[Orxonox-commit 1938] r6655 - code/branches/gamestate/src/libraries/core
rgrieder at orxonox.net
rgrieder at orxonox.net
Mon Mar 29 23:27:36 CEST 2010
Author: rgrieder
Date: 2010-03-29 23:27:36 +0200 (Mon, 29 Mar 2010)
New Revision: 6655
Modified:
code/branches/gamestate/src/libraries/core/LuaState.cc
Log:
Fixed a bug in LuaState that caused Lua Debugger to malfunction when showing lines.
Modified: code/branches/gamestate/src/libraries/core/LuaState.cc
===================================================================
--- code/branches/gamestate/src/libraries/core/LuaState.cc 2010-03-29 21:04:31 UTC (rev 6654)
+++ code/branches/gamestate/src/libraries/core/LuaState.cc 2010-03-29 21:27:36 UTC (rev 6655)
@@ -113,7 +113,21 @@
else
luaInput = code;
+ if (sourceFileInfo != NULL)
+ {
+ // Also fill a map with the actual source code. This is just for the include* commands
+ // where the content of sourceFileInfo->filename doesn't match 'code'
+ this->sourceCodeMap_[sourceFileInfo->filename] = code;
+ }
+
this->doString(luaInput, sourceFileInfo);
+
+ if (sourceFileInfo != NULL)
+ {
+ // Delete source code entry
+ if (sourceFileInfo != NULL)
+ this->sourceCodeMap_.erase(sourceFileInfo->filename);
+ }
}
void LuaState::doFile(const std::string& filename)
@@ -139,10 +153,6 @@
// Provide lua_load with the filename for debug purposes
// The '@' is a Lua convention to identify the chunk name as filename
chunkname = '@' + sourceFileInfo->filename;
-
- // Also fill a map with the actual source code. This is just for the include* commands
- // where the content of sourceFileInfo->filename doesn't match 'code'
- this->sourceCodeMap_[sourceFileInfo->filename] = code;
}
else
{
@@ -183,10 +193,6 @@
// Load the old info again
sourceFileInfo_ = oldSourceFileInfo;
-
- // Delete source code entry
- if (sourceFileInfo != NULL)
- this->sourceCodeMap_.erase(sourceFileInfo->filename);
}
void LuaState::luaPrint(const std::string& str)
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