[Orxonox-commit 2192] r6908 - in code/branches/fps: data/levels data/levels/includes data/levels/templates src/orxonox/worldentities/pawns
freicy at orxonox.net
freicy at orxonox.net
Mon May 17 14:41:01 CEST 2010
Author: freicy
Date: 2010-05-17 14:41:01 +0200 (Mon, 17 May 2010)
New Revision: 6908
Modified:
code/branches/fps/data/levels/includes/weaponsettings_fps.oxi
code/branches/fps/data/levels/presentation_FS10.oxw
code/branches/fps/data/levels/templates/fps.oxt
code/branches/fps/src/orxonox/worldentities/pawns/FpsPlayer.cc
Log:
by Cyrill Frei
Modified: code/branches/fps/data/levels/includes/weaponsettings_fps.oxi
===================================================================
--- code/branches/fps/data/levels/includes/weaponsettings_fps.oxi 2010-05-17 12:36:42 UTC (rev 6907)
+++ code/branches/fps/data/levels/includes/weaponsettings_fps.oxi 2010-05-17 12:41:01 UTC (rev 6908)
@@ -30,7 +30,7 @@
munitionType="LaserGunMunition"
bulletLoadingTime="0.2"
magazineLoadingTime="5.0"
- speed="1250"
+ speed="250"
unlimitedMunition=true
/>
<!-- <LaserGun
Modified: code/branches/fps/data/levels/presentation_FS10.oxw
===================================================================
--- code/branches/fps/data/levels/presentation_FS10.oxw 2010-05-17 12:36:42 UTC (rev 6907)
+++ code/branches/fps/data/levels/presentation_FS10.oxw 2010-05-17 12:41:01 UTC (rev 6908)
@@ -20,6 +20,24 @@
>
<Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+ <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
+ </collisionShapes>
+ </Pawn>
+
+ <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
+ </collisionShapes>
+ </Pawn>
+
<StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
<attached>
<Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
Modified: code/branches/fps/data/levels/templates/fps.oxt
===================================================================
--- code/branches/fps/data/levels/templates/fps.oxt 2010-05-17 12:36:42 UTC (rev 6907)
+++ code/branches/fps/data/levels/templates/fps.oxt 2010-05-17 12:41:01 UTC (rev 6908)
@@ -50,7 +50,7 @@
<Template name=fpscamera defaults=0>
<FpsPlayer>
<camerapositions>
- <CameraPosition position="0,0,0" drag=false mouselook=true />
+ <CameraPosition position="0,0,20" drag=false mouselook=true />
<!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
<CameraPosition position="0,0,-40" yaw=180 drag=true />
<CameraPosition position="0,3,-14" yaw=0 />
Modified: code/branches/fps/src/orxonox/worldentities/pawns/FpsPlayer.cc
===================================================================
--- code/branches/fps/src/orxonox/worldentities/pawns/FpsPlayer.cc 2010-05-17 12:36:42 UTC (rev 6907)
+++ code/branches/fps/src/orxonox/worldentities/pawns/FpsPlayer.cc 2010-05-17 12:41:01 UTC (rev 6908)
@@ -78,7 +78,7 @@
this->setConfigValues();
this->registerVariables();
-
+
}
FpsPlayer::~FpsPlayer()
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