[Orxonox-commit 1722] r6440 - code/branches/gamestate/src/modules/questsystem
rgrieder at orxonox.net
rgrieder at orxonox.net
Sun Jan 3 15:55:39 CET 2010
Author: rgrieder
Date: 2010-01-03 15:55:39 +0100 (Sun, 03 Jan 2010)
New Revision: 6440
Modified:
code/branches/gamestate/src/modules/questsystem/QuestManager.cc
code/branches/gamestate/src/modules/questsystem/QuestManager.h
Log:
Fixed typos.
Modified: code/branches/gamestate/src/modules/questsystem/QuestManager.cc
===================================================================
--- code/branches/gamestate/src/modules/questsystem/QuestManager.cc 2010-01-03 14:54:34 UTC (rev 6439)
+++ code/branches/gamestate/src/modules/questsystem/QuestManager.cc 2010-01-03 14:55:39 UTC (rev 6440)
@@ -234,7 +234,7 @@
*/
CEGUI::Window* QuestManager::getQuestGUI(const std::string & guiName)
{
- PlayerInfo* player = this->retreivePlayer(guiName);
+ PlayerInfo* player = this->retrievePlayer(guiName);
if(this->questGUIs_.find(player) == this->questGUIs_.end()) //!< Create a new GUI, if there is none, yet.
this->questGUIs_[player] = new QuestGUI(player);
@@ -252,7 +252,7 @@
@todo
This very well might be outdated. So: Check if still needed, and update if necessary.
*/
- PlayerInfo* QuestManager::retreivePlayer(const std::string & guiName)
+ PlayerInfo* QuestManager::retrievePlayer(const std::string & guiName)
{
PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName);
if(player == NULL)
Modified: code/branches/gamestate/src/modules/questsystem/QuestManager.h
===================================================================
--- code/branches/gamestate/src/modules/questsystem/QuestManager.h 2010-01-03 14:54:34 UTC (rev 6439)
+++ code/branches/gamestate/src/modules/questsystem/QuestManager.h 2010-01-03 14:55:39 UTC (rev 6440)
@@ -51,7 +51,7 @@
{
/**
@brief
- Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
+ Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessible (through findX()).
Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
@author
Damian 'Mozork' Frick
@@ -71,7 +71,7 @@
//! Returns a reference to the single instance of the Quest Manager.
static QuestManager& getInstance() { return Singleton<QuestManager>::getInstance(); } // tolua_export
- //! Retreive the main window for the GUI.
+ //! Retrieve the main window for the GUI.
CEGUI::Window* getQuestGUI(const std::string & guiName); // tolua_export
bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
@@ -81,11 +81,11 @@
QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
protected:
- std::map<std::string, Quest*> & getQuests(void); //!< Retreive all Quests.
+ std::map<std::string, Quest*> & getQuests(void); //!< Retrieve all Quests.
private:
static QuestManager* singletonPtr_s;
- PlayerInfo* retreivePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI.
+ PlayerInfo* retrievePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI.
std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
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