[Orxonox-commit 2357] r7072 - in code/branches/presentation3: data/gui/scripts data/levels src/libraries/core src/modules/questsystem src/orxonox src/orxonox/infos

dafrick at orxonox.net dafrick at orxonox.net
Tue Jun 1 21:28:28 CEST 2010


Author: dafrick
Date: 2010-06-01 21:28:28 +0200 (Tue, 01 Jun 2010)
New Revision: 7072

Removed:
   code/branches/presentation3/src/modules/questsystem/QuestGUI.cc
   code/branches/presentation3/src/modules/questsystem/QuestGUI.h
   code/branches/presentation3/src/modules/questsystem/QuestGUINode.cc
   code/branches/presentation3/src/modules/questsystem/QuestGUINode.h
Modified:
   code/branches/presentation3/data/gui/scripts/GUITools.lua
   code/branches/presentation3/data/gui/scripts/PickupInventory.lua
   code/branches/presentation3/data/gui/scripts/QuestGUI.lua
   code/branches/presentation3/data/levels/Quest_PirateAttack.oxw
   code/branches/presentation3/data/levels/pickups.oxw
   code/branches/presentation3/src/libraries/core/GUIManager.h
   code/branches/presentation3/src/modules/questsystem/CMakeLists.txt
   code/branches/presentation3/src/modules/questsystem/Quest.h
   code/branches/presentation3/src/modules/questsystem/QuestHint.h
   code/branches/presentation3/src/modules/questsystem/QuestManager.cc
   code/branches/presentation3/src/modules/questsystem/QuestManager.h
   code/branches/presentation3/src/modules/questsystem/QuestsystemPrereqs.h
   code/branches/presentation3/src/orxonox/CMakeLists.txt
   code/branches/presentation3/src/orxonox/infos/PlayerInfo.h
Log:
Made the QuestGUI completely lua based in an attempt to remove a segfault that occured when closing orxonox. Successfully, I might add. ;)
In the process of doing so I expanded the GUITools by adding a function that calculates the height that text in an input window needs, with word-wrap enabled.
Also fixed a small error in the Quest_PirateAttack level.


Modified: code/branches/presentation3/data/gui/scripts/GUITools.lua
===================================================================
--- code/branches/presentation3/data/gui/scripts/GUITools.lua	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/data/gui/scripts/GUITools.lua	2010-06-01 19:28:28 UTC (rev 7072)
@@ -44,3 +44,12 @@
     local ratio = height/maxHeight
     return 0.008*ratio/0.3204
 end
+
+function getStaticTextWindowHeight(window)
+    local lookAndFeel = CEGUI.WidgetLookManager:getSingleton():getWidgetLook(window:getLookNFeel())
+    local formattedArea = lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window)
+    local frameHeight = window:getUnclippedPixelRect():getHeight() - formattedArea:getHeight()
+    local lines = window:getFont():getFormattedLineCount(window:getText(), formattedArea, CEGUI.WordWrapLeftAligned)
+    local height = lines * window:getFont():getLineSpacing() + frameHeight
+    return height
+end

Modified: code/branches/presentation3/data/gui/scripts/PickupInventory.lua
===================================================================
--- code/branches/presentation3/data/gui/scripts/PickupInventory.lua	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/data/gui/scripts/PickupInventory.lua	2010-06-01 19:28:28 UTC (rev 7072)
@@ -246,7 +246,6 @@
     
 end
 
--- TODO: Smarter
 function P.getNewDetailNumber()
     local number = table.getn(P.detailsWindows)
     for k,v in pairs(P.detailsWindows) do

Modified: code/branches/presentation3/data/gui/scripts/QuestGUI.lua
===================================================================
--- code/branches/presentation3/data/gui/scripts/QuestGUI.lua	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/data/gui/scripts/QuestGUI.lua	2010-06-01 19:28:28 UTC (rev 7072)
@@ -2,19 +2,287 @@
 
 local P = createMenuSheet("QuestGUI")
 
-function P.show()
-    P.window:show() -- TODO: Do this through parent...
-    P.visible = true
+P.rootWindow = nil
+P.detailsWindows = {}
+P.quests = {}
+P.hints = {}
+P.player = nil
 
-    local questManager = orxonox.QuestManager:getInstance()
+-- design parameters
+P.indentWidth = 20
+P.scrollbarWidth = 13
+P.buttonHeight = 30
+P.titleHeight = 26
+P.borderWidth = 5
 
+function P.onShow()
+
     local questsList = winMgr:getWindow("orxonox/QuestGUI/QuestsList")
 
-    local window = questManager:getQuestGUI(P.name)
+    P.player = orxonox.GUIManager:getInstance():getPlayer(P.name)
+    P.rootWindow = P.createQuestGUI();
 
-    questsList:addChildWindow(window)
+    questsList:addChildWindow(P.rootWindow)
+end
 
+function P.onHide()
+    P.cleanup()
 end
 
+function P.createQuestGUI()
+    local questManager = orxonox.QuestManager:getInstance()
+
+    local depth = 0
+    local index = 0
+
+    local questWindow = winMgr:createWindow("MenuWidgets/ScrollablePane", "orxonox/QuestGUI/Quests")
+    questWindow:setSize(CEGUI.UVector2(CEGUI.UDim(1, 0),CEGUI.UDim(1, 0)))
+
+    -- Iterate through all parent-quests.
+    local numParentQuests = orxonox.QuestManager:getInstance():getNumParentQuests(P.player)
+    local i = 0
+    while i <= numParentQuests-1 do
+        local quest = orxonox.QuestManager:getInstance():getParentQuest(P.player, i)
+        index = P.createQuestNodes(questWindow, quest, depth, index)
+        i = i+1
+    end
+
+    return questWindow
+end
+
+function P.createQuestNodes(root, parent, depth, index)
+    local number = table.getn(P.quests)+1
+    local name = "orxonox/QuestGUI/Quests/" .. number
+    local node = winMgr:createWindow("MenuWidgets/TabButton", name)
+    node:setText(orxonox.QuestManager:getInstance():getDescription(parent):getTitle())
+    node:setPosition(CEGUI.UVector2(CEGUI.UDim(0, P.indentWidth*depth), CEGUI.UDim(0, P.buttonHeight*index)))
+    node:setSize(CEGUI.UVector2(CEGUI.UDim(1, -P.indentWidth*depth-P.scrollbarWidth), CEGUI.UDim(0, P.buttonHeight)))
+    orxonox.GUIManager:subscribeEventHelper(node, "Clicked", P.name .. ".openDetails_clicked")
+    root:addChildWindow(node)
+    
+    table.insert(P.quests, parent)
+
+    index = index+1
+
+    -- Iterate through all sub-quests.
+    local numQuests = orxonox.QuestManager:getInstance():getNumSubQuests(parent, P.player)
+    local i = 0
+    while i <= numQuests-1 do
+        local quest = orxonox.QuestManager:getInstance():getSubQuest(parent, P.player, i)
+        index = P.createQuestNodes(root, quest, depth+1, index)
+        i = i+1
+    end
+
+    return index;
+end
+
+function P.cleanup()
+    winMgr:destroyWindow(P.rootWindow)
+    for k,v in pairs(P.detailsWindows) do
+        if v ~= nil then
+            winMgr:destroyWindow(v)
+            P.detailsWindows[k] = nil
+        end
+    end
+    P.detailsWindows = {}
+
+    P.quests = {}
+    P.hints = {}
+    P.player = nil
+
+    winMgr:destroyWindow(P.rootWindow)
+    P.rootWindow = nil
+end
+
+function P.openDetails_clicked(e)
+    --Get some numbers from the window
+    local we = CEGUI.toWindowEventArgs(e)
+    local name = we.window:getName()
+    local match = string.gmatch(name, "%d+")
+    local questNr = tonumber(match())
+
+    name = name .. "/Details" .. P.getNewDetailNumber()
+    quest = P.quests[questNr]
+
+    local details = winMgr:createWindow("MenuWidgets/FrameWindow", name)
+    details:setSize(CEGUI.UVector2(CEGUI.UDim(0.7, 0), CEGUI.UDim(0.7, 0)))
+    details:setPosition(CEGUI.UVector2(CEGUI.UDim(0.1, 0), CEGUI.UDim(0.1, 0)))
+    details:setText(orxonox.QuestManager:getInstance():getDescription(quest):getTitle())
+    details:setProperty("Alpha", 1.0)
+    details:setProperty("InheritsAlpha", "setFalse")
+    orxonox.GUIManager:subscribeEventHelper(details, "CloseClicked", P.name .. ".closeDetails_clicked")
+
+    table.insert(P.detailsWindows, details)
+
+    name = name .. "/Scrollable"
+    local window = winMgr:createWindow("MenuWidgets/ScrollablePane", name)
+    window:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -2*P.borderWidth),CEGUI.UDim(1.0, -P.titleHeight)))
+    window:setPosition(CEGUI.UVector2(CEGUI.UDim(0, P.borderWidth), CEGUI.UDim(0, P.titleHeight)))
+    details:addChildWindow(window)
+
+    local offset = 0
+
+    local status = winMgr:createWindow("MenuWidgets/StaticText", name .. "/Status")
+    window:addChildWindow(status)
+    status:setProperty("HorzFormatting", "WordWrapLeftAligned")
+    status:setProperty("VertFormatting", "TopAligned")
+    if quest:isActive(P.player) then
+        status:setText("This quest is active.")
+    elseif quest:isCompleted(P.player) then
+        status:setText("This quest was completed.")
+    elseif quest:isFailed(P.player) then
+        status:setText("This quest was failed.")
+    end
+    status:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, offset)))
+    status:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -P.scrollbarWidth), CEGUI.UDim(1.0, 0)))
+    local height = getStaticTextWindowHeight(status)
+    status:setHeight(CEGUI.UDim(0, height))
+    offset = offset + height
+
+    local descriptionTitle = winMgr:createWindow("MenuWidgets/StaticText", name .. "/Description/Title");
+    window:addChildWindow(descriptionTitle)
+    descriptionTitle:setProperty("HorzFormatting", "HorzCentred")
+    descriptionTitle:setProperty("VertFormatting", "TopAligned")
+    descriptionTitle:setText("Description:")
+    descriptionTitle:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, offset)))
+    descriptionTitle:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -P.scrollbarWidth), CEGUI.UDim(1.0, 0)))
+    height = getStaticTextWindowHeight(descriptionTitle)
+    descriptionTitle:setHeight(CEGUI.UDim(0, height))
+    offset = offset + height
+
+    local description = winMgr:createWindow("MenuWidgets/StaticText", name .. "/Description");
+    window:addChildWindow(description)
+    description:setProperty("HorzFormatting", "WordWrapLeftAligned")
+    description:setProperty("VertFormatting", "TopAligned")
+    description:setText(orxonox.QuestManager:getInstance():getDescription(quest):getDescription())
+    description:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, offset)))
+    description:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -P.scrollbarWidth), CEGUI.UDim(1.0, 0)))
+    height = getStaticTextWindowHeight(description)
+    description:setHeight(CEGUI.UDim(0, height))
+    offset = offset + height
+
+    -- Display the hints of this quest
+    local numHints = orxonox.QuestManager:getInstance():getNumHints(quest, P.player)
+    if numHints > 0 then
+        local hintsTitle = winMgr:createWindow("MenuWidgets/StaticText", name .. "/Hints/Title");
+        window:addChildWindow(hintsTitle)
+        hintsTitle:setProperty("HorzFormatting", "HorzCentred")
+        hintsTitle:setProperty("VertFormatting", "TopAligned")
+        hintsTitle:setText("Hints:")
+        hintsTitle:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, offset)))
+        hintsTitle:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -P.scrollbarWidth), CEGUI.UDim(1.0, 0)))
+        height = getStaticTextWindowHeight(hintsTitle)
+        hintsTitle:setHeight(CEGUI.UDim(0, height))
+        offset = offset + height
+    end
+    local i = 0
+    while i <= numHints-1 do
+        local hint = orxonox.QuestManager:getInstance():getHints(quest, P.player, i)
+        table.insert(P.hints, hint)
+        local number = table.getn(P.hints)
+        local node = winMgr:createWindow("MenuWidgets/TabButton", name .. "/Hints" .. number)
+        node:setText(orxonox.QuestManager:getInstance():getDescription(hint):getTitle())
+        node:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, offset)))
+        node:setSize(CEGUI.UVector2(CEGUI.UDim(1, -P.scrollbarWidth), CEGUI.UDim(0, P.buttonHeight)))
+        window:addChildWindow(node)
+        offset = offset + P.buttonHeight
+
+        orxonox.GUIManager:subscribeEventHelper(node, "Clicked", P.name .. ".openHintDetails_clicked")
+        i = i+1
+    end
+
+    local window = winMgr:getWindow("orxonox/QuestGUI/Background")
+    window:addChildWindow(details)
+end
+
+function P.getNewDetailNumber()
+    local number = table.getn(P.detailsWindows)
+    for k,v in pairs(P.detailsWindows) do
+        if v == nil then
+            number = k-1
+        end
+    end
+    return number+1
+end
+
+function P.closeDetails_clicked(e)
+    local we = CEGUI.toWindowEventArgs(e)
+    local name = we.window:getName()
+    local match = string.gmatch(name, "%d+")
+    match()
+    local detailsNr = tonumber(match())
+
+    winMgr:destroyWindow(P.detailsWindows[detailsNr])
+    P.detailsWindows[detailsNr] = nil
+end
+
+function P.openHintDetails_clicked(e)
+    --Get some numbers from the window
+    local we = CEGUI.toWindowEventArgs(e)
+    local name = we.window:getName()
+    local match = string.gmatch(name, "%d+")
+    match()
+    match()
+    local hintNr = tonumber(match())
+
+    name = name .. "/Details" .. P.getNewDetailNumber()
+    hint = P.hints[hintNr]
+
+    local details = winMgr:createWindow("MenuWidgets/FrameWindow", name)
+    details:setSize(CEGUI.UVector2(CEGUI.UDim(0.7, 0), CEGUI.UDim(0.7, 0)))
+    details:setPosition(CEGUI.UVector2(CEGUI.UDim(0.1, 0), CEGUI.UDim(0.1, 0)))
+    details:setText(orxonox.QuestManager:getInstance():getDescription(hint):getTitle())
+    details:setProperty("Alpha", 1.0)
+    details:setProperty("InheritsAlpha", "setFalse")
+    orxonox.GUIManager:subscribeEventHelper(details, "CloseClicked", P.name .. ".closeHintDetails_clicked")
+
+    table.insert(P.detailsWindows, details)
+
+    name = name .. "/Scrollable"
+    local window = winMgr:createWindow("MenuWidgets/ScrollablePane", name)
+    window:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -2*P.borderWidth),CEGUI.UDim(1.0, -P.titleHeight)))
+    window:setPosition(CEGUI.UVector2(CEGUI.UDim(0, P.borderWidth), CEGUI.UDim(0, P.titleHeight)))
+    details:addChildWindow(window)
+
+    local offset = 0
+    
+    local descriptionTitle = winMgr:createWindow("MenuWidgets/StaticText", name .. "/Description/Title");
+    window:addChildWindow(descriptionTitle)
+    descriptionTitle:setProperty("HorzFormatting", "HorzCentred")
+    descriptionTitle:setProperty("VertFormatting", "TopAligned")
+    descriptionTitle:setText("Description:")
+    descriptionTitle:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, offset)))
+    descriptionTitle:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -P.scrollbarWidth), CEGUI.UDim(1.0, 0)))
+    height = getStaticTextWindowHeight(descriptionTitle)
+    descriptionTitle:setHeight(CEGUI.UDim(0, height))
+    offset = offset + height
+
+    local description = winMgr:createWindow("MenuWidgets/StaticText", name .. "/Description");
+    window:addChildWindow(description)
+    description:setProperty("HorzFormatting", "WordWrapLeftAligned")
+    description:setProperty("VertFormatting", "TopAligned")
+    description:setText(orxonox.QuestManager:getInstance():getDescription(hint):getDescription())
+    description:setPosition(CEGUI.UVector2(CEGUI.UDim(0, 0), CEGUI.UDim(0, offset)))
+    description:setSize(CEGUI.UVector2(CEGUI.UDim(1.0, -P.scrollbarWidth), CEGUI.UDim(1.0, 0)))
+    height = getStaticTextWindowHeight(description)
+    description:setHeight(CEGUI.UDim(0, height))
+
+    local window = winMgr:getWindow("orxonox/QuestGUI/Background")
+    window:addChildWindow(details)
+end
+
+function P.closeHintDetails_clicked(e)
+    local we = CEGUI.toWindowEventArgs(e)
+    local name = we.window:getName()
+    local match = string.gmatch(name, "%d+")
+    match()
+    match()
+    match()
+    local detailsNr = tonumber(match())
+
+    winMgr:destroyWindow(P.detailsWindows[detailsNr])
+    P.detailsWindows[detailsNr] = nil
+end
+
 return P
 

Modified: code/branches/presentation3/data/levels/Quest_PirateAttack.oxw
===================================================================
--- code/branches/presentation3/data/levels/Quest_PirateAttack.oxw	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/data/levels/Quest_PirateAttack.oxw	2010-06-01 19:28:28 UTC (rev 7072)
@@ -157,7 +157,7 @@
 		<QuestEffectBeacon position="250,-300,-1500" times=1>
 					<attached>
 						<Billboard position="0,0,0" scale=3 colour="1.0,1.0,0" material="Examples/Flare" />
-						<DistanceTrigger name=questbeacon2  targetname=Me position="0,0,0" distance=400 target="Pawn" />
+						<DistanceTrigger name=questbeacon2 targetname=Me position="0,0,0" target=DistanceTriggerBeacon distance=400 />
 					</attached>
 					<effects>
 						<AddQuest questId="3159b4d4-bc86-4190-ba1d-4530668dfe31" />

Modified: code/branches/presentation3/data/levels/pickups.oxw
===================================================================
--- code/branches/presentation3/data/levels/pickups.oxw	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/data/levels/pickups.oxw	2010-06-01 19:28:28 UTC (rev 7072)
@@ -5,7 +5,6 @@
 
 <?lua
   include("templates/spaceship_assff.oxt")
-  include("templates/spaceship_pirate.oxt")
   include("templates/pickup_representation_templates.oxt")
   include("templates/lodinformation.oxt")
 ?>

Modified: code/branches/presentation3/src/libraries/core/GUIManager.h
===================================================================
--- code/branches/presentation3/src/libraries/core/GUIManager.h	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/libraries/core/GUIManager.h	2010-06-01 19:28:28 UTC (rev 7072)
@@ -96,8 +96,7 @@
 
         inline void setPlayer(const std::string& guiname, PlayerInfo* player)
             { this->players_[guiname] = player; }
-        inline PlayerInfo* getPlayer(const std::string& guiname) const
-            { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; }
+        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
 
         // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
         static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export

Modified: code/branches/presentation3/src/modules/questsystem/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/modules/questsystem/CMakeLists.txt	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/CMakeLists.txt	2010-06-01 19:28:28 UTC (rev 7072)
@@ -11,8 +11,6 @@
   QuestDescription.cc
   QuestEffect.cc
   QuestEffectBeacon.cc
-  QuestGUINode.cc
-  QuestGUI.cc
   QuestHint.cc
   QuestItem.cc
   QuestListener.cc
@@ -27,6 +25,9 @@
   FIND_HEADER_FILES
   TOLUA_FILES
     QuestManager.h
+    QuestDescription.h
+    Quest.h
+    QuestHint.h
   DEFINE_SYMBOL
     "QUESTSYSTEM_SHARED_BUILD"
   PCH_FILE

Modified: code/branches/presentation3/src/modules/questsystem/Quest.h
===================================================================
--- code/branches/presentation3/src/modules/questsystem/Quest.h	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/Quest.h	2010-06-01 19:28:28 UTC (rev 7072)
@@ -40,8 +40,8 @@
 #include <list>
 #include "QuestItem.h"
 
-namespace orxonox
-{
+namespace orxonox // tolua_export
+{ // tolua_export
     namespace QuestStatus
     {
         //!Different states of a Quest.
@@ -66,8 +66,9 @@
     @author
         Damian 'Mozork' Frick
     */
-    class _QuestsystemExport Quest : public QuestItem
-    {
+    class _QuestsystemExport Quest // tolua_export
+        : public QuestItem
+    { // tolua_export
         public:
             Quest(BaseObject* creator);
             virtual ~Quest();
@@ -96,9 +97,9 @@
                 { return this->hints_; }
 
             bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'.
-            bool isActive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'active'.
-            bool isFailed(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'failed'.
-            bool isCompleted(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'completed'.
+            bool isActive(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'active'.
+            bool isFailed(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'failed'.
+            bool isCompleted(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'completed'.
 
             bool start(PlayerInfo* player); //!< Sets a Quest to active.
             virtual bool fail(PlayerInfo* player); //!< Fails the Quest.
@@ -150,8 +151,8 @@
             bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects.
             bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects.
 
-    };
+    }; // tolua_export
 
-}
+} // tolua_export
 
 #endif /* _Quest_H__ */

Deleted: code/branches/presentation3/src/modules/questsystem/QuestGUI.cc
===================================================================
--- code/branches/presentation3/src/modules/questsystem/QuestGUI.cc	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/QuestGUI.cc	2010-06-01 19:28:28 UTC (rev 7072)
@@ -1,274 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Damian 'Mozork' Frick
- *   Co-authors:
- *      ...
- *
- */
-
-#include "QuestGUI.h"
-
-#include <sstream>
-#include <CEGUIWindow.h>
-#include <CEGUIWindowManager.h>
-
-#include "core/CoreIncludes.h"
-#include "Quest.h"
-#include "QuestHint.h"
-#include "QuestItem.h"
-#include "QuestGUINode.h"
-#include "QuestManager.h"
-
-namespace orxonox {
-
-    /**
-    @brief
-        Constructor. Registers and initializes the object.
-    @param
-        The player the GUI is for.
-    */
-    QuestGUI::QuestGUI(PlayerInfo* player)
-    {
-        RegisterRootObject(QuestGUI);
-
-        this->player_ = player;
-        this->windowManager_ = CEGUI::WindowManager::getSingletonPtr(); //!< Get CEGUI WindowManager.
-        this->rootWindow_ = NULL;
-        this->root_ = new QuestGUINode(); //!< Create empty root node.
-
-        COUT(3) << "New QuestGUI created." << std::endl;
-    }
-
-    /**
-    @brief
-        Destructor.
-    */
-    QuestGUI::~QuestGUI()
-    {
-        COUT(3) << "Destroying QuestGUI..." << std::endl;
-
-        this->clear(); //!< Clearing the GUI and in the process destroying all QuestGUINodes.
-
-        //! Destroying the windows in the this->windows_ list.
-        for(std::list<CEGUI::Window*>::iterator it = this->windows_.begin(); it != this->windows_.end(); it++)
-        {
-            if(*it != NULL)
-                (*it)->destroy();
-        }
-        this->windows_.clear();
-
-        if(this->root_ != NULL)
-            this->root_->destroy();
-    }
-
-    /**
-    @brief
-        Get the root CEGUI Window of the GUI.
-    @return
-        Returns the root CEGUI Window of the GUI.
-    */
-    CEGUI::Window* QuestGUI::getGUI(void)
-    {
-        this->update(); //!< Update the GUI.
-
-        return this->rootWindow_;
-    }
-
-    /**
-    @brief
-        Update the GUI.
-    */
-    void QuestGUI::update(void)
-    {
-        COUT(4) << "Updating QuestGUI..." << std::endl;
-
-        this->clear(); //!< Clear the GUI.
-
-        int depth = 0;
-        int index = 0;
-
-        //! Create root window.
-        this->rootWindow_ = this->windowManager_->createWindow("MenuWidgets/ScrollablePane", "QuestGUI/Quests");
-        this->rootWindow_->setSize(CEGUI::UVector2(CEGUI::UDim(1, 0),CEGUI::UDim(1, 0)));
-
-        //! Iterate through all Quests.
-        std::map<std::string, Quest*> quests = QuestManager::getInstance().getQuests();
-        for(std::map<std::string, Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
-        {
-            Quest* quest = it->second;
-            if(quest->getParentQuest() == NULL && !quest->isInactive(this->player_)) //!< If the Quest isn't inactive and a root Quest (meaning it has no parent.), create a Node.
-            {
-                index = createNode(this->root_, quest, depth, index);
-            }
-        }
-        COUT(4) << "Updating QuestGUI done." << std::endl;
-    }
-
-    /**
-    @brief
-        Clear the QuestGUI.
-    */
-    void QuestGUI::clear(void)
-    {
-        COUT(4) << "Clearing QuestGUI..." << std::endl;
-
-        //! Clear all nodes.
-        for(std::map<CEGUI::Window*, QuestGUINode*>::iterator it = this->nodes_.begin(); it != this->nodes_.end(); it++)
-        {
-            QuestGUINode* node = it->second;
-            if(node == NULL)
-            {
-                COUT(1) << "Node is NULL!";
-                continue;
-            }
-            std::string* str = new std::string();
-            node->getName(*str);
-            COUT(3) << "Clearing Node '" << *str << "' ..." << std::endl;
-            delete str;
-            node->destroy();
-        }
-        this->nodes_.clear();
-
-        //! Clear root window.
-        if(this->rootWindow_ != NULL)
-            this->rootWindow_->destroy();
-
-        COUT(3) << "Clearing QuestGUI done." << std::endl;
-    }
-
-    /**
-    @brief
-        Get a CEGUI Window to use.
-        Windows that are no longer used are collected with giveWindow, and are given out again with getWindow, so save some time recreating new windows everytime.
-        The retreived window is of type "MenuWidgets/TabButton".
-    @return
-        Returns a CEGUI Window of type "MenuWidgets/TabButton".
-    */
-    CEGUI::Window* QuestGUI::getWindow(void)
-    {
-        if(!this->windows_.empty()) //!< If there are windows in the list.
-        {
-            CEGUI::Window* window = this->windows_.back();
-            this->windows_.pop_back();
-            return window;
-        }
-
-        //!< Else create a new one.
-        std::ostringstream stream;
-        stream << "QuestGUI/Quests/EmptyWindows/" << this->windows_.size()+1;
-        return this->windowManager_->createWindow("MenuWidgets/TabButton", stream.str());
-    }
-
-    /**
-    @brief
-        Return a no longer needed CEGUI Window for reuse.
-    @param window
-        The CEGUI window ot be returned.
-    */
-    void QuestGUI::giveWindow(CEGUI::Window* window)
-    {
-        if(window == NULL)
-            return;
-        this->windows_.push_back(window);
-        this->rootWindow_->removeChildWindow(window); //!< Remove the window as child of the rootWindow.
-        std::ostringstream stream;
-        stream << "QuestGUI/Quests/EmptyWindows/" << this->windows_.size();
-        window->rename(stream.str());
-    }
-
-    /**
-    @brief
-        Finde the QuestGUINode belonging to the input CEGUI Window.
-    @param window
-        A pointer to a CEGUI Window.
-    @return
-        A pointer to the QuestGUI Node belonging to the input CEGUI Window.
-    */
-    /*static*/ QuestGUINode* QuestGUI::findNode(CEGUI::Window* window)
-    {
-        for(std::map<PlayerInfo*, QuestGUI*>::iterator it = QuestManager::getInstance().questGUIs_.begin(); it != QuestManager::getInstance().questGUIs_.end(); it++)
-        {
-            QuestGUI* gui = it->second;
-            std::map<CEGUI::Window*, QuestGUINode*>::iterator node = gui->nodes_.find(window);
-            if(node != gui->nodes_.end()) return node->second;
-        }
-        return NULL;
-    }
-
-    /**
-    @brief
-        Recursive method to create Nodes for all Quests an Hints the given Quest is a parent to.
-    @param parent
-        Pointer to the parent QuestGUINode.
-    @param item
-        The QuestItem the QuestGUINode is created for.
-    @param depth
-        Parameter to define how much the list item has to be indented.
-    @param index
-        "Counter" for Quests and Hints.
-    @return
-        Returns the index.
-    */
-    int QuestGUI::createNode(QuestGUINode* parent, QuestItem* item, int depth, int index)
-    {
-        QuestGUINode* node = new QuestGUINode(this, parent, item, depth, index); //!< Create a new QuestGUINode.
-
-        this->nodes_.insert(std::pair<CEGUI::Window*, QuestGUINode*>(node->getWindow(),node)); //!< Insert the node and its window in the nodes_ map.
-
-        index++;
-
-        //! Check if the QuestItem is a Quest, if not (it's a QuestHint) it just returns.
-        Quest* quest = dynamic_cast<Quest*>(item);
-        if(quest == NULL)
-          return index;
-
-        //! Iterate through all subQuests.
-        std::list<Quest*> quests = quest->getSubQuestList();
-        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
-        {
-            Quest* quest = *it;
-            if(!quest->isInactive(this->player_)) //!< Add node if the subQuest is not inactive.
-            {
-                index = createNode(node, quest, depth+1, index);
-            }
-        }
-
-        //! Iterate through all hints.
-        std::list<QuestHint*> hints = quest->getHintsList();
-        int tempIndex = index; //!< Preserve the index, since for the hints we start anew with index 0.
-        index = 0;
-        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
-        {
-            QuestHint* hint = *it;
-            if(hint->isActive(this->player_)) //!< Add node if the hint is active.
-            {
-                index = createNode(node, hint, depth+1, index);
-            }
-        }
-        index = tempIndex; //!< Reset the index to the original level.
-
-        return index;
-    }
-
-}
-

Deleted: code/branches/presentation3/src/modules/questsystem/QuestGUI.h
===================================================================
--- code/branches/presentation3/src/modules/questsystem/QuestGUI.h	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/QuestGUI.h	2010-06-01 19:28:28 UTC (rev 7072)
@@ -1,109 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Damian 'Mozork' Frick
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file
-    @brief Definition of the QuestGIU class.
-*/
-
-#ifndef _QuestGUI_H__
-#define _QuestGUI_H__
-
-#include "questsystem/QuestsystemPrereqs.h"
-
-#include <list>
-#include <map>
-#include <string>
-#include <CEGUIForwardRefs.h>
-
-#include "core/OrxonoxClass.h"
-
-namespace orxonox {
-
-    /**
-    @brief
-        Handles the GUI for the Questsystem.
-    @author
-        Damian 'Mozork' Frick
-    */
-    class _QuestsystemExport QuestGUI : public OrxonoxClass
-    {
-
-        public:
-
-            QuestGUI(PlayerInfo* player);
-            virtual ~QuestGUI();
-
-            void update(void); //!< Update the GUI.
-            CEGUI::Window* getGUI(void); //!< Get the root CEGUI Window of the GUI.
-
-            CEGUI::Window* getWindow(void); //!< Get a CEGUI Window to use.
-            void giveWindow(CEGUI::Window* window); //!< Return a no longer needed CEGUI Window for reuse.
-
-            static QuestGUINode* findNode(CEGUI::Window* window); //!< Finde the QuestGUINode belonging to the input CEGUI Window.
-
-            /**
-            @brief Retreive the CEGUI WindowManager.
-            @return Returns the CEGUI WindoWManager.
-            */
-            inline CEGUI::WindowManager* getWindowManager(void)
-                { return this->windowManager_; }
-            /**
-            @brief Retrieve the root window.
-            @return Returns the root window.
-            */
-            inline CEGUI::Window* getRootWindow(void)
-                { return this->rootWindow_; }
-            /**
-            @brief Retreive the player.
-            @return Returns the player.
-            */
-            inline PlayerInfo* getPlayer(void)
-                { return this->player_; }
-
-        private:
-
-            int createNode(QuestGUINode* parent, QuestItem* item, int depth, int index); //!< Recursive method to create Nodes for all Quests an Hints the given Quest is a parent to.
-
-            void clear(void); //!< Clear the QuestGUI.
-
-            QuestGUINode* root_; //!< An empty QuestGUINode being the parent of all otherwise parent-less nodes.
-
-            CEGUI::WindowManager* windowManager_; //!< The CEGUI WindowManager.
-            CEGUI::Window* rootWindow_; //!< The root CEGUI Window of the GUI.
-            PlayerInfo* player_; //!< The player that owns the GUI.
-
-            std::map<CEGUI::Window*, QuestGUINode*> nodes_; //!< A list of all QuestGUINodes, ordered by their respective CEGUI Windows.
-            std::list<CEGUI::Window*> windows_; //!< A list of windows to be used.
-
-    };
-
-}
-
-#endif /* _QuestGUI_H__ */
-

Deleted: code/branches/presentation3/src/modules/questsystem/QuestGUINode.cc
===================================================================
--- code/branches/presentation3/src/modules/questsystem/QuestGUINode.cc	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/QuestGUINode.cc	2010-06-01 19:28:28 UTC (rev 7072)
@@ -1,399 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Damian 'Mozork' Frick
- *   Co-authors:
- *      ...
- *
- */
-
-#include "QuestGUINode.h"
-
-#include <sstream>
-
-#include <CEGUIWindowManager.h>
-#include <elements/CEGUIFrameWindow.h>
-#include <elements/CEGUIPushButton.h>
-#include <falagard/CEGUIFalWidgetLookFeel.h>
-#include <falagard/CEGUIFalWidgetLookManager.h>
-
-#include "core/CoreIncludes.h"
-#include "Quest.h"
-#include "QuestHint.h"
-#include "QuestItem.h"
-#include "QuestDescription.h"
-#include "QuestGUI.h"
-
-namespace orxonox {
-
-    /**
-    @brief
-        Default Constructor. Registers and initializes the object.
-    */
-    QuestGUINode::QuestGUINode(void)
-    {
-        this->initialize();
-    }
-
-    /**
-    @brief
-        Constructor. Registers and initializes the object.
-    @param gui
-        The QuestGUi the node beongs to.
-    @param parent
-        The parent node of the newly created node.
-    @param item
-        The QuestItem the  newly created node is for.
-    @param depth
-        Parameter to define how much the list item has to be indented.
-    @param index
-        "Counter" for Quests and Hints.
-    */
-    QuestGUINode::QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index)
-    {
-        this->initialize();
-
-        this->gui_ = gui;
-        this->parent_ = parent;
-        this->item_ = item;
-        this->depth_ = depth;
-        this->index_ = index;
-
-        this->createWindow();
-
-        COUT(4) << "New QuestGUINode '" << this->window_->getName() << "' created." << std::endl;
-    }
-
-    /**
-    @brief
-        Destructor.
-    @todo
-        Destroying everything?
-    */
-    QuestGUINode::~QuestGUINode(void)
-    {
-        if(this->window_ != NULL)
-            this->window_->destroy();
-        if(this->details_ != NULL)
-        {
-            this->details_->destroy();
-        }
-    }
-
-    /**
-    @brief
-        Initialize the object.
-    */
-    void QuestGUINode::initialize(void)
-    {
-        RegisterRootObject(QuestGUINode);
-
-        this->parent_ = NULL;
-        this->item_ = NULL;
-        this->window_ = NULL;
-        this->details_ = NULL;
-        this->depth_ = 0;
-        this->index_ = 0;
-        this->visible_ = true;
-    }
-
-    void QuestGUINode::toggleVisibility(void)
-    {
-
-    }
-
-    /**
-    @brief
-        Sets the input buffer to the name of the node.
-    @param buffer
-        The buffer that is set to the name of the node.
-    @todo
-        Needed?
-    */
-    void QuestGUINode::getName(std::string & buffer)
-    {
-        if(this->window_ != NULL)
-        {
-            buffer = this->window_->getName().c_str();
-        }
-        else
-        {
-            buffer.erase();
-        }
-    }
-
-    /**
-    @brief
-        Creates the details window.
-    @return
-        Returns the details window.
-    @todo
-        Return necessary?
-    */
-    CEGUI::Window* QuestGUINode::getDetails(void)
-    {
-
-        if(this->details_ == NULL) //!< If the details window was not already created.
-        {
-            std::ostringstream stream;
-
-            //! Create the main window for the details.
-            stream << this->window_->getName() << "/Details";
-            const QuestDescription* description = this->item_->getDescription();
-            this->details_ = this->gui_->getWindowManager()->createWindow("MenuWidgets/FrameWindow", stream.str());
-            this->details_->setSize(CEGUI::UVector2(CEGUI::UDim(0.7f, 0),CEGUI::UDim(0.7f, 0)));
-            this->details_->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1f, 0),CEGUI::UDim(0.1f, 0)));
-            this->details_->setText(description->getTitle());
-            this->details_->setAlpha(1.0);
-            this->details_->setInheritsAlpha(false);
-            this->details_->setProperty("CloseButtonEnabled", "True");
-            this->details_->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&QuestGUINode::closeDetails, this));
-
-            //! Create a ScrollablePane.
-            stream << "/Scrollable";
-            CEGUI::Window* window = this->gui_->getWindowManager()->createWindow("MenuWidgets/ScrollablePane", stream.str());
-            window->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -2*QuestGUINode::BORDER_WIDTH),CEGUI::UDim(1.0, -QuestGUINode::TITLE_HEIGHT)));
-            window->setPosition(CEGUI::UVector2(CEGUI::UDim(0, (float)QuestGUINode::BORDER_WIDTH),CEGUI::UDim(0, (float)QuestGUINode::TITLE_HEIGHT)));
-            this->details_->addChildWindow(window);
-
-            int height;
-            int offset = 0;
-
-            //! Display the status of the QuestItem if it is a Quest.
-            Quest* quest = dynamic_cast<Quest*>(this->item_);
-            if(quest != NULL) //!< If the QuestItem is a Quest
-            {
-                stream.str("");
-                stream << this->details_->getName() << "/Status";
-                CEGUI::Window* statusWindow = this->gui_->getWindowManager()->createWindow("MenuWidgets/StaticText", stream.str());
-                window->addChildWindow(statusWindow);
-                std::string status;
-                if(quest->isActive(this->gui_->getPlayer()))
-                {
-                    status = "This quest is active.";
-                }
-                else if(quest->isCompleted(this->gui_->getPlayer()))
-                {
-                    status = "This quest was completed.";
-                }
-                else if(quest->isFailed(this->gui_->getPlayer()))
-                {
-                    status = "This quest was failed.";
-                }
-                statusWindow->setProperty("HorzFormatting", "WordWrapLeftAligned");
-                statusWindow->setProperty("VertFormatting", "TopAligned");
-                statusWindow->setText(status);
-                statusWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset)));
-                statusWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, (float)-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0f, 0)));
-                height = setHeight(statusWindow);
-
-                offset += height;
-            }
-
-            //! Create title pane for the description.
-            stream.str("");
-            stream << this->details_->getName() << "/Description";
-            stream << "/Title";
-            CEGUI::Window* descriptionWindowTitle = this->gui_->getWindowManager()->createWindow("MenuWidgets/StaticText", stream.str());
-            window->addChildWindow(descriptionWindowTitle);
-            descriptionWindowTitle->setProperty("HorzFormatting", "HorzCentred");
-            descriptionWindowTitle->setProperty("VertFormatting", "TopAligned");
-            descriptionWindowTitle->setText("Description:");
-            descriptionWindowTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset)));
-            descriptionWindowTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0f, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0f, 0)));
-
-            offset += setHeight(descriptionWindowTitle);
-
-            //! Display the Description of the QuestItem.
-            stream.str("");
-            stream << this->details_->getName() << "/Description";
-            CEGUI::Window* descriptionWindow = this->gui_->getWindowManager()->createWindow("MenuWidgets/StaticText", stream.str());
-            window->addChildWindow(descriptionWindow);
-            descriptionWindow->setProperty("HorzFormatting", "WordWrapLeftAligned");
-            descriptionWindow->setProperty("VertFormatting", "TopAligned");
-            descriptionWindow->setText(description->getDescription());
-            descriptionWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset)));
-            descriptionWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, (float)-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0f, 0)));
-            height = setHeight(descriptionWindow);
-
-            offset += height;
-
-            //! Display a list of hints if the QuestItem is a Quest.
-            bool title = true;
-            if(quest != NULL)
-            {
-                for(std::list<QuestGUINode*>::iterator it = this->subNodes_.begin(); it != this->subNodes_.end(); it++)
-                {
-                    if(dynamic_cast<QuestHint*>((*it)->item_) != NULL) //!< If the subNode belongs to a QuestHint.
-                    {
-                        if(title) //!< If no title pane for the QuestHints has been created, create one.
-                        {
-                            stream.str("");
-                            stream << this->details_->getName() << "/Hints/Title";
-                            CEGUI::Window* hintsTitle = this->gui_->getWindowManager()->createWindow("MenuWidgets/StaticText", stream.str());
-                            window->addChildWindow(hintsTitle);
-                            hintsTitle->setProperty("HorzFormatting", "HorzCentred");
-                            hintsTitle->setProperty("VertFormatting", "TopAligned");
-                            hintsTitle->setText("Hints:");
-                            hintsTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset)));
-                            hintsTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0)));
-                            offset += setHeight(hintsTitle);;
-                            title = false;
-                        }
-                        QuestGUINode* node = *it;
-                        node->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1.0f, (float)-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, (float)QuestGUINode::BUTTON_HEIGHT)));
-                        node->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset)));
-                        window->addChildWindow(node->window_);
-                        offset += QuestGUINode::BUTTON_HEIGHT;
-                    }
-                }
-            }
-
-            COUT(4) << "Show Details: " << this->details_->getName() << std::endl;
-        }
-
-        return this->details_;
-    }
-
-    /**
-    @brief
-        Opens the details window for the Quest/QuestHint clicked on.
-    */
-    bool QuestGUINode::openDetails(const CEGUI::EventArgs& e)
-    {
-        COUT(4) << "Open QuestItem..." << std::endl;
-
-        //CEGUI::Window* window = this->gui_->getRootWindow();
-        CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background");
-
-        if(window != NULL)
-            window->addChildWindow(this->getDetails());
-
-        return true;
-    }
-
-    /**
-    @brief
-        Close the details window.
-    */
-    bool QuestGUINode::closeDetails(const CEGUI::EventArgs& e)
-    {
-        //CEGUI::Window* window = this->gui_->getRootWindow();
-        CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background");
-        window->removeChildWindow(this->details_);
-
-        return true;
-    }
-
-    /**
-    @brief
-        Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window.
-    @param window
-        The CEGUI window.
-    @return
-        Returns a CEGUI Rect.
-    */
-    /*static*/ CEGUI::Rect QuestGUINode::getStaticTextArea(const CEGUI::Window* window)
-    {
-        const CEGUI::WidgetLookFeel& lookAndFeel = CEGUI::WidgetLookManager::getSingleton().getWidgetLook(window->getLookNFeel());
-
-        return lookAndFeel.getNamedArea("WithFrameTextRenderArea").getArea().getPixelRect(*window);
-    }
-
-    /**
-    @brief
-        Helper method to adjust the height of an input Window (of type StaticText) to the text it holds.
-    @param window
-        The  CEGUI Window (of type StaticText) for which the height is to be adjusted to the text.
-    @return
-        Returns the set height.
-    */
-    /*static*/ int QuestGUINode::setHeight(CEGUI::Window* window)
-    {
-        //! Get the area the text is formatted and drawn into.
-        const CEGUI::Rect formattedArea = getStaticTextArea(window);
-
-        //! Calculate the pixel height of the frame by subtracting the height of the area above from the total height of the window.
-        const float frameHeight = window->getUnclippedPixelRect().getHeight() - formattedArea.getHeight();
-
-        //! Get the formatted line count - using the formatting area obtained above.
-        const float lines = (float)(window->getFont()->getFormattedLineCount(window->getText(), formattedArea, CEGUI::WordWrapLeftAligned));
-
-        //! Calculate pixel height of window, which is the number of formatted lines multiplied by the spacing of the font, plus the pixel height of the frame.
-        const float height = lines * window->getFont()->getLineSpacing() + frameHeight;
-
-        //! Set the height to the window.
-        window->setHeight(CEGUI::UDim(0, height));
-
-        //Debug
-        const CEGUI::Rect newArea = getStaticTextArea(window);
-
-        return static_cast<int>(height);
-    }
-
-    /**
-    @brief
-        Update the position list item.
-    */
-    void QuestGUINode::updatePosition(void)
-    {
-        this->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, (float)(QuestGUINode::INDENT_WIDTH*this->depth_)),CEGUI::UDim(0, (float)(QuestGUINode::BUTTON_HEIGHT*this->index_))));
-        this->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1, (float)(-QuestGUINode::INDENT_WIDTH*this->depth_-QuestGUINode::SCROLLBAR_WIDTH)),CEGUI::UDim(0, (float)QuestGUINode::BUTTON_HEIGHT)));
-    }
-
-    /**
-    @brief
-        Helper method to create the CEGUI Window the node.
-    */
-    void QuestGUINode::createWindow(void)
-    {
-        Quest* quest = dynamic_cast<Quest*>(this->item_);
-
-        this->window_ = this->gui_->getWindow();
-        std::ostringstream stream;
-        stream << "QuestGUI/Quests/";
-        if(quest == NULL)
-        {
-            stream << this->parent_->index_ << "/Hints/";
-        }
-        stream << this->index_;
-
-        this->window_->rename(stream.str());
-        this->window_->setText(this->item_->getDescription()->getTitle());
-
-        this->parent_->subNodes_.push_back(this);
-
-        if(dynamic_cast<Quest*>(this->item_) != NULL)
-        {
-            this->gui_->getRootWindow()->addChildWindow(this->window_);
-            this->updatePosition();
-        }
-        else
-        {
-            this->window_->setDestroyedByParent(false);
-        }
-
-        this->window_->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&QuestGUINode::openDetails, this));
-    }
-
-}
-

Deleted: code/branches/presentation3/src/modules/questsystem/QuestGUINode.h
===================================================================
--- code/branches/presentation3/src/modules/questsystem/QuestGUINode.h	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/QuestGUINode.h	2010-06-01 19:28:28 UTC (rev 7072)
@@ -1,98 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Damian 'Mozork' Frick
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _QuestGUINode_H__
-#define _QuestGUINode_H__
-
-#include "questsystem/QuestsystemPrereqs.h"
-
-#include <list>
-#include <string>
-#include <CEGUIForwardRefs.h>
-#include "core/OrxonoxClass.h"
-
-
-namespace orxonox {
-
-    class _QuestsystemExport QuestGUINode : public OrxonoxClass
-    {
-
-        public:
-
-            QuestGUINode(void);
-            QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index);
-            virtual ~QuestGUINode(void);
-
-            void toggleVisibility(void);
-
-            void getName(std::string & buffer); //!< Sets the input buffer to the name of the node.
-            /**
-            @brief Retreive the window of this node.
-            @return The CEGUI Window of this node.
-            */
-            inline CEGUI::Window* getWindow(void)
-                { return this->window_; }
-
-            bool openDetails(const CEGUI::EventArgs& e); //!< Opens the details window for the Quest/QuestHint clicked on.
-            bool closeDetails(const CEGUI::EventArgs& e); //!< Close the details window.
-
-        private:
-            CEGUI::Window* getDetails(void); //!< Creates the details window.
-
-            void initialize(void); //!< Initialize the object.
-            void updatePosition(void); //!< Update the position list item.
-            void createWindow(void); //!< Helper method to create the CEGUI Window the node.
-            static CEGUI::Rect getStaticTextArea(const CEGUI::Window* window); //Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window.
-            static int setHeight(CEGUI::Window* window); //Helper method to adjust the height of an input Window (of type StaticText) to the text it holds.
-
-            bool visible_; //!< Boolean determining the visibility of the node.
-
-            QuestGUI* gui_; //!< The QuestGUI this node belongs to.
-            QuestGUINode* parent_; //!< The parent node.
-            std::list<QuestGUINode*> subNodes_; //!< A list of all subnodes.
-            QuestItem* item_; //!< QuestItem belonging to this node.
-
-            int depth_; //!< The depth (resp. indentation) of this node in the list of Quests. (Irrelevant for QuestHints)
-            int index_; //!< The index of this node in the list of Quests, resp. in the list of QuestHints, if the node belongs to a QuestHint, rather than a Quest.
-
-            CEGUI::Window* window_; //!< The list window of this node.
-            CEGUI::Window* details_; //!< The details window of this node.
-
-            //! Some magic numbers
-            static const int TITLE_HEIGHT = 26;
-            static const int BORDER_WIDTH = 5;
-            static const int SCROLLBAR_WIDTH = 13;
-            static const int BUTTON_HEIGHT = 30;
-            static const int INDENT_WIDTH = 20;
-
-    };
-
-}
-
-#endif /* _QuestGUINode_H__ */
-

Modified: code/branches/presentation3/src/modules/questsystem/QuestHint.h
===================================================================
--- code/branches/presentation3/src/modules/questsystem/QuestHint.h	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/QuestHint.h	2010-06-01 19:28:28 UTC (rev 7072)
@@ -39,8 +39,8 @@
 #include <map>
 #include "QuestItem.h"
 
-namespace orxonox
-{
+namespace orxonox // tolua_export
+{ // tolua_export
     namespace QuestHintStatus
     {
         //! The state of the hint.
@@ -65,8 +65,9 @@
     @author
         Damian 'Mozork' Frick
     */
-    class _QuestsystemExport QuestHint : public QuestItem
-    {
+    class _QuestsystemExport QuestHint // tolua_export
+        : public QuestItem
+    { // tolua_export
 
         public:
             QuestHint(BaseObject* creator);
@@ -90,8 +91,8 @@
             Quest* quest_; //!< The Quest the QuestHint belongs to.
             std::map<const PlayerInfo*, QuestHintStatus::Value> playerStatus_; //!< List of the states for each player, with the Player-pointer as key.
 
-    };
+    }; // tolua_export
 
-}
+} // tolua_export
 
 #endif /* _QuestHint_H__ */

Modified: code/branches/presentation3/src/modules/questsystem/QuestManager.cc
===================================================================
--- code/branches/presentation3/src/modules/questsystem/QuestManager.cc	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/QuestManager.cc	2010-06-01 19:28:28 UTC (rev 7072)
@@ -73,11 +73,7 @@
     */
     QuestManager::~QuestManager()
     {
-        for(std::map<PlayerInfo*, QuestGUI*>::iterator it = this->questGUIs_.begin(); it != this->questGUIs_.end(); it++)
-        {
-            it->second->destroy();
-        }
-        this->questGUIs_.clear();
+        
     }
 
     /**
@@ -243,25 +239,83 @@
 
     }
 
-    /**
-    @brief
-        Retreive the main window for the GUI.
-        This is for the use in the lua script tu start the QuestGUI.
-    @param guiName
-        The name of the GUI.
-    @return
-        Returns a CEGUI Window.
-    */
-    CEGUI::Window* QuestManager::getQuestGUI(const std::string & guiName)
+    int QuestManager::getNumParentQuests(PlayerInfo* player)
     {
-        PlayerInfo* player = this->retrievePlayer(guiName);
+        int numQuests = 0;
+        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
+        {
+            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player))
+                numQuests++;
+        }
+        return numQuests;
+    }
+    
+    Quest* QuestManager::getParentQuest(PlayerInfo* player, int index)
+    {
+        for(std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)
+        {
+            if(it->second->getParentQuest() == NULL && !it->second->isInactive(player) && index-- == 0)
+                return it->second;
+        }
+        return NULL;
+    }
 
-        if(this->questGUIs_.find(player) == this->questGUIs_.end()) //!< Create a new GUI, if there is none, yet.
-            this->questGUIs_[player] = new QuestGUI(player);
+    int QuestManager::getNumSubQuests(Quest* quest, PlayerInfo* player)
+    {
+        std::list<Quest*> quests = quest->getSubQuestList();
+        int numQuests = 0;
+        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
+        {
+            if(!(*it)->isInactive(player))
+                numQuests++;
+        }
+        return numQuests;
+    }
+    
+    Quest* QuestManager::getSubQuest(Quest* quest, PlayerInfo* player, int index)
+    {
+        std::list<Quest*> quests = quest->getSubQuestList();
+        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
+        {
+            if(!(*it)->isInactive(player) && index-- == 0)
+                return *it;
+        }
+        return NULL;
+    }
 
-        return this->questGUIs_[player]->getGUI();
+    int QuestManager::getNumHints(Quest* quest, PlayerInfo* player)
+    {
+        std::list<QuestHint*> hints = quest->getHintsList();
+        int numHints = 0;
+        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
+        {
+            if((*it)->isActive(player))
+                numHints++;
+        }
+        return numHints;
     }
+    
+    QuestHint* QuestManager::getHints(Quest* quest, PlayerInfo* player, int index)
+    {
+        std::list<QuestHint*> hints = quest->getHintsList();
+        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
+        {
+            if((*it)->isActive(player) && index-- == 0)
+                return *it;
+        }
+        return NULL;
+    }
 
+    QuestDescription* QuestManager::getDescription(Quest* item)
+    {
+        return item->getDescription();
+    }
+
+    QuestDescription* QuestManager::getDescription(QuestHint* item)
+    {
+        return item->getDescription();
+    }
+
     /**
     @brief
         Retrieve the player for a certain GUI.

Modified: code/branches/presentation3/src/modules/questsystem/QuestManager.h
===================================================================
--- code/branches/presentation3/src/modules/questsystem/QuestManager.h	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/QuestManager.h	2010-06-01 19:28:28 UTC (rev 7072)
@@ -35,7 +35,6 @@
 #define _QuestManager_H__
 
 #include "questsystem/QuestsystemPrereqs.h"
-#include <CEGUIForwardRefs.h>
 
 #include <list>
 #include <map>
@@ -44,8 +43,6 @@
 #include "util/Singleton.h"
 #include "core/OrxonoxClass.h"
 
-#include "QuestGUI.h"
-
 // tolua_begin
 namespace orxonox
 {
@@ -62,7 +59,6 @@
     { // tolua_export
 
             friend class Singleton<QuestManager>;
-            friend class QuestGUI;
 
         public:
             QuestManager();
@@ -71,9 +67,20 @@
             //! Returns a reference to the single instance of the Quest Manager.
             static QuestManager& getInstance() { return Singleton<QuestManager>::getInstance(); } // tolua_export
 
-            //! Retrieve the main window for the GUI.
-            CEGUI::Window* getQuestGUI(const std::string & guiName); // tolua_export
+            // tolua_begin
+            int getNumParentQuests(orxonox::PlayerInfo* player);
+            Quest* getParentQuest(orxonox::PlayerInfo* player, int index);
 
+            int getNumSubQuests(Quest* quest, orxonox::PlayerInfo* player);
+            Quest* getSubQuest(Quest* quest, orxonox::PlayerInfo* player, int index);
+
+            int getNumHints(Quest* quest, orxonox::PlayerInfo* player);
+            QuestHint* getHints(Quest* quest, orxonox::PlayerInfo* player, int index);
+
+            QuestDescription* getDescription(Quest* item);
+            QuestDescription* getDescription(QuestHint* item);
+            // tolua_end
+
             bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
             bool unregisterQuest(Quest* quest); //!< Unregisters a Quest in the QuestManager.
             bool registerHint(QuestHint* hint); //!< Registers a QuestHint in the QuestManager.
@@ -92,8 +99,6 @@
             std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
             std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
 
-            std::map<PlayerInfo*, QuestGUI*> questGUIs_; //!< All GUI's registered by the players.
-
     }; // tolua_export
 
 } // tolua_export

Modified: code/branches/presentation3/src/modules/questsystem/QuestsystemPrereqs.h
===================================================================
--- code/branches/presentation3/src/modules/questsystem/QuestsystemPrereqs.h	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/modules/questsystem/QuestsystemPrereqs.h	2010-06-01 19:28:28 UTC (rev 7072)
@@ -76,8 +76,6 @@
     class QuestDescription;
     class QuestEffect;
     class QuestEffectBeacon;
-    class QuestGUI;
-    class QuestGUINode;
     class QuestHint;
     class QuestItem;
     class QuestListener;

Modified: code/branches/presentation3/src/orxonox/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/orxonox/CMakeLists.txt	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/orxonox/CMakeLists.txt	2010-06-01 19:28:28 UTC (rev 7072)
@@ -61,6 +61,7 @@
     MoodManager.h
     controllers/HumanController.h
     interfaces/Pickupable.h
+    infos/PlayerInfo.h
     sound/SoundManager.h
   DEFINE_SYMBOL
     "ORXONOX_SHARED_BUILD"

Modified: code/branches/presentation3/src/orxonox/infos/PlayerInfo.h
===================================================================
--- code/branches/presentation3/src/orxonox/infos/PlayerInfo.h	2010-06-01 12:44:31 UTC (rev 7071)
+++ code/branches/presentation3/src/orxonox/infos/PlayerInfo.h	2010-06-01 19:28:28 UTC (rev 7072)
@@ -34,10 +34,11 @@
 #include "Info.h"
 #include "core/SubclassIdentifier.h"
 
-namespace orxonox
-{
-    class _OrxonoxExport PlayerInfo : public Info
-    {
+namespace orxonox // tolua_export
+{ // tolua_export
+    class _OrxonoxExport PlayerInfo // tolua_export
+        : public Info
+    { // tolua_export
         public:
             PlayerInfo(BaseObject* creator);
             virtual ~PlayerInfo();
@@ -102,7 +103,7 @@
 
             const GametypeInfo* gtinfo_;
             unsigned int gtinfoID_;
-    };
-}
+    }; // tolua_export
+} // tolua_export
 
 #endif /* _PlayerInfo_H__ */




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