[Orxonox-commit 2241] r6957 - in code/branches/presentation3/src: modules/weapons/weaponmodes orxonox/controllers orxonox/gametypes orxonox/worldentities

scheusso at orxonox.net scheusso at orxonox.net
Fri May 21 14:11:48 CEST 2010


Author: scheusso
Date: 2010-05-21 14:11:47 +0200 (Fri, 21 May 2010)
New Revision: 6957

Removed:
   code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc
   code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h
   code/branches/presentation3/src/orxonox/controllers/DroneController.cc
   code/branches/presentation3/src/orxonox/controllers/DroneController.h
   code/branches/presentation3/src/orxonox/gametypes/Testgame.cc
   code/branches/presentation3/src/orxonox/gametypes/Testgame.h
   code/branches/presentation3/src/orxonox/worldentities/Drone.cc
   code/branches/presentation3/src/orxonox/worldentities/Drone.h
   code/branches/presentation3/src/orxonox/worldentities/RocketDrone.cc
   code/branches/presentation3/src/orxonox/worldentities/RocketDrone.h
Modified:
   code/branches/presentation3/src/orxonox/controllers/CMakeLists.txt
   code/branches/presentation3/src/orxonox/worldentities/CMakeLists.txt
Log:
deleting some unnesseccary files


Deleted: code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.cc	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,74 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oliver Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#include "DroneFire.h"
-
-#include "util/Math.h"
-#include "core/CoreIncludes.h"
-#include "worldentities/RocketDrone.h"
-
-#include "weaponsystem/Weapon.h"
-#include "weaponsystem/WeaponPack.h"
-#include "weaponsystem/WeaponSystem.h"
-#include "worldentities/pawns/Pawn.h"
-
-namespace orxonox
-{
-    CreateFactory(DroneFire);
-
-    DroneFire::DroneFire(BaseObject* creator) : WeaponMode(creator)
-    {
-        RegisterObject(DroneFire);
-
-       // this->reloadTime_ = 2f;
-        //this->bParallelReload_ = false;
-        //this->damage_ = 100;
-        //this->speed_ = 100;
-
-        this->setMunitionName("LaserMunition");
-        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
-    }
-
-    DroneFire::~DroneFire()
-    {
-    }
-
-    void DroneFire::fire()
-    {
-        RocketDrone* rocket = new RocketDrone(this);
-
-        //this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
-        //rocket->setOrientation(this->getMuzzleOrientation());
-        //rocket->setPosition(this->getMuzzlePosition());
-        //rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
-        //rocket->scale(2);
-
-        //rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
-        //rocket->setDamage(this->getDamage());
-    }
-}

Deleted: code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h
===================================================================
--- code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/modules/weapons/weaponmodes/DroneFire.h	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,50 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oliver Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _DroneFire_H__
-#define _DroneFire_H__
-
-#include "weapons/WeaponsPrereqs.h"
-#include "weaponsystem/WeaponMode.h"
-
-namespace orxonox
-{
-    class _WeaponsExport DroneFire : public WeaponMode
-    {
-        public:
-            DroneFire(BaseObject* creator);
-            virtual ~DroneFire();
-
-            virtual void fire();
-
-        private:
-            float speed_;
-    };
-}
-
-#endif /* _DroneFire_H__ */

Modified: code/branches/presentation3/src/orxonox/controllers/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/CMakeLists.txt	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/controllers/CMakeLists.txt	2010-05-21 12:11:47 UTC (rev 6957)
@@ -7,5 +7,4 @@
   ScriptController.cc
   WaypointController.cc
   WaypointPatrolController.cc
-  DroneController.cc
 )

Deleted: code/branches/presentation3/src/orxonox/controllers/DroneController.cc
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/DroneController.cc	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/controllers/DroneController.cc	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,78 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oli Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#include "DroneController.h"
-#include "worldentities/Drone.h"
-#include "util/Math.h"
-
-
-namespace orxonox
-{
-    /**
-    @brief
-        Constructor.
-    */
-    DroneController::DroneController(BaseObject* creator) : Controller(creator)
-    {
-		RegisterObject(DroneController);
-        // Place your code here:
-        // - make sure to register the object in the factory
-        // - do any kind of initialisation
-        
-        // this checks that our creator really is a drone
-        // and saves the pointer to the drone for the controlling commands
-        assert(dynamic_cast<Drone*>(creator)!=0);
-        this->setControllableEntity(dynamic_cast<Drone*>(creator));
-		this->counter=0;
-    }
-
-    DroneController::~DroneController()
-    {
-    }
-
-    /**
-    @brief
-        The controlling happens here. This method defines what the controller has to do each tick.
-    @param dt
-        The duration of the tick.
-    */
-    void DroneController::tick(float dt)
-    {
-		this->counter++;
-        // Place your code here:
-        // - steering commands
-        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
-        // you can use the following commands for steering 
-        // - moveFrontBack, moveRightLeft, moveUpDown 
-        // - rotatePitch, rotateYaw, rotateRoll 
-        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) 
-		myDrone->rotatePitch(0.08);
-		myDrone->moveFrontBack(1);
-
-    }
-}

Deleted: code/branches/presentation3/src/orxonox/controllers/DroneController.h
===================================================================
--- code/branches/presentation3/src/orxonox/controllers/DroneController.h	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/controllers/DroneController.h	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,60 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oli Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _DroneController_H__
-#define _DroneController_H__
-
-#include "OrxonoxPrereqs.h"
-
-#include "Controller.h"
-#include "tools/interfaces/Tickable.h"
-
-namespace orxonox
-{
-    /**
-    @brief
-        Controller for the Drone of the PPS tutorial.
-    @author
-        Oli Scheuss
-    */
-    class _OrxonoxExport DroneController : public Controller, public Tickable
-    {
-        public:
-            DroneController(BaseObject* creator);
-            virtual ~DroneController();
-            
-            virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
-
-        protected:
-
-        private:
-			int counter;
-    };
-}
-
-#endif /* _DroneController_H__ */

Deleted: code/branches/presentation3/src/orxonox/gametypes/Testgame.cc
===================================================================
--- code/branches/presentation3/src/orxonox/gametypes/Testgame.cc	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/gametypes/Testgame.cc	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,87 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Aurelian Jaggi
- *   Co-authors:
- *      ...
- *
- */
-
-#include "Asteroids.h"
-
-#include "core/CoreIncludes.h"
-#include "network/Host.h"
-#include "worldentities/pawns/Pawn.h"
-
-namespace orxonox
-{
-    CreateUnloadableFactory(Asteroids);
-
-    Asteroids::Asteroids(BaseObject* creator) : Gametype(creator)
-    {
-        RegisterObject(Asteroids);
-        this->firstCheckpointReached_ = false;
-    }
-
-    void Asteroids::tick(float dt)
-    {
-        SUPER(Asteroids, tick, dt);
-
-        if (firstCheckpointReached_ && !this->timerIsActive_)
-        {
-            this->startTimer();
-        }
-
-        if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_)
-        {
-            this->gtinfo_->sendAnnounceMessage("Time's up - you have lost the match!");
-            this->end();
-        }
-    }
-
-    void Asteroids::pawnKilled(Pawn* victim, Pawn* killer)
-    {
-        if (victim && victim->getPlayer())
-        {
-            this->gtinfo_->sendAnnounceMessage("You're dead - you have lost the match!");
-            this->end();
-        }
-    }
-
-    void Asteroids::start()
-    {
-        Gametype::start();
-
-        std::string message("The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around...");
-        COUT(0) << message << std::endl;
-        Host::Broadcast(message);
-    }
-
-    void Asteroids::end()
-    {
-        Gametype::end();
-
-        std::string message("The match has ended.");
-        COUT(0) << message << std::endl;
-        Host::Broadcast(message);
-    }
-}

Deleted: code/branches/presentation3/src/orxonox/gametypes/Testgame.h
===================================================================
--- code/branches/presentation3/src/orxonox/gametypes/Testgame.h	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/gametypes/Testgame.h	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,60 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Aurelian Jaggi
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _Asteroids_H__
-#define _Asteroids_H__
-
-#include "OrxonoxPrereqs.h"
-#include "Gametype.h"
-
-namespace orxonox
-{
-    class _OrxonoxExport Asteroids : public Gametype
-    {
-        public:
-            Asteroids(BaseObject* creator);
-            virtual ~Asteroids() {}
-
-            virtual void tick(float dt);
-
-            virtual void start();
-            virtual void end();
-
-            inline void firstCheckpointReached(bool reached)
-                { this->firstCheckpointReached_ = reached; }
-
-        protected:
-            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
-
-        private:
-            bool firstCheckpointReached_;
-            bool gameEnded_;
-    };
-}
-
-#endif /* _Asteroids_H__ */

Modified: code/branches/presentation3/src/orxonox/worldentities/CMakeLists.txt
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/CMakeLists.txt	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/worldentities/CMakeLists.txt	2010-05-21 12:11:47 UTC (rev 6957)
@@ -11,7 +11,6 @@
   CameraPosition.cc
   SpawnPoint.cc
   TeamSpawnPoint.cc
-  Drone.cc
 )
 
 ADD_SUBDIRECTORY(pawns)

Deleted: code/branches/presentation3/src/orxonox/worldentities/Drone.cc
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/Drone.cc	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/worldentities/Drone.cc	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,185 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oli Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#include "Drone.h"
-
-#include "core/XMLPort.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-namespace orxonox
-{
-	CreateFactory(Drone);
-    // put your code in here:
-    // create the factory for the drone
-
-    /**
-    @brief
-        Constructor. Registers the object and initializes some default values.
-    */
-    Drone::Drone(BaseObject* creator) : ControllableEntity(creator)
-    {
-		RegisterObject(Drone);
-        // put your code in here:
-        // - register the drone class to the core
-        this->myController_ = 0;
-        
-        this->localLinearAcceleration_.setValue(1, 1, 1);
-        this->localAngularAcceleration_.setValue(0, 0, 0);
-        this->primaryThrust_  = 100;
-        this->auxilaryThrust_ = 100;
-        this->rotationThrust_ = 10;
-        
-        this->setCollisionType(WorldEntity::Dynamic);
-        
-        myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
-    }
-
-    /**
-    @brief
-        Destructor. Destroys controller, if present.
-    */
-    Drone::~Drone()
-    {
-        if( this->isInitialized() && this->myController_ )
-            delete this->myController_;
-    }
-
-    /**
-    @brief
-        Method for creating a Drone through XML.
-    */
-    void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
-    {
-        // this calls the XMLPort function of the parent class
-        SUPER(Drone, XMLPort, xmlelement, mode);
-
-        // put your code in here:
-        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport 
-        // make sure that the set- and get-functions exist.
-        // variables can be added by the following command 
-        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
-		XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
-		XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
-		XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
- 
-    }
-
-    /**
-    @brief
-        Defines which actions the Drone has to take in each tick.
-    @param dt
-        The length of the tick.
-    */
-    void Drone::tick(float dt)
-    {
-        SUPER(Drone, tick, dt);
-        
-        //if (this->hasLocalController())
-        //{
-            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
-            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
-            if (this->localLinearAcceleration_.z() > 0)
-              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
-            else
-              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
-            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
-            this->localLinearAcceleration_.setValue(0, 0, 0);
-        
-            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
-            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
-            this->localAngularAcceleration_.setValue(0, 0, 0);
-        //}
-    }
-    
-    /**
-    @brief
-        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the movement.
-    */
-    void Drone::moveFrontBack(const Vector2& value)
-    {
-        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
-    }
-
-    /**
-    @brief
-        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the movement.
-    */
-    void Drone::moveRightLeft(const Vector2& value)
-    {
-        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
-    }
-
-    /**
-    @brief
-        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the movement.
-    */
-    void Drone::moveUpDown(const Vector2& value)
-    {
-        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
-    }
-
-    /**
-    @brief
-        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void Drone::rotateYaw(const Vector2& value)
-    {
-        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
-    }
-
-    /**
-    @brief
-        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void Drone::rotatePitch(const Vector2& value)
-    {
-        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
-    }
-
-    /**
-    @brief
-        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void Drone::rotateRoll(const Vector2& value)
-    {
-        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
-    }
-    
-}

Deleted: code/branches/presentation3/src/orxonox/worldentities/Drone.h
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/Drone.h	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/worldentities/Drone.h	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,137 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oli Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _Drone_H__
-#define _Drone_H__
-
-#include "OrxonoxPrereqs.h"
-#include "worldentities/ControllableEntity.h"
-#include "controllers/DroneController.h"
-
-namespace orxonox
-{
-
-    /**
-    @brief
-        Drone, that is made to move upon a specified pattern.
-        This class was constructed for the PPS tutorial.
-    @author
-        Oli Scheuss
-    */
-    class _OrxonoxExport Drone : public ControllableEntity
-    {
-        public:
-            Drone(BaseObject* creator);
-            virtual ~Drone();
-
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML.
-            virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick.
-
-            
-            virtual void moveFrontBack(const Vector2& value);
-            virtual void moveRightLeft(const Vector2& value);
-            virtual void moveUpDown(const Vector2& value);
-
-            virtual void rotateYaw(const Vector2& value);
-            virtual void rotatePitch(const Vector2& value);
-            virtual void rotateRoll(const Vector2& value);
-            
-            /**
-            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
-            @param value  The amount by which the drone is to be moved.
-            */
-            inline void moveFrontBack(float value)
-            { this->moveFrontBack(Vector2(value, 0)); }
-            /**
-            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
-            @param value  The amount by which the drone is to be moved.
-            */
-            inline void moveRightLeft(float value)
-            { this->moveRightLeft(Vector2(value, 0)); }
-            /**
-            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
-            @param value  The amount by which the drone is to be moved.
-            */
-            inline void moveUpDown(float value)
-            { this->moveUpDown(Vector2(value, 0)); }
-            
-            /**
-            @brief Rotates the Drone around the y-axis by the specifed amount.
-            @param value  The amount by which the drone is to be rotated.
-            */
-            inline void rotateYaw(float value)
-            { this->rotateYaw(Vector2(value, 0)); }
-            /**
-            @brief Rotates the Drone around the x-axis by the specifed amount.
-            @param value  The amount by which the drone is to be rotated.
-            */
-            inline void rotatePitch(float value)
-            { this->rotatePitch(Vector2(value, 0)); }
-            /**
-            @brief Rotates the Drone around the z-axis by the specifed amount.
-            @param value  The amount by which the drone is to be rotated.
-            */
-            inline void rotateRoll(float value)
-            { this->rotateRoll(Vector2(value, 0)); }
-            
-            /**
-            @brief Sets the primary thrust to the input amount.
-            @param thrust The amount of thrust.
-            */
-            inline void setPrimaryThrust( float thrust )
-                { this->primaryThrust_=thrust; }      
-            // place your set-functions here.
-            // - hint: auxiliary thrust, rotation thrust.
-            inline void setAuxilaryThrust( float thrust )
-                { this->primaryThrust_=thrust; }
-			inline void setRotationThrust( float thrust )
-                { this->rotationThrust_=thrust; }
-			/**
-            @brief Gets the primary thrust to the input amount.
-            @preturn The amount of thrust.
-            */
-            inline float getPrimaryThrust()
-                { return this->primaryThrust_; }
-            // place your get-functions here.
-            inline float getAuxilaryThrust()
-                { return this->auxilaryThrust_; }
-			inline float getRotationThrust()
-                { return this->rotationThrust_; }
-        private:
-            DroneController *myController_; //!< The controller of the Drone.
-            
-            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick.
-            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick.
-            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. 
-            float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations).
-            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.
-    };
-
-}
-
-#endif /* _Drone_H__ */

Deleted: code/branches/presentation3/src/orxonox/worldentities/RocketDrone.cc
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/RocketDrone.cc	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/worldentities/RocketDrone.cc	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,192 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oli Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#include "RocketDrone.h"
-
-#include "core/XMLPort.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "graphics/Model.h"
-
-namespace orxonox
-{
-	CreateFactory(RocketDrone);
-    // put your code in here:
-    // create the factory for the drone
-
-    /**
-    @brief
-        Constructor. Registers the object and initializes some default values.
-    */
-    RocketDrone::RocketDrone(BaseObject* creator) : ControllableEntity(creator)
-    {
-		RegisterObject(RocketDrone);
-        // put your code in here:
-        // - register the drone class to the core
-        this->myController_ = 0;
-        this->localLinearAcceleration_.setValue(0, 0, 0);
-        this->localAngularAcceleration_.setValue(0, 0, 0);
-        this->primaryThrust_  = 100;
-        this->auxilaryThrust_ = 100;
-        this->rotationThrust_ = 10;
-        Model *model = new Model(this);
-            model->setMeshSource("rocket.mesh");
-            model->scale(0.7f);
-        this->setCollisionType(WorldEntity::Dynamic);
-        
-        myController_ = new RocketController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
-    }
-
-    /**
-    @brief
-        Destructor. Destroys controller, if present.
-    */
-    RocketDrone::~RocketDrone()
-    {
-        if( this->isInitialized() && this->myController_ )
-            delete this->myController_;
-    }
-
-    /**
-    @brief
-        Method for creating a Drone through XML.
-    */
-    void RocketDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
-    {
-        // this calls the XMLPort function of the parent class
-        SUPER(RocketDrone, XMLPort, xmlelement, mode);
-
-        // put your code in here:
-        // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport 
-        // make sure that the set- and get-functions exist.
-        // variables can be added by the following command 
-        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
-		XMLPortParam(RocketDrone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
-		XMLPortParam(RocketDrone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
-		XMLPortParam(RocketDrone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
- 
-    }
-
-    /**
-    @brief
-        Defines which actions the Drone has to take in each tick.
-    @param dt
-        The length of the tick.
-    */
-    void RocketDrone::tick(float dt)
-    {
-        SUPER(RocketDrone, tick, dt);
-        
-        //if (this->hasLocalController())
-        //{
-            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
-            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
-            if (this->localLinearAcceleration_.z() > 0)
-              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
-            else
-              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
-            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
-            this->localLinearAcceleration_.setValue(0, 0, 0);
-        
-            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
-            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
-            this->localAngularAcceleration_.setValue(0, 0, 0);
-        //}
-    }
-    
-    /**
-    @brief
-        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the movement.
-    */
-    void RocketDrone::moveFrontBack(const Vector2& value)
-    {
-        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
-    }
-
-    /**
-    @brief
-        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the movement.
-    */
-    void RocketDrone::moveRightLeft(const Vector2& value)
-    {
-        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
-    }
-
-    /**
-    @brief
-        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the movement.
-    */
-    void RocketDrone::moveUpDown(const Vector2& value)
-    {
-        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
-    }
-
-    /**
-    @brief
-        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void RocketDrone::rotateYaw(const Vector2& value)
-    {
-        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
-    }
-
-    /**
-    @brief
-        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void RocketDrone::rotatePitch(const Vector2& value)
-    {
-        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
-    }
-
-    /**
-    @brief
-        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
-    @param value
-        The vector determining the amount of the angular movement.
-    */
-    void RocketDrone::rotateRoll(const Vector2& value)
-    {
-        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
-    }
-
-	//void RocketDrone::setOwner(Pawn* owner)
-    //{
-    //    this->owner_ = owner;
-	//}
-    
-}

Deleted: code/branches/presentation3/src/orxonox/worldentities/RocketDrone.h
===================================================================
--- code/branches/presentation3/src/orxonox/worldentities/RocketDrone.h	2010-05-21 11:06:59 UTC (rev 6956)
+++ code/branches/presentation3/src/orxonox/worldentities/RocketDrone.h	2010-05-21 12:11:47 UTC (rev 6957)
@@ -1,139 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Oli Scheuss
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _RocketDrone_H__
-#define _RocketDrone_H__
-
-#include "OrxonoxPrereqs.h"
-#include "worldentities/ControllableEntity.h"
-#include "controllers/RocketController.h"
-
-namespace orxonox
-{
-
-    /**
-    @brief
-        Drone, that is made to move upon a specified pattern.
-        This class was constructed for the PPS tutorial.
-    @author
-        Oli Scheuss
-    */
-    class _OrxonoxExport RocketDrone : public ControllableEntity
-    {
-        public:
-            RocketDrone(BaseObject* creator);
-            virtual ~RocketDrone();
-
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Drone through XML.
-            virtual void tick(float dt); //!< Defines which actions the Drone has to take in each tick.
-
-            
-            virtual void moveFrontBack(const Vector2& value);
-            virtual void moveRightLeft(const Vector2& value);
-            virtual void moveUpDown(const Vector2& value);
-
-            virtual void rotateYaw(const Vector2& value);
-            virtual void rotatePitch(const Vector2& value);
-            virtual void rotateRoll(const Vector2& value);
-            
-            /**
-            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
-            @param value  The amount by which the drone is to be moved.
-            */
-            inline void moveFrontBack(float value)
-            { this->moveFrontBack(Vector2(value, 0)); }
-            /**
-            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
-            @param value  The amount by which the drone is to be moved.
-            */
-            inline void moveRightLeft(float value)
-            { this->moveRightLeft(Vector2(value, 0)); }
-            /**
-            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
-            @param value  The amount by which the drone is to be moved.
-            */
-            inline void moveUpDown(float value)
-            { this->moveUpDown(Vector2(value, 0)); }
-            
-            /**
-            @brief Rotates the Drone around the y-axis by the specifed amount.
-            @param value  The amount by which the drone is to be rotated.
-            */
-            inline void rotateYaw(float value)
-            { this->rotateYaw(Vector2(value, 0)); }
-            /**
-            @brief Rotates the Drone around the x-axis by the specifed amount.
-            @param value  The amount by which the drone is to be rotated.
-            */
-            inline void rotatePitch(float value)
-            { this->rotatePitch(Vector2(value, 0)); }
-            /**
-            @brief Rotates the Drone around the z-axis by the specifed amount.
-            @param value  The amount by which the drone is to be rotated.
-            */
-            inline void rotateRoll(float value)
-            { this->rotateRoll(Vector2(value, 0)); }
-            
-            /**
-            @brief Sets the primary thrust to the input amount.
-            @param thrust The amount of thrust.
-            */
-            inline void setPrimaryThrust( float thrust )
-                { this->primaryThrust_=thrust; }      
-            // place your set-functions here.
-            // - hint: auxiliary thrust, rotation thrust.
-            inline void setAuxilaryThrust( float thrust )
-                { this->primaryThrust_=thrust; }
-			inline void setRotationThrust( float thrust )
-                { this->rotationThrust_=thrust; }
-			/**
-            @brief Gets the primary thrust to the input amount.
-            @preturn The amount of thrust.
-            */
-            inline float getPrimaryThrust()
-                { return this->primaryThrust_; }
-            // place your get-functions here.
-            inline float getAuxilaryThrust()
-                { return this->auxilaryThrust_; }
-			inline float getRotationThrust()
-                { return this->rotationThrust_; }
-
-			//void setOwner(Pawn* owner);
-        private:
-            RocketController *myController_; //!< The controller of the Drone.
-            
-            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Drone the next tick.
-            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Drone the next tick.
-            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward. 
-            float auxilaryThrust_; //!< The amount of auxilary thrust. Used for all other movements (except for rotations).
-            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.
-    };
-
-}
-
-#endif /* _RocketDrone_H__ */




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