[Orxonox-commit 2394] r7109 - in code/branches/presentation3: data/gui/scripts src/modules/overlays/hud
scheusso at orxonox.net
scheusso at orxonox.net
Thu Jun 3 09:34:13 CEST 2010
Author: scheusso
Date: 2010-06-03 09:34:13 +0200 (Thu, 03 Jun 2010)
New Revision: 7109
Modified:
code/branches/presentation3/data/gui/scripts/MainMenu.lua
code/branches/presentation3/src/modules/overlays/hud/HUDNavigation.cc
Log:
radarVisibility gets respected now
hide mainmenu when loading a game
Modified: code/branches/presentation3/data/gui/scripts/MainMenu.lua
===================================================================
--- code/branches/presentation3/data/gui/scripts/MainMenu.lua 2010-06-03 02:48:57 UTC (rev 7108)
+++ code/branches/presentation3/data/gui/scripts/MainMenu.lua 2010-06-03 07:34:13 UTC (rev 7109)
@@ -5,6 +5,7 @@
-- events for MainMenu
function P.QuickGameTestButton_clicked(e)
+ hideAllMenuSheets()
orxonox.execute("startGame")
end
Modified: code/branches/presentation3/src/modules/overlays/hud/HUDNavigation.cc
===================================================================
--- code/branches/presentation3/src/modules/overlays/hud/HUDNavigation.cc 2010-06-03 02:48:57 UTC (rev 7108)
+++ code/branches/presentation3/src/modules/overlays/hud/HUDNavigation.cc 2010-06-03 07:34:13 UTC (rev 7109)
@@ -394,7 +394,7 @@
if ( rv == dynamic_cast<RadarViewable*> ( this->getOwner() ) )
return false;
assert( rv->getWorldEntity() );
- if ( rv->getWorldEntity()->isVisible()==false )
+ if ( rv->getWorldEntity()->isVisible()==false || rv->getRadarVisibility()==false )
return false;
return true;
}
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