[Orxonox-commit 2274] r6990 - code/branches/presentation3/data/levels/includes
scheusso at orxonox.net
scheusso at orxonox.net
Thu May 27 21:23:07 CEST 2010
Author: scheusso
Date: 2010-05-27 21:23:07 +0200 (Thu, 27 May 2010)
New Revision: 6990
Modified:
code/branches/presentation3/data/levels/includes/weaponsettings3.oxi
Log:
changed weapon damage and added fire mode 3 (use with fire 3) the steerable rocket
Modified: code/branches/presentation3/data/levels/includes/weaponsettings3.oxi
===================================================================
--- code/branches/presentation3/data/levels/includes/weaponsettings3.oxi 2010-05-27 19:04:21 UTC (rev 6989)
+++ code/branches/presentation3/data/levels/includes/weaponsettings3.oxi 2010-05-27 19:23:07 UTC (rev 6990)
@@ -7,6 +7,7 @@
<WeaponSet firemode=0 />
<WeaponSet firemode=1 />
<WeaponSet firemode=2 />
+ <WeaponSet firemode=3 />
</weaponsets>
<weapons>
<WeaponPack>
@@ -14,6 +15,7 @@
<DefaultWeaponmodeLink firemode=0 weaponmode=0 />
<DefaultWeaponmodeLink firemode=1 weaponmode=1 />
<DefaultWeaponmodeLink firemode=2 weaponmode=2 />
+ <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
</links>
<Weapon>
<attached>
@@ -21,9 +23,9 @@
<Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
<Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
</attached>
- <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
- <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
- <LightningGun mode=1 muzzleoffset="0,0,0" />
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
+ <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
+ <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
</Weapon>
<Weapon>
<attached>
@@ -31,12 +33,13 @@
<Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
<Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
</attached>
- <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
- <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
- <LightningGun mode=1 muzzleoffset="0,0,0" />
+ <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
+ <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
+ <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
</Weapon>
<Weapon>
- <SimpleRocketFire mode=2 muzzleoffset="0,0,0" />
+ <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 />
+ <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />
</Weapon>
</WeaponPack>
<WeaponPack>
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