[Orxonox-commit 2853] r7556 - in code/branches/lastmanstanding: data/levels src/orxonox/gametypes

landauf at orxonox.net landauf at orxonox.net
Tue Oct 19 18:34:13 CEST 2010


Author: landauf
Date: 2010-10-19 18:34:13 +0200 (Tue, 19 Oct 2010)
New Revision: 7556

Modified:
   code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw
   code/branches/lastmanstanding/data/levels/notifications.oxw
   code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.cc
   code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.h
Log:
eol-style native

Modified: code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw
===================================================================
--- code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw	2010-10-19 16:32:25 UTC (rev 7555)
+++ code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw	2010-10-19 16:34:13 UTC (rev 7556)
@@ -1,117 +1,117 @@
-<?lua
-  include("stats.oxo")
-  include("hudtemplates3.oxo")
-  include("templates/lodinformation.oxt")
-?>
-
-<?lua
-  include("templates/spaceship_assff.oxt")
-  include("templates/spaceship_pirate.oxt")
-?>
-
-<Level
- name         = "Last Man Standing"
- description  = "testmap for gametype last man standing"
- gametype     =  "LastManStanding"
->
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
-<!----- Spawnpoints ----->
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-    <SpawnPoint team=0 position="-200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-    <SpawnPoint team=0 position="-200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-    <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-    <SpawnPoint team=0 position="200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-    <SpawnPoint team=0 position="200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-
-<!-- ----------------random fog ------>
-<?lua
-for i = 1, 100, 1
-do
-j = math.random()
-?>
-
-    <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>">
-      <attached>
-        <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
-      </attached>
-    </StaticEntity>
-
-<?lua
-end
-?>
-<!-- Carrier with guns not implemented yet-->
-    <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90">
-      <attached>
-        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
-        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
-        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
-      </attached>
-	      <collisionShapes>
-        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
-        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
-        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
-        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
-        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
-        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
-        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
-      </collisionShapes>
-    </MovableEntity>
-
-<!-- ---------------- Space Station --------------- -->
-<?lua
-    dofile("includes/CuboidSpaceStation.lua")
-  ?>
-      <StaticEntity scale=1 position="-5000,100,1000" roll=30>
-        <attached>
-          <?lua
-            createSpaceStationPar(65461,2,1,2,1,2,1,100)
-          ?>
-          <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
-        </attached>
-      </StaticEntity>
-<!--
-    <Destroyer position="3500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
-      <attached>
-        <CheckPoint />
-        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
-        <Backlight
-          mainstate=activity
-          active=false
-          scale=0.4
-          name=bltest
-          position=" 7.6, 0, 6"
-          colour="0.2, 0.65, 1.0, 1.0"
-          width=15
-          length=1500
-          lifetime=2
-          elements=50
-          trailmaterial="Trail/backlighttrail"
-          turnontime=1
-          turnofftime=1
-          material="Flares/ThrusterFlare1"
-        />
-      </attached>
-      <collisionShapes>
-        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
-        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
-        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
-        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
-        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
-        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
-        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
-      </collisionShapes>
-    </Destroyer>
--->
-
-
-  </Scene>
-</Level>
-
+<?lua
+  include("stats.oxo")
+  include("hudtemplates3.oxo")
+  include("templates/lodinformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceship_assff.oxt")
+  include("templates/spaceship_pirate.oxt")
+?>
+
+<Level
+ name         = "Last Man Standing"
+ description  = "testmap for gametype last man standing"
+ gametype     =  "LastManStanding"
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+<!----- Spawnpoints ----->
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+    <SpawnPoint team=0 position="-200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+    <SpawnPoint team=0 position="-200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+    <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+    <SpawnPoint team=0 position="200,200,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+    <SpawnPoint team=0 position="200,0,200" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+<!-- ----------------random fog ------>
+<?lua
+for i = 1, 100, 1
+do
+j = math.random()
+?>
+
+    <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>">
+      <attached>
+        <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
+      </attached>
+    </StaticEntity>
+
+<?lua
+end
+?>
+<!-- Carrier with guns not implemented yet-->
+    <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90">
+      <attached>
+        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
+        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
+        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
+      </attached>
+	      <collisionShapes>
+        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
+        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
+        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
+        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
+        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
+        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
+        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
+      </collisionShapes>
+    </MovableEntity>
+
+<!-- ---------------- Space Station --------------- -->
+<?lua
+    dofile("includes/CuboidSpaceStation.lua")
+  ?>
+      <StaticEntity scale=1 position="-5000,100,1000" roll=30>
+        <attached>
+          <?lua
+            createSpaceStationPar(65461,2,1,2,1,2,1,100)
+          ?>
+          <Billboard position="0,0,0" colour="1.0,1.0,0" material="Examples/Flare" />
+        </attached>
+      </StaticEntity>
+<!--
+    <Destroyer position="3500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
+      <attached>
+        <CheckPoint />
+        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
+        <Backlight
+          mainstate=activity
+          active=false
+          scale=0.4
+          name=bltest
+          position=" 7.6, 0, 6"
+          colour="0.2, 0.65, 1.0, 1.0"
+          width=15
+          length=1500
+          lifetime=2
+          elements=50
+          trailmaterial="Trail/backlighttrail"
+          turnontime=1
+          turnofftime=1
+          material="Flares/ThrusterFlare1"
+        />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
+        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
+        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
+        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
+        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
+        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
+        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
+      </collisionShapes>
+    </Destroyer>
+-->
+
+
+  </Scene>
+</Level>
+


Property changes on: code/branches/lastmanstanding/data/levels/gametype_lastmanstanding.oxw
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/branches/lastmanstanding/data/levels/notifications.oxw
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.cc
___________________________________________________________________
Added: svn:eol-style
   + native


Property changes on: code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.h
___________________________________________________________________
Added: svn:eol-style
   + native




More information about the Orxonox-commit mailing list