[Orxonox-commit 2350] r7065 - code/branches/presentation3/data/levels
scheusso at orxonox.net
scheusso at orxonox.net
Mon May 31 18:06:51 CEST 2010
Author: scheusso
Date: 2010-05-31 18:06:51 +0200 (Mon, 31 May 2010)
New Revision: 7065
Added:
code/branches/presentation3/data/levels/screenshot.oxw
Log:
small testlevel for the presentation screenshot
Added: code/branches/presentation3/data/levels/screenshot.oxw
===================================================================
--- code/branches/presentation3/data/levels/screenshot.oxw (rev 0)
+++ code/branches/presentation3/data/levels/screenshot.oxw 2010-05-31 16:06:51 UTC (rev 7065)
@@ -0,0 +1,135 @@
+<?lua
+ include("hudtemplates3.oxo")
+ include("stats.oxo")
+ include("templates/spaceship_assff.oxt")
+ include("templates/spaceship_H2.oxt")
+ include("templates/spaceship_pirate.oxt")
+ include("templates/lodinformation.oxt")
+?>
+
+<Level
+ name = "Waypoints"
+ description = "Testing waypoings for AI controlled spaceships."
+ gametype = TeamDeathmatch
+>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+
+ <Scene
+ ambientlight = "0.7, 0.6, 0.6"
+ skybox = "Orxonox/skypanoramagen1"
+ >
+ <!--Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /-->
+ <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+
+ <TeamSpawnPoint team=0 position="1100, 11000, -7000" orientation="0.509856, -0.379863, 0.650825, 0.414944" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+ <SpaceShip position="1170, 11250, -6780" roll=90>
+ <templates>
+ <Template link=spaceshipassff />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1100 team=0>
+ <waypoints>
+ <StaticEntity position="1000,10300,-7000" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+
+ <SpaceShip position="1100,10700,-7000" roll=90>
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=0 team=0 />
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="1100,10600,-7000" roll=90>
+ <templates>
+ <Template link=spaceshippirate />
+ </templates>
+ </SpaceShip>
+
+<!--
+ <TeamSpawnPoint team=1 position="2000, 0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
+ <TeamSpawnPoint team=1 position="2000, 50,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
+ <TeamSpawnPoint team=1 position="2000,100,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
+ <TeamSpawnPoint team=1 position="2000,150,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
+
+ <TeamSpawnPoint team=2 position="1000, 0,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
+ <TeamSpawnPoint team=2 position="1000, 50,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
+ <TeamSpawnPoint team=2 position="1000,100,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
+ <TeamSpawnPoint team=2 position="1000,150,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
+-->
+
+ <StaticEntity position="1100,9700,-7500" lookat="1500, 10000, -6700" yaw="-90" pitch="-90">
+ <attached>
+ <Model scale=10 mesh="Carrier.mesh" />
+ <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
+ <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
+ </attached>
+ </StaticEntity>
+
+ <?lua
+ elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
+ sizes = {4, 4, 4, 4, 4, 10, 20}
+
+ elements.length = function()
+ return table.getn(elements)
+ end
+
+ for i = 1, 150, 1 do
+ x = math.random() * 750 - 375 + 1000
+ y = math.random() * 1000 - 500 + 10200
+ z = math.random() * 500 - 250 - 6600
+ e = math.floor(math.random()*elements.length()+1)
+ ?>
+
+ <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
+ <attached>
+ <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
+ </attached>
+ </MovableEntity>
+ <?lua end ?>
+
+ <?lua
+ for i = 1, 70, 1 do
+ ?>
+ <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+ <attached>
+ <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+ </attached>
+ </MovableEntity>
+ <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+ <attached>
+ <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+ </attached>
+ </MovableEntity>
+
+ <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+ <attached>
+ <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+ </attached>
+ </MovableEntity>
+ <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+ <attached>
+ <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+ </attached>
+ </MovableEntity>
+
+ <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+ <attached>
+ <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+ </attached>
+ </MovableEntity>
+ <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
+ <attached>
+ <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
+ </attached>
+ </MovableEntity>
+ <?lua end ?>
+
+ </Scene>
+</Level>
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