[Orxonox-commit 2007] r6724 - in code/branches/lod: data/levels src/orxonox/graphics

rgrieder at orxonox.net rgrieder at orxonox.net
Tue Apr 13 22:11:37 CEST 2010


Author: rgrieder
Date: 2010-04-13 22:11:36 +0200 (Tue, 13 Apr 2010)
New Revision: 6724

Modified:
   code/branches/lod/data/levels/presentationLOD.oxw
   code/branches/lod/data/levels/presentationLODdif.oxw
   code/branches/lod/src/orxonox/graphics/MeshLodInformation.cc
   code/branches/lod/src/orxonox/graphics/MeshLodInformation.h
Log:
svn:eol-style "native"  for all text-based files.

Modified: code/branches/lod/data/levels/presentationLOD.oxw
===================================================================
--- code/branches/lod/data/levels/presentationLOD.oxw	2010-04-13 20:09:00 UTC (rev 6723)
+++ code/branches/lod/data/levels/presentationLOD.oxw	2010-04-13 20:11:36 UTC (rev 6724)
@@ -1,24 +1,24 @@
-<?lua
-  include("stats.oxo")
-  include("hudtemplates3.oxo")
-?>
-
-<?lua
-  include("templates/spaceship_assff.oxt")
-  include("templates/spaceship_pirate.oxt")
-?>
-
-<Level
- name         = "Sample"
- description  = "Just a few tests"
->
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
-    <Model position="0,10,0" scale=3 mesh="ast3.mesh"/>
-    <Model position="0,-10,0" scale=3 mesh="ast3.mesh"/>
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-    <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
-  </Scene>
-</Level>
+<?lua
+  include("stats.oxo")
+  include("hudtemplates3.oxo")
+?>
+
+<?lua
+  include("templates/spaceship_assff.oxt")
+  include("templates/spaceship_pirate.oxt")
+?>
+
+<Level
+ name         = "Sample"
+ description  = "Just a few tests"
+>
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+    <Model position="0,10,0" scale=3 mesh="ast3.mesh"/>
+    <Model position="0,-10,0" scale=3 mesh="ast3.mesh"/>
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+    <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
+  </Scene>
+</Level>


Property changes on: code/branches/lod/data/levels/presentationLOD.oxw
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: code/branches/lod/data/levels/presentationLODdif.oxw
===================================================================
--- code/branches/lod/data/levels/presentationLODdif.oxw	2010-04-13 20:09:00 UTC (rev 6723)
+++ code/branches/lod/data/levels/presentationLODdif.oxw	2010-04-13 20:11:36 UTC (rev 6724)
@@ -1,35 +1,35 @@
-<?lua
-  include("stats.oxo")
-  include("hudtemplates3.oxo")
-  include("lodinformation.oxt")
-?>
-
-<?lua
-  include("templates/spaceship_assff.oxt")
-  include("templates/spaceship_pirate.oxt")
-?>
-
-<Level
- name         = "Sample"
- description  = "Just a few tests"
->
-  <lodinformation>
-	  <MeshLodInformation mesh=ast1.mesh lodQuality=4 />
-  </lodinformation>
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
-    <Model position="0,10,0" scale=3 mesh="ast3.mesh"/>
-	<Model position="0,-10,0" scale=3 mesh="ast3.mesh" lodLevel="1"/>
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-    <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
-	
-  </Scene>
-
-  <templates>
-	<Template link=lodtemplate_default />
-  </templates>
-</Level>
-
+<?lua
+  include("stats.oxo")
+  include("hudtemplates3.oxo")
+  include("lodinformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceship_assff.oxt")
+  include("templates/spaceship_pirate.oxt")
+?>
+
+<Level
+ name         = "Sample"
+ description  = "Just a few tests"
+>
+  <lodinformation>
+	  <MeshLodInformation mesh=ast1.mesh lodQuality=4 />
+  </lodinformation>
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+    <Model position="0,10,0" scale=3 mesh="ast3.mesh"/>
+	<Model position="0,-10,0" scale=3 mesh="ast3.mesh" lodLevel="1"/>
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+    <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
+	
+  </Scene>
+
+  <templates>
+	<Template link=lodtemplate_default />
+  </templates>
+</Level>
+
  
\ No newline at end of file


Property changes on: code/branches/lod/data/levels/presentationLODdif.oxw
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: code/branches/lod/src/orxonox/graphics/MeshLodInformation.cc
===================================================================
--- code/branches/lod/src/orxonox/graphics/MeshLodInformation.cc	2010-04-13 20:09:00 UTC (rev 6723)
+++ code/branches/lod/src/orxonox/graphics/MeshLodInformation.cc	2010-04-13 20:11:36 UTC (rev 6724)
@@ -1,66 +1,66 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Jan Bernegger
- *   Co-authors:
- *      ...
- *
- */
-
-#include "MeshLodInformation.h"
-
-#include <OgreEntity.h>
-
-#include "core/CoreIncludes.h"
-#include "core/GameMode.h"
-#include "core/XMLPort.h"
-#include "Scene.h"
-
-namespace orxonox
-{
-    CreateFactory(MeshLodInformation);
-
-    MeshLodInformation::MeshLodInformation(BaseObject* creator) : StaticEntity(creator)
-    {
-        RegisterObject(MeshLodInformation);
-    }
-
-    MeshLodInformation::~MeshLodInformation()
-    {    }
-
-    void MeshLodInformation::XMLPort(Element& xmlelement, XMLPort::Mode mode)
-    {
-        SUPER(MeshLodInformation, XMLPort, xmlelement, mode);
-
-        XMLPortParam(MeshLodInformation, "lodQuality", setLodLevel, getLodLevel, xmlelement, mode).defaultValues(5);
-        XMLPortParam(MeshLodInformation, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
-    }
-    
-    std::string getMeshName()
-    {
-        if(mesh!=null)
-            return mesh;
-        return "";
-    }
-
- 
-}
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Jan Bernegger
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "MeshLodInformation.h"
+
+#include <OgreEntity.h>
+
+#include "core/CoreIncludes.h"
+#include "core/GameMode.h"
+#include "core/XMLPort.h"
+#include "Scene.h"
+
+namespace orxonox
+{
+    CreateFactory(MeshLodInformation);
+
+    MeshLodInformation::MeshLodInformation(BaseObject* creator) : StaticEntity(creator)
+    {
+        RegisterObject(MeshLodInformation);
+    }
+
+    MeshLodInformation::~MeshLodInformation()
+    {    }
+
+    void MeshLodInformation::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(MeshLodInformation, XMLPort, xmlelement, mode);
+
+        XMLPortParam(MeshLodInformation, "lodQuality", setLodLevel, getLodLevel, xmlelement, mode).defaultValues(5);
+        XMLPortParam(MeshLodInformation, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
+    }
+    
+    std::string getMeshName()
+    {
+        if(mesh!=null)
+            return mesh;
+        return "";
+    }
+
+ 
+}


Property changes on: code/branches/lod/src/orxonox/graphics/MeshLodInformation.cc
___________________________________________________________________
Added: svn:eol-style
   + native

Modified: code/branches/lod/src/orxonox/graphics/MeshLodInformation.h
===================================================================
--- code/branches/lod/src/orxonox/graphics/MeshLodInformation.h	2010-04-13 20:09:00 UTC (rev 6723)
+++ code/branches/lod/src/orxonox/graphics/MeshLodInformation.h	2010-04-13 20:11:36 UTC (rev 6724)
@@ -1,52 +1,52 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Jan Bernegger
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _MeshLodInformation_H__
-#define _MeshLodInformation_H__
-
-#include "OrxonoxPrereqs.h"
-
-#include <string>
-#include "tools/Mesh.h"
-#include "worldentities/StaticEntity.h"
-
-namespace orxonox
-{
-    class _OrxonoxExport MeshLodInformation : public BaseObject
-    {
-        public:
-            MeshLodInformation(BaseObject* creator);
-            virtual ~MeshLodInformation();
-            
-            std::string getMeshName();
-
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
-    };
-}
-
-#endif /* _MeshLodInformation_H__ */
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Jan Bernegger
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _MeshLodInformation_H__
+#define _MeshLodInformation_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include <string>
+#include "tools/Mesh.h"
+#include "worldentities/StaticEntity.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport MeshLodInformation : public BaseObject
+    {
+        public:
+            MeshLodInformation(BaseObject* creator);
+            virtual ~MeshLodInformation();
+            
+            std::string getMeshName();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+    };
+}
+
+#endif /* _MeshLodInformation_H__ */


Property changes on: code/branches/lod/src/orxonox/graphics/MeshLodInformation.h
___________________________________________________________________
Added: svn:eol-style
   + native




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