[Orxonox-commit 3001] r7697 - in code/branches/lastmanstanding2: data/levels data/overlays src/modules/overlays/hud src/orxonox src/orxonox/gametypes

dafrick at orxonox.net dafrick at orxonox.net
Thu Dec 2 12:10:26 CET 2010


Author: dafrick
Date: 2010-12-02 12:10:26 +0100 (Thu, 02 Dec 2010)
New Revision: 7697

Added:
   code/branches/lastmanstanding2/data/levels/lastTeamStanding.oxw
   code/branches/lastmanstanding2/data/overlays/lastTeamStandingHUD.oxo
   code/branches/lastmanstanding2/src/modules/overlays/hud/LastTeamStandingInfos.cc
   code/branches/lastmanstanding2/src/modules/overlays/hud/LastTeamStandingInfos.h
   code/branches/lastmanstanding2/src/orxonox/gametypes/LastTeamStanding.cc
   code/branches/lastmanstanding2/src/orxonox/gametypes/LastTeamStanding.h
Modified:
   code/branches/lastmanstanding2/src/modules/overlays/hud/CMakeLists.txt
   code/branches/lastmanstanding2/src/orxonox/OrxonoxPrereqs.h
   code/branches/lastmanstanding2/src/orxonox/gametypes/CMakeLists.txt
Log:

Manually merging changes in lastmanstanding branch to lastmanstanding2 branch.
Please continue here, since the lastmanstanding branch has already been merged.


Added: code/branches/lastmanstanding2/data/levels/lastTeamStanding.oxw
===================================================================
--- code/branches/lastmanstanding2/data/levels/lastTeamStanding.oxw	                        (rev 0)
+++ code/branches/lastmanstanding2/data/levels/lastTeamStanding.oxw	2010-12-02 11:10:26 UTC (rev 7697)
@@ -0,0 +1,137 @@
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("lastTeamStandingHUD.oxo")
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/pickupRepresentationTemplates.oxt")
+?>
+
+<Level
+ name         = "Last Team Standing"
+ description  = "testmap for gametype last team standing"
+ gametype     =  "LastTeamStanding"
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/skypanoramagen1"
+  >
+
+    <?lua
+      include("includes/pickups.oxi")
+    ?>
+
+<Bot />
+
+<!-- ------------ middle asteroid -------------- -->
+    <StaticEntity position="0,20,0" collisionType=static>
+       <attached>
+           <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
+           <!-- ParticleEmitter position="0,0,0" source="Orxonox/Steam" / -->
+       </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="145" />
+      </collisionShapes>
+    </StaticEntity>
+
+    <PickupSpawner position="-160,65,10" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg-->
+      <pickup>
+        <InvisiblePickup template=mediuminvisiblepickup />
+      </pickup>
+    </PickupSpawner>
+    <PickupSpawner position="-160,60,17" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg-->
+      <pickup>
+        <InvisiblePickup template=hugeinvisiblepickup />
+      </pickup>
+    </PickupSpawner>
+    <StaticEntity position="-160,60,28.4"><!--EasterEgg-Indicator-->
+      <attached>
+        <Model position="0,0,0" scale=1 mesh="sphere.mesh" />
+      </attached>
+    </StaticEntity>
+
+<!-- ---------------asteroid dome----------------- -->
+<?lua
+max = 16
+for i = 0, max, 1
+do
+    y = math.sin(i/max*6)*750
+    z = math.cos(i/max*6)*750
+    j = 1
+    ?>
+
+    <TeamSpawnPoint team=<?lua print( math.mod(i,4)) ?> position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" direction="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
+      <attached>
+        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
+	</Model>
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape    halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" />
+      </collisionShapes>
+    </StaticEntity>
+
+    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
+      <attached>
+        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
+	</Model>
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
+      </collisionShapes>
+    </StaticEntity>
+
+    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
+      <attached>
+        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
+	</Model>
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
+      </collisionShapes>
+    </StaticEntity>
+
+    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
+      <attached>
+        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
+	</Model>
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
+      </collisionShapes>
+    </StaticEntity>
+
+    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
+      <attached>
+        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
+	</Model>
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
+      </collisionShapes>
+    </StaticEntity>
+
+<!-- ---------Top Asteroid----------- -->
+    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale=<?lua print(j * 2.1) ?> pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
+      <attached>
+        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
+	</Model>
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape    halfExtents="50,140,30" position="0,0,0"/>
+      </collisionShapes>
+    </StaticEntity>
+
+
+<?lua end ?>
+
+  </Scene>
+</Level>
+
+

Added: code/branches/lastmanstanding2/data/overlays/lastTeamStandingHUD.oxo
===================================================================
--- code/branches/lastmanstanding2/data/overlays/lastTeamStandingHUD.oxo	                        (rev 0)
+++ code/branches/lastmanstanding2/data/overlays/lastTeamStandingHUD.oxo	2010-12-02 11:10:26 UTC (rev 7697)
@@ -0,0 +1,88 @@
+<Template name="LastteamstandingHUD">
+  <OverlayGroup name="DynamicmatcHUD" scale = "1, 1">
+
+<GametypeFadingMessage
+     name     = "fadingmessage"
+     position = "0.5, 0.01"
+     font     = "VeraMono"
+     textsize = 0.04
+     colour   = "1.0, 1.0, 0.5, 1.0"
+     align    = "center"
+    />
+
+    <OverlayText
+     position  = "0.02, 0.02"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     caption   = "Lives:   "
+    />
+
+    <LastTeamStandingInfos
+     position  = "0.14, 0.02"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     showlives     = true
+     showplayers     = false
+    />
+
+    <OverlayText
+     position  = "0.02, 0.055"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     caption   = "Players: "
+    />
+
+    <LastTeamStandingInfos
+     position  = "0.14, 0.055"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     showlives     = false
+     showplayers     = true
+    />
+
+    <OverlayText
+     position  = "0.02, 0.07"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     caption   = "__________|"
+    />
+
+    <OverlayText
+     position  = "0.022, 0.07"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     caption   = "__________"
+    />
+
+    <OverlayText
+     position  = "0.1733, 0.038"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.04
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     caption   = "|"
+    />
+
+  </OverlayGroup>
+</Template>

Modified: code/branches/lastmanstanding2/src/modules/overlays/hud/CMakeLists.txt
===================================================================
--- code/branches/lastmanstanding2/src/modules/overlays/hud/CMakeLists.txt	2010-12-02 06:33:55 UTC (rev 7696)
+++ code/branches/lastmanstanding2/src/modules/overlays/hud/CMakeLists.txt	2010-12-02 11:10:26 UTC (rev 7697)
@@ -15,4 +15,5 @@
   GametypeStaticMessage.cc
   GametypeFadingMessage.cc
   LastManStandingInfos.cc
+  LastTeamStandingInfos.cc 
 )

Added: code/branches/lastmanstanding2/src/modules/overlays/hud/LastTeamStandingInfos.cc
===================================================================
--- code/branches/lastmanstanding2/src/modules/overlays/hud/LastTeamStandingInfos.cc	                        (rev 0)
+++ code/branches/lastmanstanding2/src/modules/overlays/hud/LastTeamStandingInfos.cc	2010-12-02 11:10:26 UTC (rev 7697)
@@ -0,0 +1,97 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Johannes Ritz
+ *   Co-authors:
+ *      
+ *
+ */
+
+#include "LastTeamStandingInfos.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "util/Convert.h"
+#include "gametypes/LastTeamStanding.h"
+#include "infos/PlayerInfo.h"
+
+namespace orxonox
+{
+    CreateFactory(LastTeamStandingInfos);
+
+    LastTeamStandingInfos::LastTeamStandingInfos(BaseObject* creator) : OverlayText(creator)
+    {
+        RegisterObject(LastTeamStandingInfos);
+
+        this->lts_ = 0;
+        this->player_ = 0;
+        this->bShowLives_ = false;
+        this->bShowTeams_ = false;
+    }
+
+    LastTeamStandingInfos::~LastTeamStandingInfos()
+    {
+    }
+
+    void LastTeamStandingInfos::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(LastTeamStandingInfos, XMLPort, xmlelement, mode);
+
+        XMLPortParam(LastTeamStandingInfos, "showlives",     setShowLives,     getShowLives,     xmlelement, mode).defaultValues(false);
+        XMLPortParam(LastTeamStandingInfos, "showTeams",     setShowTeams,     getShowTeams,     xmlelement, mode).defaultValues(false);
+    }
+
+    void LastTeamStandingInfos::tick(float dt)
+    {
+        SUPER(LastTeamStandingInfos, tick, dt);
+
+        if (this->player_ && this->lts_)
+        {
+            if (this->bShowLives_)
+            {
+                const std::string& lives = multi_cast<std::string>(this->lts_->playerGetLives(this->player_));
+                this->setCaption(lives);
+            }
+            else if(this->bShowTeams_)
+            {
+                const std::string& Teams = multi_cast<std::string>(this->lts_->getNumTeamsAlive());
+                this->setCaption(Teams);
+            }
+        }
+    }
+
+    void LastTeamStandingInfos::changedOwner()
+    {
+        SUPER(LastTeamStandingInfos, changedOwner);
+
+        if (this->getOwner() && this->getOwner()->getGametype())
+        {
+            this->player_ = orxonox_cast<PlayerInfo*>(this->getOwner());
+            this->lts_ = orxonox_cast<LastTeamStanding*>(this->getOwner()->getGametype().get());
+        }
+        else
+        {
+            this->player_ = 0;
+            this->lts_ = 0;
+        }
+    }
+}

Added: code/branches/lastmanstanding2/src/modules/overlays/hud/LastTeamStandingInfos.h
===================================================================
--- code/branches/lastmanstanding2/src/modules/overlays/hud/LastTeamStandingInfos.h	                        (rev 0)
+++ code/branches/lastmanstanding2/src/modules/overlays/hud/LastTeamStandingInfos.h	2010-12-02 11:10:26 UTC (rev 7697)
@@ -0,0 +1,66 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Johannes Ritz
+ *   Co-authors:
+ *      
+ *
+ */
+
+#ifndef _LastTeamStandingInfos_H__
+#define _LastTeamStandingInfos_H__
+
+#include "overlays/OverlaysPrereqs.h"
+
+#include "tools/interfaces/Tickable.h"
+#include "overlays/OverlayText.h"
+
+namespace orxonox
+{
+    class _OverlaysExport LastTeamStandingInfos : public OverlayText, public Tickable
+    {
+        public:
+            LastTeamStandingInfos(BaseObject* creator);
+            virtual ~LastTeamStandingInfos();
+
+            virtual void tick(float dt);
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+            virtual void changedOwner();
+
+            inline void setShowLives(bool value)
+                { this->bShowLives_ = value; }
+            inline bool getShowLives() const
+                { return this->bShowLives_; }
+
+            inline void setShowTeams(bool value)
+                { this->bShowTeams_ = value; }
+            inline bool getShowTeams() const
+                { return this->bShowTeams_; }
+
+        private:
+            LastTeamStanding* lts_;
+            PlayerInfo* player_;
+            bool bShowLives_;
+            bool bShowTeams_;
+    };
+}
+#endif /* _LastTeamStandingInfos_H__ */

Modified: code/branches/lastmanstanding2/src/orxonox/OrxonoxPrereqs.h
===================================================================
--- code/branches/lastmanstanding2/src/orxonox/OrxonoxPrereqs.h	2010-12-02 06:33:55 UTC (rev 7696)
+++ code/branches/lastmanstanding2/src/orxonox/OrxonoxPrereqs.h	2010-12-02 11:10:26 UTC (rev 7697)
@@ -95,6 +95,7 @@
     class Dynamicmatch;
     class Gametype;
     class LastManStanding;
+    class LastTeamStanding;
     class TeamBaseMatch;
     class TeamDeathmatch;
     class UnderAttack;

Modified: code/branches/lastmanstanding2/src/orxonox/gametypes/CMakeLists.txt
===================================================================
--- code/branches/lastmanstanding2/src/orxonox/gametypes/CMakeLists.txt	2010-12-02 06:33:55 UTC (rev 7696)
+++ code/branches/lastmanstanding2/src/orxonox/gametypes/CMakeLists.txt	2010-12-02 11:10:26 UTC (rev 7697)
@@ -7,4 +7,5 @@
   Asteroids.cc
   Dynamicmatch.cc
   LastManStanding.cc
+  LastTeamStanding.cc
 )

Added: code/branches/lastmanstanding2/src/orxonox/gametypes/LastTeamStanding.cc
===================================================================
--- code/branches/lastmanstanding2/src/orxonox/gametypes/LastTeamStanding.cc	                        (rev 0)
+++ code/branches/lastmanstanding2/src/orxonox/gametypes/LastTeamStanding.cc	2010-12-02 11:10:26 UTC (rev 7697)
@@ -0,0 +1,301 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Johannes Ritz
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "LastTeamStanding.h"
+
+#include "core/CoreIncludes.h"
+#include "network/Host.h"
+#include "infos/PlayerInfo.h"
+#include "worldentities/pawns/Pawn.h"
+#include "core/ConfigValueIncludes.h"
+#include "util/Convert.h"
+//TODO: teamsAlive instead of playersAlive
+
+namespace orxonox
+{
+    CreateUnloadableFactory(LastTeamStanding);
+
+    LastTeamStanding::LastTeamStanding(BaseObject* creator) : TeamDeathmatch(creator)
+    {
+        RegisterObject(LastTeamStanding);
+        this->bForceSpawn_=true;
+        this->lives=4;
+        this->teamsAlive=0;
+        this->timeRemaining=15.0f;
+        this->respawnDelay=4.0f;
+        this->bNoPunishment=false;
+        this->bHardPunishment=false;
+        this->punishDamageRate=0.4f;
+        this->setHUDTemplate("LastTeamStandingHUD");
+        this->eachTeamsPlayers = new int[teams_];
+    }
+    
+    void LastTeamStanding::~LastTeamStanding()
+    {
+        delete[] this->eachTeamsPlayers;
+    }   
+
+    void LastTeamStanding::spawnDeadPlayersIfRequested()
+    {
+        for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)
+            if (it->second.state_ == PlayerState::Dead)
+            {
+                bool alive = (0<playerLives_[it->first]&&(inGame_[it->first]));
+                if (alive&&(it->first->isReadyToSpawn() || this->bForceSpawn_))
+                {
+                    this->spawnPlayer(it->first);
+                }
+            }
+    }
+
+
+    void LastTeamStanding::setConfigValues()
+    {
+        SetConfigValue(lives, 4);
+        SetConfigValue(timeRemaining, 15.0f);
+        SetConfigValue(respawnDelay, 4.0f);
+        SetConfigValue(bNoPunishment, false);
+        SetConfigValue(bHardPunishment, false);
+    }
+
+    bool LastTeamStanding::allowPawnDamage(Pawn* victim, Pawn* originator)
+    {
+        bool allow = TeamDeathmatch::allowPawnDamage(victim, originator);
+        if(!allow) {return allow;}
+        if (originator && originator->getPlayer())// only for safety
+        {
+            this->timeToAct_[originator->getPlayer()]=timeRemaining;
+
+            std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer());
+            if (it != this->players_.end())
+            {
+                if (it->first->getClientID()== CLIENTID_UNKNOWN)
+                    return true;
+                const std::string& message = ""; // resets Camper-Warning-message
+                this->gtinfo_->sendFadingMessage(message,it->first->getClientID());
+            }    
+        }
+        return allow;
+    }
+
+    bool LastTeamStanding::allowPawnDeath(Pawn* victim, Pawn* originator)
+    {
+        if (!victim||!victim->getPlayer())// only for safety
+            return true;
+        bool allow =TeamDeathmatch::allowPawnDeath(victim, originator);
+        if(!allow) {return allow;}
+        playerLives_[victim->getPlayer()]=playerLives_[victim->getPlayer()]-1;
+        this->inGame_[victim->getPlayer()]=false;//if player dies he, isn't allowed to respawn immediately
+        if (playerLives_[victim->getPlayer()]<=0)//if player lost all lives
+        {
+            this->eachTeamsPlayers[getTeam(victim->getPlayer())]--;
+            if(eachTeamsPlayers[getTeam(victim->getPlayer())]==0)//last team member died
+                this->teamsAlive--;
+            const std::string& message = victim->getPlayer()->getName() + " has lost all lives";
+            COUT(0) << message << std::endl;
+            Host::Broadcast(message);
+        }
+
+        return allow;
+    }
+
+    int LastTeamStanding::getMinLives()
+    {
+        int min=lives;
+        for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it)
+        {
+            if (it->second<=0)
+                continue;
+            if (it->second<lives)
+                min=it->second;
+        }
+        return min;
+    }
+
+    void LastTeamStanding::end()
+    {
+        Gametype::end();
+        
+        for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it)
+        {
+            if (it->first->getClientID() == CLIENTID_UNKNOWN)
+                continue;
+
+            if (it->second > 0)
+                this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());
+            else
+                this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());
+        }
+    }
+
+    int LastTeamStanding::playerGetLives(PlayerInfo* player)
+    {
+        if (player)
+            return  playerLives_[player];
+        else
+            return 0;
+    }
+    
+    int LastTeamStanding::getNumTeamsAlive() const
+    {
+        return this->teamsAlive;
+    }
+
+    void LastTeamStanding::playerEntered(PlayerInfo* player)
+    {
+        if (!player)// only for safety
+            return;
+        Deathmatch::playerEntered(player);
+        if (teamsAlive<=1)
+            playerLives_[player]=lives;
+        else
+            playerLives_[player]=getMinLives();//new players only get minimum of lives
+            
+        if(this->eachTeamsPlayers[getTeam(player)]==0)
+            this->teamsAlive++;
+        this->eachTeamsPlayers[getTeam(player)]++;
+        
+        this->timeToAct_[player]=timeRemaining;
+        this->playerDelayTime_[player]=respawnDelay;
+        this->inGame_[player]=true;
+    }
+
+    bool LastTeamStanding::playerLeft(PlayerInfo* player)
+    {
+        bool valid_player = Deathmatch::playerLeft(player);
+        if (valid_player)
+        {
+            this->eachTeamsPlayers[getTeam(player)]--;
+            if(this->eachTeamsPlayers[getTeam(player)]==0)
+                 this->teamsAlive--;
+            this->playerLives_.erase (player);
+            this->playerDelayTime_.erase (player);
+            this->inGame_.erase (player);
+            this->timeToAct_.erase(player);
+        }
+
+        return valid_player;
+    }
+
+    void LastTeamStanding::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn)
+    {
+        if (!player)
+            return;
+        TeamDeathmatch::playerStartsControllingPawn(player,pawn);
+        
+        this->timeToAct_[player]=timeRemaining+3.0f+respawnDelay;//reset timer
+        this->playerDelayTime_[player]=respawnDelay;
+        
+        std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player);
+        if (it != this->players_.end())
+        {
+            if (it->first->getClientID()== CLIENTID_UNKNOWN)
+                return;
+            const std::string& message = ""; // resets Camper-Warning-message
+            this->gtinfo_->sendFadingMessage(message,it->first->getClientID());
+        }  
+    }
+
+    void LastTeamStanding::punishPlayer(PlayerInfo* player)
+    {
+        if(!player)
+            return;
+        if(bNoPunishment)
+            return;
+        std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player);
+        if (it != this->players_.end())
+        {
+            if(!player->getControllableEntity())
+                return;
+            Pawn* pawn = dynamic_cast<Pawn*>(player->getControllableEntity());
+            if(!pawn)
+                return;
+            if(bHardPunishment)
+            {
+                pawn->kill();
+                this->timeToAct_[player]=timeRemaining+3.0f+respawnDelay;//reset timer
+            }
+            else
+            {
+                float damage=pawn->getMaxHealth()*punishDamageRate*0.5;//TODO: Factor 0.5 is hard coded. Where is the ratio between MaxHealth actually defined?
+                pawn->removeHealth(damage);
+                this->timeToAct_[player]=timeRemaining;//reset timer
+            }
+        }
+    }
+
+    void LastTeamStanding::tick(float dt)
+    {
+        SUPER(LastTeamStanding, tick, dt);
+        if(this->hasStarted()&&(!this->hasEnded()))
+        {
+            if ((this->hasStarted()&&(teamsAlive<=1)))//last team remaining
+            {
+                this->end();
+            }
+            for (std::map<PlayerInfo*, float>::iterator it = this->timeToAct_.begin(); it != this->timeToAct_.end(); ++it)
+            {   
+                if (playerGetLives(it->first)<=0)//Players without lives shouldn't be affected by time.
+                    continue;     
+                it->second-=dt;//Decreases punishment time.
+                if (!inGame_[it->first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. 
+                {
+                    playerDelayTime_[it->first]-=dt;
+                    if (playerDelayTime_[it->first]<=0)
+                    this->inGame_[it->first]=true;
+
+                    if (it->first->getClientID()== CLIENTID_UNKNOWN)
+                        continue;
+                    int output=1+playerDelayTime_[it->first];
+                    const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown
+                    this->gtinfo_->sendFadingMessage(message,it->first->getClientID());
+                }
+                else if (it->second<0.0f)
+                {
+                    it->second=timeRemaining+3.0f;//reset punishment-timer
+                    if (playerGetLives(it->first)>0)
+                    {
+                        this->punishPlayer(it->first);
+                        if (it->first->getClientID()== CLIENTID_UNKNOWN)
+                            return;
+                        const std::string& message = ""; // resets Camper-Warning-message
+                        this->gtinfo_->sendFadingMessage(message,it->first->getClientID());
+                    }
+                }
+                else if (it->second<timeRemaining/5)//Warning message
+                {
+                    if (it->first->getClientID()== CLIENTID_UNKNOWN)
+                        continue;
+                    const std::string& message = "Camper Warning! Don't forget to shoot.";
+                    this->gtinfo_->sendFadingMessage(message,it->first->getClientID());
+                }
+            }
+        }
+    }
+
+}

Added: code/branches/lastmanstanding2/src/orxonox/gametypes/LastTeamStanding.h
===================================================================
--- code/branches/lastmanstanding2/src/orxonox/gametypes/LastTeamStanding.h	                        (rev 0)
+++ code/branches/lastmanstanding2/src/orxonox/gametypes/LastTeamStanding.h	2010-12-02 11:10:26 UTC (rev 7697)
@@ -0,0 +1,87 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Johannes Ritz
+ *   Co-authors:
+ *      ...
+ *
+ */
+/**
+    @file LastTeamStanding.h
+    @brief Declaration of the Gametype "Last Team Standing".
+*/
+
+#ifndef _LastTeamStanding_H__
+#define _LastTeamStanding_H__
+
+#include "OrxonoxPrereqs.h"
+#include "Deathmatch.h"
+#include <map>
+#include <vector>
+
+namespace orxonox
+{
+    class _OrxonoxExport LastTeamStanding : public TeamDeathmatch
+    {
+    /**
+    @brief
+        Last Team Standing is a gametype where each team fights against each other, until one team remains. 
+    @author
+        Johannes Ritz
+    */
+        protected:
+            int lives; //!< Standard amount of lives. Each player starts a game with so many lives.
+            std::map< PlayerInfo*, int > playerLives_; //!< Each player's lives are stored here.
+            int teamsAlive; //!< Counter counting teams with more than one player remaining.
+            float timeRemaining; //!< Each player has a certain time where he or she has to hit an opponent or will be punished.
+            std::map<PlayerInfo*, float> timeToAct_; //!< Each player's time till she/he will be punished is stored here.
+            float respawnDelay; //!<Time in seconds when a player will respawn after death.
+            std::map<PlayerInfo*, float> playerDelayTime_; //!< Stores each Player's delay time.
+            std::map<PlayerInfo*, bool> inGame_; //!< Indicates each Player's state.
+            bool bNoPunishment; //!< Config value to switch off Punishment function if it is set to true.
+            bool bHardPunishment; //!< Switches between damage and death as punishment.
+            float punishDamageRate; //!< Makes Damage adjustable.
+            virtual void spawnDeadPlayersIfRequested(); //!< Prevents dead players to respawn.
+            virtual int getMinLives(); //!< Returns minimum of each player's lives; players with 0 lives are skipped;
+            unsigned int * eachTeamsPlayers; //!<Each teams player's alive.
+
+        public:
+            LastTeamStanding(BaseObject* creator); //!< Default Constructor.
+            virtual ~LastTeamStanding(); //!< Default Destructor.
+            void setConfigValues(); //!< Makes values configurable.
+
+            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //!< If a player shoot's an opponent, his punishment countdown will be resetted.
+            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //!< Manages each players lives.
+
+            virtual void end(); //!< Sends an end message.
+            int playerGetLives(PlayerInfo* player); //!< getFunction for the map "playerLives_".
+            int getNumTeamsAlive() const; //!< Returns the number of players that are still alive.
+            virtual void playerEntered(PlayerInfo* player); //!< Initializes values.
+            virtual bool playerLeft(PlayerInfo* player); //!< Manages all local variables.
+            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); //!< Resets punishment time and respawn delay.
+
+            void punishPlayer(PlayerInfo* player); //!< Function in order to kill a player. Punishment for hiding longer than "timeRemaining".
+            void tick (float dt); //!< used to end the game
+    };
+}
+
+#endif /* _LastTeamStanding_H__ */




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