
@@ -85,15 +85,11 @@
     void PickupInventory::toggleInventory()
     {
         if(PickupInventory::getSingleton()->isVisible()) {
-            GUIManager::getInstance().executeCode("hideGUI(\"PickupInventory\")");
-            GUIManager::getInstance().executeCode("hideCursor()");
-            InputManager::getInstance().leaveState("guiMouseOnly");
+            GUIManager::hideGUI("PickupInventory");
         }
         else
         {
-            GUIManager::getInstance().showGUI("PickupInventory");
-            GUIManager::getInstance().executeCode("showCursor()");
-            InputManager::getInstance().enterState("guiMouseOnly");
+            GUIManager::showGUI("PickupInventory");
         }
         PickupInventory::getSingleton()->setVisible(!PickupInventory::getSingleton()->isVisible());
     }

Modified: code/branches/ingamemenu/src/orxonox/pickup/PickupSpawner.cc
===================================================================
--- code/branches/ingamemenu/src/orxonox/pickup/PickupSpawner.cc	2009-10-28 13:38:51 UTC (rev 6002)
+++ code/branches/ingamemenu/src/orxonox/pickup/PickupSpawner.cc	2009-10-28 16:58:11 UTC (rev 6003)
@@ -95,8 +95,8 @@
 
         //  & load the GUI itself too, along with some empty windows
         //   = even less delays
-        GUIManager::getInstance().showGUI("PickupInventory");
-        GUIManager::getInstance().executeCode("hideGUI(\"PickupInventory\")");
+        GUIManager::showGUI("PickupInventory");
+        GUIManager::hideGUI("PickupInventory");
         PickupInventory::getSingleton();
     }
     /**




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