[Orxonox-commit 2069] r6785 - code/branches/rocket/src/orxonox/worldentities

gnadler at orxonox.net gnadler at orxonox.net
Mon Apr 26 16:04:03 CEST 2010


Author: gnadler
Date: 2010-04-26 16:04:03 +0200 (Mon, 26 Apr 2010)
New Revision: 6785

Removed:
   code/branches/rocket/src/orxonox/worldentities/SimpleRocket.cc
   code/branches/rocket/src/orxonox/worldentities/SimpleRocket.h
Modified:
   code/branches/rocket/src/orxonox/worldentities/CMakeLists.txt
Log:


Modified: code/branches/rocket/src/orxonox/worldentities/CMakeLists.txt
===================================================================
--- code/branches/rocket/src/orxonox/worldentities/CMakeLists.txt	2010-04-26 14:03:27 UTC (rev 6784)
+++ code/branches/rocket/src/orxonox/worldentities/CMakeLists.txt	2010-04-26 14:04:03 UTC (rev 6785)
@@ -12,7 +12,6 @@
   SpawnPoint.cc
   TeamSpawnPoint.cc
   Drone.cc
-  SimpleRocket.cc
 )
 
 ADD_SUBDIRECTORY(pawns)

Deleted: code/branches/rocket/src/orxonox/worldentities/SimpleRocket.cc
===================================================================
--- code/branches/rocket/src/orxonox/worldentities/SimpleRocket.cc	2010-04-26 14:03:27 UTC (rev 6784)
+++ code/branches/rocket/src/orxonox/worldentities/SimpleRocket.cc	2010-04-26 14:04:03 UTC (rev 6785)
@@ -1,259 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oliver Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#include "SimpleRocket.h"
-
-#include <BulletDynamics/Dynamics/btRigidBody.h>
-
-#include "core/CoreIncludes.h"
-#include "core/XMLPort.h"
-#include "worldentities/pawns/Pawn.h"
-#include "graphics/ParticleSpawner.h"
-#include "graphics/Model.h"
-#include "objects/collisionshapes/ConeCollisionShape.h"
-#include "infos/PlayerInfo.h"
-#include "controllers/Controller.h"
-#include "controllers/RocketController.h"
-#include "sound/WorldSound.h"
-
-namespace orxonox
-{
-    CreateFactory(SimpleRocket);
-    // create the factory for the SimpleRocket
-
-    /**
-    @brief
-        Constructor. Registers the object and initializes some default values.
-    */
-    SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator)
-    {
-        RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core
-
-        this->localAngularVelocity_ = 0;
-        this->bDestroy_ = false;
-        this->lifetime_ = 100;
-		//this->camera_ = null;
-		RocketController* myController = new RocketController();
-		this->setController(myController));
-		myController->setControllableEntity(this);
-		//this->getController()->setControllableEntity(this);
-        //this->controllableEntity_->setController(this->controller_);
-
-        if (GameMode::isMaster())
-        {
-            this->setCollisionType(WorldEntity::Kinematic);
-            this->setVelocity(0,0,-100);
-
-            Model* model = new Model(this);
-            model->setMeshSource("Rocket.mesh");
-            model->scale(0.7f);
-            this->attach(model);
-            ParticleEmitter* fire = new ParticleEmitter(this);
-            this->attach(fire);
-            fire->setOrientation(this->getOrientation());
-            fire->setSource("Orxonox/Rocketfire");
-
-            this->enableCollisionCallback();
-            this->setCollisionResponse(false);
-            this->setCollisionType(Kinematic);
-
-            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
-            collisionShape->setRadius(3);
-            collisionShape->setHeight(500);
-            this->attachCollisionShape(collisionShape);
-
-            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this)));
-        }
-		this->
-
-    }
-
-    /**
-    @brief
-        Destructor. Destroys controller, if present and kills sounds, if playing.
-    */
-    SimpleRocket::~SimpleRocket()
-    {
-    }
-
-    /**
-    @brief
-        Method for creating a SimpleRocket through XML.
-    */
-    void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
-    {
-        // this calls the XMLPort function of the parent class
-        SUPER(SimpleRocket, XMLPort, xmlelement, mode);
-    }
-
-    void SimpleRocket::setOwner(Pawn* owner)
-    {
-        this->owner_ = owner;
-        //this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
-        this->player_ = this->owner_->getPlayer();
-    }
-
-    /**
-    @brief
-        Defines which actions the SimpleRocket has to take in each tick.
-    @param dt
-        The length of the tick.
-    */
-    void SimpleRocket::tick(float dt)
-    {
-        SUPER(SimpleRocket, tick, dt);
-
-        if( this->hasLocalController() )
-        {
-            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
-            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
-            this->localAngularVelocity_ = 0;
-
-            if( this->bDestroy_ )
-                this->destroy();
-        }
-    }
-
-    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
-    {
-        if (!this->bDestroy_ && GameMode::isMaster())
-        {
-            if (otherObject == this->owner_)
-                return false;
-
-            this->bDestroy_ = true;
-
-            if (this->owner_)
-            {
-                {
-                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
-                    effect->setPosition(this->getPosition());
-                    effect->setOrientation(this->getOrientation());
-                    effect->setDestroyAfterLife(true);
-                    effect->setSource("Orxonox/explosion4");
-                    effect->setLifetime(2.0f);
-                }
-
-                {
-                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
-                    effect->setPosition(this->getPosition());
-                    effect->setOrientation(this->getOrientation());
-                    effect->setDestroyAfterLife(true);
-                    effect->setSource("Orxonox/smoke4");
-                    effect->setLifetime(3.0f);
-                }
-            }
-
-            float dmg = this->damage_;
-            if (this->owner_)
-                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
-
-            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
-            if (victim)
-                victim->hit(this->owner_, contactPoint, dmg);
-//             this->destroy();
-        }
-        return false;
-    }
-
-    void SimpleRocket::destroyObject()
-    {
-        if (GameMode::isMaster())
-        {
-            this->destroy();
-        }
-    }
-
-    void SimpleRocket::fired(unsigned int firemode)
-    {
-        if (this->owner_)
-        {
-            {
-                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
-                effect->setPosition(this->getPosition());
-                effect->setOrientation(this->getOrientation());
-                effect->setDestroyAfterLife(true);
-                effect->setSource("Orxonox/explosion4");
-                effect->setLifetime(2.0f);
-            }
-
-            {
-                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
-                effect->setPosition(this->getPosition());
-                effect->setOrientation(this->getOrientation());
-                effect->setDestroyAfterLife(true);
-                effect->setSource("Orxonox/smoke4");
-                effect->setLifetime(3.0f);
-            }
-            this->destroy();
-        }
-    }
-
-    /**
-    @brief
-        Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void SimpleRocket::rotateYaw(const Vector2& value)
-    {
-        ControllableEntity::rotateYaw(value);
-
-        if( !this->isInMouseLook() )
-            this->localAngularVelocity_.y += value.x;
-    }
-
-    /**
-    @brief
-        Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void SimpleRocket::rotatePitch(const Vector2& value)
-    {
-        ControllableEntity::rotatePitch(value);
-
-        if( !this->isInMouseLook() )
-            this->localAngularVelocity_.x += value.x;
-    }
-
-    /**
-    @brief
-        Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void SimpleRocket::rotateRoll(const Vector2& value)
-    {
-        ControllableEntity::rotateRoll(value);
-
-        if( !this->isInMouseLook() )
-            this->localAngularVelocity_.z += value.x;
-    }
-
-}

Deleted: code/branches/rocket/src/orxonox/worldentities/SimpleRocket.h
===================================================================
--- code/branches/rocket/src/orxonox/worldentities/SimpleRocket.h	2010-04-26 14:03:27 UTC (rev 6784)
+++ code/branches/rocket/src/orxonox/worldentities/SimpleRocket.h	2010-04-26 14:04:03 UTC (rev 6785)
@@ -1,130 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oliver Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _SimpleRocket_H__
-#define _SimpleRocket_H__
-
-#include "weapons/WeaponsPrereqs.h"
-
-#include "tools/Timer.h"
-#include "worldentities/ControllableEntity.h"
-
-namespace orxonox
-{
-    class ConeCollisionShape;
-
-    /**
-    @brief
-        SimpleRocket, that is made to move upon a specified pattern.
-        This class was constructed for the PPS tutorial.
-    @author
-        Oli Scheuss
-    */
-    class _WeaponsExport SimpleRocket : public ControllableEntity
-    {
-        public:
-            SimpleRocket(BaseObject* creator);
-            virtual ~SimpleRocket();
-
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML.
-            virtual void tick(float dt); //!< Defines which actions the SimpleRocket has to take in each tick.
-
-            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
-            void destroyObject();
-
-            virtual void moveFrontBack(const Vector2& value){}
-            virtual void moveRightLeft(const Vector2& value){}
-            virtual void moveUpDown(const Vector2& value){}
-
-            virtual void rotateYaw(const Vector2& value);
-            virtual void rotatePitch(const Vector2& value);
-            virtual void rotateRoll(const Vector2& value);
-
-            /**
-            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
-            @param value  The amount by which the SimpleRocket is to be moved.
-            */
-            inline void moveFrontBack(float value)
-            { this->moveFrontBack(Vector2(value, 0)); }
-            /**
-            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
-            @param value  The amount by which the SimpleRocket is to be moved.
-            */
-            inline void moveRightLeft(float value)
-            { this->moveRightLeft(Vector2(value, 0)); }
-            /**
-            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
-            @param value  The amount by which the SimpleRocket is to be moved.
-            */
-            inline void moveUpDown(float value)
-            { this->moveUpDown(Vector2(value, 0)); }
-
-            /**
-            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
-            @param value  The amount by which the SimpleRocket is to be rotated.
-            */
-            inline void rotateYaw(float value)
-            { this->rotateYaw(Vector2(value, 0)); }
-            /**
-            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
-            @param value  The amount by which the SimpleRocket is to be rotated.
-            */
-            inline void rotatePitch(float value)
-            { this->rotatePitch(Vector2(value, 0)); }
-            /**
-            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
-            @param value  The amount by which the SimpleRocket is to be rotated.
-            */
-            inline void rotateRoll(float value)
-            { this->rotateRoll(Vector2(value, 0)); }
-
-            void setOwner(Pawn* owner);
-            inline Pawn* getOwner() const
-                { return this->owner_; }
-
-            inline void setDamage(float damage)
-                { this->damage_ = damage; }
-            inline float getDamage() const
-                { return this->damage_; }
-            virtual void fired(unsigned int firemode);
-
-        private:
-            WeakPtr<Pawn> owner_;
-            Vector3 localAngularVelocity_;
-            float damage_;
-            bool bDestroy_;
-
-            WeakPtr<PlayerInfo> player_;
-            Timer destroyTimer_;
-            float lifetime_;
-
-    };
-
-}
-
-#endif /* _SimpleRocket_H__ */




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