[Orxonox-commit 2235] r6951 - in code/branches/presentation3: . data/levels data/levels/includes data/particle src/modules/weapons src/modules/weapons/projectiles src/modules/weapons/weaponmodes src/orxonox/controllers src/orxonox/gametypes src/orxonox/worldentities

scheusso at orxonox.net scheusso at orxonox.net
Fri May 21 10:25:28 CEST 2010


Author: scheusso
Date: 2010-05-21 10:25:27 +0200 (Fri, 21 May 2010)
New Revision: 6951

Added:
   code/branches/presentation3/data/particle/rocketfire2.particle
   code/branches/presentation3/src/modules/weapons/RocketController.cc
   code/branches/presentation3/src/modules/weapons/RocketController.h
   code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.cc
   code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.h
   code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc
   code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h
   code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
   code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.h
   code/branches/presentation3/src/orxonox/controllers/DroneController.cc
   code/branches/presentation3/src/orxonox/controllers/DroneController.h
   code/branches/presentation3/src/orxonox/gametypes/Testgame.cc
   code/branches/presentation3/src/orxonox/gametypes/Testgame.h
   code/branches/presentation3/src/orxonox/worldentities/Drone.cc
   code/branches/presentation3/src/orxonox/worldentities/Drone.h
   code/branches/presentation3/src/orxonox/worldentities/RocketDrone.cc
   code/branches/presentation3/src/orxonox/worldentities/RocketDrone.h
Modified:
   code/branches/presentation3/
   code/branches/presentation3/data/levels/includes/weaponsettings3.oxi
   code/branches/presentation3/data/levels/tutorial.oxw
   code/branches/presentation3/src/modules/weapons/CMakeLists.txt
   code/branches/presentation3/src/modules/weapons/projectiles/CMakeLists.txt
   code/branches/presentation3/src/modules/weapons/weaponmodes/CMakeLists.txt
   code/branches/presentation3/src/orxonox/controllers/AIController.cc
   code/branches/presentation3/src/orxonox/controllers/CMakeLists.txt
   code/branches/presentation3/src/orxonox/controllers/NewHumanController.cc
   code/branches/presentation3/src/orxonox/controllers/NewHumanController.h
   code/branches/presentation3/src/orxonox/worldentities/CMakeLists.txt
Log:
merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)



Property changes on: code/branches/presentation3
___________________________________________________________________
Modified: svn:mergeinfo
   - /code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hudelements:6584-6941
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/map:2801-3086,3089
/code/branches/menu:5941-6146,6148
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network64:2210-2355
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/overlay:2117-2385
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup2:5942-6405
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/presentation:2369-2652,2654-2660
/code/branches/presentation2:6106-6416
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/script_trigger:1295-1953,1955
/code/branches/sound:2829-3010
/code/branches/sound3:5941-6102
/code/branches/steering:5949-6091
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051
/code/branches/weaponsystem:2742-2890
   + /code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hudelements:6584-6941
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/map:2801-3086,3089
/code/branches/menu:5941-6146,6148
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network64:2210-2355
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/overlay:2117-2385
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup2:5942-6405
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/presentation:2369-2652,2654-2660
/code/branches/presentation2:6106-6416
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/script_trigger:1295-1953,1955
/code/branches/sound:2829-3010
/code/branches/sound3:5941-6102
/code/branches/steering:5949-6091
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051
/code/branches/weaponsystem:2742-2890

Modified: code/branches/presentation3/data/levels/includes/weaponsettings3.oxi
===================================================================
--- code/branches/presentation3/data/levels/includes/weaponsettings3.oxi	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/data/levels/includes/weaponsettings3.oxi	2010-05-21 08:25:27 UTC (rev 6951)
@@ -38,7 +38,7 @@
           <LightningGun mode=1 muzzleoffset="0,0,0" />
         </Weapon>
         <Weapon>
-          <RocketFire mode=2 muzzleoffset="0,0,0" />
+          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" />
         </Weapon>
       </WeaponPack>
       <WeaponPack>

Modified: code/branches/presentation3/data/levels/tutorial.oxw
===================================================================
--- code/branches/presentation3/data/levels/tutorial.oxw	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/data/levels/tutorial.oxw	2010-05-21 08:25:27 UTC (rev 6951)
@@ -15,13 +15,21 @@
 
 <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
   <attached>
-    <Model scale="10" mesh="drone.mesh"/>
+    <Model scale="1" mesh="drone.mesh"/>
   </attached>
   <collisionShapes>
     <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
   </collisionShapes>
 </Drone>
 
+<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
+  <attached>
+    <Model scale="1" mesh="rocket.mesh"/>
+  </attached>
+  <collisionShapes>
+    <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
+  </collisionShapes>
+</Drone>
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
 

Copied: code/branches/presentation3/data/particle/rocketfire2.particle (from rev 6950, code/branches/rocket/data/particle/rocketfire2.particle)
===================================================================
--- code/branches/presentation3/data/particle/rocketfire2.particle	                        (rev 0)
+++ code/branches/presentation3/data/particle/rocketfire2.particle	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,50 @@
+particle_system Orxonox/rocketfire2
+{
+	quota	300
+	material	PE/explosion
+	particle_width	5
+	particle_height	2
+	cull_each	false
+	renderer	billboard
+	sorted	false
+	local_space	false
+	iteration_interval	0
+	nonvisible_update_timeout	0
+	billboard_type	point
+	billboard_origin	center
+	billboard_rotation_type	texcoord
+	common_up_vector	0 1 0
+	point_rendering	false
+	accurate_facing	false
+
+	emitter Ellipsoid
+	{
+		angle	2
+		colour	1 0.682759 1 1
+		colour_range_start	1 0.682759 1 1
+		colour_range_end	1 0.682759 1 1
+		direction	0 0 1
+		emission_rate	1200
+		position	0 0 3
+		velocity	10
+		velocity_min	10
+		velocity_max	48
+		time_to_live	0.1
+		time_to_live_min	0.1
+		time_to_live_max	0.2
+		duration	0
+		duration_min	0
+		duration_max	0
+		repeat_delay	0
+		repeat_delay_min	0
+		repeat_delay_max	0
+		width	0.8
+		height	0.8
+		depth	4
+	}
+
+	affector Scaler
+	{
+		rate	-20
+	}
+}

Modified: code/branches/presentation3/src/modules/weapons/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/modules/weapons/CMakeLists.txt	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/src/modules/weapons/CMakeLists.txt	2010-05-21 08:25:27 UTC (rev 6951)
@@ -1,5 +1,6 @@
 SET_SOURCE_FILES(WEAPONS_SRC_FILES
   MuzzleFlash.cc
+  RocketController.cc
 )
 
 ADD_SUBDIRECTORY(munitions)

Copied: code/branches/presentation3/src/modules/weapons/RocketController.cc (from rev 6950, code/branches/rocket/src/modules/weapons/RocketController.cc)
===================================================================
--- code/branches/presentation3/src/modules/weapons/RocketController.cc	                        (rev 0)
+++ code/branches/presentation3/src/modules/weapons/RocketController.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,140 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *     Gabriel Nadler, Originalfile: Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "RocketController.h"
+#include "projectiles/SimpleRocket.h" 
+#include "util/Math.h"
+#include "weapons/projectiles/SimpleRocket.h"
+#include "util/Debug.h"
+#include "weapons/weaponmodes/SimpleRocketFire.h"
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+        Constructor.
+    */
+    RocketController::RocketController(BaseObject* creator) : Controller(creator)
+    {
+        RegisterObject(RocketController);
+        COUT(5)<< "RocketController constructed\n";
+
+        
+        this->rocket = new SimpleRocket(this);
+        this->rocket->setController(this);
+        this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
+        this->haha=0;
+    }
+
+
+    /**
+    @brief
+        The controlling happens here. This method defines what the controller has to do each tick.
+    @param dt
+        The duration of the tick.
+    */
+    void RocketController::tick(float dt)
+    {
+        haha++;
+
+        //if (haha<30)this->rocket->setVelocity(rocket->getVelocity()*1.03);
+        if (this->target_) {
+            this->setTargetPosition();
+            this->moveToTargetPosition();
+        }
+        if (haha>500) rocket->setDestroy();;
+
+    }
+
+
+    RocketController::~RocketController()
+    {
+        COUT(5)<< "RocketController destroyed\n";
+    }
+
+    void RocketController::setTargetPosition()
+    {
+        //this->targetPosition_=this->target_->getWorldPosition();
+        this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity());
+    }
+    void RocketController::moveToTargetPosition()
+    {
+        this->moveToPosition(this->targetPosition_);
+    }
+
+
+
+    void RocketController::setTarget(WorldEntity* target)
+    {
+        this->target_ = target;
+        COUT(0)<<"got target\n";
+    }
+
+    void RocketController::moveToPosition(const Vector3& target)
+    {
+        if (!this->getControllableEntity())
+            return;
+        float dx = target.x-this->getControllableEntity()->getPosition().x;
+        float dy = target.y-this->getControllableEntity()->getPosition().y;
+        COUT(4)<<"\n diff: ";
+        COUT(4)<<target-this->getControllableEntity()->getPosition() << endl;
+        //COUT(0)<<"\n 2D view: ";
+        /* COUT(0)<<this->getControllableEntity()->getPosition().x;
+        COUT(0)<<" ";
+        COUT(0)<<this->getControllableEntity()->getPosition().y;
+        COUT(0)<<" ";
+        COUT(0)<<this->getControllableEntity()->getPosition().z;
+        COUT(0)<<"\n";*/
+        Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
+        float distance = (target - this->getControllableEntity()->getPosition()).length();
+        //Vector3D diff =target-this->rocket->getPosition();
+        COUT(4) << "viewdirection: "<< coord << endl;
+        //COUT(0)<<"  ";
+        //COUT(0)<<coord.y;
+        this->getControllableEntity()->rotateYaw(-0.8f*sgn(coord.x)*coord.x*coord.x);
+        this->getControllableEntity()->rotatePitch(0.8f*sgn(coord.y)*coord.y*coord.y);
+//         this->getControllableEntity()->rotateYaw(10);
+//         this->getControllableEntity()->rotatePitch(0);
+        //this->getControllableEntity()->rotatePitch(rotation.getPitch().valueRadians());
+        //this->getControllableEntity()->rotateYaw(rotation.getYaw().valueRadians());
+        //this->getControllableEntity()->moveUpDown(coord.y);
+        //this->getControllableEntity()->moveRightLeft(coord.x);
+        //this->getControllableEntity()->rotatePitch(coord);
+   //     if (this->target_ || distance > 10)
+   //     {
+   //         // Multiply with 0.8 to make them a bit slower
+            //this->getControllableEntity()->rotateYaw(coord.x );
+   //         this->getControllableEntity()->rotatePitch(coord.y);
+   //     }
+    }
+
+
+
+
+}

Copied: code/branches/presentation3/src/modules/weapons/RocketController.h (from rev 6950, code/branches/rocket/src/modules/weapons/RocketController.h)
===================================================================
--- code/branches/presentation3/src/modules/weapons/RocketController.h	                        (rev 0)
+++ code/branches/presentation3/src/modules/weapons/RocketController.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,72 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Gabriel Nadler, Originalfile: Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _RocketController_H__
+#define _RocketController_H__
+
+#include "weapons/WeaponsPrereqs.h"
+
+#include "controllers/Controller.h"
+#include "tools/interfaces/Tickable.h"
+#include "weapons/projectiles/SimpleRocket.h"
+#include "weapons/weaponmodes/SimpleRocketFire.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+        Controller for the Drone of the PPS tutorial.
+    @author
+        Gabriel Nadler, Originalfile: Oli Scheuss
+    */
+    class _WeaponsExport RocketController : public Controller, public Tickable
+    {
+        public:
+            RocketController(BaseObject* creator);
+			virtual ~RocketController();
+            
+            virtual void tick(float dt);
+			SimpleRocket* getRocket(){return this->rocket;};
+			void setTarget(WorldEntity* target);
+        protected:
+			void moveToPosition(const Vector3& target);
+			void setTargetPosition();
+			void moveToTargetPosition();
+
+        private:
+			SimpleRocket* rocket;
+			Vector3 targetPosition_;
+			WeakPtr<PlayerInfo> player_;
+						int haha;
+			WeakPtr<WorldEntity> target_;
+
+
+    };
+}
+
+#endif /* _RocketController_H__ */

Modified: code/branches/presentation3/src/modules/weapons/projectiles/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/modules/weapons/projectiles/CMakeLists.txt	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/src/modules/weapons/projectiles/CMakeLists.txt	2010-05-21 08:25:27 UTC (rev 6951)
@@ -4,4 +4,5 @@
   Projectile.cc
   LightningGunProjectile.cc
   Rocket.cc
+  SimpleRocket.cc
 )

Copied: code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.cc (from rev 6950, code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.cc)
===================================================================
--- code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.cc	                        (rev 0)
+++ code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,260 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "SimpleRocket.h"
+
+#include <BulletDynamics/Dynamics/btRigidBody.h>
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "worldentities/pawns/Pawn.h"
+#include "graphics/ParticleSpawner.h"
+#include "graphics/Model.h"
+#include "objects/collisionshapes/ConeCollisionShape.h"
+#include "infos/PlayerInfo.h"
+#include "controllers/Controller.h"
+#include "weapons/RocketController.h"
+#include "sound/WorldSound.h"
+#include "util/Debug.h"
+
+namespace orxonox
+{
+    CreateFactory(SimpleRocket);
+    // create the factory for the SimpleRocket
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    */
+    SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator)
+    {
+        RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core
+
+        this->localAngularVelocity_ = 0;
+        this->bDestroy_ = false;
+        this->lifetime_ = 100;
+        COUT(4) << "simplerocket constructed\n";
+
+
+        if (GameMode::isMaster())
+       {
+           this->setCollisionType(WorldEntity::Kinematic);
+            this->setVelocity(0,0,100);
+
+            Model* model = new Model(this);
+            model->setMeshSource("rocket.mesh");
+            model->scale(0.7f);
+            this->attach(model);
+
+            ParticleEmitter* fire = new ParticleEmitter(this);
+            this->attach(fire);
+            fire->setOrientation(this->getOrientation());
+            fire->setSource("Orxonox/rocketfire2");
+
+            this->enableCollisionCallback();
+            this->setCollisionResponse(false);
+            this->setCollisionType(Kinematic);
+
+            // TODO: fix the orientation and size of this collision shape to match the rocket
+            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
+            collisionShape->setRadius(3);
+            collisionShape->setHeight(5);
+            this->attachCollisionShape(collisionShape);
+
+            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this)));
+        }
+
+    }
+    
+    void SimpleRocket::tick(float dt)
+    {
+        SUPER(SimpleRocket, tick, dt);
+
+            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
+            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
+            this->localAngularVelocity_ = 0;
+
+            if( this->bDestroy_ )
+                this->destroy();
+        
+    }
+
+    /**s
+    @brief
+        Destructor. Destroys controller, if present and kills sounds, if playing.
+    */
+    SimpleRocket::~SimpleRocket()
+    {
+        if (this->isInitialized()) 
+        {
+            this->getController()->destroy();
+            COUT(4)<< "simplerocket destroyed\n";
+        }
+    }
+
+    /**
+    @brief
+        Method for creating a SimpleRocket through XML.
+    */
+    void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        // this calls the XMLPort function of the parent class
+        SUPER(SimpleRocket, XMLPort, xmlelement, mode);
+    }
+
+    void SimpleRocket::setOwner(Pawn* owner)
+    {
+        this->owner_ = owner;
+        //this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
+        this->player_ = this->owner_->getPlayer();
+    }
+
+
+    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
+    {
+        if (!this->bDestroy_ && GameMode::isMaster())
+        {
+            if (otherObject == this->owner_)
+                return false;
+
+            this->bDestroy_ = true;
+
+            if (this->owner_)
+            {
+                {
+                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
+                    effect->setPosition(this->getPosition());
+                    effect->setOrientation(this->getOrientation());
+                    effect->setDestroyAfterLife(true);
+                    effect->setSource("Orxonox/explosion4");
+                    effect->setLifetime(2.0f);
+                }
+
+                {
+                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
+                    effect->setPosition(this->getPosition());
+                    effect->setOrientation(this->getOrientation());
+                    effect->setDestroyAfterLife(true);
+                    effect->setSource("Orxonox/smoke4");
+                    effect->setLifetime(3.0f);
+                }
+            }
+
+            float dmg = this->damage_;
+//             if (this->owner_)
+//                 dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
+
+            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
+            if (victim)
+                victim->hit(this->owner_, contactPoint, dmg);
+        }
+        return false;
+    }
+
+    void SimpleRocket::destroyObject()
+    {
+        if (GameMode::isMaster())
+        {
+            this->destroy();
+        }
+    }
+    
+    void SimpleRocket::setDestroy()
+    {
+        this->bDestroy_=true;
+        CCOUT(4)<<"trying to destroy";
+    }
+
+    void SimpleRocket::fired(unsigned int firemode)
+    {
+        if (this->owner_)
+        {
+            {
+                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
+                effect->setPosition(this->getPosition());
+                effect->setOrientation(this->getOrientation());
+                effect->setDestroyAfterLife(true);
+                effect->setSource("Orxonox/explosion4");
+                effect->setLifetime(2.0f);
+            }
+
+            {
+                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
+                effect->setPosition(this->getPosition());
+                effect->setOrientation(this->getOrientation());
+                effect->setDestroyAfterLife(true);
+                effect->setSource("Orxonox/smoke4");
+                effect->setLifetime(3.0f);
+            }
+            this->destroy();
+        }
+    }
+
+    /**
+    @brief
+        Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void SimpleRocket::rotateYaw(const Vector2& value)
+    {
+        ControllableEntity::rotateYaw(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.y += value.x;
+    }
+
+    /**
+    @brief
+        Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void SimpleRocket::rotatePitch(const Vector2& value)
+    {
+        ControllableEntity::rotatePitch(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.x += value.x;
+    }
+
+    /**
+    @brief
+        Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void SimpleRocket::rotateRoll(const Vector2& value)
+    {
+        ControllableEntity::rotateRoll(value);
+
+        if( !this->isInMouseLook() )
+            this->localAngularVelocity_.z += value.x;
+    }
+
+}

Copied: code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.h (from rev 6950, code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.h)
===================================================================
--- code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.h	                        (rev 0)
+++ code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,135 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _SimpleRocket_H__
+#define _SimpleRocket_H__
+
+#include "weapons/WeaponsPrereqs.h"
+
+#include "tools/Timer.h"
+#include "worldentities/ControllableEntity.h"
+
+namespace orxonox
+{
+    class ConeCollisionShape;
+
+    /**
+    @brief
+        SimpleRocket, that is made to move upon a specified pattern.
+        This class was constructed for the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _WeaponsExport SimpleRocket : public ControllableEntity
+    {
+        public:
+            SimpleRocket(BaseObject* creator);
+            virtual ~SimpleRocket();
+			virtual void tick(float dt);
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML.
+
+            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+            void destroyObject();
+
+            virtual void moveFrontBack(const Vector2& value){}
+            virtual void moveRightLeft(const Vector2& value){}
+            virtual void moveUpDown(const Vector2& value){}
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+			void setDestroy();
+
+            /**
+            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be moved.
+            */
+            inline void moveFrontBack(float value)
+            { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be moved.
+            */
+            inline void moveRightLeft(float value)
+            { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be moved.
+            */
+            inline void moveUpDown(float value)
+            { this->moveUpDown(Vector2(value, 0)); }
+
+            /**
+            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be rotated.
+            */
+            inline void rotateYaw(float value)
+            { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be rotated.
+            */
+            inline void rotatePitch(float value)
+            {   COUT(0)<<"rotated rocket yaw";
+				this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
+            @param value  The amount by which the SimpleRocket is to be rotated.
+            */
+            inline void rotateRoll(float value)
+            { 
+				COUT(0)<<"rotated rocket roll";
+				this->rotateRoll(Vector2(value, 0)); }
+
+            void setOwner(Pawn* owner);
+            inline Pawn* getOwner() const
+                { return this->owner_; }
+
+            inline void setDamage(float damage)
+                { this->damage_ = damage; }
+            inline float getDamage() const
+                { return this->damage_; }
+            virtual void fired(unsigned int firemode);
+			
+
+        private:
+            WeakPtr<Pawn> owner_;
+            Vector3 localAngularVelocity_;
+            float damage_;
+            bool bDestroy_;
+
+
+            WeakPtr<PlayerInfo> player_;
+            Timer destroyTimer_;
+            float lifetime_;
+
+    };
+
+}
+
+#endif /* _SimpleRocket_H__ */

Modified: code/branches/presentation3/src/modules/weapons/weaponmodes/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/CMakeLists.txt	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/src/modules/weapons/weaponmodes/CMakeLists.txt	2010-05-21 08:25:27 UTC (rev 6951)
@@ -5,4 +5,5 @@
   HsW01.cc
   LightningGun.cc
   RocketFire.cc
+  SimpleRocketFire.cc
 )

Copied: code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc (from rev 6950, code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.cc)
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc	                        (rev 0)
+++ code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,74 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "DroneFire.h"
+
+#include "util/Math.h"
+#include "core/CoreIncludes.h"
+#include "worldentities/RocketDrone.h"
+
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    CreateFactory(DroneFire);
+
+    DroneFire::DroneFire(BaseObject* creator) : WeaponMode(creator)
+    {
+        RegisterObject(DroneFire);
+
+       // this->reloadTime_ = 2f;
+        //this->bParallelReload_ = false;
+        //this->damage_ = 100;
+        //this->speed_ = 100;
+
+        this->setMunitionName("LaserMunition");
+        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
+    }
+
+    DroneFire::~DroneFire()
+    {
+    }
+
+    void DroneFire::fire()
+    {
+        RocketDrone* rocket = new RocketDrone(this);
+
+        //this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+        //rocket->setOrientation(this->getMuzzleOrientation());
+        //rocket->setPosition(this->getMuzzlePosition());
+        //rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
+        //rocket->scale(2);
+
+        //rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        //rocket->setDamage(this->getDamage());
+    }
+}

Copied: code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h (from rev 6950, code/branches/rocket/src/modules/weapons/weaponmodes/DroneFire.h)
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h	                        (rev 0)
+++ code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,50 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _DroneFire_H__
+#define _DroneFire_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/WeaponMode.h"
+
+namespace orxonox
+{
+    class _WeaponsExport DroneFire : public WeaponMode
+    {
+        public:
+            DroneFire(BaseObject* creator);
+            virtual ~DroneFire();
+
+            virtual void fire();
+
+        private:
+            float speed_;
+    };
+}
+
+#endif /* _DroneFire_H__ */

Copied: code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.cc (from rev 6950, code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.cc)
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.cc	                        (rev 0)
+++ code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,80 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "SimpleRocketFire.h"
+
+#include "util/Math.h"
+#include "core/CoreIncludes.h"
+#include "weapons/RocketController.h"
+
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    CreateFactory(SimpleRocketFire);
+
+    SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator)
+    {
+        RegisterObject(SimpleRocketFire);
+
+        this->reloadTime_ = 0.20f;
+        this->bParallelReload_ = false;
+        this->damage_ = 100;
+        this->speed_ = 100;
+
+        this->setMunitionName("LaserMunition");
+        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
+    }
+
+    SimpleRocketFire::~SimpleRocketFire()
+    {
+    }
+
+    void SimpleRocketFire::fire()
+    {
+        RocketController* con = new RocketController(this);
+        SimpleRocket* rocket = con->getRocket();
+        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+//      rocket->setOrientation(this->getMuzzleOrientation());
+        rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation());
+        Vector3 pos = this->getMuzzlePosition();
+        rocket->setPosition(pos);
+//      rocket->setAcceleration(20*rocket->getOrientation() * WorldEntity::FRONT);
+        rocket->setVelocity(this->getMuzzleDirection()*this->speed_);
+        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        rocket->setDamage(this->damage_);
+        WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget();
+        if (pawnn)
+        {
+            con->setTarget(pawnn);
+        }
+    }
+}

Copied: code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.h (from rev 6950, code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.h)
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.h	                        (rev 0)
+++ code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,50 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oliver Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _SimpleRocketFire_H__
+#define _SimpleRocketFire_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/WeaponMode.h"
+
+namespace orxonox
+{
+    class _WeaponsExport SimpleRocketFire : public WeaponMode
+    {
+        public:
+            SimpleRocketFire(BaseObject* creator);
+            virtual ~SimpleRocketFire();
+
+            virtual void fire();
+
+        private:
+            float speed_;
+    };
+}
+
+#endif /* _SimpleRocketFire_H__ */

Modified: code/branches/presentation3/src/orxonox/controllers/AIController.cc
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/AIController.cc	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/src/orxonox/controllers/AIController.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -56,19 +56,19 @@
         float maxrand = 100.0f / ACTION_INTERVAL;
 
         // search enemy
-        random = rnd(maxrand);
+      /*  random = rnd(maxrand);
         if (random < 15 && (!this->target_))
-            this->searchNewTarget();
+            this->searchNewTarget();*/
 
         // forget enemy
-        random = rnd(maxrand);
-        if (random < 5 && (this->target_))
-            this->forgetTarget();
+        //random = rnd(maxrand);
+        //if (random < 5 && (this->target_))
+        //    this->forgetTarget();
 
         // next enemy
-        random = rnd(maxrand);
+  /*      random = rnd(maxrand);
         if (random < 10 && (this->target_))
-            this->searchNewTarget();
+            this->searchNewTarget();*/
 
         // fly somewhere
         random = rnd(maxrand);
@@ -86,14 +86,14 @@
             this->searchRandomTargetPosition();
 
         // shoot
-        random = rnd(maxrand);
-        if (random < 75 && (this->target_ && !this->bShooting_))
-            this->bShooting_ = true;
+        //random = rnd(maxrand);
+        //if (random < 75 && (this->target_ && !this->bShooting_))
+        //    this->bShooting_ = true;
 
-        // stop shooting
-        random = rnd(maxrand);
-        if (random < 25 && (this->bShooting_))
-            this->bShooting_ = false;
+        //// stop shooting
+        //random = rnd(maxrand);
+        //if (random < 25 && (this->bShooting_))
+        //    this->bShooting_ = false;
     }
 
     void AIController::tick(float dt)

Modified: code/branches/presentation3/src/orxonox/controllers/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/CMakeLists.txt	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/src/orxonox/controllers/CMakeLists.txt	2010-05-21 08:25:27 UTC (rev 6951)
@@ -7,4 +7,5 @@
   ScriptController.cc
   WaypointController.cc
   WaypointPatrolController.cc
+  DroneController.cc
 )

Copied: code/branches/presentation3/src/orxonox/controllers/DroneController.cc (from rev 6950, code/branches/rocket/src/orxonox/controllers/DroneController.cc)
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/DroneController.cc	                        (rev 0)
+++ code/branches/presentation3/src/orxonox/controllers/DroneController.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,78 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "DroneController.h"
+#include "worldentities/Drone.h"
+#include "util/Math.h"
+
+
+namespace orxonox
+{
+    /**
+    @brief
+        Constructor.
+    */
+    DroneController::DroneController(BaseObject* creator) : Controller(creator)
+    {
+		RegisterObject(DroneController);
+        // Place your code here:
+        // - make sure to register the object in the factory
+        // - do any kind of initialisation
+        
+        // this checks that our creator really is a drone
+        // and saves the pointer to the drone for the controlling commands
+        assert(dynamic_cast<Drone*>(creator)!=0);
+        this->setControllableEntity(dynamic_cast<Drone*>(creator));
+		this->counter=0;
+    }
+
+    DroneController::~DroneController()
+    {
+    }
+
+    /**
+    @brief
+        The controlling happens here. This method defines what the controller has to do each tick.
+    @param dt
+        The duration of the tick.
+    */
+    void DroneController::tick(float dt)
+    {
+		this->counter++;
+        // Place your code here:
+        // - steering commands
+        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
+        // you can use the following commands for steering 
+        // - moveFrontBack, moveRightLeft, moveUpDown 
+        // - rotatePitch, rotateYaw, rotateRoll 
+        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) 
+		myDrone->rotatePitch(0.08);
+		myDrone->moveFrontBack(1);
+
+    }
+}

Copied: code/branches/presentation3/src/orxonox/controllers/DroneController.h (from rev 6950, code/branches/rocket/src/orxonox/controllers/DroneController.h)
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/DroneController.h	                        (rev 0)
+++ code/branches/presentation3/src/orxonox/controllers/DroneController.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,60 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _DroneController_H__
+#define _DroneController_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "Controller.h"
+#include "tools/interfaces/Tickable.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+        Controller for the Drone of the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport DroneController : public Controller, public Tickable
+    {
+        public:
+            DroneController(BaseObject* creator);
+            virtual ~DroneController();
+            
+            virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
+
+        protected:
+
+        private:
+			int counter;
+    };
+}
+
+#endif /* _DroneController_H__ */

Modified: code/branches/presentation3/src/orxonox/controllers/NewHumanController.cc
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/NewHumanController.cc	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/src/orxonox/controllers/NewHumanController.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -363,14 +363,21 @@
 
         Ogre::RaySceneQueryResult& result = rsq->execute();
         Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity());
+        WorldEntity* myWe = static_cast<WorldEntity*>(this->getControllableEntity());
 
         Ogre::RaySceneQueryResult::iterator itr;
         for (itr = result.begin(); itr != result.end(); ++itr)
         {
-            if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500)
+//             CCOUT(0) << "testing object as target" << endl;
+            if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" /*&& itr->distance > 500*/)
             {
                 // Try to cast the user pointer
                 WorldEntity* wePtr = dynamic_cast<WorldEntity*>(Ogre::any_cast<OrxonoxClass*>(itr->movable->getUserAny()));
+                
+                // make sure we don't shoot ourselves
+                if( wePtr==myWe )
+                    continue;
+                
                 if (wePtr)
                 {
                     // go through all parents of object and look whether they are sightable or not
@@ -378,7 +385,7 @@
                     WorldEntity* parent = wePtr->getParent();
                     while (parent)
                     {
-                        if (this->targetMask_.isExcluded(parent->getIdentifier()))
+                        if (this->targetMask_.isExcluded(parent->getIdentifier()) || parent==myWe)
                         {
                             parent = parent->getParent();
                             continue;
@@ -578,4 +585,9 @@
             this->arrowsOverlay4_->hide();
         }
     }
+        
+
+    
+
+
 }

Modified: code/branches/presentation3/src/orxonox/controllers/NewHumanController.h
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/NewHumanController.h	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/src/orxonox/controllers/NewHumanController.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -66,6 +66,7 @@
             virtual void doPauseControl();
             virtual void doResumeControl();
 
+
         protected:
             void updateTarget();
             void alignArrows();

Copied: code/branches/presentation3/src/orxonox/gametypes/Testgame.cc (from rev 6950, code/branches/rocket/src/orxonox/gametypes/Testgame.cc)
===================================================================
--- code/branches/presentation3/src/orxonox/gametypes/Testgame.cc	                        (rev 0)
+++ code/branches/presentation3/src/orxonox/gametypes/Testgame.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,87 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Aurelian Jaggi
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "Asteroids.h"
+
+#include "core/CoreIncludes.h"
+#include "network/Host.h"
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    CreateUnloadableFactory(Asteroids);
+
+    Asteroids::Asteroids(BaseObject* creator) : Gametype(creator)
+    {
+        RegisterObject(Asteroids);
+        this->firstCheckpointReached_ = false;
+    }
+
+    void Asteroids::tick(float dt)
+    {
+        SUPER(Asteroids, tick, dt);
+
+        if (firstCheckpointReached_ && !this->timerIsActive_)
+        {
+            this->startTimer();
+        }
+
+        if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_)
+        {
+            this->gtinfo_->sendAnnounceMessage("Time's up - you have lost the match!");
+            this->end();
+        }
+    }
+
+    void Asteroids::pawnKilled(Pawn* victim, Pawn* killer)
+    {
+        if (victim && victim->getPlayer())
+        {
+            this->gtinfo_->sendAnnounceMessage("You're dead - you have lost the match!");
+            this->end();
+        }
+    }
+
+    void Asteroids::start()
+    {
+        Gametype::start();
+
+        std::string message("The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around...");
+        COUT(0) << message << std::endl;
+        Host::Broadcast(message);
+    }
+
+    void Asteroids::end()
+    {
+        Gametype::end();
+
+        std::string message("The match has ended.");
+        COUT(0) << message << std::endl;
+        Host::Broadcast(message);
+    }
+}

Copied: code/branches/presentation3/src/orxonox/gametypes/Testgame.h (from rev 6950, code/branches/rocket/src/orxonox/gametypes/Testgame.h)
===================================================================
--- code/branches/presentation3/src/orxonox/gametypes/Testgame.h	                        (rev 0)
+++ code/branches/presentation3/src/orxonox/gametypes/Testgame.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,60 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Aurelian Jaggi
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _Asteroids_H__
+#define _Asteroids_H__
+
+#include "OrxonoxPrereqs.h"
+#include "Gametype.h"
+
+namespace orxonox
+{
+    class _OrxonoxExport Asteroids : public Gametype
+    {
+        public:
+            Asteroids(BaseObject* creator);
+            virtual ~Asteroids() {}
+
+            virtual void tick(float dt);
+
+            virtual void start();
+            virtual void end();
+
+            inline void firstCheckpointReached(bool reached)
+                { this->firstCheckpointReached_ = reached; }
+
+        protected:
+            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
+
+        private:
+            bool firstCheckpointReached_;
+            bool gameEnded_;
+    };
+}
+
+#endif /* _Asteroids_H__ */

Modified: code/branches/presentation3/src/orxonox/worldentities/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/CMakeLists.txt	2010-05-21 07:40:14 UTC (rev 6950)
+++ code/branches/presentation3/src/orxonox/worldentities/CMakeLists.txt	2010-05-21 08:25:27 UTC (rev 6951)
@@ -11,6 +11,7 @@
   CameraPosition.cc
   SpawnPoint.cc
   TeamSpawnPoint.cc
+  Drone.cc
 )
 
 ADD_SUBDIRECTORY(pawns)

Copied: code/branches/presentation3/src/orxonox/worldentities/Drone.cc (from rev 6950, code/branches/rocket/src/orxonox/worldentities/Drone.cc)
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/Drone.cc	                        (rev 0)
+++ code/branches/presentation3/src/orxonox/worldentities/Drone.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,185 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "Drone.h"
+
+#include "core/XMLPort.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+namespace orxonox
+{
+	CreateFactory(Drone);
+    // put your code in here:
+    // create the factory for the drone
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    */
+    Drone::Drone(BaseObject* creator) : ControllableEntity(creator)
+    {
+		RegisterObject(Drone);
+        // put your code in here:
+        // - register the drone class to the core
+        this->myController_ = 0;
+        
+        this->localLinearAcceleration_.setValue(1, 1, 1);
+        this->localAngularAcceleration_.setValue(0, 0, 0);
+        this->primaryThrust_  = 100;
+        this->auxilaryThrust_ = 100;
+        this->rotationThrust_ = 10;
+        
+        this->setCollisionType(WorldEntity::Dynamic);
+        
+        myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
+    }
+
+    /**
+    @brief
+        Destructor. Destroys controller, if present.
+    */
+    Drone::~Drone()
+    {
+        if( this->isInitialized() && this->myController_ )
+            delete this->myController_;
+    }
+
+    /**
+    @brief
+        Method for creating a Drone through XML.
+    */
+    void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        // this calls the XMLPort function of the parent class
+        SUPER(Drone, XMLPort, xmlelement, mode);
+
+        // put your code in here:
+        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport 
+        // make sure that the set- and get-functions exist.
+        // variables can be added by the following command 
+        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
+		XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+		XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
+		XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
+ 
+    }
+
+    /**
+    @brief
+        Defines which actions the Drone has to take in each tick.
+    @param dt
+        The length of the tick.
+    */
+    void Drone::tick(float dt)
+    {
+        SUPER(Drone, tick, dt);
+        
+        //if (this->hasLocalController())
+        //{
+            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
+            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
+            if (this->localLinearAcceleration_.z() > 0)
+              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
+            else
+              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+            this->localLinearAcceleration_.setValue(0, 0, 0);
+        
+            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+            this->localAngularAcceleration_.setValue(0, 0, 0);
+        //}
+    }
+    
+    /**
+    @brief
+        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void Drone::moveFrontBack(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+    }
+
+    /**
+    @brief
+        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void Drone::moveRightLeft(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void Drone::moveUpDown(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void Drone::rotateYaw(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void Drone::rotatePitch(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void Drone::rotateRoll(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+    }
+    
+}

Copied: code/branches/presentation3/src/orxonox/worldentities/Drone.h (from rev 6950, code/branches/rocket/src/orxonox/worldentities/Drone.h)
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/Drone.h	                        (rev 0)
+++ code/branches/presentation3/src/orxonox/worldentities/Drone.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,137 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _Drone_H__
+#define _Drone_H__
+
+#include "OrxonoxPrereqs.h"
+#include "worldentities/ControllableEntity.h"
+#include "controllers/DroneController.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        Drone, that is made to move upon a specified pattern.
+        This class was constructed for the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport Drone : public ControllableEntity
+    {
+        public:
+            Drone(BaseObject* creator);
+            virtual ~Drone();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML.
+            virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick.
+
+            
+            virtual void moveFrontBack(const Vector2& value);
+            virtual void moveRightLeft(const Vector2& value);
+            virtual void moveUpDown(const Vector2& value);
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+            
+            /**
+            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveFrontBack(float value)
+            { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveRightLeft(float value)
+            { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveUpDown(float value)
+            { this->moveUpDown(Vector2(value, 0)); }
+            
+            /**
+            @brief Rotates the Drone around the y-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateYaw(float value)
+            { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the x-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotatePitch(float value)
+            { this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the z-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateRoll(float value)
+            { this->rotateRoll(Vector2(value, 0)); }
+            
+            /**
+            @brief Sets the primary thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setPrimaryThrust( float thrust )
+                { this->primaryThrust_=thrust; }      
+            // place your set-functions here.
+            // - hint: auxiliary thrust, rotation thrust.
+            inline void setAuxilaryThrust( float thrust )
+                { this->primaryThrust_=thrust; }
+			inline void setRotationThrust( float thrust )
+                { this->rotationThrust_=thrust; }
+			/**
+            @brief Gets the primary thrust to the input amount.
+            @preturn The amount of thrust.
+            */
+            inline float getPrimaryThrust()
+                { return this->primaryThrust_; }
+            // place your get-functions here.
+            inline float getAuxilaryThrust()
+                { return this->auxilaryThrust_; }
+			inline float getRotationThrust()
+                { return this->rotationThrust_; }
+        private:
+            DroneController *myController_; //!< The controller of the Drone.
+            
+            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick.
+            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick.
+            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. 
+            float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations).
+            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.
+    };
+
+}
+
+#endif /* _Drone_H__ */

Copied: code/branches/presentation3/src/orxonox/worldentities/RocketDrone.cc (from rev 6950, code/branches/rocket/src/orxonox/worldentities/RocketDrone.cc)
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/RocketDrone.cc	                        (rev 0)
+++ code/branches/presentation3/src/orxonox/worldentities/RocketDrone.cc	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,192 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "RocketDrone.h"
+
+#include "core/XMLPort.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "graphics/Model.h"
+
+namespace orxonox
+{
+	CreateFactory(RocketDrone);
+    // put your code in here:
+    // create the factory for the drone
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    */
+    RocketDrone::RocketDrone(BaseObject* creator) : ControllableEntity(creator)
+    {
+		RegisterObject(RocketDrone);
+        // put your code in here:
+        // - register the drone class to the core
+        this->myController_ = 0;
+        this->localLinearAcceleration_.setValue(0, 0, 0);
+        this->localAngularAcceleration_.setValue(0, 0, 0);
+        this->primaryThrust_  = 100;
+        this->auxilaryThrust_ = 100;
+        this->rotationThrust_ = 10;
+        Model *model = new Model(this);
+            model->setMeshSource("rocket.mesh");
+            model->scale(0.7f);
+        this->setCollisionType(WorldEntity::Dynamic);
+        
+        myController_ = new RocketController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
+    }
+
+    /**
+    @brief
+        Destructor. Destroys controller, if present.
+    */
+    RocketDrone::~RocketDrone()
+    {
+        if( this->isInitialized() && this->myController_ )
+            delete this->myController_;
+    }
+
+    /**
+    @brief
+        Method for creating a Drone through XML.
+    */
+    void RocketDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        // this calls the XMLPort function of the parent class
+        SUPER(RocketDrone, XMLPort, xmlelement, mode);
+
+        // put your code in here:
+        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport 
+        // make sure that the set- and get-functions exist.
+        // variables can be added by the following command 
+        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
+		XMLPortParam(RocketDrone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+		XMLPortParam(RocketDrone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
+		XMLPortParam(RocketDrone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
+ 
+    }
+
+    /**
+    @brief
+        Defines which actions the Drone has to take in each tick.
+    @param dt
+        The length of the tick.
+    */
+    void RocketDrone::tick(float dt)
+    {
+        SUPER(RocketDrone, tick, dt);
+        
+        //if (this->hasLocalController())
+        //{
+            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
+            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
+            if (this->localLinearAcceleration_.z() > 0)
+              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
+            else
+              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+            this->localLinearAcceleration_.setValue(0, 0, 0);
+        
+            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+            this->localAngularAcceleration_.setValue(0, 0, 0);
+        //}
+    }
+    
+    /**
+    @brief
+        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void RocketDrone::moveFrontBack(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+    }
+
+    /**
+    @brief
+        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void RocketDrone::moveRightLeft(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void RocketDrone::moveUpDown(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketDrone::rotateYaw(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketDrone::rotatePitch(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void RocketDrone::rotateRoll(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+    }
+
+	//void RocketDrone::setOwner(Pawn* owner)
+    //{
+    //    this->owner_ = owner;
+	//}
+    
+}

Copied: code/branches/presentation3/src/orxonox/worldentities/RocketDrone.h (from rev 6950, code/branches/rocket/src/orxonox/worldentities/RocketDrone.h)
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/RocketDrone.h	                        (rev 0)
+++ code/branches/presentation3/src/orxonox/worldentities/RocketDrone.h	2010-05-21 08:25:27 UTC (rev 6951)
@@ -0,0 +1,139 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _RocketDrone_H__
+#define _RocketDrone_H__
+
+#include "OrxonoxPrereqs.h"
+#include "worldentities/ControllableEntity.h"
+#include "controllers/RocketController.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        Drone, that is made to move upon a specified pattern.
+        This class was constructed for the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport RocketDrone : public ControllableEntity
+    {
+        public:
+            RocketDrone(BaseObject* creator);
+            virtual ~RocketDrone();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML.
+            virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick.
+
+            
+            virtual void moveFrontBack(const Vector2& value);
+            virtual void moveRightLeft(const Vector2& value);
+            virtual void moveUpDown(const Vector2& value);
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+            
+            /**
+            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveFrontBack(float value)
+            { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveRightLeft(float value)
+            { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveUpDown(float value)
+            { this->moveUpDown(Vector2(value, 0)); }
+            
+            /**
+            @brief Rotates the Drone around the y-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateYaw(float value)
+            { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the x-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotatePitch(float value)
+            { this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the z-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateRoll(float value)
+            { this->rotateRoll(Vector2(value, 0)); }
+            
+            /**
+            @brief Sets the primary thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setPrimaryThrust( float thrust )
+                { this->primaryThrust_=thrust; }      
+            // place your set-functions here.
+            // - hint: auxiliary thrust, rotation thrust.
+            inline void setAuxilaryThrust( float thrust )
+                { this->primaryThrust_=thrust; }
+			inline void setRotationThrust( float thrust )
+                { this->rotationThrust_=thrust; }
+			/**
+            @brief Gets the primary thrust to the input amount.
+            @preturn The amount of thrust.
+            */
+            inline float getPrimaryThrust()
+                { return this->primaryThrust_; }
+            // place your get-functions here.
+            inline float getAuxilaryThrust()
+                { return this->auxilaryThrust_; }
+			inline float getRotationThrust()
+                { return this->rotationThrust_; }
+
+			//void setOwner(Pawn* owner);
+        private:
+            RocketController *myController_; //!< The controller of the Drone.
+            
+            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick.
+            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick.
+            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. 
+            float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations).
+            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.
+    };
+
+}
+
+#endif /* _RocketDrone_H__ */




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