[Orxonox-commit 2062] r6778 - in code/branches/rocket/src: modules/weapons/projectiles modules/weapons/weaponmodes orxonox/controllers orxonox/gametypes orxonox/worldentities

gnadler at orxonox.net gnadler at orxonox.net
Mon Apr 26 15:40:16 CEST 2010


Author: gnadler
Date: 2010-04-26 15:40:16 +0200 (Mon, 26 Apr 2010)
New Revision: 6778

Added:
   code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.cc
   code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.h
   code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.cc
   code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.h
   code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
   code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.h
   code/branches/rocket/src/orxonox/controllers/DroneController.cc
   code/branches/rocket/src/orxonox/controllers/DroneController.h
   code/branches/rocket/src/orxonox/controllers/RocketController.cc
   code/branches/rocket/src/orxonox/controllers/RocketController.h
   code/branches/rocket/src/orxonox/gametypes/Testgame.cc
   code/branches/rocket/src/orxonox/gametypes/Testgame.h
   code/branches/rocket/src/orxonox/worldentities/Drone.cc
   code/branches/rocket/src/orxonox/worldentities/Drone.h
   code/branches/rocket/src/orxonox/worldentities/RocketDrone.cc
   code/branches/rocket/src/orxonox/worldentities/RocketDrone.h
Modified:
   code/branches/rocket/src/modules/weapons/projectiles/CMakeLists.txt
   code/branches/rocket/src/modules/weapons/weaponmodes/CMakeLists.txt
   code/branches/rocket/src/orxonox/controllers/AIController.cc
   code/branches/rocket/src/orxonox/controllers/CMakeLists.txt
   code/branches/rocket/src/orxonox/worldentities/CMakeLists.txt
Log:


Modified: code/branches/rocket/src/modules/weapons/projectiles/CMakeLists.txt
===================================================================
--- code/branches/rocket/src/modules/weapons/projectiles/CMakeLists.txt	2010-04-26 12:48:12 UTC (rev 6777)
+++ code/branches/rocket/src/modules/weapons/projectiles/CMakeLists.txt	2010-04-26 13:40:16 UTC (rev 6778)
@@ -4,4 +4,5 @@
   Projectile.cc
   LightningGunProjectile.cc
   Rocket.cc
+  SimpleRocket.cc
 )

Added: code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.cc
===================================================================
--- code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.cc	                        (rev 0)
+++ code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,259 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "SimpleRocket.h"
+
+#include <BulletDynamics/Dynamics/btRigidBody.h>
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "worldentities/pawns/Pawn.h"
+#include "graphics/ParticleSpawner.h"
+#include "graphics/Model.h"
+#include "objects/collisionshapes/ConeCollisionShape.h"
+#include "infos/PlayerInfo.h"
+#include "controllers/Controller.h"
+#include "controllers/RocketController.h"
+#include "sound/WorldSound.h"
+
+namespace orxonox
+{
+    CreateFactory(SimpleRocket);
+    // create the factory for the SimpleRocket
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    */
+    SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator)
+    {
+        RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core
+
+        this->localAngularVelocity_ = 0;
+        this->bDestroy_ = false;
+        this->lifetime_ = 100;
+		//this->camera_ = null;
+		RocketController* myController = new RocketController();
+		this->setController(myController));
+		myController->setControllableEntity(this);
+		//this->getController()->setControllableEntity(this);
+        //this->controllableEntity_->setController(this->controller_);
+
+        if (GameMode::isMaster())
+        {
+            this->setCollisionType(WorldEntity::Kinematic);
+            this->setVelocity(0,0,-100);
+
+            Model* model = new Model(this);
+            model->setMeshSource("Rocket.mesh");
+            model->scale(0.7f);
+            this->attach(model);
+            ParticleEmitter* fire = new ParticleEmitter(this);
+            this->attach(fire);
+            fire->setOrientation(this->getOrientation());
+            fire->setSource("Orxonox/Rocketfire");
+
+            this->enableCollisionCallback();
+            this->setCollisionResponse(false);
+            this->setCollisionType(Kinematic);
+
+            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
+            collisionShape->setRadius(3);
+            collisionShape->setHeight(500);
+            this->attachCollisionShape(collisionShape);
+
+            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this)));
+        }
+		this->
+
+    }
+
+    /**
+    @brief
+        Destructor. Destroys controller, if present and kills sounds, if playing.
+    */
+    SimpleRocket::~SimpleRocket()
+    {
+    }
+
+    /**
+    @brief
+        Method for creating a SimpleRocket through XML.
+    */
+    void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        // this calls the XMLPort function of the parent class
+        SUPER(SimpleRocket, XMLPort, xmlelement, mode);
+    }
+
+    void SimpleRocket::setOwner(Pawn* owner)
+    {
+        this->owner_ = owner;
+        //this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
+        this->player_ = this->owner_->getPlayer();
+    }
+
+    /**
+    @brief
+        Defines which actions the SimpleRocket has to take in each tick.
+    @param dt
+        The length of the tick.
+    */
+    void SimpleRocket::tick(float dt)
+    {
+        SUPER(SimpleRocket, tick, dt);
+
+        if( this->hasLocalController() )
+        {
+            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
+            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
+            this->localAngularVelocity_ = 0;
+
+            if( this->bDestroy_ )
+                this->destroy();
+        }
+    }
+
+    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
+    {
+        if (!this->bDestroy_ && GameMode::isMaster())
+        {
+            if (otherObject == this->owner_)
+                return false;
+
+            this->bDestroy_ = true;
+
+            if (this->owner_)
+            {
+                {
+                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
+                    effect->setPosition(this->getPosition());
+                    effect->setOrientation(this->getOrientation());
+                    effect->setDestroyAfterLife(true);
+                    effect->setSource("Orxonox/explosion4");
+                    effect->setLifetime(2.0f);
+                }
+
+                {
+                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
+                    effect->setPosition(this->getPosition());
+                    effect->setOrientation(this->getOrientation());
+                    effect->setDestroyAfterLife(true);
+                    effect->setSource("Orxonox/smoke4");
+                    effect->setLifetime(3.0f);
+                }
+            }
+
+            float dmg = this->damage_;
+            if (this->owner_)
+                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
+
+            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
+            if (victim)
+                victim->hit(this->owner_, contactPoint, dmg);
+//             this->destroy();
+        }
+        return false;
+    }
+
+    void SimpleRocket::destroyObject()
+    {
+        if (GameMode::isMaster())
+        {
+            this->destroy();
+        }
+    }
+
+    void SimpleRocket::fired(unsigned int firemode)
+    {
+        if (this->owner_)
+        {
+            {
+                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
+                effect->setPosition(this->getPosition());
+                effect->setOrientation(this->getOrientation());
+                effect->setDestroyAfterLife(true);
+                effect->setSource("Orxonox/explosion4");
+                effect->setLifetime(2.0f);
+            }
+
+            {
+                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
+                effect->setPosition(this->getPosition());
+                effect->setOrientation(this->getOrientation());
+                effect->setDestroyAfterLife(true);
+                effect->setSource("Orxonox/smoke4");
+                effect->setLifetime(3.0f);
+            }
+            this->destroy();
+        }
+    }
+
+    /**
+    @brief
+        Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void SimpleRocket::rotateYaw(const Vector2& value)
+    {
+        ControllableEntity::rotateYaw(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.y += value.x;
+    }
+
+    /**
+    @brief
+        Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void SimpleRocket::rotatePitch(const Vector2& value)
+    {
+        ControllableEntity::rotatePitch(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.x += value.x;
+    }
+
+    /**
+    @brief
+        Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void SimpleRocket::rotateRoll(const Vector2& value)
+    {
+        ControllableEntity::rotateRoll(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.z += value.x;
+    }
+
+}

Added: code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.h
===================================================================
--- code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.h	                        (rev 0)
+++ code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.h	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,130 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _SimpleRocket_H__
+#define _SimpleRocket_H__
+
+#include "weapons/WeaponsPrereqs.h"
+
+#include "tools/Timer.h"
+#include "worldentities/ControllableEntity.h"
+
+namespace orxonox
+{
+    class ConeCollisionShape;
+
+    /**
+    @brief
+        SimpleRocket, that is made to move upon a specified pattern.
+        This class was constructed for the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _WeaponsExport SimpleRocket : public ControllableEntity
+    {
+        public:
+            SimpleRocket(BaseObject* creator);
+            virtual ~SimpleRocket();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML.
+            virtual void tick(float dt); //!< Defines which actions the SimpleRocket has to take in each tick.
+
+            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+            void destroyObject();
+
+            virtual void moveFrontBack(const Vector2& value){}
+            virtual void moveRightLeft(const Vector2& value){}
+            virtual void moveUpDown(const Vector2& value){}
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+
+            /**
+            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be moved.
+            */
+            inline void moveFrontBack(float value)
+            { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be moved.
+            */
+            inline void moveRightLeft(float value)
+            { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be moved.
+            */
+            inline void moveUpDown(float value)
+            { this->moveUpDown(Vector2(value, 0)); }
+
+            /**
+            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be rotated.
+            */
+            inline void rotateYaw(float value)
+            { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be rotated.
+            */
+            inline void rotatePitch(float value)
+            { this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be rotated.
+            */
+            inline void rotateRoll(float value)
+            { this->rotateRoll(Vector2(value, 0)); }
+
+            void setOwner(Pawn* owner);
+            inline Pawn* getOwner() const
+                { return this->owner_; }
+
+            inline void setDamage(float damage)
+                { this->damage_ = damage; }
+            inline float getDamage() const
+                { return this->damage_; }
+            virtual void fired(unsigned int firemode);
+
+        private:
+            WeakPtr<Pawn> owner_;
+            Vector3 localAngularVelocity_;
+            float damage_;
+            bool bDestroy_;
+
+            WeakPtr<PlayerInfo> player_;
+            Timer destroyTimer_;
+            float lifetime_;
+
+    };
+
+}
+
+#endif /* _SimpleRocket_H__ */

Modified: code/branches/rocket/src/modules/weapons/weaponmodes/CMakeLists.txt
===================================================================
--- code/branches/rocket/src/modules/weapons/weaponmodes/CMakeLists.txt	2010-04-26 12:48:12 UTC (rev 6777)
+++ code/branches/rocket/src/modules/weapons/weaponmodes/CMakeLists.txt	2010-04-26 13:40:16 UTC (rev 6778)
@@ -5,4 +5,5 @@
   HsW01.cc
   LightningGun.cc
   RocketFire.cc
+  SimpleRocketFire.cc
 )

Added: code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.cc
===================================================================
--- code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.cc	                        (rev 0)
+++ code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,74 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "DroneFire.h"
+
+#include "util/Math.h"
+#include "core/CoreIncludes.h"
+#include "worldentities/RocketDrone.h"
+
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    CreateFactory(DroneFire);
+
+    DroneFire::DroneFire(BaseObject* creator) : WeaponMode(creator)
+    {
+        RegisterObject(DroneFire);
+
+       // this->reloadTime_ = 2f;
+        //this->bParallelReload_ = false;
+        //this->damage_ = 100;
+        //this->speed_ = 100;
+
+        this->setMunitionName("LaserMunition");
+        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
+    }
+
+    DroneFire::~DroneFire()
+    {
+    }
+
+    void DroneFire::fire()
+    {
+        RocketDrone* rocket = new RocketDrone(this);
+
+        //this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+        //rocket->setOrientation(this->getMuzzleOrientation());
+        //rocket->setPosition(this->getMuzzlePosition());
+        //rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
+        //rocket->scale(2);
+
+        //rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        //rocket->setDamage(this->getDamage());
+    }
+}

Added: code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.h
===================================================================
--- code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.h	                        (rev 0)
+++ code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.h	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,50 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _DroneFire_H__
+#define _DroneFire_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/WeaponMode.h"
+
+namespace orxonox
+{
+    class _WeaponsExport DroneFire : public WeaponMode
+    {
+        public:
+            DroneFire(BaseObject* creator);
+            virtual ~DroneFire();
+
+            virtual void fire();
+
+        private:
+            float speed_;
+    };
+}
+
+#endif /* _DroneFire_H__ */

Added: code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
===================================================================
--- code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.cc	                        (rev 0)
+++ code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,74 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "SimpleRocketFire.h"
+
+#include "util/Math.h"
+#include "core/CoreIncludes.h"
+#include "weapons/projectiles/SimpleRocket.h"
+
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    CreateFactory(SimpleRocketFire);
+
+    SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator)
+    {
+        RegisterObject(SimpleRocketFire);
+
+        this->reloadTime_ = 0.20f;
+        this->bParallelReload_ = false;
+        this->damage_ = 100;
+        this->speed_ = 500;
+
+        this->setMunitionName("LaserMunition");
+        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
+    }
+
+    SimpleRocketFire::~SimpleRocketFire()
+    {
+    }
+
+    void SimpleRocketFire::fire()
+    {
+        SimpleRocket* rocket = new SimpleRocket(this);
+
+        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+        rocket->setOrientation(this->getMuzzleOrientation());
+        rocket->setPosition(this->getMuzzlePosition());
+        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
+        rocket->scale(2);
+
+        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        rocket->setDamage(this->getDamage());
+    }
+}

Added: code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.h
===================================================================
--- code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.h	                        (rev 0)
+++ code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.h	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,50 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _SimpleRocketFire_H__
+#define _SimpleRocketFire_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/WeaponMode.h"
+
+namespace orxonox
+{
+    class _WeaponsExport SimpleRocketFire : public WeaponMode
+    {
+        public:
+            SimpleRocketFire(BaseObject* creator);
+            virtual ~SimpleRocketFire();
+
+            virtual void fire();
+
+        private:
+            float speed_;
+    };
+}
+
+#endif /* _SimpleRocketFire_H__ */

Modified: code/branches/rocket/src/orxonox/controllers/AIController.cc
===================================================================
--- code/branches/rocket/src/orxonox/controllers/AIController.cc	2010-04-26 12:48:12 UTC (rev 6777)
+++ code/branches/rocket/src/orxonox/controllers/AIController.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -56,19 +56,19 @@
         float maxrand = 100.0f / ACTION_INTERVAL;
 
         // search enemy
-        random = rnd(maxrand);
+      /*  random = rnd(maxrand);
         if (random < 15 && (!this->target_))
-            this->searchNewTarget();
+            this->searchNewTarget();*/
 
         // forget enemy
-        random = rnd(maxrand);
-        if (random < 5 && (this->target_))
-            this->forgetTarget();
+        //random = rnd(maxrand);
+        //if (random < 5 && (this->target_))
+        //    this->forgetTarget();
 
         // next enemy
-        random = rnd(maxrand);
+  /*      random = rnd(maxrand);
         if (random < 10 && (this->target_))
-            this->searchNewTarget();
+            this->searchNewTarget();*/
 
         // fly somewhere
         random = rnd(maxrand);
@@ -86,14 +86,14 @@
             this->searchRandomTargetPosition();
 
         // shoot
-        random = rnd(maxrand);
-        if (random < 75 && (this->target_ && !this->bShooting_))
-            this->bShooting_ = true;
+        //random = rnd(maxrand);
+        //if (random < 75 && (this->target_ && !this->bShooting_))
+        //    this->bShooting_ = true;
 
-        // stop shooting
-        random = rnd(maxrand);
-        if (random < 25 && (this->bShooting_))
-            this->bShooting_ = false;
+        //// stop shooting
+        //random = rnd(maxrand);
+        //if (random < 25 && (this->bShooting_))
+        //    this->bShooting_ = false;
     }
 
     void AIController::tick(float dt)

Modified: code/branches/rocket/src/orxonox/controllers/CMakeLists.txt
===================================================================
--- code/branches/rocket/src/orxonox/controllers/CMakeLists.txt	2010-04-26 12:48:12 UTC (rev 6777)
+++ code/branches/rocket/src/orxonox/controllers/CMakeLists.txt	2010-04-26 13:40:16 UTC (rev 6778)
@@ -7,4 +7,5 @@
   ScriptController.cc
   WaypointController.cc
   WaypointPatrolController.cc
+  RocketController.cc
 )

Added: code/branches/rocket/src/orxonox/controllers/DroneController.cc
===================================================================
--- code/branches/rocket/src/orxonox/controllers/DroneController.cc	                        (rev 0)
+++ code/branches/rocket/src/orxonox/controllers/DroneController.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,77 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "DroneController.h"
+#include "worldentities/Drone.h"
+#include "util/Math.h"
+
+
+namespace orxonox
+{
+    /**
+    @brief
+        Constructor.
+    */
+    DroneController::DroneController(BaseObject* creator) : Controller(creator)
+    {
+		RegisterObject(DroneController);
+        // Place your code here:
+        // - make sure to register the object in the factory
+        // - do any kind of initialisation
+        
+        // this checks that our creator really is a drone
+        // and saves the pointer to the drone for the controlling commands
+        assert(dynamic_cast<Drone*>(creator)!=0);
+        this->setControllableEntity(dynamic_cast<Drone*>(creator));
+    }
+
+    DroneController::~DroneController()
+    {
+    }
+
+    /**
+    @brief
+        The controlling happens here. This method defines what the controller has to do each tick.
+    @param dt
+        The duration of the tick.
+    */
+    void DroneController::tick(float dt)
+    {
+        // Place your code here:
+        // - steering commands
+        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
+        // you can use the following commands for steering 
+        // - moveFrontBack, moveRightLeft, moveUpDown 
+        // - rotatePitch, rotateYaw, rotateRoll 
+        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) 
+
+		myDrone->rotateYaw(0.2);
+		myDrone->moveFrontBack(2);
+
+    }
+}

Added: code/branches/rocket/src/orxonox/controllers/DroneController.h
===================================================================
--- code/branches/rocket/src/orxonox/controllers/DroneController.h	                        (rev 0)
+++ code/branches/rocket/src/orxonox/controllers/DroneController.h	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,59 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _DroneController_H__
+#define _DroneController_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "Controller.h"
+#include "tools/interfaces/Tickable.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+        Controller for the Drone of the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport DroneController : public Controller, public Tickable
+    {
+        public:
+            DroneController(BaseObject* creator);
+            virtual ~DroneController();
+            
+            virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
+
+        protected:
+
+        private:
+    };
+}
+
+#endif /* _DroneController_H__ */

Added: code/branches/rocket/src/orxonox/controllers/RocketController.cc
===================================================================
--- code/branches/rocket/src/orxonox/controllers/RocketController.cc	                        (rev 0)
+++ code/branches/rocket/src/orxonox/controllers/RocketController.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,74 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "RocketController.h"
+#include "modules\weapons\projectiles\SimpleRocket.h"
+#include "util/Math.h"
+
+
+namespace orxonox
+{
+    /**
+    @brief
+        Constructor.
+    */
+    RocketController::RocketController(BaseObject* creator) : Controller(creator)
+    {
+        // Place your code here:
+        // - make sure to register the object in the factory
+        // - do any kind of initialisation
+        RegisterObject(RocketController);
+        // this checks that our creator really is a drone
+        // and saves the pointer to the drone for the controlling commands
+    }
+
+    RocketController::~RocketController()
+    {
+    }
+
+    /**
+    @brief
+        The controlling happens here. This method defines what the controller has to do each tick.
+    @param dt
+        The duration of the tick.
+    */
+    void RocketController::tick(float dt)
+    {
+        // Place your code here:
+        // - steering commands
+        SimpleRocket* rocket = static_cast<SimpleRocket>(this->getControllableEntity());
+        // you can use the following commands for steering 
+        // - moveFrontBack, moveRightLeft, moveUpDown 
+        // - rotatePitch, rotateYaw, rotateRoll 
+        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) 
+
+		rocket->rotateYaw(0.2);
+			rocket->moveFrontBack(2);
+
+    }
+}

Added: code/branches/rocket/src/orxonox/controllers/RocketController.h
===================================================================
--- code/branches/rocket/src/orxonox/controllers/RocketController.h	                        (rev 0)
+++ code/branches/rocket/src/orxonox/controllers/RocketController.h	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,59 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _RocketController_H__
+#define _RocketController_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "Controller.h"
+#include "tools/interfaces/Tickable.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+        Controller for the Drone of the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport RocketController : public Controller, public Tickable
+    {
+        public:
+            RocketController(BaseObject* creator);
+            virtual ~RocketController();
+            
+            virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
+
+        protected:
+
+        private:
+    };
+}
+
+#endif /* _RocketController_H__ */

Added: code/branches/rocket/src/orxonox/gametypes/Testgame.cc
===================================================================
--- code/branches/rocket/src/orxonox/gametypes/Testgame.cc	                        (rev 0)
+++ code/branches/rocket/src/orxonox/gametypes/Testgame.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,87 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Aurelian Jaggi
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "Asteroids.h"
+
+#include "core/CoreIncludes.h"
+#include "network/Host.h"
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    CreateUnloadableFactory(Asteroids);
+
+    Asteroids::Asteroids(BaseObject* creator) : Gametype(creator)
+    {
+        RegisterObject(Asteroids);
+        this->firstCheckpointReached_ = false;
+    }
+
+    void Asteroids::tick(float dt)
+    {
+        SUPER(Asteroids, tick, dt);
+
+        if (firstCheckpointReached_ && !this->timerIsActive_)
+        {
+            this->startTimer();
+        }
+
+        if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_)
+        {
+            this->gtinfo_->sendAnnounceMessage("Time's up - you have lost the match!");
+            this->end();
+        }
+    }
+
+    void Asteroids::pawnKilled(Pawn* victim, Pawn* killer)
+    {
+        if (victim && victim->getPlayer())
+        {
+            this->gtinfo_->sendAnnounceMessage("You're dead - you have lost the match!");
+            this->end();
+        }
+    }
+
+    void Asteroids::start()
+    {
+        Gametype::start();
+
+        std::string message("The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around...");
+        COUT(0) << message << std::endl;
+        Host::Broadcast(message);
+    }
+
+    void Asteroids::end()
+    {
+        Gametype::end();
+
+        std::string message("The match has ended.");
+        COUT(0) << message << std::endl;
+        Host::Broadcast(message);
+    }
+}

Added: code/branches/rocket/src/orxonox/gametypes/Testgame.h
===================================================================
--- code/branches/rocket/src/orxonox/gametypes/Testgame.h	                        (rev 0)
+++ code/branches/rocket/src/orxonox/gametypes/Testgame.h	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,60 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Aurelian Jaggi
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _Asteroids_H__
+#define _Asteroids_H__
+
+#include "OrxonoxPrereqs.h"
+#include "Gametype.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport Asteroids : public Gametype
+    {
+        public:
+            Asteroids(BaseObject* creator);
+            virtual ~Asteroids() {}
+
+            virtual void tick(float dt);
+
+            virtual void start();
+            virtual void end();
+
+            inline void firstCheckpointReached(bool reached)
+                { this->firstCheckpointReached_ = reached; }
+
+        protected:
+            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
+
+        private:
+            bool firstCheckpointReached_;
+            bool gameEnded_;
+    };
+}
+
+#endif /* _Asteroids_H__ */

Modified: code/branches/rocket/src/orxonox/worldentities/CMakeLists.txt
===================================================================
--- code/branches/rocket/src/orxonox/worldentities/CMakeLists.txt	2010-04-26 12:48:12 UTC (rev 6777)
+++ code/branches/rocket/src/orxonox/worldentities/CMakeLists.txt	2010-04-26 13:40:16 UTC (rev 6778)
@@ -11,6 +11,7 @@
   CameraPosition.cc
   SpawnPoint.cc
   TeamSpawnPoint.cc
+  Drone.cc
 )
 
 ADD_SUBDIRECTORY(pawns)

Added: code/branches/rocket/src/orxonox/worldentities/Drone.cc
===================================================================
--- code/branches/rocket/src/orxonox/worldentities/Drone.cc	                        (rev 0)
+++ code/branches/rocket/src/orxonox/worldentities/Drone.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,185 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "Drone.h"
+
+#include "core/XMLPort.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+namespace orxonox
+{
+	CreateFactory(Drone);
+    // put your code in here:
+    // create the factory for the drone
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    */
+    Drone::Drone(BaseObject* creator) : ControllableEntity(creator)
+    {
+		RegisterObject(Drone);
+        // put your code in here:
+        // - register the drone class to the core
+        this->myController_ = 0;
+        
+        this->localLinearAcceleration_.setValue(0, 0, 0);
+        this->localAngularAcceleration_.setValue(0, 0, 0);
+        this->primaryThrust_  = 100;
+        this->auxilaryThrust_ = 100;
+        this->rotationThrust_ = 10;
+        
+        this->setCollisionType(WorldEntity::Dynamic);
+        
+        myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
+    }
+
+    /**
+    @brief
+        Destructor. Destroys controller, if present.
+    */
+    Drone::~Drone()
+    {
+        if( this->isInitialized() && this->myController_ )
+            delete this->myController_;
+    }
+
+    /**
+    @brief
+        Method for creating a Drone through XML.
+    */
+    void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        // this calls the XMLPort function of the parent class
+        SUPER(Drone, XMLPort, xmlelement, mode);
+
+        // put your code in here:
+        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport 
+        // make sure that the set- and get-functions exist.
+        // variables can be added by the following command 
+        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
+		XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+		XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
+		XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
+ 
+    }
+
+    /**
+    @brief
+        Defines which actions the Drone has to take in each tick.
+    @param dt
+        The length of the tick.
+    */
+    void Drone::tick(float dt)
+    {
+        SUPER(Drone, tick, dt);
+        
+        //if (this->hasLocalController())
+        //{
+            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
+            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
+            if (this->localLinearAcceleration_.z() > 0)
+              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
+            else
+              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+            this->localLinearAcceleration_.setValue(0, 0, 0);
+        
+            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+            this->localAngularAcceleration_.setValue(0, 0, 0);
+        //}
+    }
+    
+    /**
+    @brief
+        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void Drone::moveFrontBack(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+    }
+
+    /**
+    @brief
+        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void Drone::moveRightLeft(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void Drone::moveUpDown(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void Drone::rotateYaw(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void Drone::rotatePitch(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void Drone::rotateRoll(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+    }
+    
+}

Added: code/branches/rocket/src/orxonox/worldentities/Drone.h
===================================================================
--- code/branches/rocket/src/orxonox/worldentities/Drone.h	                        (rev 0)
+++ code/branches/rocket/src/orxonox/worldentities/Drone.h	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,137 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _Drone_H__
+#define _Drone_H__
+
+#include "OrxonoxPrereqs.h"
+#include "worldentities/ControllableEntity.h"
+#include "controllers/DroneController.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        Drone, that is made to move upon a specified pattern.
+        This class was constructed for the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport Drone : public ControllableEntity
+    {
+        public:
+            Drone(BaseObject* creator);
+            virtual ~Drone();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML.
+            virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick.
+
+            
+            virtual void moveFrontBack(const Vector2& value);
+            virtual void moveRightLeft(const Vector2& value);
+            virtual void moveUpDown(const Vector2& value);
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+            
+            /**
+            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveFrontBack(float value)
+            { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveRightLeft(float value)
+            { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveUpDown(float value)
+            { this->moveUpDown(Vector2(value, 0)); }
+            
+            /**
+            @brief Rotates the Drone around the y-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateYaw(float value)
+            { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the x-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotatePitch(float value)
+            { this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the z-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateRoll(float value)
+            { this->rotateRoll(Vector2(value, 0)); }
+            
+            /**
+            @brief Sets the primary thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setPrimaryThrust( float thrust )
+                { this->primaryThrust_=thrust; }      
+            // place your set-functions here.
+            // - hint: auxiliary thrust, rotation thrust.
+            inline void setAuxilaryThrust( float thrust )
+                { this->primaryThrust_=thrust; }
+			inline void setRotationThrust( float thrust )
+                { this->rotationThrust_=thrust; }
+			/**
+            @brief Gets the primary thrust to the input amount.
+            @preturn The amount of thrust.
+            */
+            inline float getPrimaryThrust()
+                { return this->primaryThrust_; }
+            // place your get-functions here.
+            inline float getAuxilaryThrust()
+                { return this->auxilaryThrust_; }
+			inline float getRotationThrust()
+                { return this->rotationThrust_; }
+        private:
+            DroneController *myController_; //!< The controller of the Drone.
+            
+            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick.
+            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick.
+            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. 
+            float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations).
+            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.
+    };
+
+}
+
+#endif /* _Drone_H__ */

Added: code/branches/rocket/src/orxonox/worldentities/RocketDrone.cc
===================================================================
--- code/branches/rocket/src/orxonox/worldentities/RocketDrone.cc	                        (rev 0)
+++ code/branches/rocket/src/orxonox/worldentities/RocketDrone.cc	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,192 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "RocketDrone.h"
+
+#include "core/XMLPort.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "graphics/Model.h"
+
+namespace orxonox
+{
+	CreateFactory(RocketDrone);
+    // put your code in here:
+    // create the factory for the drone
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    */
+    RocketDrone::RocketDrone(BaseObject* creator) : ControllableEntity(creator)
+    {
+		RegisterObject(RocketDrone);
+        // put your code in here:
+        // - register the drone class to the core
+        this->myController_ = 0;
+        this->localLinearAcceleration_.setValue(0, 0, 0);
+        this->localAngularAcceleration_.setValue(0, 0, 0);
+        this->primaryThrust_  = 100;
+        this->auxilaryThrust_ = 100;
+        this->rotationThrust_ = 10;
+        Model *model = new Model(this);
+            model->setMeshSource("rocket.mesh");
+            model->scale(0.7f);
+        this->setCollisionType(WorldEntity::Dynamic);
+        
+        myController_ = new RocketController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
+    }
+
+    /**
+    @brief
+        Destructor. Destroys controller, if present.
+    */
+    RocketDrone::~RocketDrone()
+    {
+        if( this->isInitialized() && this->myController_ )
+            delete this->myController_;
+    }
+
+    /**
+    @brief
+        Method for creating a Drone through XML.
+    */
+    void RocketDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        // this calls the XMLPort function of the parent class
+        SUPER(RocketDrone, XMLPort, xmlelement, mode);
+
+        // put your code in here:
+        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport 
+        // make sure that the set- and get-functions exist.
+        // variables can be added by the following command 
+        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
+		XMLPortParam(RocketDrone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+		XMLPortParam(RocketDrone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
+		XMLPortParam(RocketDrone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
+ 
+    }
+
+    /**
+    @brief
+        Defines which actions the Drone has to take in each tick.
+    @param dt
+        The length of the tick.
+    */
+    void RocketDrone::tick(float dt)
+    {
+        SUPER(RocketDrone, tick, dt);
+        
+        //if (this->hasLocalController())
+        //{
+            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
+            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
+            if (this->localLinearAcceleration_.z() > 0)
+              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
+            else
+              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+            this->localLinearAcceleration_.setValue(0, 0, 0);
+        
+            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+            this->localAngularAcceleration_.setValue(0, 0, 0);
+        //}
+    }
+    
+    /**
+    @brief
+        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void RocketDrone::moveFrontBack(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+    }
+
+    /**
+    @brief
+        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void RocketDrone::moveRightLeft(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void RocketDrone::moveUpDown(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketDrone::rotateYaw(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketDrone::rotatePitch(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketDrone::rotateRoll(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+    }
+
+	//void RocketDrone::setOwner(Pawn* owner)
+    //{
+    //    this->owner_ = owner;
+	//}
+    
+}

Added: code/branches/rocket/src/orxonox/worldentities/RocketDrone.h
===================================================================
--- code/branches/rocket/src/orxonox/worldentities/RocketDrone.h	                        (rev 0)
+++ code/branches/rocket/src/orxonox/worldentities/RocketDrone.h	2010-04-26 13:40:16 UTC (rev 6778)
@@ -0,0 +1,139 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _RocketDrone_H__
+#define _RocketDrone_H__
+
+#include "OrxonoxPrereqs.h"
+#include "worldentities/ControllableEntity.h"
+#include "controllers/RocketController.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        Drone, that is made to move upon a specified pattern.
+        This class was constructed for the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport RocketDrone : public ControllableEntity
+    {
+        public:
+            RocketDrone(BaseObject* creator);
+            virtual ~RocketDrone();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML.
+            virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick.
+
+            
+            virtual void moveFrontBack(const Vector2& value);
+            virtual void moveRightLeft(const Vector2& value);
+            virtual void moveUpDown(const Vector2& value);
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+            
+            /**
+            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveFrontBack(float value)
+            { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveRightLeft(float value)
+            { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveUpDown(float value)
+            { this->moveUpDown(Vector2(value, 0)); }
+            
+            /**
+            @brief Rotates the Drone around the y-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateYaw(float value)
+            { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the x-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotatePitch(float value)
+            { this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the z-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateRoll(float value)
+            { this->rotateRoll(Vector2(value, 0)); }
+            
+            /**
+            @brief Sets the primary thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setPrimaryThrust( float thrust )
+                { this->primaryThrust_=thrust; }      
+            // place your set-functions here.
+            // - hint: auxiliary thrust, rotation thrust.
+            inline void setAuxilaryThrust( float thrust )
+                { this->primaryThrust_=thrust; }
+			inline void setRotationThrust( float thrust )
+                { this->rotationThrust_=thrust; }
+			/**
+            @brief Gets the primary thrust to the input amount.
+            @preturn The amount of thrust.
+            */
+            inline float getPrimaryThrust()
+                { return this->primaryThrust_; }
+            // place your get-functions here.
+            inline float getAuxilaryThrust()
+                { return this->auxilaryThrust_; }
+			inline float getRotationThrust()
+                { return this->rotationThrust_; }
+
+			//void setOwner(Pawn* owner);
+        private:
+            RocketController *myController_; //!< The controller of the Drone.
+            
+            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick.
+            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick.
+            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. 
+            float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations).
+            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.
+    };
+
+}
+
+#endif /* _RocketDrone_H__ */




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