[Orxonox-commit 1764] r6482 - in code/branches/tutorial: . data/levels src/orxonox/controllers src/orxonox/pickup src/orxonox/worldentities
rgrieder at orxonox.net
rgrieder at orxonox.net
Sun Mar 7 22:11:32 CET 2010
Author: rgrieder
Date: 2010-03-07 22:11:31 +0100 (Sun, 07 Mar 2010)
New Revision: 6482
Added:
code/branches/tutorial/src/orxonox/controllers/DroneController.cc
code/branches/tutorial/src/orxonox/controllers/DroneController.h
code/branches/tutorial/src/orxonox/worldentities/Drone.cc
code/branches/tutorial/src/orxonox/worldentities/Drone.h
Modified:
code/branches/tutorial/
code/branches/tutorial/data/levels/tutorial.oxw
code/branches/tutorial/src/orxonox/controllers/
code/branches/tutorial/src/orxonox/controllers/CMakeLists.txt
code/branches/tutorial/src/orxonox/pickup/BaseItem.h
code/branches/tutorial/src/orxonox/worldentities/
code/branches/tutorial/src/orxonox/worldentities/CMakeLists.txt
Log:
Merged HS 2009 tutorial in new FS 2010 branch. This includes all the previous tutorials as well.
Property changes on: code/branches/tutorial
___________________________________________________________________
Modified: svn:mergeinfo
- /code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/console:5941-6104
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lodfinal:2372-2411
/code/branches/map:2801-3086,3089
/code/branches/menu:5941-6146,6148
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network64:2210-2355
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/overlay:2117-2385
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/presentation:2369-2652,2654-2660
/code/branches/presentation2:6106-6416
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/script_trigger:1295-1953,1955
/code/branches/sound:2829-3010
/code/branches/sound3:5941-6102
/code/branches/steering:5949-6091
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051
/code/branches/weaponsystem:2742-2890
+ /code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/console:5941-6104
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lodfinal:2372-2411
/code/branches/map:2801-3086,3089
/code/branches/menu:5941-6146,6148
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network64:2210-2355
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/overlay:2117-2385
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/presentation:2369-2652,2654-2660
/code/branches/presentation2:6106-6416
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/script_trigger:1295-1953,1955
/code/branches/sound:2829-3010
/code/branches/sound3:5941-6102
/code/branches/steering:5949-6091
/code/branches/tutorial:5765-5840
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051
/code/branches/weaponsystem:2742-2890
Modified: code/branches/tutorial/data/levels/tutorial.oxw
===================================================================
--- code/branches/tutorial/data/levels/tutorial.oxw 2010-03-07 21:04:01 UTC (rev 6481)
+++ code/branches/tutorial/data/levels/tutorial.oxw 2010-03-07 21:11:31 UTC (rev 6482)
@@ -13,7 +13,7 @@
skybox = "Orxonox/skypanoramagen1"
>
-<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
+<Drone name="meineDrohne" position="0,0,-10" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
<attached>
<Model scale="10" mesh="drone.mesh"/>
</attached>
Property changes on: code/branches/tutorial/src/orxonox/controllers
___________________________________________________________________
Added: svn:mergeinfo
+ /code/branches/buildsystem/src/orxonox/controllers:1874-2276,2278-2400
/code/branches/buildsystem2/src/orxonox/controllers:2506-2658
/code/branches/buildsystem3/src/orxonox/controllers:2662-2708
/code/branches/ceguilua/src/orxonox/controllers:1802-1808
/code/branches/console/src/orxonox/controllers:5941-6104
/code/branches/core3/src/orxonox/controllers:1572-1739
/code/branches/core4/src/orxonox/controllers:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5/src/orxonox/controllers:5768-5928,6009
/code/branches/gametypes/src/orxonox/controllers:2826-3031
/code/branches/gcc43/src/orxonox/controllers:1580
/code/branches/gui/src/orxonox/controllers:1635-1723,2795-2894
/code/branches/ingamemenu/src/orxonox/controllers:6000-6023
/code/branches/input/src/orxonox/controllers:1629-1636
/code/branches/libraries/src/orxonox/controllers:5612-5692
/code/branches/libraries2/src/orxonox/controllers:5703-5737
/code/branches/lodfinal/src/orxonox/controllers:2372-2411
/code/branches/map/src/orxonox/controllers:2801-3086,3089
/code/branches/menu/src/orxonox/controllers:5941-6146,6148
/code/branches/miniprojects/src/orxonox/controllers:2754-2824
/code/branches/netp2/src/orxonox/controllers:2835-2988
/code/branches/netp3/src/orxonox/controllers:2988-3082
/code/branches/netp6/src/orxonox/controllers:3214-3302
/code/branches/network/src/orxonox/controllers:2356
/code/branches/network64/src/orxonox/controllers:2210-2355
/code/branches/objecthierarchy/src/orxonox/controllers:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2/src/orxonox/controllers:2171-2479
/code/branches/overlay/src/orxonox/controllers:2117-2385
/code/branches/particles/src/orxonox/controllers:2829-3085
/code/branches/particles2/src/orxonox/controllers:6050-6106,6109
/code/branches/pch/src/orxonox/controllers:3113-3194
/code/branches/physics/src/orxonox/controllers:1912-2055,2107-2439
/code/branches/physics_merge/src/orxonox/controllers:2436-2457
/code/branches/pickups/src/orxonox/controllers:1926-2086,2127,2827-2915
/code/branches/pickups2/src/orxonox/controllers:2107-2497,2915-3071
/code/branches/presentation/src/orxonox/controllers:2369-2652,2654-2660
/code/branches/presentation2/src/orxonox/controllers:6106-6416
/code/branches/questsystem/src/orxonox/controllers:1894-2088
/code/branches/questsystem2/src/orxonox/controllers:2107-2259
/code/branches/questsystem5/src/orxonox/controllers:2776-2905
/code/branches/resource/src/orxonox/controllers:3327-3366
/code/branches/resource2/src/orxonox/controllers:3372-5694
/code/branches/script_trigger/src/orxonox/controllers:1295-1953,1955
/code/branches/sound/src/orxonox/controllers:2829-3010
/code/branches/sound3/src/orxonox/controllers:5941-6102
/code/branches/steering/src/orxonox/controllers:5949-6091
/code/branches/tutorial/src/orxonox/controllers:5765-5840
/code/branches/tutorial/src/orxonox/objects/controllers:2761-2765
/code/branches/weapon/src/orxonox/controllers:1925-2094
/code/branches/weapon2/src/orxonox/controllers:2107-2488
/code/branches/weapons/src/orxonox/controllers:2897-3051
/code/branches/weaponsystem/src/orxonox/controllers:2742-2890
Modified: code/branches/tutorial/src/orxonox/controllers/CMakeLists.txt
===================================================================
--- code/branches/tutorial/src/orxonox/controllers/CMakeLists.txt 2010-03-07 21:04:01 UTC (rev 6481)
+++ code/branches/tutorial/src/orxonox/controllers/CMakeLists.txt 2010-03-07 21:11:31 UTC (rev 6482)
@@ -4,6 +4,7 @@
NewHumanController.cc
ArtificialController.cc
AIController.cc
+ DroneController.cc
ScriptController.cc
WaypointController.cc
WaypointPatrolController.cc
Copied: code/branches/tutorial/src/orxonox/controllers/DroneController.cc (from rev 5840, code/branches/tutorial/src/orxonox/controllers/DroneController.cc)
===================================================================
--- code/branches/tutorial/src/orxonox/controllers/DroneController.cc (rev 0)
+++ code/branches/tutorial/src/orxonox/controllers/DroneController.cc 2010-03-07 21:11:31 UTC (rev 6482)
@@ -0,0 +1,76 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * ...
+ *
+ */
+
+#include "DroneController.h"
+#include "worldentities/Drone.h"
+#include "util/Math.h"
+
+
+namespace orxonox
+{
+ /**
+ @brief
+ Constructor.
+ */
+ DroneController::DroneController(BaseObject* creator) : Controller(creator)
+ {
+ // Place your code here:
+ // - make sure to register the object in the factory
+ // - do any kind of initialisation
+ RegisterObject(DroneController);
+
+ // this checks that our creator really is a drone
+ // and saves the pointer to the drone for the controlling commands
+ assert(dynamic_cast<Drone*>(creator)!=0);
+ this->setControllableEntity(dynamic_cast<Drone*>(creator));
+ }
+
+ DroneController::~DroneController()
+ {
+ }
+
+ /**
+ @brief
+ The controlling happens here. This method defines what the controller has to do each tick.
+ @param dt
+ The duration of the tick.
+ */
+ void DroneController::tick(float dt)
+ {
+ // Place your code here:
+ // - steering commands
+ static float totaltime = 0;
+ totaltime += dt;
+ Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
+ if(totaltime<100)
+ {
+ myDrone->moveFrontBack( -sqrt(dt) );
+ myDrone->rotatePitch(-dt);
+ }
+ }
+}
Copied: code/branches/tutorial/src/orxonox/controllers/DroneController.h (from rev 5840, code/branches/tutorial/src/orxonox/controllers/DroneController.h)
===================================================================
--- code/branches/tutorial/src/orxonox/controllers/DroneController.h (rev 0)
+++ code/branches/tutorial/src/orxonox/controllers/DroneController.h 2010-03-07 21:11:31 UTC (rev 6482)
@@ -0,0 +1,59 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * ...
+ *
+ */
+
+#ifndef _DroneController_H__
+#define _DroneController_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "Controller.h"
+#include "tools/interfaces/Tickable.h"
+
+namespace orxonox
+{
+ /**
+ @brief
+ Controller for the Drone of the PPS tutorial.
+ @author
+ Oli Scheuss
+ */
+ class _OrxonoxExport DroneController : public Controller, public Tickable
+ {
+ public:
+ DroneController(BaseObject* creator);
+ virtual ~DroneController();
+
+ virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
+
+ protected:
+
+ private:
+ };
+}
+
+#endif /* _DroneController_H__ */
Modified: code/branches/tutorial/src/orxonox/pickup/BaseItem.h
===================================================================
--- code/branches/tutorial/src/orxonox/pickup/BaseItem.h 2010-03-07 21:04:01 UTC (rev 6481)
+++ code/branches/tutorial/src/orxonox/pickup/BaseItem.h 2010-03-07 21:11:31 UTC (rev 6482)
@@ -43,12 +43,12 @@
namespace orxonox
{
/**
- @brief
- Base class for all items/pickups.
+ @brief
+ Base class for all items/pickups.
- Provides common methods to be used in derived classes.
- @author
- Daniel 'Huty' Haggenmueller
+ Provides common methods to be used in derived classes.
+ @author
+ Daniel 'Huty' Haggenmueller
*/
class _OrxonoxExport BaseItem : public BaseObject
{
@@ -60,8 +60,8 @@
virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< XMLPort
/**
- @brief Checks how many instances of this item can be carried at a time.
- @return How many of this item can be carried.
+ @brief Checks how many instances of this item can be carried at a time.
+ @return How many of this item can be carried.
*/
virtual int getMaxCarryAmount() const
{ return 1; }
@@ -69,14 +69,14 @@
bool addTo(Pawn* pawn); //!< Add the item to a pawn.
bool removeFrom(Pawn* pawn); //!< Removes the item from a pawn.
/**
- @brief
- Method invoked when the item gets picked up.
+ @brief
+ Method invoked when the item gets picked up.
- Has to be overridden for an item to work,
- should contain a call to addTo().
+ Has to be overridden for an item to work,
+ should contain a call to addTo().
- @param pawn Pawn who picks up the item.
- @return Returns whether the pawn was able to pick up the item.
+ @param pawn Pawn who picks up the item.
+ @return Returns whether the pawn was able to pick up the item.
*/
virtual bool pickedUp(Pawn* pawn)
{ return false; }
Property changes on: code/branches/tutorial/src/orxonox/worldentities
___________________________________________________________________
Added: svn:mergeinfo
+ /code/branches/buildsystem/src/orxonox/worldentities:1874-2276,2278-2400
/code/branches/buildsystem2/src/orxonox/worldentities:2506-2658
/code/branches/buildsystem3/src/orxonox/worldentities:2662-2708
/code/branches/ceguilua/src/orxonox/worldentities:1802-1808
/code/branches/console/src/orxonox/worldentities:5941-6104
/code/branches/core3/src/orxonox/worldentities:1572-1739
/code/branches/core4/src/orxonox/worldentities:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5/src/orxonox/worldentities:5768-5928,6009
/code/branches/gametypes/src/orxonox/worldentities:2826-3031
/code/branches/gcc43/src/orxonox/worldentities:1580
/code/branches/gui/src/orxonox/worldentities:1635-1723,2795-2894
/code/branches/ingamemenu/src/orxonox/worldentities:6000-6023
/code/branches/input/src/orxonox/worldentities:1629-1636
/code/branches/libraries/src/orxonox/worldentities:5612-5692
/code/branches/libraries2/src/orxonox/worldentities:5703-5737
/code/branches/lodfinal/src/orxonox/worldentities:2372-2411
/code/branches/map/src/orxonox/worldentities:2801-3086,3089
/code/branches/menu/src/orxonox/worldentities:5941-6146,6148
/code/branches/miniprojects/src/orxonox/worldentities:2754-2824
/code/branches/netp2/src/orxonox/worldentities:2835-2988
/code/branches/netp3/src/orxonox/worldentities:2988-3082
/code/branches/netp6/src/orxonox/worldentities:3214-3302
/code/branches/network/src/orxonox/worldentities:2356
/code/branches/network64/src/orxonox/worldentities:2210-2355
/code/branches/objecthierarchy/src/orxonox/worldentities:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2/src/orxonox/worldentities:2171-2479
/code/branches/overlay/src/orxonox/worldentities:2117-2385
/code/branches/particles/src/orxonox/worldentities:2829-3085
/code/branches/particles2/src/orxonox/worldentities:6050-6106,6109
/code/branches/pch/src/orxonox/worldentities:3113-3194
/code/branches/physics/src/orxonox/worldentities:1912-2055,2107-2439
/code/branches/physics_merge/src/orxonox/worldentities:2436-2457
/code/branches/pickups/src/orxonox/worldentities:1926-2086,2127,2827-2915
/code/branches/pickups2/src/orxonox/worldentities:2107-2497,2915-3071
/code/branches/presentation/src/orxonox/worldentities:2369-2652,2654-2660
/code/branches/presentation2/src/orxonox/worldentities:6106-6416
/code/branches/questsystem/src/orxonox/worldentities:1894-2088
/code/branches/questsystem2/src/orxonox/worldentities:2107-2259
/code/branches/questsystem5/src/orxonox/worldentities:2776-2905
/code/branches/resource/src/orxonox/worldentities:3327-3366
/code/branches/resource2/src/orxonox/worldentities:3372-5694
/code/branches/script_trigger/src/orxonox/worldentities:1295-1953,1955
/code/branches/sound/src/orxonox/worldentities:2829-3010
/code/branches/sound3/src/orxonox/worldentities:5941-6102
/code/branches/steering/src/orxonox/worldentities:5949-6091
/code/branches/tutorial/src/orxonox/objects/worldentities:2761-2765
/code/branches/tutorial/src/orxonox/worldentities:5765-5840
/code/branches/weapon/src/orxonox/worldentities:1925-2094
/code/branches/weapon2/src/orxonox/worldentities:2107-2488
/code/branches/weapons/src/orxonox/worldentities:2897-3051
/code/branches/weaponsystem/src/orxonox/worldentities:2742-2890
Modified: code/branches/tutorial/src/orxonox/worldentities/CMakeLists.txt
===================================================================
--- code/branches/tutorial/src/orxonox/worldentities/CMakeLists.txt 2010-03-07 21:04:01 UTC (rev 6481)
+++ code/branches/tutorial/src/orxonox/worldentities/CMakeLists.txt 2010-03-07 21:11:31 UTC (rev 6482)
@@ -6,6 +6,7 @@
ControllableEntity.cc
BigExplosion.cc
+ Drone.cc
EffectContainer.cc
ExplosionChunk.cc
CameraPosition.cc
Copied: code/branches/tutorial/src/orxonox/worldentities/Drone.cc (from rev 5840, code/branches/tutorial/src/orxonox/worldentities/Drone.cc)
===================================================================
--- code/branches/tutorial/src/orxonox/worldentities/Drone.cc (rev 0)
+++ code/branches/tutorial/src/orxonox/worldentities/Drone.cc 2010-03-07 21:11:31 UTC (rev 6482)
@@ -0,0 +1,180 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * ...
+ *
+ */
+
+#include "Drone.h"
+
+#include "core/XMLPort.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+namespace orxonox
+{
+ // put your code in here:
+ // create the factory for the drone
+ CreateFactory(Drone);
+
+ /**
+ @brief
+ Constructor. Registers the object and initializes some default values.
+ */
+ Drone::Drone(BaseObject* creator) : ControllableEntity(creator)
+ {
+ // put your code in here:
+ // - register the drone class to the core
+ // - create a new controller and pass our this pointer to it as creator
+ this->myController_ = 0;
+ RegisterObject(Drone);
+
+ this->localLinearAcceleration_.setValue(0, 0, 0);
+ this->localAngularAcceleration_.setValue(0, 0, 0);
+ this->primaryThrust_ = 100;
+ this->auxilaryThrust_ = 100;
+ this->rotationThrust_ = 10;
+
+ this->setCollisionType(WorldEntity::Dynamic);
+
+ myController_ = new DroneController(static_cast<BaseObject*>(this));
+ }
+
+ /**
+ @brief
+ Destructor. Destroys controller, if present.
+ */
+ Drone::~Drone()
+ {
+ if( this->myController_ )
+ delete this->myController_;
+ }
+
+ /**
+ @brief
+ Method for creating a Drone through XML.
+ */
+ void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+ {
+ // this calls the XMLPort function of the parent class
+ SUPER(Drone, XMLPort, xmlelement, mode);
+
+ XMLPortParam(Drone, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+ XMLPortParam(Drone, "auxilaryThrust", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
+ XMLPortParam(Drone, "rotationThrust", setRotationThrust, getRotationThrust, xmlelement, mode);
+ }
+
+ /**
+ @brief
+ Defines which actions the Drone has to take in each tick.
+ @param dt
+ The length of the tick.
+ */
+ void Drone::tick(float dt)
+ {
+ SUPER(Drone, tick, dt);
+
+ //if (this->hasLocalController())
+ //{
+ this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
+ this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
+ if (this->localLinearAcceleration_.z() > 0)
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
+ else
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+ this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+ this->localLinearAcceleration_.setValue(0, 0, 0);
+
+ this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+ this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+ this->localAngularAcceleration_.setValue(0, 0, 0);
+ //}
+ }
+
+ /**
+ @brief
+ Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void Drone::moveFrontBack(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+ }
+
+ /**
+ @brief
+ Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void Drone::moveRightLeft(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+ }
+
+ /**
+ @brief
+ Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void Drone::moveUpDown(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+ }
+
+ /**
+ @brief
+ Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void Drone::rotateYaw(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+ }
+
+ /**
+ @brief
+ Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void Drone::rotatePitch(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+ }
+
+ /**
+ @brief
+ Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void Drone::rotateRoll(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+ }
+
+}
Copied: code/branches/tutorial/src/orxonox/worldentities/Drone.h (from rev 5840, code/branches/tutorial/src/orxonox/worldentities/Drone.h)
===================================================================
--- code/branches/tutorial/src/orxonox/worldentities/Drone.h (rev 0)
+++ code/branches/tutorial/src/orxonox/worldentities/Drone.h 2010-03-07 21:11:31 UTC (rev 6482)
@@ -0,0 +1,136 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * ...
+ *
+ */
+
+#ifndef _Drone_H__
+#define _Drone_H__
+
+#include "OrxonoxPrereqs.h"
+#include "worldentities/ControllableEntity.h"
+#include "controllers/DroneController.h"
+
+namespace orxonox
+{
+
+ /**
+ @brief
+ Drone, that is made to move upon a specified pattern.
+ This class was constructed for the PPS tutorial.
+ @author
+ Oli Scheuss
+ */
+ class _OrxonoxExport Drone : public ControllableEntity
+ {
+ public:
+ Drone(BaseObject* creator);
+ virtual ~Drone();
+
+ virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML.
+ virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick.
+
+
+ virtual void moveFrontBack(const Vector2& value);
+ virtual void moveRightLeft(const Vector2& value);
+ virtual void moveUpDown(const Vector2& value);
+
+ virtual void rotateYaw(const Vector2& value);
+ virtual void rotatePitch(const Vector2& value);
+ virtual void rotateRoll(const Vector2& value);
+
+ /**
+ @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveFrontBack(float value)
+ { this->moveFrontBack(Vector2(value, 0)); }
+ /**
+ @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveRightLeft(float value)
+ { this->moveRightLeft(Vector2(value, 0)); }
+ /**
+ @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveUpDown(float value)
+ { this->moveUpDown(Vector2(value, 0)); }
+
+ /**
+ @brief Rotates the Drone around the y-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotateYaw(float value)
+ { this->rotateYaw(Vector2(value, 0)); }
+ /**
+ @brief Rotates the Drone around the x-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotatePitch(float value)
+ { this->rotatePitch(Vector2(value, 0)); }
+ /**
+ @brief Rotates the Drone around the z-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotateRoll(float value)
+ { this->rotateRoll(Vector2(value, 0)); }
+
+ /**
+ @brief Sets the primary thrust to the input amount.
+ @param thrust The amount of thrust.
+ */
+ inline void setPrimaryThrust( float thrust )
+ { this->primaryThrust_=thrust; }
+ inline void setAuxilaryThrust( float thrust )
+ { this->auxilaryThrust_=thrust; }
+ inline void setRotationThrust( float thrust )
+ { this->rotationThrust_=thrust; }
+
+ /**
+ @brief Gets the primary thrust to the input amount.
+ @preturn The amount of thrust.
+ */
+ inline float getPrimaryThrust()
+ { return this->primaryThrust_; }
+ inline float getAuxilaryThrust()
+ { return this->auxilaryThrust_; }
+ inline float getRotationThrust()
+ { return this->rotationThrust_; }
+
+ private:
+ DroneController *myController_; //!< The controller of the Drone.
+
+ btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick.
+ btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick.
+ float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
+ float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations).
+ float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.
+ };
+
+}
+
+#endif /* _Drone_H__ */
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