[Orxonox-commit 2766] r7470 - in data/branches/cleanup: . images images/overlay images/skyboxes images/textures images/textures/seamless materials
rgrieder at orxonox.net
rgrieder at orxonox.net
Mon Sep 20 20:44:46 CEST 2010
Author: rgrieder
Date: 2010-09-20 20:44:45 +0200 (Mon, 20 Sep 2010)
New Revision: 7470
Added:
data/branches/cleanup/images/
data/branches/cleanup/images/3arrowsup.png
data/branches/cleanup/images/DroneBanner.png
data/branches/cleanup/images/Formation.png
data/branches/cleanup/images/GLX_icon.png
data/branches/cleanup/images/GLX_icon.tga
data/branches/cleanup/images/OrxonoxBlack.png
data/branches/cleanup/images/OrxonoxGREEN.png
data/branches/cleanup/images/OrxonoxORANGE.png
data/branches/cleanup/images/OrxonoxRED.png
data/branches/cleanup/images/OrxonoxYELLOW.png
data/branches/cleanup/images/PSO1024.jpg
data/branches/cleanup/images/Pickups.png
data/branches/cleanup/images/Sepia1D.png
data/branches/cleanup/images/arrow.png
data/branches/cleanup/images/arrows.png
data/branches/cleanup/images/asterix.png
data/branches/cleanup/images/atmosphere.png
data/branches/cleanup/images/atmospheretype1.png
data/branches/cleanup/images/atmospheretype2.png
data/branches/cleanup/images/atmospheretype3.png
data/branches/cleanup/images/atmospheretype4.png
data/branches/cleanup/images/atmospheretype5.png
data/branches/cleanup/images/backGround.png
data/branches/cleanup/images/backlightflare.png
data/branches/cleanup/images/backlighttrail.png
data/branches/cleanup/images/backlighttrail2.png
data/branches/cleanup/images/bigflame.png
data/branches/cleanup/images/bigflare1.png
data/branches/cleanup/images/cross.png
data/branches/cleanup/images/decal.jpg
data/branches/cleanup/images/eye.png
data/branches/cleanup/images/goldwrenchpickup.jpg
data/branches/cleanup/images/jumpturbinepickup.jpg
data/branches/cleanup/images/mapgrid.png
data/branches/cleanup/images/ogrelogo-small.jpg
data/branches/cleanup/images/ogrelogo.png
data/branches/cleanup/images/orxonox_logo.svg
data/branches/cleanup/images/overlay/
data/branches/cleanup/images/overlay/RadarDot.png
data/branches/cleanup/images/overlay/RadarSquare.png
data/branches/cleanup/images/overlay/RadarTriangle.png
data/branches/cleanup/images/overlay/bar1.png
data/branches/cleanup/images/overlay/bar2.png
data/branches/cleanup/images/overlay/bar2a.png
data/branches/cleanup/images/overlay/bar2b.png
data/branches/cleanup/images/overlay/bar2c.png
data/branches/cleanup/images/overlay/centeroverlay.png
data/branches/cleanup/images/overlay/console2.png
data/branches/cleanup/images/overlay/console3.png
data/branches/cleanup/images/overlay/console4.png
data/branches/cleanup/images/overlay/console5.png
data/branches/cleanup/images/overlay/crosshair.png
data/branches/cleanup/images/overlay/crosshair2.png
data/branches/cleanup/images/overlay/crosshair3.png
data/branches/cleanup/images/overlay/cursor.png
data/branches/cleanup/images/overlay/cursor_console.png
data/branches/cleanup/images/overlay/damageoverlaybottom.png
data/branches/cleanup/images/overlay/damageoverlayleft.png
data/branches/cleanup/images/overlay/damageoverlayright.png
data/branches/cleanup/images/overlay/damageoverlaytop.png
data/branches/cleanup/images/overlay/directionarrows.png
data/branches/cleanup/images/overlay/directionarrows1.png
data/branches/cleanup/images/overlay/directionarrows2.png
data/branches/cleanup/images/overlay/directionarrows3.png
data/branches/cleanup/images/overlay/directionarrows4.png
data/branches/cleanup/images/overlay/healthbar_bar.png
data/branches/cleanup/images/overlay/healthbar_bg.png
data/branches/cleanup/images/overlay/radar.png
data/branches/cleanup/images/overlay/tdc.png
data/branches/cleanup/images/ring_flare.png
data/branches/cleanup/images/ring_flare2.png
data/branches/cleanup/images/sample_loading.jpg
data/branches/cleanup/images/sewer_001.png
data/branches/cleanup/images/shield.png
data/branches/cleanup/images/skyboxes/
data/branches/cleanup/images/skyboxes/skypanoramagen1_bk.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen1_dn.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen1_fr.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen1_lf.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen1_rt.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen1_up.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen2_bk.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen2_dn.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen2_fr.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen2_lf.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen2_rt.jpg
data/branches/cleanup/images/skyboxes/skypanoramagen2_up.jpg
data/branches/cleanup/images/skyboxes/starbox_bk.jpg
data/branches/cleanup/images/skyboxes/starbox_dn.jpg
data/branches/cleanup/images/skyboxes/starbox_fr.jpg
data/branches/cleanup/images/skyboxes/starbox_lf.jpg
data/branches/cleanup/images/skyboxes/starbox_rt.jpg
data/branches/cleanup/images/skyboxes/starbox_up.jpg
data/branches/cleanup/images/smokecolors.png
data/branches/cleanup/images/sphere.png
data/branches/cleanup/images/stockstealth.jpg
data/branches/cleanup/images/streak.png
data/branches/cleanup/images/textures/
data/branches/cleanup/images/textures/seamless/
data/branches/cleanup/images/textures/seamless/sl_floor01.jpg
data/branches/cleanup/images/textures/seamless/sl_floor02.jpg
data/branches/cleanup/images/textures/seamless/sl_floor03.jpg
data/branches/cleanup/images/textures/seamless/sl_foil.jpg
data/branches/cleanup/images/textures/seamless/sl_hull01.jpg
data/branches/cleanup/images/textures/seamless/sl_hull02.jpg
data/branches/cleanup/images/textures/seamless/sl_hull03.jpg
data/branches/cleanup/images/textures/seamless/sl_hull04.jpg
data/branches/cleanup/images/textures/seamless/sl_metal.jpg
data/branches/cleanup/images/textures/seamless/sl_metal02.jpg
data/branches/cleanup/images/textures/seamless/sl_metal03.jpg
data/branches/cleanup/images/textures/seamless/sl_metal04.jpg
data/branches/cleanup/images/textures/seamless/sl_metal05.jpg
data/branches/cleanup/images/textures/seamless/sl_metal06.jpg
data/branches/cleanup/images/textures/seamless/sl_metal07.jpg
data/branches/cleanup/images/textures/seamless/sl_organic01.jpg
data/branches/cleanup/images/textures/seamless/sl_organic02.jpg
data/branches/cleanup/images/textures/seamless/sl_organic03.jpg
data/branches/cleanup/images/textures/seamless/sl_organic04.jpg
data/branches/cleanup/images/textures/seamless/sl_panel.jpg
data/branches/cleanup/images/tiled_floor.jpg
data/branches/cleanup/images/wall01.jpg
data/branches/cleanup/images/white.png
data/branches/cleanup/materials/3arrowsup.material
data/branches/cleanup/materials/Arrow.material
data/branches/cleanup/materials/Asterix.material
data/branches/cleanup/materials/Banners.material
data/branches/cleanup/materials/BlackAndWhite.material
data/branches/cleanup/materials/Bloom.material
data/branches/cleanup/materials/Bump_Specular.material
data/branches/cleanup/materials/Carrier.material
data/branches/cleanup/materials/Cone.material
data/branches/cleanup/materials/Console.material
data/branches/cleanup/materials/Cross.material
data/branches/cleanup/materials/CuboidSpaceStation.material
data/branches/cleanup/materials/DuBall.material
data/branches/cleanup/materials/Embossed.material
data/branches/cleanup/materials/Example.material
data/branches/cleanup/materials/Examples.compositor
data/branches/cleanup/materials/Examples.program
data/branches/cleanup/materials/Eye.material
data/branches/cleanup/materials/Flares.material
data/branches/cleanup/materials/Glass.material
data/branches/cleanup/materials/HXY.material
data/branches/cleanup/materials/Invert.material
data/branches/cleanup/materials/Laplace.material
data/branches/cleanup/materials/LightningGun-s.material
data/branches/cleanup/materials/LightningGun.material
data/branches/cleanup/materials/Map.material
data/branches/cleanup/materials/MotionBlur.compositor
data/branches/cleanup/materials/MotionBlur.material
data/branches/cleanup/materials/Ogre.material
data/branches/cleanup/materials/OldMovie.material
data/branches/cleanup/materials/OldTV.material
data/branches/cleanup/materials/Orxonox.material
data/branches/cleanup/materials/OrxonoxSky.material
data/branches/cleanup/materials/PE_materials.material
data/branches/cleanup/materials/Posterize.material
data/branches/cleanup/materials/RadialBlur.material
data/branches/cleanup/materials/Scene.material
data/branches/cleanup/materials/Shaders.compositor
data/branches/cleanup/materials/SharpenEdges.material
data/branches/cleanup/materials/Shield.material
data/branches/cleanup/materials/Sphere2.material
data/branches/cleanup/materials/Stats.material
data/branches/cleanup/materials/StdQuad_vp.program
data/branches/cleanup/materials/Test.material
data/branches/cleanup/materials/Tiling.material
data/branches/cleanup/materials/ToonShader.material
data/branches/cleanup/materials/Trail.material
data/branches/cleanup/materials/Transparency.material
data/branches/cleanup/materials/Transporter.material
data/branches/cleanup/materials/UEATransporter036.material
data/branches/cleanup/materials/assf.material
data/branches/cleanup/materials/assf5.material
data/branches/cleanup/materials/assff.material
data/branches/cleanup/materials/asteroid_ice.material
data/branches/cleanup/materials/asteroid_y.material
data/branches/cleanup/materials/asteroids.material
data/branches/cleanup/materials/axes.material
data/branches/cleanup/materials/can.material
data/branches/cleanup/materials/crate.material
data/branches/cleanup/materials/cube.material
data/branches/cleanup/materials/drone.material
data/branches/cleanup/materials/earth.material
data/branches/cleanup/materials/ghost.material
data/branches/cleanup/materials/h2_green.material
data/branches/cleanup/materials/hdr.material
data/branches/cleanup/materials/hoover.material
data/branches/cleanup/materials/hs-w01.material
data/branches/cleanup/materials/hs-w01_reduced.material
data/branches/cleanup/materials/hs-w01s.material
data/branches/cleanup/materials/iceplanet.material
data/branches/cleanup/materials/jumpthrust.material
data/branches/cleanup/materials/laserbeam.material
data/branches/cleanup/materials/pirate.material
data/branches/cleanup/materials/plane.material
data/branches/cleanup/materials/planet.material
data/branches/cleanup/materials/rock.material
data/branches/cleanup/materials/rocket.material
data/branches/cleanup/materials/satellite.material
data/branches/cleanup/materials/spacecruiser.material
data/branches/cleanup/materials/spacecruiser_16.material
data/branches/cleanup/materials/sphere.material
data/branches/cleanup/materials/starship.material
data/branches/cleanup/materials/swallow_material.material
data/branches/cleanup/materials/tomato.material
data/branches/cleanup/materials/wrench.material
data/branches/cleanup/programs/
Removed:
data/branches/cleanup/images/textures/3arrowsup.png
data/branches/cleanup/images/textures/DroneBanner.png
data/branches/cleanup/images/textures/Formation.png
data/branches/cleanup/images/textures/GLX_icon.png
data/branches/cleanup/images/textures/GLX_icon.tga
data/branches/cleanup/images/textures/OrxonoxBlack.png
data/branches/cleanup/images/textures/OrxonoxGREEN.png
data/branches/cleanup/images/textures/OrxonoxORANGE.png
data/branches/cleanup/images/textures/OrxonoxRED.png
data/branches/cleanup/images/textures/OrxonoxYELLOW.png
data/branches/cleanup/images/textures/PSO1024.jpg
data/branches/cleanup/images/textures/Pickups.png
data/branches/cleanup/images/textures/RadarDot.png
data/branches/cleanup/images/textures/RadarSquare.png
data/branches/cleanup/images/textures/RadarTriangle.png
data/branches/cleanup/images/textures/Sepia1D.png
data/branches/cleanup/images/textures/arrow.png
data/branches/cleanup/images/textures/arrows.png
data/branches/cleanup/images/textures/asterix.png
data/branches/cleanup/images/textures/atmosphere.png
data/branches/cleanup/images/textures/atmospheretype1.png
data/branches/cleanup/images/textures/atmospheretype2.png
data/branches/cleanup/images/textures/atmospheretype3.png
data/branches/cleanup/images/textures/atmospheretype4.png
data/branches/cleanup/images/textures/atmospheretype5.png
data/branches/cleanup/images/textures/backGround.png
data/branches/cleanup/images/textures/backlightflare.png
data/branches/cleanup/images/textures/backlighttrail.png
data/branches/cleanup/images/textures/backlighttrail2.png
data/branches/cleanup/images/textures/bar1.png
data/branches/cleanup/images/textures/bar2.png
data/branches/cleanup/images/textures/bar2a.png
data/branches/cleanup/images/textures/bar2b.png
data/branches/cleanup/images/textures/bar2c.png
data/branches/cleanup/images/textures/bigflame.png
data/branches/cleanup/images/textures/bigflare1.png
data/branches/cleanup/images/textures/centeroverlay.png
data/branches/cleanup/images/textures/console2.png
data/branches/cleanup/images/textures/console3.png
data/branches/cleanup/images/textures/console4.png
data/branches/cleanup/images/textures/console5.png
data/branches/cleanup/images/textures/cross.png
data/branches/cleanup/images/textures/crosshair.png
data/branches/cleanup/images/textures/crosshair2.png
data/branches/cleanup/images/textures/crosshair3.png
data/branches/cleanup/images/textures/cursor.png
data/branches/cleanup/images/textures/cursor_console.png
data/branches/cleanup/images/textures/damageoverlaybottom.png
data/branches/cleanup/images/textures/damageoverlayleft.png
data/branches/cleanup/images/textures/damageoverlayright.png
data/branches/cleanup/images/textures/damageoverlaytop.png
data/branches/cleanup/images/textures/decal.jpg
data/branches/cleanup/images/textures/directionarrows.png
data/branches/cleanup/images/textures/directionarrows1.png
data/branches/cleanup/images/textures/directionarrows2.png
data/branches/cleanup/images/textures/directionarrows3.png
data/branches/cleanup/images/textures/directionarrows4.png
data/branches/cleanup/images/textures/eye.png
data/branches/cleanup/images/textures/goldwrenchpickup.jpg
data/branches/cleanup/images/textures/healthbar_bar.png
data/branches/cleanup/images/textures/healthbar_bg.png
data/branches/cleanup/images/textures/jumpturbinepickup.jpg
data/branches/cleanup/images/textures/mapgrid.png
data/branches/cleanup/images/textures/ogrelogo-small.jpg
data/branches/cleanup/images/textures/ogrelogo.png
data/branches/cleanup/images/textures/orxonox_logo.svg
data/branches/cleanup/images/textures/radar.png
data/branches/cleanup/images/textures/ring_flare.png
data/branches/cleanup/images/textures/ring_flare2.png
data/branches/cleanup/images/textures/sample_loading.jpg
data/branches/cleanup/images/textures/sewer_001.png
data/branches/cleanup/images/textures/shield.png
data/branches/cleanup/images/textures/skypanoramagen1_bk.jpg
data/branches/cleanup/images/textures/skypanoramagen1_dn.jpg
data/branches/cleanup/images/textures/skypanoramagen1_fr.jpg
data/branches/cleanup/images/textures/skypanoramagen1_lf.jpg
data/branches/cleanup/images/textures/skypanoramagen1_rt.jpg
data/branches/cleanup/images/textures/skypanoramagen1_up.jpg
data/branches/cleanup/images/textures/skypanoramagen2_bk.jpg
data/branches/cleanup/images/textures/skypanoramagen2_dn.jpg
data/branches/cleanup/images/textures/skypanoramagen2_fr.jpg
data/branches/cleanup/images/textures/skypanoramagen2_lf.jpg
data/branches/cleanup/images/textures/skypanoramagen2_rt.jpg
data/branches/cleanup/images/textures/skypanoramagen2_up.jpg
data/branches/cleanup/images/textures/sl_floor01.jpg
data/branches/cleanup/images/textures/sl_floor02.jpg
data/branches/cleanup/images/textures/sl_floor03.jpg
data/branches/cleanup/images/textures/sl_foil.jpg
data/branches/cleanup/images/textures/sl_hull01.jpg
data/branches/cleanup/images/textures/sl_hull02.jpg
data/branches/cleanup/images/textures/sl_hull03.jpg
data/branches/cleanup/images/textures/sl_hull04.jpg
data/branches/cleanup/images/textures/sl_metal.jpg
data/branches/cleanup/images/textures/sl_metal/
data/branches/cleanup/images/textures/sl_metal02.jpg
data/branches/cleanup/images/textures/sl_metal03.jpg
data/branches/cleanup/images/textures/sl_metal04.jpg
data/branches/cleanup/images/textures/sl_metal05.jpg
data/branches/cleanup/images/textures/sl_metal06.jpg
data/branches/cleanup/images/textures/sl_metal07.jpg
data/branches/cleanup/images/textures/sl_organic01.jpg
data/branches/cleanup/images/textures/sl_organic02.jpg
data/branches/cleanup/images/textures/sl_organic03.jpg
data/branches/cleanup/images/textures/sl_organic04.jpg
data/branches/cleanup/images/textures/sl_panel.jpg
data/branches/cleanup/images/textures/smokecolors.png
data/branches/cleanup/images/textures/sphere.png
data/branches/cleanup/images/textures/starbox_bk.jpg
data/branches/cleanup/images/textures/starbox_dn.jpg
data/branches/cleanup/images/textures/starbox_fr.jpg
data/branches/cleanup/images/textures/starbox_lf.jpg
data/branches/cleanup/images/textures/starbox_rt.jpg
data/branches/cleanup/images/textures/starbox_up.jpg
data/branches/cleanup/images/textures/stockstealth.jpg
data/branches/cleanup/images/textures/streak.png
data/branches/cleanup/images/textures/tdc.png
data/branches/cleanup/images/textures/tiled_floor.jpg
data/branches/cleanup/images/textures/wall01.jpg
data/branches/cleanup/images/textures/white.png
data/branches/cleanup/materials/programs/
data/branches/cleanup/materials/scripts/
data/branches/cleanup/materials/textures/
Modified:
data/branches/cleanup/resources.oxr
Log:
Suggestion for a clearer folder structure in the data repository.
Please have a look and tell me what you think of it.
Copied: data/branches/cleanup/images/3arrowsup.png (from rev 7469, data/branches/cleanup/materials/textures/3arrowsup.png)
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Copied: data/branches/cleanup/images/DroneBanner.png (from rev 7469, data/branches/cleanup/materials/textures/DroneBanner.png)
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Copied: data/branches/cleanup/images/Formation.png (from rev 7469, data/branches/cleanup/materials/textures/Formation.png)
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Copied: data/branches/cleanup/images/GLX_icon.png (from rev 7469, data/branches/cleanup/materials/textures/GLX_icon.png)
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Copied: data/branches/cleanup/images/GLX_icon.tga (from rev 7469, data/branches/cleanup/materials/textures/GLX_icon.tga)
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Copied: data/branches/cleanup/images/OrxonoxBlack.png (from rev 7469, data/branches/cleanup/materials/textures/OrxonoxBlack.png)
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Copied: data/branches/cleanup/images/OrxonoxGREEN.png (from rev 7469, data/branches/cleanup/materials/textures/OrxonoxGREEN.png)
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Copied: data/branches/cleanup/images/OrxonoxORANGE.png (from rev 7469, data/branches/cleanup/materials/textures/OrxonoxORANGE.png)
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Copied: data/branches/cleanup/images/OrxonoxRED.png (from rev 7469, data/branches/cleanup/materials/textures/OrxonoxRED.png)
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Copied: data/branches/cleanup/images/OrxonoxYELLOW.png (from rev 7469, data/branches/cleanup/materials/textures/OrxonoxYELLOW.png)
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Copied: data/branches/cleanup/images/PSO1024.jpg (from rev 7469, data/branches/cleanup/materials/textures/PSO1024.jpg)
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Copied: data/branches/cleanup/images/Pickups.png (from rev 7469, data/branches/cleanup/materials/textures/Pickups.png)
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Copied: data/branches/cleanup/images/Sepia1D.png (from rev 7469, data/branches/cleanup/materials/textures/Sepia1D.png)
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Copied: data/branches/cleanup/images/arrow.png (from rev 7469, data/branches/cleanup/materials/textures/arrow.png)
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Copied: data/branches/cleanup/images/arrows.png (from rev 7469, data/branches/cleanup/materials/textures/arrows.png)
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Copied: data/branches/cleanup/images/asterix.png (from rev 7469, data/branches/cleanup/materials/textures/asterix.png)
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Copied: data/branches/cleanup/images/atmosphere.png (from rev 7469, data/branches/cleanup/materials/textures/atmosphere.png)
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Copied: data/branches/cleanup/images/atmospheretype1.png (from rev 7469, data/branches/cleanup/materials/textures/atmospheretype1.png)
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Copied: data/branches/cleanup/images/atmospheretype2.png (from rev 7469, data/branches/cleanup/materials/textures/atmospheretype2.png)
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Copied: data/branches/cleanup/images/atmospheretype3.png (from rev 7469, data/branches/cleanup/materials/textures/atmospheretype3.png)
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Copied: data/branches/cleanup/images/atmospheretype4.png (from rev 7469, data/branches/cleanup/materials/textures/atmospheretype4.png)
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Copied: data/branches/cleanup/images/atmospheretype5.png (from rev 7469, data/branches/cleanup/materials/textures/atmospheretype5.png)
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Copied: data/branches/cleanup/images/backGround.png (from rev 7469, data/branches/cleanup/materials/textures/backGround.png)
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Copied: data/branches/cleanup/images/backlightflare.png (from rev 7469, data/branches/cleanup/materials/textures/backlightflare.png)
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Copied: data/branches/cleanup/images/backlighttrail.png (from rev 7469, data/branches/cleanup/materials/textures/backlighttrail.png)
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Copied: data/branches/cleanup/images/backlighttrail2.png (from rev 7469, data/branches/cleanup/materials/textures/backlighttrail2.png)
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Copied: data/branches/cleanup/images/bigflame.png (from rev 7469, data/branches/cleanup/materials/textures/bigflame.png)
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Copied: data/branches/cleanup/images/bigflare1.png (from rev 7469, data/branches/cleanup/materials/textures/bigflare1.png)
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Copied: data/branches/cleanup/images/cross.png (from rev 7469, data/branches/cleanup/materials/textures/cross.png)
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Copied: data/branches/cleanup/images/decal.jpg (from rev 7469, data/branches/cleanup/materials/textures/decal.jpg)
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Copied: data/branches/cleanup/images/eye.png (from rev 7469, data/branches/cleanup/materials/textures/eye.png)
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Copied: data/branches/cleanup/images/goldwrenchpickup.jpg (from rev 7469, data/branches/cleanup/materials/textures/goldwrenchpickup.jpg)
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Copied: data/branches/cleanup/images/jumpturbinepickup.jpg (from rev 7469, data/branches/cleanup/materials/textures/jumpturbinepickup.jpg)
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Copied: data/branches/cleanup/images/mapgrid.png (from rev 7469, data/branches/cleanup/materials/textures/mapgrid.png)
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Copied: data/branches/cleanup/images/ogrelogo-small.jpg (from rev 7469, data/branches/cleanup/materials/textures/ogrelogo-small.jpg)
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Copied: data/branches/cleanup/images/ogrelogo.png (from rev 7469, data/branches/cleanup/materials/textures/ogrelogo.png)
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Copied: data/branches/cleanup/images/orxonox_logo.svg (from rev 7469, data/branches/cleanup/materials/textures/orxonox_logo.svg)
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--- data/branches/cleanup/images/orxonox_logo.svg (rev 0)
+++ data/branches/cleanup/images/orxonox_logo.svg 2010-09-20 18:44:45 UTC (rev 7470)
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--- data/branches/cleanup/materials/textures/orxonox_logo.svg 2010-09-20 15:04:46 UTC (rev 7469)
+++ data/branches/cleanup/images/textures/orxonox_logo.svg 2010-09-20 18:44:45 UTC (rev 7470)
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467.52053,222.48018 448.77245,210.05668 447.13154,210.05668 C 446.32513,210.05668 443.01101,210.9699 439.76685,212.08606 C 434.21346,213.9967 433.79475,214.01477 432.61029,212.39493 C 430.4145,209.39199 431.19429,206.69913 437.94312,193.97906 C 444.55768,181.51205 447.48234,177.72185 450.06889,178.26468 C 450.83414,178.42528 452.89845,182.02181 454.65624,186.25698 C 457.60757,193.3678 458.50293,194.4955 466.35223,200.98795 C 471.02723,204.85482 475.38441,208.02719 476.03484,208.03765 C 477.38557,208.05939 477.50976,207.70071 480.29694,195.72772 C 482.83652,184.81838 482.8383,183.78258 480.33005,176.49222 C 478.00996,169.74876 478.2948,168.05668 481.75005,168.05668 C 484.92396,168.05668 511.37444,180.09066 511.28238,181.49279 C 511.24396,182.07793 508.45328,184.58168 505.08087,187.05668 L 498.94922,191.55668 L 495.6042,204.96426 C 493.76444,212.33842 492.46306,218.90311 492.71224,219.55246 C 493.47548,221.54144 512.95989,235.05668 515.06409,235.05668 C 516.15036,235.05668 519.47208,234.22567 522.44568,233.20999 C 528.67779,231.08133 530.35223,231.34171 530.35223,234.43952 C 530.35223,237.26515 515.79707,264.672 513.91235,265.39524 C 511.9419,266.15137 510.79831,264.44415 508.9116,257.92986 C 508.01528,254.8351 506.46425,251.56305 505.46487,250.65861 C 501.95736,247.48436 487.8922,238.05668 486.66405,238.05668 C 485.4087,238.05668 479.35223,255.77369 479.35223,259.44598 C 479.35223,260.52882 480.34919,264.51023 481.56769,268.29356 C 483.48022,274.23178 483.58277,275.29906 482.31769,276.09919 C 479.68703,277.76301 477.03578,276.96963 463.66308,270.51683 z"
- id="path2483" />
- </g>
-</svg>
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===================================================================
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Copied: data/branches/cleanup/materials/3arrowsup.material (from rev 7469, data/branches/cleanup/materials/scripts/3arrowsup.material)
===================================================================
--- data/branches/cleanup/materials/3arrowsup.material (rev 0)
+++ data/branches/cleanup/materials/3arrowsup.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,17 @@
+material 3arrowsup
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture 3arrowsup.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Arrow.material (from rev 7469, data/branches/cleanup/materials/scripts/Arrow.material)
===================================================================
--- data/branches/cleanup/materials/Arrow.material (rev 0)
+++ data/branches/cleanup/materials/Arrow.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,17 @@
+material Arrow
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture arrow.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Asterix.material (from rev 7469, data/branches/cleanup/materials/scripts/Asterix.material)
===================================================================
--- data/branches/cleanup/materials/Asterix.material (rev 0)
+++ data/branches/cleanup/materials/Asterix.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,17 @@
+material Asterix
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture asterix.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Banners.material (from rev 7469, data/branches/cleanup/materials/scripts/Banners.material)
===================================================================
--- data/branches/cleanup/materials/Banners.material (rev 0)
+++ data/branches/cleanup/materials/Banners.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,52 @@
+
+material Banners/Pickups
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture Pickups.png
+ }
+ }
+ }
+}
+material Banners/Drone
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture DroneBanner.png
+ }
+ }
+ }
+}
+material Banners/Formation
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture Formation.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/BlackAndWhite.material (from rev 7469, data/branches/cleanup/materials/scripts/BlackAndWhite.material)
===================================================================
--- data/branches/cleanup/materials/BlackAndWhite.material (rev 0)
+++ data/branches/cleanup/materials/BlackAndWhite.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,34 @@
+fragment_program Ogre/Compositor/B&W_FP cg
+{
+ source GrayScale.cg
+ entry_point GrayScale_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/BlackAndWhite
+{
+ technique
+ {
+
+ pass
+ {
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Cg_vp
+ {
+ }
+
+ fragment_program_ref Ogre/Compositor/B&W_FP
+ {
+ }
+
+ texture_unit
+ {
+ texture RT
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Bloom.material (from rev 7469, data/branches/cleanup/materials/scripts/Bloom.material)
===================================================================
--- data/branches/cleanup/materials/Bloom.material (rev 0)
+++ data/branches/cleanup/materials/Bloom.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,178 @@
+//DirectX 9.0 HLSL Vertex Shader vs_1_1
+vertex_program Blur0_vs11 hlsl
+{
+ source Blur0_vs11.hlsl
+ target vs_1_1
+ entry_point main
+}
+
+//DirectX 9.0 HLSL Pixel Shader ps_2_0
+fragment_program Blur0_ps20 hlsl
+{
+ source Blur0_ps20.hlsl
+ target ps_2_0
+ entry_point main
+}
+
+//DirectX 9.0 HLSL Vertex Shader vs_1_1
+vertex_program Blur1_vs11 hlsl
+{
+ source Blur1_vs11.hlsl
+ target vs_1_1
+ entry_point main
+}
+
+//DirectX 9.0 HLSL Pixel Shader ps_2_0
+fragment_program Blur1_ps20 hlsl
+{
+ source Blur1_ps20.hlsl
+ target ps_2_0
+ entry_point main
+}
+
+vertex_program Blur0_vs_glsl glsl
+{
+ source Blur0_vs.glsl
+}
+vertex_program Blur1_vs_glsl glsl
+{
+ source Blur1_vs.glsl
+}
+fragment_program Blur_ps_glsl glsl
+{
+ source Blur_ps.glsl
+ default_params
+ {
+ param_named tex0 int 0
+ }
+}
+
+//Effect: Bloom
+material Ogre/Compositor/Blur0
+{
+ technique
+ {
+ //Rendering Pass: Blur0 (pass index: #1 )
+ pass
+ {
+ //State: D3DRS_CULLMODE, Value : D3DCULL_NONE
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ fragment_program_ref Blur0_ps20
+ {
+ }
+ vertex_program_ref Blur0_vs11
+ {
+ }
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+ }
+ }
+ technique
+ {
+ //Rendering Pass: Blur0 (pass index: #1 )
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ fragment_program_ref Blur_ps_glsl
+ {
+ }
+ vertex_program_ref Blur0_vs_glsl
+ {
+ }
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+ }
+ }
+}
+
+material Ogre/Compositor/Blur1
+{
+ technique
+ {
+
+ //Rendering Pass: Blur1 (pass index: #2 )
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ fragment_program_ref Blur1_ps20
+ {
+ }
+ vertex_program_ref Blur1_vs11
+ {
+ }
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+ }
+ }
+ technique
+ {
+
+ //Rendering Pass: Blur1 (pass index: #2 )
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_func always_pass
+
+ fragment_program_ref Blur_ps_glsl
+ {
+ }
+ vertex_program_ref Blur1_vs_glsl
+ {
+ }
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+ }
+ }
+}
+
+/// Overlay quad
+material Ogre/Compositor/BloomBlend
+{
+ technique
+ {
+ pass
+ {
+ lighting on
+ diffuse 0.0 0.0 0.0 0.5
+ specular 0.0 0.0 0.0 0.0
+ ambient 0.0 0.0 0.0
+ emissive 1.0 1.0 1.0
+ cull_hardware none
+ depth_check off
+ scene_blend alpha_blend
+
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Bump_Specular.material (from rev 7469, data/branches/cleanup/materials/scripts/Bump_Specular.material)
===================================================================
--- data/branches/cleanup/materials/Bump_Specular.material (rev 0)
+++ data/branches/cleanup/materials/Bump_Specular.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,195 @@
+/*
+//--------------
+// Bump mapping
+//--------------
+
+
+
+// Any number of lights, diffuse and specular
+material Assff/BumpMap
+{
+
+ // This is the preferred technique which uses both vertex and
+ // fragment programs, supports coloured lights
+ technique
+ {
+ // Base ambient pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 1 1 1
+ diffuse 0 0 0
+ specular 0 0 0 0
+ // Really basic vertex program
+ // NB we don't use fixed function here because GL does not like
+ // mixing fixed function and vertex programs, depth fighting can
+ // be an issue
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto ambient ambient_light_colour
+ }
+
+ }
+ // Now do the lighting pass
+ // NB we don't do decal texture here because this is repeated per light
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 0 0 0
+ // do this for each light
+ iteration once_per_light
+
+
+ scene_blend add
+
+ // Vertex program reference
+ vertex_program_ref BumpMapVPSpecular
+ {
+ param_named_auto lightPosition light_position_object_space 0
+ param_named_auto eyePosition camera_position_object_space
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+
+ // Fragment program
+ fragment_program_ref BumpMapFPSpecular
+ {
+ param_named_auto lightDiffuse light_diffuse_colour 0
+ param_named_auto lightSpecular light_specular_colour 0
+ param_named shine float 2
+ }
+
+ // Base bump map
+ texture_unit
+ {
+ texture nmnone.png
+ colour_op replace
+ }
+ // Normalisation cube map
+ texture_unit
+ {
+ cubic_texture nm.png combinedUVW
+ tex_coord_set 1
+ tex_address_mode clamp
+ }
+ // Normalisation cube map #2
+ texture_unit
+ {
+ cubic_texture nm.png combinedUVW
+ tex_coord_set 2
+ tex_address_mode clamp
+ }
+ }
+
+ // Decal pass
+ pass
+ {
+ lighting off
+ // Really basic vertex program
+ // NB we don't use fixed function here because GL does not like
+ // mixing fixed function and vertex programs, depth fighting can
+ // be an issue
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named ambient float4 1 1 1 1
+ }
+ scene_blend dest_colour zero
+ texture_unit
+ {
+ texture assff.JPG
+ }
+
+ }
+ }
+
+
+// This is the fallback which cards which don't have fragment program
+ // support will use, NB does not support specular colour
+ // Note that it still requires vertex program support
+ technique
+ {
+ // Base ambient pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 1 1 1
+ diffuse 0 0 0
+ specular 0 0 0 0
+ // Really basic vertex program
+ // NB we don't use fixed function here because GL does not like
+ // mixing fixed function and vertex programs, depth fighting can
+ // be an issue
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto ambient ambient_light_colour
+ }
+
+ }
+ // Now do the lighting pass
+ // NB we don't do decal texture here because this is repeated per light
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 0 0 0
+ // do this for each light
+ iteration once_per_light
+
+
+ scene_blend add
+
+ // Vertex program reference
+ vertex_program_ref BumpMapVP
+ {
+ param_named_auto lightPosition light_position_object_space 0
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+
+ // Base bump map
+ texture_unit
+ {
+ texture nmnone.png
+ colour_op replace
+ }
+ // Normalisation cube map, with dot product on bump map
+ texture_unit
+ {
+ cubic_texture nm.png combinedUVW
+ tex_coord_set 1
+ tex_address_mode clamp
+ colour_op_ex dotproduct src_texture src_current
+ colour_op_multipass_fallback dest_colour zero
+ }
+ }
+
+ // Decal pass
+ pass
+ {
+ lighting off
+ // Really basic vertex program
+ // NB we don't use fixed function here because GL does not like
+ // mixing fixed function and vertex programs, depth fighting can
+ // be an issue
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named ambient float4 1 1 1 1
+ }
+ scene_blend dest_colour zero
+ texture_unit
+ {
+ texture assff.JPG
+ }
+
+ }
+
+ }
+
+
+}
+*/
Copied: data/branches/cleanup/materials/Carrier.material (from rev 7469, data/branches/cleanup/materials/scripts/Carrier.material)
===================================================================
--- data/branches/cleanup/materials/Carrier.material (rev 0)
+++ data/branches/cleanup/materials/Carrier.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,189 @@
+material organic
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_organic03.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material floor
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_floor02.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material glass
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture glass01.png
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material floor2
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_floor03.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material redhull
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_hull02.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material greyhull
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_hull03.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material rust
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture wall01.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Cone.material (from rev 7469, data/branches/cleanup/materials/scripts/Cone.material)
===================================================================
--- data/branches/cleanup/materials/Cone.material (rev 0)
+++ data/branches/cleanup/materials/Cone.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material Cone/TEXFACE/OrxonoxGREEN.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture OrxonoxGREEN.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Console.material (from rev 7469, data/branches/cleanup/materials/scripts/Console.material)
===================================================================
--- data/branches/cleanup/materials/Console.material (rev 0)
+++ data/branches/cleanup/materials/Console.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,93 @@
+material ConsoleBorder
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console2.png
+ }
+ }
+ }
+}
+
+material ConsoleCenter
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console3.png
+ }
+ }
+ }
+}
+
+material ConsoleNoise
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console4.png
+ }
+ }
+ }
+}
+
+material ConsoleNoiseSmall
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console5.png
+ }
+ }
+ }
+}
+
+material ConsoleCursor
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture OrxonoxWhite.png
+ }
+ texture_unit
+ {
+ colour_op_ex modulate src_manual src_current 0 1 0 0.5
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Cross.material (from rev 7469, data/branches/cleanup/materials/scripts/Cross.material)
===================================================================
--- data/branches/cleanup/materials/Cross.material (rev 0)
+++ data/branches/cleanup/materials/Cross.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,17 @@
+material Cross
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture cross.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/CuboidSpaceStation.material (from rev 7469, data/branches/cleanup/materials/scripts/CuboidSpaceStation.material)
===================================================================
--- data/branches/cleanup/materials/CuboidSpaceStation.material (rev 0)
+++ data/branches/cleanup/materials/CuboidSpaceStation.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,1031 @@
+material CuboidBody/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material DoubleCuboidBody/TEXFACE/babel-wall1a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall1a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnection/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material CuboidConnectionLong/TEXFACE/CuboidConnectionBodyTop.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture CuboidConnectionBodyTop.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material DoubleCuboidBody/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnectionLong/TEXFACE/CuboidConnectionBodySide.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture CuboidConnectionBodySide.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidBody/TEXFACE/babel-wall1a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall1a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnectionLong/TEXFACE/babel-wall6b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SolarPanel.002/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidLandingZone/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SatelliteDish/TEXFACE/babel-wall6a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnBody/TEXFACE/babel-wall1b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall1b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SemiCircleCockpit/TEXFACE/CockpitSide.png
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture CockpitSide.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SatelliteDish/TEXFACE/thrust.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture thrust.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnBody/TEXFACE/babel-wall1a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall1a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Thruster/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidLandingZone/TEXFACE/babel-wall6a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SemiCircleCockpit/TEXFACE/CockpitNose.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture CockpitNose.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Thruster/TEXFACE/babel-wall6a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material DoubleCuboidBody/TEXFACE/babel-wall1b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall1b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SemiCircleCockpit/TEXFACE/CockpitGlass.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture CockpitGlass.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material DoubleCuboidBody/TEXFACE/babel-wall6a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnBody/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Thruster/TEXFACE/thrust.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture thrust.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SolarPanel/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material CuboidBody/TEXFACE/babel-wall6b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnBody/TEXFACE/babel-wall6a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnBody/TEXFACE/babel-wall6b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SolarPanel.002/TEXFACE/sl_panel.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_panel.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SemiCircleCockpit/TEXFACE/babel-wall6a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnection/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidBody/TEXFACE/babel-wall6a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SemiCircleCockpit/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material CuboidBody/TEXFACE/babel-wall1b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall1b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SatelliteDish/TEXFACE/babel-wall1a.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall1a.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SolarPanel/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SatelliteDish/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material CuboidConnectionBody/TEXFACE/babel-trim3b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-trim3b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SemiCircleCockpit/TEXFACE/thrust.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture thrust.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SatelliteDish/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material SatelliteDish/TEXFACE/dish.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture dish.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material DoubleCuboidBody/TEXFACE/babel-wall6b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material SatelliteDish/TEXFACE/babel-wall6b.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture babel-wall6b.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/DuBall.material (from rev 7469, data/branches/cleanup/materials/scripts/DuBall.material)
===================================================================
--- data/branches/cleanup/materials/DuBall.material (rev 0)
+++ data/branches/cleanup/materials/DuBall.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,50 @@
+material Material.002/TEXFACE/DuBall1.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture DuBall1.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material.001/TEXFACE/DuBall2.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture DuBall2.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Embossed.material (from rev 7469, data/branches/cleanup/materials/scripts/Embossed.material)
===================================================================
--- data/branches/cleanup/materials/Embossed.material (rev 0)
+++ data/branches/cleanup/materials/Embossed.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,33 @@
+fragment_program Ogre/Compositor/Embossed_FP cg
+{
+ source GrayScale.cg
+ entry_point Embossed_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/Embossed
+{
+ technique
+ {
+
+ pass
+ {
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Cg_vp
+ {
+ }
+
+ fragment_program_ref Ogre/Compositor/Embossed_FP
+ {
+ }
+
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Example.material (from rev 7469, data/branches/cleanup/materials/scripts/Example.material)
===================================================================
--- data/branches/cleanup/materials/Example.material (rev 0)
+++ data/branches/cleanup/materials/Example.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,903 @@
+
+material Examples/EnvMappedRustySteel
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture RustySteel.jpg
+ }
+
+ texture_unit
+ {
+ texture spheremap.png
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ env_map spherical
+ }
+ }
+ }
+}
+material Examples/OgreLogo
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.8 0.8 0.8
+
+ texture_unit
+ {
+ texture ogrelogo.png
+ }
+ }
+ }
+}
+material Examples/DarkMaterial
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.1 0.1 0.1
+
+ texture_unit
+ {
+ texture BeachStones.jpg
+ }
+ }
+ }
+}
+material Examples/SpaceSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture stevecube.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneSkyBox1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture cubemap_fr.jpg cubemap_bk.jpg cubemap_lf.jpg cubemap_rt.jpg cubemap_up.jpg cubemap_dn.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneCubeMap1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+
+ texture_unit
+ {
+ cubic_texture cubemap.jpg combinedUVW
+ tex_address_mode clamp
+ env_map cubic_reflection
+ }
+ }
+ }
+}
+material Examples/SceneSkyBox2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture cubescene_fr.jpg cubescene_bk.jpg cubescene_lf.jpg cubescene_rt.jpg cubescene_up.jpg cubescene_dn.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneCubeMap2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+
+ texture_unit
+ {
+ cubic_texture cubescene.jpg combinedUVW
+ tex_address_mode clamp
+ env_map cubic_reflection
+ }
+ }
+ }
+}
+
+
+
+material Examples/CloudySky
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ texture clouds.jpg
+ scroll_anim 0.15 0
+ }
+ }
+ }
+}
+material Examples/RustySteel
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture RustySteel.jpg
+ }
+ }
+ }
+}
+material Examples/Chrome
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture Chrome.jpg
+ env_map spherical
+ }
+ }
+ }
+}
+material Examples/SpaceSkyPlane
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ fog_override true none
+
+ texture_unit
+ {
+ texture spacesky.jpg
+ }
+ }
+ }
+}
+material Examples/TextureEffect1
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.75 0.75 0.75
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture BumpyMetal.jpg
+ rotate_anim 0.2
+ wave_xform scale_x sine 1 0.1 0 5
+ wave_xform scale_y sine 0.5 0.2 0.5 3
+ }
+ }
+ }
+}
+material Examples/TextureEffect2
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture Water02.jpg
+ scroll_anim 0.5 0
+ }
+ }
+ }
+}
+material Examples/TextureEffect3
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.7 0.7 0.7
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture Water01.jpg
+ scroll_anim -0.25 0.1
+ }
+
+ texture_unit
+ {
+ texture Water01.jpg
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ scroll_anim -0.1 0.25
+ }
+ }
+ }
+}
+material Examples/TextureEffect4
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.3 0.3 0.3
+ scene_blend colour_blend
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture Water02.jpg
+ scroll_anim 0.01 0.01
+ }
+ }
+ }
+}
+material Examples/BumpyMetal
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.75 0.75 0.75
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture BumpyMetal.jpg
+ }
+ }
+ }
+}
+material Examples/TransparentTest
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.2 0.2 0.2
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture Water01.jpg
+ scroll_anim 0.25 0
+ }
+
+ texture_unit
+ {
+ texture Water01.jpg
+ wave_xform scroll_y sine 0 0.1 0 0.5
+ }
+ }
+ }
+}
+material Examples/Flare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+material Examples/FlareZwei
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare2.png
+ }
+ }
+ }
+}
+material Examples/Flaredrei
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare3.png
+ }
+ }
+ }
+}
+material Examples/FlareZwei_1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare2_1.png
+ }
+ }
+ }
+}
+material Examples/Flare2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flaretrail.png
+ }
+ }
+ }
+}
+material Examples/FlarePointSprite
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ point_sprites on
+ point_size 2
+ point_size_attenuation on
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+
+material Examples/Droplet
+{
+ technique
+ {
+ pass
+ {
+ scene_blend colour_blend
+ depth_write off
+
+ texture_unit
+ {
+ texture basic_droplet.png
+ }
+ }
+ }
+}
+material Examples/Hilite/Yellow
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture dkyellow.png
+ }
+ }
+ }
+}
+material Examples/Rocky
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.2 0.2 0.2
+
+ texture_unit
+ {
+ texture egyptrockyfull.jpg
+ }
+ }
+ }
+}
+material Examples/10PointBlock
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture 10points.png
+ }
+ }
+ }
+}
+material Material__25
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture texmap2.jpg
+ }
+ }
+ }
+}
+material 2 - Default
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture MtlPlat2.jpg
+ }
+ }
+ }
+}
+
+material Examples/Fish
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture steelhead.png
+ }
+ }
+ }
+}
+material Examples/Ninja
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture nskingr.jpg
+ }
+ }
+ }
+}
+
+material Examples/Robot
+{
+ // Hardware skinning techniique
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Ogre/HardwareSkinningOneWeight
+ {
+ param_named_auto worldMatrix3x4Array world_matrix_array_3x4
+ param_named_auto viewProjectionMatrix viewproj_matrix
+ param_named_auto lightPos[0] light_position 0
+ param_named_auto lightPos[1] light_position 1
+ param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
+ param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
+ param_named_auto ambient ambient_light_colour
+
+ }
+ // alternate shadow caster program
+ shadow_caster_vertex_program_ref Ogre/HardwareSkinningOneWeightShadowCaster
+ {
+ param_named_auto worldMatrix3x4Array world_matrix_array_3x4
+ param_named_auto viewProjectionMatrix viewproj_matrix
+ param_named_auto ambient ambient_light_colour
+
+ }
+
+ texture_unit
+ {
+ texture r2skin.jpg
+ }
+ }
+ }
+
+ // Software blending technique
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture r2skin.jpg
+ }
+ }
+ }
+}
+
+material Examples/GrassFloor
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture grass_1024.jpg
+ }
+ }
+ }
+}
+
+vertex_program Examples/GrassWaverVp cg
+{
+ source Grass.cg
+ entry_point grass_vp
+ profiles vs_1_1 arbvp1
+}
+
+material Examples/GrassBlades
+{
+ // Vertex program waving grass
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Examples/GrassWaverVp
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto ambient ambient_light_colour
+ param_named_auto objSpaceLight light_position_object_space 0
+ param_named_auto lightColour light_diffuse_colour 0
+ param_named_auto offset custom 999
+ }
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+ cull_hardware none
+ cull_software none
+ texture_unit
+ {
+ texture gras_02.png
+ }
+ }
+ }
+
+ // Non-vertex program technique (no waving)
+ technique
+ {
+ pass
+ {
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+ cull_hardware none
+ cull_software none
+ texture_unit
+ {
+ texture gras_02.png
+ }
+ }
+ }
+}
+
+material Examples/Rockwall
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture rockwall.png
+ }
+ }
+ }
+}
+
+material Examples/Aureola
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_write off
+ cull_hardware none
+
+ texture_unit
+ {
+ texture aureola.png PF_BYTE_LA
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+// Test hardware morph animation
+material Examples/HardwareMorphAnimation
+{
+ technique
+ {
+ pass
+ {
+
+ vertex_program_ref Ogre/HardwareMorphAnimation
+ {
+ // all default
+ }
+
+ texture_unit
+ {
+ tex_coord_set 0
+ colour_op_ex source1 src_current src_current
+ }
+ // need to define these texture units otherwise GL won't use the uv sets
+ texture_unit
+ {
+ tex_coord_set 1
+ // also need to set blending to ignore texture which is GL warning texture
+ colour_op_ex source1 src_current src_current
+ }
+ texture_unit
+ {
+ tex_coord_set 2
+ colour_op_ex source1 src_current src_current
+ }
+
+ }
+ }
+}
+
+// Test hardware pose animation
+material Examples/HardwarePoseAnimation
+{
+ technique
+ {
+ pass
+ {
+
+ vertex_program_ref Ogre/HardwarePoseAnimation
+ {
+ // all default
+ }
+ texture_unit
+ {
+ tex_coord_set 0
+ colour_op_ex source1 src_current src_current
+ }
+ // need to define these texture units otherwise GL won't use the uv sets
+ texture_unit
+ {
+ tex_coord_set 1
+ // also need to set blending to ignore texture which is GL warning texture
+ colour_op_ex source1 src_current src_current
+ }
+ texture_unit
+ {
+ tex_coord_set 2
+ colour_op_ex source1 src_current src_current
+ }
+
+
+ }
+ }
+}
+
+material RustyBarrel
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0.5 1.0
+ diffuse 1.0 1.0 1.0 1.0
+ specular 0.0 0.0 0.0 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+ texture_unit
+ {
+ texture RustyBarrel.png
+ filtering trilinear
+ }
+ }
+ }
+}
+
+material WoodPallet
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0.5 1.0
+ diffuse 1.0 1.0 1.0 1.0
+ specular 0.0 0.0 0.0 1.0 12.5
+
+ texture_unit
+ {
+ texture WoodPallet.png
+ filtering trilinear
+ }
+ }
+ }
+}
+
+material Examples/LightRibbonTrail
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture ribbonband.png 1d
+ tex_address_mode clamp
+ filtering none
+ }
+ }
+ }
+}
+
+material Examples/TudorHouse
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture fw12b.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material jaiqua
+{
+ // Hardware skinning techniique
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Ogre/HardwareSkinningTwoWeights
+ {
+
+ }
+ // alternate shadow caster program
+ shadow_caster_vertex_program_ref Ogre/HardwareSkinningTwoWeightsShadowCaster
+ {
+ param_named_auto worldMatrix3x4Array world_matrix_array_3x4
+ param_named_auto viewProjectionMatrix viewproj_matrix
+ param_named_auto ambient ambient_light_colour
+
+ }
+
+ texture_unit
+ {
+ texture blue_jaiqua.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+
+ // Software blending technique
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture blue_jaiqua.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+
+}
+
+
+material Examples/Plane/IntegratedShadows
+{
+ technique
+ {
+ pass
+ {
+ // Single-pass shadowing
+ texture_unit
+ {
+ texture MtlPlat2.jpg
+ }
+ texture_unit
+ {
+ // standard modulation blend
+ content_type shadow
+ tex_address_mode clamp
+ }
+ }
+ }
+
+}
Copied: data/branches/cleanup/materials/Examples.compositor (from rev 7469, data/branches/cleanup/materials/scripts/Examples.compositor)
===================================================================
--- data/branches/cleanup/materials/Examples.compositor (rev 0)
+++ data/branches/cleanup/materials/Examples.compositor 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,207 @@
+//compositor DOF // based on Blur but final pass does depth of field
+//{
+// technique
+// {
+// // Temporary textures
+// texture rt0 target_width target_height PF_A8R8G8B8
+// texture rt1 target_width target_height PF_A8R8G8B8
+//
+// target rt1
+// {
+// // Render output from previous compositor (or original scene)
+// input previous
+// }
+//
+// target rt0
+// {
+// // Start with clear texture
+// input none
+// // Vertical blur pass
+// pass render_quad
+// {
+// // Renders a fullscreen quad with a material
+// material Ogre/Compositor/DOF_Blur0
+// input 0 rt1
+// }
+// }
+//
+// target rt1
+// {
+// // Start with clear texture
+// input none
+// // Horizontal blur pass
+// pass render_quad
+// {
+// // Renders a fullscreen quad with a material
+// material Ogre/Compositor/DOF_Blur1
+// input 0 rt0
+// }
+// }
+//
+// target_output
+// {
+// // Start with clear output
+// input none
+// // Draw a fullscreen quad
+// pass render_quad
+// {
+// // Renders a fullscreen quad with a material
+// material Ogre/Compositor/DOF_Blend
+// input 0 rt0
+// input 1 rt1
+// }
+// }
+// }
+//}
+
+// HDR
+compositor HDR
+{
+ // floating point only for now
+ technique
+ {
+ // Temporary textures
+ // Fullsize HDR render target, used as tone mapping source
+ texture rt_full target_width target_height PF_FLOAT16_RGB
+ // Targets used for luminance evaluation (3x3 downsample, point filtering)
+ texture rt_lum0 1 1 PF_FLOAT16_RGB
+ texture rt_lum1 4 4 PF_FLOAT16_RGB
+ texture rt_lum2 16 16 PF_FLOAT16_RGB
+ texture rt_lum3 64 64 PF_FLOAT16_RGB
+ texture rt_lum4 128 128 PF_FLOAT16_RGB
+ // Bright-pass filtered target (tone mapped)
+ texture rt_brightpass 128 128 PF_R8G8B8
+ // Bloom filter targets
+ texture rt_bloom0 128 128 PF_R8G8B8
+ texture rt_bloom1 128 128 PF_R8G8B8
+
+
+ target rt_full
+ {
+ // No input, render differently
+ input none
+
+ // Use float target HDR material scheme (unclamped shaders)
+ material_scheme HDR
+
+ pass clear
+ {
+ }
+
+ pass render_scene
+ {
+ }
+
+ }
+
+ // Downsample the original HDR scene to extract luminence value
+ target rt_lum4
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 2x2 filter and convert to greyscale
+ material Ogre/Compositor/HDR/Downsample2x2Luminence
+ input 0 rt_full
+ identifier 994
+ }
+ }
+ target rt_lum3
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter
+ material Ogre/Compositor/HDR/Downsample3x3
+ input 0 rt_lum4
+ identifier 993
+ }
+ }
+ target rt_lum2
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter
+ material Ogre/Compositor/HDR/Downsample3x3
+ input 0 rt_lum3
+ identifier 992
+ }
+ }
+ target rt_lum1
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter
+ material Ogre/Compositor/HDR/Downsample3x3
+ input 0 rt_lum2
+ identifier 991
+ }
+ }
+ target rt_lum0
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter
+ material Ogre/Compositor/HDR/Downsample3x3
+ input 0 rt_lum1
+ identifier 990
+ }
+ }
+
+
+ target rt_brightpass
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter, hi-pass and tone map
+ material Ogre/Compositor/HDR/Downsample3x3Brightpass
+ input 0 rt_full
+ input 1 rt_lum0
+ identifier 800
+ }
+ }
+
+ target rt_bloom1
+ {
+ input none
+ pass render_quad
+ {
+ // Blur horizontally
+ material Ogre/Compositor/HDR/GaussianBloom
+ input 0 rt_brightpass
+ identifier 701
+ }
+ }
+ target rt_bloom0
+ {
+ input none
+ pass render_quad
+ {
+ // Blur horizontally
+ material Ogre/Compositor/HDR/GaussianBloom
+ input 0 rt_bloom1
+ identifier 700
+ }
+ }
+
+
+ // Final output combines tone mapping of the original scene, with an
+ // exposure setting passed in as a GPU parameter, and an additive bloom
+ // effect
+ target_output
+ {
+ input none
+ pass render_quad
+ {
+ material Ogre/Compositor/HDR/ToneMapping
+ input 0 rt_full
+ input 1 rt_bloom0
+ input 2 rt_lum0
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Examples.program (from rev 7469, data/branches/cleanup/materials/scripts/Examples.program)
===================================================================
--- data/branches/cleanup/materials/Examples.program (rev 0)
+++ data/branches/cleanup/materials/Examples.program 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,146 @@
+//---------------------------------------------------
+// This file includes a number of basic GPU programs
+// for use in many materials.
+//---------------------------------------------------
+
+
+
+
+// A really basic ambient pass program, support for one texture coodinate set
+vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL hlsl
+{
+ source Example_Basic.hlsl
+ entry_point ambientOneTexture_vp
+ target vs_1_1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto ambient ambient_light_colour
+ }
+}
+// A really basic ambient pass program, support for one texture coodinate set
+vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL glsl
+{
+ source AmbientOneTexture.glsl
+
+ default_params
+ {
+ param_named_auto ambient ambient_light_colour
+ }
+}
+
+
+vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureUnified unified
+{
+ delegate Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
+ delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL
+}
+
+// Same as below, but for use when rendering texture shadows
+vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg
+{
+ source Example_Basic.cg
+ entry_point hardwareSkinningOneWeightCaster_vp
+ profiles vs_1_1 arbvp1
+ includes_skeletal_animation true
+}
+// Basic hardware skinning using one indexed weight per vertex
+vertex_program Ogre/HardwareSkinningOneWeight cg
+{
+ source Example_Basic.cg
+ entry_point hardwareSkinningOneWeight_vp
+ profiles vs_1_1 arbvp1
+ includes_skeletal_animation true
+}
+// Same as below, but for use when rendering texture shadows
+vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterCg cg
+{
+ source Example_Basic.cg
+ entry_point hardwareSkinningTwoWeightsCaster_vp
+ profiles vs_1_1 arbvp1
+ includes_skeletal_animation true
+}
+
+vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL glsl
+{
+ source skinningTwoWeightsShadowCasterVp.glsl
+ includes_skeletal_animation true
+}
+
+vertex_program Ogre/HardwareSkinningTwoWeightsShadowCaster unified
+{
+ delegate Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
+ delegate Ogre/HardwareSkinningTwoWeightsShadowCasterCg
+}
+
+// Basic hardware skinning using two indexed weights per vertex
+vertex_program Ogre/HardwareSkinningTwoWeightsCg cg
+{
+ source Example_Basic.cg
+ entry_point hardwareSkinningTwoWeights_vp
+ profiles vs_1_1 arbvp1
+ includes_skeletal_animation true
+}
+
+vertex_program Ogre/HardwareSkinningTwoWeightsGLSL glsl
+{
+ source skinningTwoWeightsVp.glsl
+ includes_skeletal_animation true
+}
+
+vertex_program Ogre/HardwareSkinningTwoWeights unified
+{
+ delegate Ogre/HardwareSkinningTwoWeightsGLSL
+ delegate Ogre/HardwareSkinningTwoWeightsCg
+
+ default_params
+ {
+ param_named_auto worldMatrix3x4Array world_matrix_array_3x4
+ param_named_auto viewProjectionMatrix viewproj_matrix
+ param_named_auto lightPos[0] light_position 0
+ param_named_auto lightPos[1] light_position 1
+ param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
+ param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
+ }
+}
+
+// Basic hardware skinning using four indexed weights per vertex
+vertex_program Ogre/HardwareSkinningFourWeights cg
+{
+ source Example_Basic.cg
+ entry_point hardwareSkinningFourWeights_vp
+ profiles vs_1_1 arbvp1
+ includes_skeletal_animation true
+
+}
+// Basic hardware morph animation
+vertex_program Ogre/HardwareMorphAnimation cg
+{
+ source Example_Basic.cg
+ entry_point hardwareMorphAnimation
+ profiles vs_1_1 arbvp1
+
+ includes_morph_animation true
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto anim_t animation_parametric
+ }
+}
+// Basic hardware pose animation supporting 2 active poses
+vertex_program Ogre/HardwarePoseAnimation cg
+{
+ source Example_Basic.cg
+ entry_point hardwarePoseAnimation
+ profiles vs_1_1 arbvp1
+
+ includes_pose_animation 2
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto anim_t animation_parametric
+ }
+}
+
+
Copied: data/branches/cleanup/materials/Eye.material (from rev 7469, data/branches/cleanup/materials/scripts/Eye.material)
===================================================================
--- data/branches/cleanup/materials/Eye.material (rev 0)
+++ data/branches/cleanup/materials/Eye.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,17 @@
+material Eye
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture eye.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Flares.material (from rev 7469, data/branches/cleanup/materials/scripts/Flares.material)
===================================================================
--- data/branches/cleanup/materials/Flares.material (rev 0)
+++ data/branches/cleanup/materials/Flares.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,273 @@
+material Flares/point_lensflare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ point_sprites on
+ point_size 0.1
+ point_size_attenuation on
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+
+material Flares/lensflare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+
+material Flares/ringflare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture ring_flare.png
+ }
+ }
+ }
+}
+
+material Flares/ringflare2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture ring_flare2.png
+ }
+ }
+ }
+}
+
+material Flares/Flare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flaretrail.png
+ }
+ }
+ }
+}
+
+material Flares/backlightflare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture backlightflare.png
+ }
+ }
+ }
+}
+
+material Flares/ThrusterFlare1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture bigflare1.png
+ }
+ }
+ }
+}
+
+material Flares/LightningBall_1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture LightningBall_1.png
+ }
+ }
+ }
+}
+
+material Flares/LightningBall_2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture LightningBall_2.png
+ }
+ }
+ }
+}
+
+material Flares/LightningBall_3
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture LightningBall_3.png
+ }
+ }
+ }
+}
+
+material Flares/LightningBall_4
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture LightningBall_4.png
+ }
+ }
+ }
+}
+
+material Flares/LightningBall_5
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture LightningBall_5.png
+ }
+ }
+ }
+}
+
+material Flares/LightningBall_6
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture LightningBall_6.png
+ }
+ }
+ }
+}
+
+material Flares/LightningBall_7
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture LightningBall_7.png
+ }
+ }
+ }
+}
+
+material Flares/LightningBall_8
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture LightningBall_8.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Glass.material (from rev 7469, data/branches/cleanup/materials/scripts/Glass.material)
===================================================================
--- data/branches/cleanup/materials/Glass.material (rev 0)
+++ data/branches/cleanup/materials/Glass.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,40 @@
+fragment_program Ogre/Compositor/GlassFP cg
+{
+ source GlassFP.cg
+ entry_point main_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/GlassPass
+{
+ technique
+ {
+ pass
+ {
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Cg_vp
+ {
+ }
+
+ fragment_program_ref Ogre/Compositor/GlassFP
+ {
+ }
+
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+
+ texture_unit
+ {
+ texture WaterNormal1.png 2d
+ tex_coord_set 1
+ //tex_address_mode clamp
+ filtering linear linear linear
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/HXY.material (from rev 7469, data/branches/cleanup/materials/scripts/HXY.material)
===================================================================
--- data/branches/cleanup/materials/HXY.material (rev 0)
+++ data/branches/cleanup/materials/HXY.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,372 @@
+material Body
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture Spaceshipbody.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material.001
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 0.455183
+ diffuse 0.800000 0.800000 0.800000 0.455183
+ emissive 0.000000 0.000000 0.000000 0.455183
+ scene_blend alpha_blend
+ depth_write off
+ texture_unit
+ {
+ texture PlasmaBlau.png
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 0.455183 12.500000
+ scene_blend add
+ depth_write off
+ }
+ }
+}
+material Material.014
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture PlasmaAufh_Aufh.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material.002
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 0.502017
+ diffuse 0.800000 0.800000 0.800000 0.502017
+ emissive 0.000000 0.000000 0.000000 0.502017
+ scene_blend alpha_blend
+ depth_write off
+ texture_unit
+ {
+ texture PlasmaBlau.png
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 0.502017 12.500000
+ scene_blend add
+ depth_write off
+ }
+ }
+}
+material Material.013
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture PlasmaAufh_Aufh.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material.007
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture MetalBase0020_thumbhuge.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material.006
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture MetalBare.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material.009
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture MetalBase0030_thumbhuge.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material.008
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture MetalBare.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.640000 0.640000 0.640000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture Triebwerk1_Cylinder.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op alpha_blend
+ }
+ }
+ }
+}
+material Material.003
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture plasmagunParabol_Cylinder002.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Ammunition
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture PSO1024.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Wings
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture SpaceshipWings.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Material.004
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.640000 0.640000 0.640000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture plasmaSilver_Tube.png
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op alpha_blend
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Invert.material (from rev 7469, data/branches/cleanup/materials/scripts/Invert.material)
===================================================================
--- data/branches/cleanup/materials/Invert.material (rev 0)
+++ data/branches/cleanup/materials/Invert.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,36 @@
+fragment_program Ogre/Compositor/InvertFP cg
+{
+ source InvertFP.cg
+ entry_point Invert_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/Invert
+{
+ technique
+ {
+
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_func always_pass
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
+ {
+ }
+
+ fragment_program_ref Ogre/Compositor/InvertFP
+ {
+ }
+
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering trilinear
+ }
+
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Laplace.material (from rev 7469, data/branches/cleanup/materials/scripts/Laplace.material)
===================================================================
--- data/branches/cleanup/materials/Laplace.material (rev 0)
+++ data/branches/cleanup/materials/Laplace.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,39 @@
+fragment_program Ogre/Compositor/LaplaceFP cg
+{
+ source LaplaceFP.cg
+ entry_point Laplace_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/Laplace
+{
+ technique
+ {
+
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_func always_pass
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
+ {
+ }
+
+ fragment_program_ref Ogre/Compositor/LaplaceFP
+ {
+ param_named pixelSize float 0.0031
+ param_named scale float 1.0
+ }
+
+
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering trilinear
+ }
+
+ }
+ }
+}
Copied: data/branches/cleanup/materials/LightningGun-s.material (from rev 7469, data/branches/cleanup/materials/scripts/LightningGun-s.material)
===================================================================
--- data/branches/cleanup/materials/LightningGun-s.material (rev 0)
+++ data/branches/cleanup/materials/LightningGun-s.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material LightningGun-s/TEXFACE/LightningGun-s.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture Lightning_gun4.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/LightningGun.material (from rev 7469, data/branches/cleanup/materials/scripts/LightningGun.material)
===================================================================
--- data/branches/cleanup/materials/LightningGun.material (rev 0)
+++ data/branches/cleanup/materials/LightningGun.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material LightningGun/TEXFACE/LightningGun.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture Lightning_gun4.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Map.material (from rev 7469, data/branches/cleanup/materials/scripts/Map.material)
===================================================================
--- data/branches/cleanup/materials/Map.material (rev 0)
+++ data/branches/cleanup/materials/Map.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,18 @@
+material Map/Grid
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+ alpha_rejection greater 128
+ cull_hardware none
+ texture_unit
+ {
+ texture mapgrid.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/MotionBlur.compositor (from rev 7469, data/branches/cleanup/materials/scripts/MotionBlur.compositor)
===================================================================
--- data/branches/cleanup/materials/MotionBlur.compositor (rev 0)
+++ data/branches/cleanup/materials/MotionBlur.compositor 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,62 @@
+compositor MotionBlur
+{
+ technique
+ {
+ // Temporary textures
+ texture scene target_width target_height PF_A8R8G8B8
+ texture sum target_width target_height PF_A8R8G8B8
+ texture temp target_width target_height PF_A8R8G8B8
+
+ target scene
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+ target sum
+ {
+ // Render this target pass only initially, on the first frame that
+ // this effect was enabled. This makes sure the sum texture
+ // does not start with randomness.
+ only_initial on
+
+ input previous
+ }
+ target temp
+ {
+ // Start with clear texture
+ input none
+ // Combine scene and sum texture
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Combine
+ input 0 scene
+ input 1 sum
+ }
+ }
+ target sum
+ {
+ // Start with clear texture
+ input none
+ // Copy temporary back to sum
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Copyback
+ input 0 temp
+ }
+ }
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the blur
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/MotionBlur
+ input 0 sum
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/MotionBlur.material (from rev 7469, data/branches/cleanup/materials/scripts/MotionBlur.material)
===================================================================
--- data/branches/cleanup/materials/MotionBlur.material (rev 0)
+++ data/branches/cleanup/materials/MotionBlur.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,84 @@
+fragment_program Ogre/Compositor/Combine_fp cg
+{
+ source Combine_fp.cg
+ profiles ps_2_0 arbfp1
+ entry_point Combine_fp
+
+ default_params
+ {
+ param_named blur float 0.7
+ }
+}
+
+material Ogre/Compositor/Combine
+{
+ technique
+ {
+ pass
+ {
+ depth_check off
+
+ fragment_program_ref Ogre/Compositor/Combine_fp
+ {
+ }
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Cg_vp
+ {
+ }
+
+ texture_unit RT
+ {
+ tex_address_mode clamp
+ filtering linear linear none
+ tex_coord_set 0
+ }
+
+ texture_unit SUM
+ {
+ tex_address_mode clamp
+ filtering linear linear none
+ tex_coord_set 0
+ }
+ }
+ }
+}
+
+material Ogre/Compositor/Copyback
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_check off
+
+ texture_unit Temp
+ {
+ tex_address_mode clamp
+ filtering linear linear none
+ colour_op replace
+ tex_coord_set 0
+ }
+ }
+ }
+}
+
+material Ogre/Compositor/MotionBlur
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_check off
+
+ texture_unit Sum
+ {
+ tex_address_mode clamp
+ filtering linear linear none
+ colour_op replace
+ tex_coord_set 0
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Ogre.material (from rev 7469, data/branches/cleanup/materials/scripts/Ogre.material)
===================================================================
--- data/branches/cleanup/materials/Ogre.material (rev 0)
+++ data/branches/cleanup/materials/Ogre.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,122 @@
+
+material Ogre/Earring
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0
+ diffuse 1 1 0
+
+ texture_unit
+ {
+ texture spheremap.png
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ env_map spherical
+ }
+ }
+ }
+}
+material Ogre/Skin
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.7 0.7 0.7
+ cull_hardware none
+
+ texture_unit
+ {
+ texture GreenSkin.jpg
+ tex_address_mode mirror
+ }
+ }
+ }
+}
+material Ogre/Tusks
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0.4
+ diffuse 1 1 0.8
+
+ texture_unit
+ {
+ texture dirt01.jpg
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ }
+ }
+ }
+}
+material Ogre/Eyes
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture WeirdEye.png
+ }
+ }
+ }
+}
+material Cursor/default
+{
+ technique
+ {
+ pass
+ {
+ scene_blend alpha_blend
+
+ texture_unit
+ {
+ texture cursor.png
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Core/StatsBlockBorder/Down
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture ogreborder.png
+ }
+ }
+ }
+}
+material Core/StatsBlockBorder/Up
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture ogreborderUp.png
+ }
+ }
+ }
+}
+
+
+
Copied: data/branches/cleanup/materials/OldMovie.material (from rev 7469, data/branches/cleanup/materials/scripts/OldMovie.material)
===================================================================
--- data/branches/cleanup/materials/OldMovie.material (rev 0)
+++ data/branches/cleanup/materials/OldMovie.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,67 @@
+fragment_program Ogre/Compositor/OldMovieFP cg
+{
+ source OldMovieFP.cg
+ entry_point OldMovie_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/OldMovie
+{
+ technique
+ {
+
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_func always_pass
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
+ {
+ }
+
+ fragment_program_ref Ogre/Compositor/OldMovieFP
+ {
+ param_named_auto time_cycle_period time 20
+ param_named flicker float 0.4
+ param_named DirtFrequency float 0.0005
+ param_named luminance float3 0.30 0.59 0.11
+ param_named frameJitter float 0.004
+ param_named lumiShift float 0.03
+ }
+
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering trilinear
+ }
+
+ texture_unit SplotchesTx
+ {
+ texture 8x8PagesSplotches2.png 2d
+ tex_coord_set 1
+ tex_address_mode wrap
+ filtering trilinear
+ }
+
+ texture_unit
+ {
+ texture 1D_Noise.png 1d
+ tex_coord_set 2
+ tex_address_mode wrap
+ filtering point point none
+ }
+
+
+ texture_unit SepiaTx
+ {
+ texture Sepia1D.png 1d
+ tex_coord_set 3
+ tex_address_mode mirror
+ filtering point point none
+ }
+
+ }
+ }
+}
Copied: data/branches/cleanup/materials/OldTV.material (from rev 7469, data/branches/cleanup/materials/scripts/OldTV.material)
===================================================================
--- data/branches/cleanup/materials/OldTV.material (rev 0)
+++ data/branches/cleanup/materials/OldTV.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,59 @@
+fragment_program Ogre/Compositor/OldTV_FP cg
+{
+ source OldTV.cg
+ entry_point OldTV_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/OldTV
+{
+ technique
+ {
+
+ pass
+ {
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
+ {
+ }
+
+ fragment_program_ref Ogre/Compositor/OldTV_FP
+ {
+ param_named_auto time_0_X time_0_x 120
+ param_named_auto sin_time_0_X sintime_0_x 120
+
+ param_named distortionFreq float 2.7
+ param_named distortionScale float 2.5
+ param_named distortionRoll float 0.93
+ param_named interference float 0.5
+ param_named frameLimit float 0.40
+ param_named frameShape float 0.26
+ param_named frameSharpness float 6.0
+ }
+
+ texture_unit 0
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering linear linear linear
+ }
+
+ texture_unit 1
+ {
+ texture Random3D.dds 3d
+ tex_coord_set 1
+ tex_address_mode wrap
+ filtering linear linear linear
+ }
+
+ texture_unit 2
+ {
+ texture NoiseVolume.dds 3d
+ tex_coord_set 2
+ tex_address_mode wrap
+ filtering linear linear linear
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Orxonox.material (from rev 7469, data/branches/cleanup/materials/scripts/Orxonox.material)
===================================================================
--- data/branches/cleanup/materials/Orxonox.material (rev 0)
+++ data/branches/cleanup/materials/Orxonox.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,467 @@
+material Orxonox/Red
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture bar2c.png
+ }
+ }
+ }
+}
+
+material Orxonox/Yellow
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture bar2b.png
+ }
+ }
+ }
+}
+
+material Orxonox/Green
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture bar2a.png
+ }
+ }
+ }
+}
+
+material Orxonox/White
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture bar2.png
+ }
+ }
+ }
+}
+
+material Orxonox/Black
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture OrxonoxBlack.png
+ }
+ }
+ }
+}
+
+material Orxonox/BarBackground
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture bar1.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/HealthBarBackground
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture healthbar_bg.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+material Orxonox/Radar
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture radar.png
+ }
+ }
+ }
+}
+
+material Orxonox/RadarSquare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture RadarSquare.png
+ }
+ }
+ }
+}
+
+material Orxonox/RadarMarker
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console2.png
+ }
+ }
+ }
+}
+
+material Orxonox/WhiteDot
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture OrxonoxWhite.png
+ }
+ }
+ }
+}
+
+material Orxonox/GreenDot
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture OrxonoxWhite.png
+ colour_op_ex modulate src_manual src_current 0 1 0
+ }
+ }
+ }
+}
+
+material Orxonox/NavArrows
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture arrows.png
+ }
+ }
+ }
+}
+
+material Orxonox/NavTDC
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture tdc.png
+ }
+ }
+ }
+}
+
+material Orxonox/NavCrosshair
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_check off
+
+ texture_unit
+ {
+ texture crosshair2.png
+ }
+ }
+ }
+}
+
+material Orxonox/Crosshair
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture crosshair.png
+ }
+ }
+ }
+}
+
+material Orxonox/Crosshair3
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture crosshair3.png 2d 0 //do not make any mipmaps
+ }
+ }
+ }
+}
+
+material Orxonox/CenterOverlay
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture centeroverlay.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/DirectionArrows1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture directionarrows1.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/DirectionArrows2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture directionarrows2.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/DirectionArrows3
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture directionarrows3.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/DirectionArrows4
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture directionarrows4.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/DamageOverlayTop
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture damageoverlaytop.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/DamageOverlayRight
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture damageoverlayright.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/DamageOverlayBottom
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture damageoverlaybottom.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
+
+material Orxonox/DamageOverlayLeft
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture damageoverlayleft.png 2d 0 // no mipmapping
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/OrxonoxSky.material (from rev 7469, data/branches/cleanup/materials/scripts/OrxonoxSky.material)
===================================================================
--- data/branches/cleanup/materials/OrxonoxSky.material (rev 0)
+++ data/branches/cleanup/materials/OrxonoxSky.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,140 @@
+material Orxonox/skypanoramagen1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture skypanoramagen1.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Orxonox/skypanoramagen2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture skypanoramagen2.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Orxonox/Starbox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture starbox.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Orxonox/StarSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture stars.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Orxonox/BlueStarSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture bluestar.png separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Orxonox/StarfieldSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture starfield.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Orxonox/StarBoxSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture starbox.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Orxonox/LoadingScreenSample
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture sample_loading.jpg
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/PE_materials.material (from rev 7469, data/branches/cleanup/materials/scripts/PE_materials.material)
===================================================================
--- data/branches/cleanup/materials/PE_materials.material (rev 0)
+++ data/branches/cleanup/materials/PE_materials.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,238 @@
+material PE/point_lensflare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ point_sprites on
+ point_size 0.1
+ point_size_attenuation on
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+
+material PE/lensflare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+
+material PE/bigFlame
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture bigflame.png
+ }
+ }
+ }
+}
+
+material PE/smoke
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend alpha_blend
+
+ texture_unit
+ {
+ texture smoke.png
+ }
+ }
+ }
+}
+
+material PE/smoke2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend alpha_blend
+
+ texture_unit
+ {
+ texture smoke2.png
+ }
+ }
+ }
+}
+
+material PE/smoke3
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend alpha_blend
+
+ texture_unit
+ {
+ texture smoke3.png
+ }
+ }
+ }
+}
+
+material PE/smoke4
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend alpha_blend
+
+ texture_unit
+ {
+ texture smoke4.png
+ }
+ }
+ }
+}
+
+material PE/explosion
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture explosion.png
+ }
+ }
+ }
+}
+
+material PE/explosion3
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture explosion3.png
+ }
+ }
+ }
+}
+
+material PE/ringflare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture ring_flare.png
+ }
+ }
+ }
+}
+
+material PE/ringflare2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture ring_flare2.png
+ }
+ }
+ }
+}
+
+material PE/Flare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flaretrail.png
+ }
+ }
+ }
+}
+
+material PE/Streak
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+
+ texture_unit
+ {
+ texture streak.png
+ }
+ }
+ }
+}
+
Copied: data/branches/cleanup/materials/Posterize.material (from rev 7469, data/branches/cleanup/materials/scripts/Posterize.material)
===================================================================
--- data/branches/cleanup/materials/Posterize.material (rev 0)
+++ data/branches/cleanup/materials/Posterize.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,36 @@
+fragment_program Ogre/Compositor/PosterizeFP cg
+{
+ source PosterizeFP.cg
+ entry_point Posterize_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/Posterize
+{
+ technique
+ {
+
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_func always_pass
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
+ {
+ }
+
+ fragment_program_ref Ogre/Compositor/PosterizeFP
+ {
+ }
+
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering trilinear
+ }
+
+ }
+ }
+}
Copied: data/branches/cleanup/materials/RadialBlur.material (from rev 7469, data/branches/cleanup/materials/scripts/RadialBlur.material)
===================================================================
--- data/branches/cleanup/materials/RadialBlur.material (rev 0)
+++ data/branches/cleanup/materials/RadialBlur.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,36 @@
+//Cg Pixel Shader ps_2_0
+fragment_program Radial_Blur_ps_cg cg
+{
+ source Radial_Blur_FP.cg
+ profiles ps_2_0 arbfp1
+ entry_point main
+
+}
+
+
+//Effect: Radial Blur
+material Ogre/Compositor/Radial_Blur
+{
+ technique
+ {
+ pass
+ {
+ //State: D3DRS_CULLMODE, Value : D3DCULL_NONE
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ fragment_program_ref Radial_Blur_ps_cg
+ {
+ param_named sampleDist float 0.5
+ param_named sampleStrength float 2.2
+ }
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering trilinear
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Scene.material (from rev 7469, data/branches/cleanup/materials/scripts/Scene.material)
===================================================================
--- data/branches/cleanup/materials/Scene.material (rev 0)
+++ data/branches/cleanup/materials/Scene.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material Material.002/TEXFACE/asteroid.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.800000 0.600000 0.200000 1
+ diffuse 0.800000 0.600000 0.200000 1
+ emissive 0.000000 0.000000 0.000000 1
+ texture_unit
+ {
+ texture asteroid.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Shaders.compositor (from rev 7469, data/branches/cleanup/materials/scripts/Shaders.compositor)
===================================================================
--- data/branches/cleanup/materials/Shaders.compositor (rev 0)
+++ data/branches/cleanup/materials/Shaders.compositor 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,399 @@
+// Manuel's bloom
+// Needs a scene-sized rtt, but does only one render of the scene
+compositor Bloom
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 128 128 PF_A8R8G8B8
+ texture rt1 128 128 PF_A8R8G8B8
+
+ target rt1
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target rt0
+ {
+ // Start with clear texture
+ input none
+ // Vertical blur pass
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Blur0
+ input 0 rt1
+ }
+ }
+
+ target rt1
+ {
+ // Start with clear texture
+ input none
+ // Horizontal blur pass
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Blur1
+ input 0 rt0
+ }
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input previous
+ // Draw a fullscreen quad
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/BloomBlend
+ input 0 rt1
+ }
+ }
+ }
+}
+
+compositor Glass
+{
+ technique
+ {
+ texture rt0 target_width target_height PF_R8G8B8
+
+ target rt0 { input previous }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+
+ pass render_quad
+ {
+ material Ogre/Compositor/GlassPass
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// Black and white effect
+compositor BW
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/BlackAndWhite
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor Tiling
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Tiling
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// Embossed (fake bump) effect
+compositor Embossed
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Embossed
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor "Sharpen Edges"
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/SharpenEdges
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor Invert
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Invert
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor Posterize
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Posterize
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor Laplace
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Laplace
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor "Old TV"
+{
+ technique
+ {
+ texture rt0 target_width target_height PF_R8G8B8
+
+ // render scene to a texture
+ target rt0 { input previous }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+
+ pass render_quad
+ {
+ // convert the previous render target to a black and white image, add some noise, distort it,
+ // then render to scene aligned quad
+ material Ogre/Compositor/OldTV
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor "Old Movie"
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/OldMovie
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor "Gaussian Blur"
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+ texture rt1 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target rt1
+ {
+ // Blur horizontally
+ input none
+ pass render_quad
+ {
+ material Ogre/Compositor/HDR/GaussianBloom
+ input 0 rt0
+ identifier 700
+ }
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Blur vertically
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/HDR/GaussianBloom
+ input 0 rt1
+ identifier 701
+ }
+ }
+ }
+}
+
+compositor "Radial Blur"
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Blur vertically
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Radial_Blur
+ input 0 rt0
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/SharpenEdges.material (from rev 7469, data/branches/cleanup/materials/scripts/SharpenEdges.material)
===================================================================
--- data/branches/cleanup/materials/SharpenEdges.material (rev 0)
+++ data/branches/cleanup/materials/SharpenEdges.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,60 @@
+fragment_program Ogre/Compositor/SharpenEdgesFP_cg cg
+{
+ source SharpenEdgesFP.cg
+ entry_point sharpenEdges_fp
+ profiles ps_2_0 arbfp1
+}
+
+fragment_program Ogre/Compositor/SharpenEdgesFP_ps_2_a hlsl
+{
+ source SharpenEdgesFP.cg
+ entry_point sharpenEdges_fp
+ target ps_2_a
+}
+
+fragment_program Ogre/Compositor/SharpenEdgesFP unified
+{
+ delegate Ogre/Compositor/SharpenEdgesFP_ps_2_a
+ delegate Ogre/Compositor/SharpenEdgesFP_cg
+
+ default_params
+ {
+ param_named_auto vTexelSize inverse_texture_size 0
+ }
+}
+
+material Ogre/Compositor/SharpenEdges
+{
+ technique
+ {
+
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_func always_pass
+
+ //DirectX 9.0 HLSL Vertex Shader vs_1_1
+ //vertex_program_ref PostFilters/SharpenEdgesVP
+ //{
+ //}
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
+ {
+ }
+
+ //DirectX 9.0 HLSL Pixel Shader ps_2_0
+ fragment_program_ref Ogre/Compositor/SharpenEdgesFP
+ {
+ }
+
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering trilinear
+ }
+
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Shield.material (from rev 7469, data/branches/cleanup/materials/scripts/Shield.material)
===================================================================
--- data/branches/cleanup/materials/Shield.material (rev 0)
+++ data/branches/cleanup/materials/Shield.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,17 @@
+material Shield
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture shield.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Sphere2.material (from rev 7469, data/branches/cleanup/materials/scripts/Sphere2.material)
===================================================================
--- data/branches/cleanup/materials/Sphere2.material (rev 0)
+++ data/branches/cleanup/materials/Sphere2.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,17 @@
+material Sphere2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture sphere.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Stats.material (from rev 7469, data/branches/cleanup/materials/scripts/Stats.material)
===================================================================
--- data/branches/cleanup/materials/Stats.material (rev 0)
+++ data/branches/cleanup/materials/Stats.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,71 @@
+material StatsBorder
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console2.png
+ }
+ }
+ }
+}
+
+material StatsCenter
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console3.png
+ }
+ }
+ }
+}
+
+material StatsNoise
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console4.png
+ }
+ }
+ }
+}
+
+material StatsNoiseSmall
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture console5.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/StdQuad_vp.program (from rev 7469, data/branches/cleanup/materials/scripts/StdQuad_vp.program)
===================================================================
--- data/branches/cleanup/materials/StdQuad_vp.program (rev 0)
+++ data/branches/cleanup/materials/StdQuad_vp.program 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,71 @@
+vertex_program Ogre/Compositor/StdQuad_Cg_vp cg
+{
+ source StdQuad_vp.cg
+ entry_point StdQuad_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+}
+
+vertex_program Ogre/Compositor/StdQuad_Tex2_vp cg
+{
+ source StdQuad_vp.cg
+ entry_point StdQuad_Tex2_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+}
+
+vertex_program Ogre/Compositor/StdQuad_Tex2a_vp cg
+{
+ source StdQuad_vp.cg
+ entry_point StdQuad_Tex2a_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+}
+
+vertex_program Ogre/Compositor/StdQuad_Tex3_vp cg
+{
+ source StdQuad_vp.cg
+ entry_point StdQuad_Tex3_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+}
+
+vertex_program Ogre/Compositor/StdQuad_Tex4_vp cg
+{
+ source StdQuad_vp.cg
+ entry_point StdQuad_Tex4_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+}
+
+vertex_program Ogre/Compositor/StdQuad_GLSL_vp glsl
+{
+ source StdQuad_vp.glsl
+}
+
+
+vertex_program Ogre/Compositor/StdQuad_vp unified
+{
+ delegate Ogre/Compositor/StdQuad_GLSL_vp
+ delegate Ogre/Compositor/StdQuad_Cg_vp
+}
Copied: data/branches/cleanup/materials/Test.material (from rev 7469, data/branches/cleanup/materials/scripts/Test.material)
===================================================================
--- data/branches/cleanup/materials/Test.material (rev 0)
+++ data/branches/cleanup/materials/Test.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,18 @@
+material Test/Fog
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+
+ depth_write off
+
+ texture_unit
+ {
+ texture smoke.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Tiling.material (from rev 7469, data/branches/cleanup/materials/scripts/Tiling.material)
===================================================================
--- data/branches/cleanup/materials/Tiling.material (rev 0)
+++ data/branches/cleanup/materials/Tiling.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,39 @@
+fragment_program Ogre/Compositor/TilingFP cg
+{
+ source TilingFP.cg
+ entry_point Tiling_ps
+ profiles ps_2_0 arbfp1
+}
+
+material Ogre/Compositor/Tiling
+{
+ technique
+ {
+
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_func always_pass
+
+ vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp
+ {
+ }
+
+ //DirectX 9.0 HLSL Pixel Shader ps_2_0
+ fragment_program_ref Ogre/Compositor/TilingFP
+ {
+ param_named NumTiles float 75.0
+ param_named Threshhold float 0.15
+ }
+
+ texture_unit RT
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering trilinear
+ }
+
+ }
+ }
+}
Copied: data/branches/cleanup/materials/ToonShader.material (from rev 7469, data/branches/cleanup/materials/scripts/ToonShader.material)
===================================================================
--- data/branches/cleanup/materials/ToonShader.material (rev 0)
+++ data/branches/cleanup/materials/ToonShader.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,31 @@
+vertex_program toonvs glsl
+{
+ source ToonShader_vs.vert
+}
+
+fragment_program Toonps glsl
+{
+ source ToonShader_ps.frag
+}
+
+
+material ToonShader
+{
+ technique asdftec
+ {
+ pass asdfpass
+ {
+ //vertex_program_ref toon_vs
+ //{
+ //}
+ texture_unit
+ {
+ texture thrust.jpg
+ }
+ fragment_program_ref Toonps
+ {
+ }
+ }
+ }
+}
+
Copied: data/branches/cleanup/materials/Trail.material (from rev 7469, data/branches/cleanup/materials/scripts/Trail.material)
===================================================================
--- data/branches/cleanup/materials/Trail.material (rev 0)
+++ data/branches/cleanup/materials/Trail.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,38 @@
+material Trail/backlighttrail
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check on
+ depth_write off
+
+ texture_unit
+ {
+ texture backlighttrail.png
+ }
+ }
+ }
+}
+
+
+material Trail/backlighttrailzwei
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check on
+ depth_write off
+
+ texture_unit
+ {
+ texture backlighttrail2.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Transparency.material (from rev 7469, data/branches/cleanup/materials/scripts/Transparency.material)
===================================================================
--- data/branches/cleanup/materials/Transparency.material (rev 0)
+++ data/branches/cleanup/materials/Transparency.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+
+material Transparency
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.2 0.2 0.2
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture ????.jpg
+ scroll_anim 0.25 0
+ }
+
+ texture_unit
+ {
+ texture ????.jpg
+ wave_xform scroll_y sine 0 0.1 0 0.5
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/Transporter.material (from rev 7469, data/branches/cleanup/materials/scripts/Transporter.material)
===================================================================
--- data/branches/cleanup/materials/Transporter.material (rev 0)
+++ data/branches/cleanup/materials/Transporter.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,258 @@
+material Fluegel
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture transporter5Fluegel_Cube.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Triebwerk
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.640000 0.640000 0.640000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture Triebwerk1_Cylinder.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op alpha_blend
+ }
+ }
+ }
+}
+material Plasmaaufh
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture PlasmaAufh_Aufh.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Trans/Material.013
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture PlasmaAufh_Aufh.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Trans/Material.006
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 0.455183
+ diffuse 0.800000 0.800000 0.800000 0.455183
+ emissive 0.000000 0.000000 0.000000 0.455183
+ scene_blend alpha_blend
+ depth_write off
+ texture_unit
+ {
+ texture PlasmaBlau.png
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 0.455183 12.500000
+ scene_blend add
+ depth_write off
+ }
+ }
+}
+material Trans/Material.004
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.640000 0.640000 0.640000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture plasmaSilver_Tube.png
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op alpha_blend
+ }
+ }
+ }
+}
+material Trans/Material.005
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture plasmagunParabol_Cylinder002.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Koerper
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.640000 0.640000 0.640000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture transporter5Huelle_Cube.001.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op alpha_blend
+ }
+ }
+ }
+}
+material Spitzen
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture PlasmaAufh_Aufh.jpg
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material Plasma
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 0.502017
+ diffuse 0.800000 0.800000 0.800000 0.502017
+ emissive 0.000000 0.000000 0.000000 0.502017
+ scene_blend alpha_blend
+ depth_write off
+ texture_unit
+ {
+ texture PlasmaBlau.png
+ tex_address_mode wrap
+ filtering trilinear
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 0.502017 12.500000
+ scene_blend add
+ depth_write off
+ }
+ }
+}
Copied: data/branches/cleanup/materials/UEATransporter036.material (from rev 7469, data/branches/cleanup/materials/scripts/UEATransporter036.material)
===================================================================
--- data/branches/cleanup/materials/UEATransporter036.material (rev 0)
+++ data/branches/cleanup/materials/UEATransporter036.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,50 @@
+material UEATransporter036/TEXFACE/SpaceShipTransporter036_newtexture.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture SpaceShipTransporter036_newtexture.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material UEATransporter036T/TEXFACE/SpaceShipTransporter036_engine.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture SpaceShipTransporter036_engine.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/assf.material (from rev 7469, data/branches/cleanup/materials/scripts/assf.material)
===================================================================
--- data/branches/cleanup/materials/assf.material (rev 0)
+++ data/branches/cleanup/materials/assf.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,15 @@
+material Material/SOLID/TEX/human_assf.tga/VertCol
+{
+ technique
+ {
+ pass
+ {
+ diffuse vertexcolour
+ specular 0.500000 0.500000 0.500000 12.500000
+ texture_unit
+ {
+ texture human_assf.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/assf5.material (from rev 7469, data/branches/cleanup/materials/scripts/assf5.material)
===================================================================
--- data/branches/cleanup/materials/assf5.material (rev 0)
+++ data/branches/cleanup/materials/assf5.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,15 @@
+material Material/SOLID/TEX/human_assf5.tga/VertCol
+{
+ technique
+ {
+ pass
+ {
+ diffuse vertexcolour
+ specular 0.500000 0.500000 0.500000 12.500000
+ texture_unit
+ {
+ texture human_assf5.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/assff.material (from rev 7469, data/branches/cleanup/materials/scripts/assff.material)
===================================================================
--- data/branches/cleanup/materials/assff.material (rev 0)
+++ data/branches/cleanup/materials/assff.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material assff_material/TEXFACE/assff.JPG
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.600000 0.600000 0.600000 1.000000
+ diffuse 5.000000 5.000000 5.000000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture assff.JPG
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 32.000000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/asteroid_ice.material (from rev 7469, data/branches/cleanup/materials/scripts/asteroid_ice.material)
===================================================================
--- data/branches/cleanup/materials/asteroid_ice.material (rev 0)
+++ data/branches/cleanup/materials/asteroid_ice.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,28 @@
+material Material.001/TEXFACE/asteroid_ice.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 1.000000 1.000000 1.000000 0.95
+ diffuse 0.698981 0.698981 0.698981 0.95
+ emissive 0.000000 0.000000 0.000000 0.95
+ scene_blend alpha_blend
+ depth_write off
+ texture_unit
+ {
+ texture asteroid_ice.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 0.673132 32.250000
+ scene_blend add
+ depth_write off
+ }
+ }
+}
Copied: data/branches/cleanup/materials/asteroid_y.material (from rev 7469, data/branches/cleanup/materials/scripts/asteroid_y.material)
===================================================================
--- data/branches/cleanup/materials/asteroid_y.material (rev 0)
+++ data/branches/cleanup/materials/asteroid_y.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,18 @@
+material asteroid_y/SOLID/TEX/assff.JPG
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.535727 0.403538 0.016157 1.000000
+ diffuse 0.535727 0.403538 0.016157 1.000000
+ specular 0 0 0 0 32.250000
+ emissive 0 0 0 1.000000
+ texture_unit
+ {
+ texture assff.JPG
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/asteroids.material (from rev 7469, data/branches/cleanup/materials/scripts/asteroids.material)
===================================================================
--- data/branches/cleanup/materials/asteroids.material (rev 0)
+++ data/branches/cleanup/materials/asteroids.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,249 @@
+
+// A really basic ambient pass program, support for one texture coodinate set
+vertex_program Ogre/BasicVertexPrograms/AmbientOneTexture cg
+{
+ source Example_Basic.cg
+ entry_point ambientOneTexture_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto ambient ambient_light_colour
+ }
+
+}
+
+
+
+//--------------
+// Bump mapping
+//--------------
+
+// Bump map vertex program, support for this is required
+vertex_program BumpMapVP cg
+{
+ source BumpMapping.cg
+ entry_point main_vp
+ profiles vs_1_1 arbvp1
+}
+
+// Bump map fragment program, support for this is optional
+fragment_program BumpMapFP cg
+{
+ source BumpMapping.cg
+ entry_point main_fp
+ profiles ps_1_1 arbfp1 fp20
+}
+
+// Bump map with specular vertex program, support for this is required
+vertex_program BumpMapVPSpecular cg
+{
+ source BumpMapping.cg
+ entry_point specular_vp
+ profiles vs_1_1 arbvp1
+}
+
+// Bump map fragment program, support for this is optional
+fragment_program BumpMapFPSpecular cg
+{
+ source BumpMapping.cg
+ entry_point specular_fp
+ profiles ps_2_0 arbfp1 fp20
+
+ default_params
+ {
+ param_named shine float 3
+ }
+
+}
+
+
+// Any number of lights, diffuse and specular
+material Asteroid/BumpMap
+{
+
+ // This is the preferred technique which uses both vertex and
+ // fragment programs, supports coloured lights
+ technique
+ {
+ // Base ambient pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 1 1 1
+ diffuse 0 0 0
+ specular 0 0 0 0
+ // Really basic vertex program
+ // NB we don't use fixed function here because GL does not like
+ // mixing fixed function and vertex programs, depth fighting can
+ // be an issue
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto ambient ambient_light_colour
+ }
+
+ }
+ // Now do the lighting pass
+ // NB we don't do decal texture here because this is repeated per light
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 0 0 0
+ // do this for each light
+ iteration once_per_light
+
+
+ scene_blend add
+
+ // Vertex program reference
+ vertex_program_ref BumpMapVPSpecular
+ {
+ param_named_auto lightPosition light_position_object_space 0
+ param_named_auto eyePosition camera_position_object_space
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+
+ // Fragment program
+ fragment_program_ref BumpMapFPSpecular
+ {
+ param_named_auto lightDiffuse light_diffuse_colour 0
+ param_named_auto lightSpecular light_specular_colour 0
+ param_named shine float 4
+ }
+
+ // Base bump map
+ texture_unit
+ {
+ texture nmrock.png
+ colour_op replace
+ }
+ // Normalisation cube map
+ texture_unit
+ {
+ cubic_texture nm.png combinedUVW
+ tex_coord_set 1
+ tex_address_mode clamp
+ }
+ // Normalisation cube map #2
+ texture_unit
+ {
+ cubic_texture nm.png combinedUVW
+ tex_coord_set 2
+ tex_address_mode clamp
+ }
+ }
+
+ // Decal pass
+ pass
+ {
+ lighting off
+ // Really basic vertex program
+ // NB we don't use fixed function here because GL does not like
+ // mixing fixed function and vertex programs, depth fighting can
+ // be an issue
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named ambient float4 1 1 1 1
+ }
+ scene_blend dest_colour zero
+ texture_unit
+ {
+ texture rock.png
+ }
+
+ }
+ }
+ // This is the fallback which cards which don't have fragment program
+ // support will use, NB does not support specular colour
+ // Note that it still requires vertex program support
+ technique
+ {
+ // Base ambient pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 1 1 1
+ diffuse 0 0 0
+ specular 0 0 0 0
+ // Really basic vertex program
+ // NB we don't use fixed function here because GL does not like
+ // mixing fixed function and vertex programs, depth fighting can
+ // be an issue
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto ambient ambient_light_colour
+ }
+
+ }
+ // Now do the lighting pass
+ // NB we don't do decal texture here because this is repeated per light
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 0 0 0
+ // do this for each light
+ iteration once_per_light
+
+
+ scene_blend add
+
+ // Vertex program reference
+ vertex_program_ref BumpMapVP
+ {
+ param_named_auto lightPosition light_position_object_space 0
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+
+ // Base bump map
+ texture_unit
+ {
+ texture nmrock.png
+ colour_op replace
+ }
+ // Normalisation cube map, with dot product on bump map
+ texture_unit
+ {
+ cubic_texture nm.png combinedUVW
+ tex_coord_set 1
+ tex_address_mode clamp
+ colour_op_ex dotproduct src_texture src_current
+ colour_op_multipass_fallback dest_colour zero
+ }
+ }
+
+ // Decal pass
+ pass
+ {
+ lighting off
+ // Really basic vertex program
+ // NB we don't use fixed function here because GL does not like
+ // mixing fixed function and vertex programs, depth fighting can
+ // be an issue
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named ambient float4 1 1 1 1
+ }
+ scene_blend dest_colour zero
+ texture_unit
+ {
+ texture rock.png
+ }
+
+ }
+
+ }
+
+
+}
+
+
+
Copied: data/branches/cleanup/materials/axes.material (from rev 7469, data/branches/cleanup/materials/scripts/axes.material)
===================================================================
--- data/branches/cleanup/materials/axes.material (rev 0)
+++ data/branches/cleanup/materials/axes.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,56 @@
+material blue
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.092061 0.000000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material green
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.000000 0.800000 0.000000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material grey
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.448000 0.448000 0.448000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material red
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.000000 0.000000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
Copied: data/branches/cleanup/materials/can.material (from rev 7469, data/branches/cleanup/materials/scripts/can.material)
===================================================================
--- data/branches/cleanup/materials/can.material (rev 0)
+++ data/branches/cleanup/materials/can.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material can/TEXFACE/can.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture can.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/crate.material (from rev 7469, data/branches/cleanup/materials/scripts/crate.material)
===================================================================
--- data/branches/cleanup/materials/crate.material (rev 0)
+++ data/branches/cleanup/materials/crate.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,18 @@
+
+material Ac3d/Crate/Mat001_Tex00
+{
+// receive_shadows off
+ technique
+ {
+ pass
+ {
+ ambient 1 1 1 1
+ diffuse 1 1 1 1
+
+ texture_unit
+ {
+ texture crate.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/cube.material (from rev 7469, data/branches/cleanup/materials/scripts/cube.material)
===================================================================
--- data/branches/cleanup/materials/cube.material (rev 0)
+++ data/branches/cleanup/materials/cube.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,103 @@
+material cube/TEXFACE/OrxonoxYELLOW.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture OrxonoxYELLOW.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+
+material cube/TEXFACE/OrxonoxGREEN.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture OrxonoxGREEN.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+
+material cube/TEXFACE/OrxonoxRED.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture OrxonoxRED.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+
+material cube/TEXFACE/OrxonoxORANGE.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture OrxonoxORANGE.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/drone.material (from rev 7469, data/branches/cleanup/materials/scripts/drone.material)
===================================================================
--- data/branches/cleanup/materials/drone.material (rev 0)
+++ data/branches/cleanup/materials/drone.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,13 @@
+material SOLID/TEX/TextureDrone.jpg
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture drone.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/earth.material (from rev 7469, data/branches/cleanup/materials/scripts/earth.material)
===================================================================
--- data/branches/cleanup/materials/earth.material (rev 0)
+++ data/branches/cleanup/materials/earth.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material earth/TEXFACE/EarthMap_2500x1250.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture EarthMap_2500x1250.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/ghost.material (from rev 7469, data/branches/cleanup/materials/scripts/ghost.material)
===================================================================
--- data/branches/cleanup/materials/ghost.material (rev 0)
+++ data/branches/cleanup/materials/ghost.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/ghost_complete-texture_Cube.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.440774 0.440774 0.440774 1.000000
+ texture_unit
+ {
+ texture ghost_complete-texture_Cube.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.115169 0.115169 0.115169 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/h2_green.material (from rev 7469, data/branches/cleanup/materials/scripts/h2_green.material)
===================================================================
--- data/branches/cleanup/materials/h2_green.material (rev 0)
+++ data/branches/cleanup/materials/h2_green.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/final_gold.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture final_gold.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/hdr.material (from rev 7469, data/branches/cleanup/materials/scripts/hdr.material)
===================================================================
--- data/branches/cleanup/materials/hdr.material (rev 0)
+++ data/branches/cleanup/materials/hdr.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,286 @@
+// Downsample a 2x2 area & turn into luminence (unclamped)
+fragment_program Ogre/Compositor/HDR/downscale2x2LuminenceHLSL_fp hlsl
+{
+ source hdr.hlsl
+ entry_point downscale2x2Luminence
+ target ps_2_0
+}
+fragment_program Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp glsl
+{
+ source hdr_downscale2x2luminence.glsl
+ default_params
+ {
+ param_named inRTT int 0
+ }
+}
+fragment_program Ogre/Compositor/HDR/downscale2x2Luminence_fp unified
+{
+ delegate Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
+ delegate Ogre/Compositor/HDR/downscale2x2LuminenceHLSL_fp
+ default_params
+ {
+ param_named_auto texelSize inverse_texture_size 0
+ }
+}
+
+material Ogre/Compositor/HDR/Downsample2x2Luminence
+{
+ technique
+ {
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_vp
+ {
+ }
+ fragment_program_ref Ogre/Compositor/HDR/downscale2x2Luminence_fp
+ {
+ }
+
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering none
+ }
+ }
+ }
+}
+
+// Downsample a 3x3 area
+fragment_program Ogre/Compositor/HDR/downscale3x3HLSL_fp hlsl
+{
+ source hdr.hlsl
+ entry_point downscale3x3
+ target ps_2_0
+}
+fragment_program Ogre/Compositor/HDR/downscale3x3GLSL_fp glsl
+{
+ source hdr_downscale3x3.glsl
+ default_params
+ {
+ param_named inRTT int 0
+ }
+}
+fragment_program Ogre/Compositor/HDR/downscale3x3_fp unified
+{
+ delegate Ogre/Compositor/HDR/downscale3x3GLSL_fp
+ delegate Ogre/Compositor/HDR/downscale3x3HLSL_fp
+ default_params
+ {
+ param_named_auto texelSize inverse_texture_size 0
+ }
+}
+
+
+material Ogre/Compositor/HDR/Downsample3x3
+{
+ technique
+ {
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_vp
+ {
+ }
+ fragment_program_ref Ogre/Compositor/HDR/downscale3x3_fp
+ {
+ }
+
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering none
+ }
+ }
+ }
+}
+
+// Downsample a 3x3 area and perform a brightness filter pass
+fragment_program Ogre/Compositor/HDR/downscale3x3brightpassHLSL_fp hlsl
+{
+ source hdr.hlsl
+ entry_point downscale3x3brightpass
+ target ps_2_0
+}
+fragment_program Ogre/Compositor/HDR/utils_fp glsl
+{
+ source hdr_tonemap_util.glsl
+}
+fragment_program Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp glsl
+{
+ source hdr_downscale3x3brightpass.glsl
+ // re-use common functions
+ attach Ogre/Compositor/HDR/utils_fp
+ default_params
+ {
+ param_named inRTT int 0
+ param_named inLum int 1
+ }
+}
+fragment_program Ogre/Compositor/HDR/downscale3x3brightpass_fp unified
+{
+ delegate Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
+ delegate Ogre/Compositor/HDR/downscale3x3brightpassHLSL_fp
+ default_params
+ {
+ param_named_auto texelSize inverse_texture_size 0
+ }
+}
+
+
+material Ogre/Compositor/HDR/Downsample3x3Brightpass
+{
+ technique
+ {
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_vp
+ {
+ }
+ fragment_program_ref Ogre/Compositor/HDR/downscale3x3brightpass_fp
+ {
+ }
+
+ // Scene
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering none
+ }
+ // Luminence
+ texture_unit
+ {
+ tex_address_mode clamp
+ filtering none
+ }
+ }
+ }
+}
+
+// Bloom an area using gaussian distribution
+fragment_program Ogre/Compositor/HDR/bloomHLSL_fp hlsl
+{
+ source hdr.hlsl
+ entry_point bloom
+ target ps_2_0
+}
+fragment_program Ogre/Compositor/HDR/bloomGLSL_fp glsl
+{
+ source hdr_bloom.glsl
+ default_params
+ {
+ param_named inRTT int 0
+ }
+}
+fragment_program Ogre/Compositor/HDR/bloom_fp unified
+{
+ delegate Ogre/Compositor/HDR/bloomGLSL_fp
+ delegate Ogre/Compositor/HDR/bloomHLSL_fp
+}
+
+
+material Ogre/Compositor/HDR/GaussianBloom
+{
+ technique
+ {
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_vp
+ {
+ }
+ fragment_program_ref Ogre/Compositor/HDR/bloom_fp
+ {
+ }
+
+ // Input
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ filtering none
+ }
+ }
+ }
+}
+
+
+// Perform final tone mapping
+fragment_program Ogre/Compositor/HDR/finaltonemappingHLSL_fp hlsl
+{
+ source hdr.hlsl
+ entry_point finalToneMapping
+ target ps_2_0
+}
+fragment_program Ogre/Compositor/HDR/finaltonemappingGLSL_fp glsl
+{
+ source hdr_finalToneMapping.glsl
+ // re-use common functions
+ attach Ogre/Compositor/HDR/utils_fp
+ default_params
+ {
+ param_named inRTT int 0
+ param_named inBloom int 1
+ param_named inLum int 2
+ }
+}
+fragment_program Ogre/Compositor/HDR/finaltonemapping_fp unified
+{
+ delegate Ogre/Compositor/HDR/finaltonemappingHLSL_fp
+ delegate Ogre/Compositor/HDR/finaltonemappingGLSL_fp
+}
+
+material Ogre/Compositor/HDR/ToneMapping
+{
+ technique
+ {
+ pass
+ {
+ cull_hardware none
+ cull_software none
+ depth_check off
+
+ vertex_program_ref Ogre/Compositor/StdQuad_vp
+ {
+ }
+ fragment_program_ref Ogre/Compositor/HDR/finaltonemapping_fp
+ {
+ }
+
+ // Scene
+ texture_unit
+ {
+ tex_coord_set 0
+ tex_address_mode clamp
+ }
+ // Bloom
+ texture_unit
+ {
+ tex_address_mode clamp
+ }
+ // Luminence
+ texture_unit
+ {
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+
Copied: data/branches/cleanup/materials/hoover.material (from rev 7469, data/branches/cleanup/materials/scripts/hoover.material)
===================================================================
--- data/branches/cleanup/materials/hoover.material (rev 0)
+++ data/branches/cleanup/materials/hoover.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,39 @@
+material SOLID/TEX/hoover_turbine.tga
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture hoover_turbine.png
+ }
+ }
+ }
+}
+material SOLID/TEX/hoover_gear.tga
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture hoover_gear.png
+ }
+ }
+ }
+}
+material SOLID/TEX/hoover_body.tga
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture hoover_body.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/hs-w01.material (from rev 7469, data/branches/cleanup/materials/scripts/hs-w01.material)
===================================================================
--- data/branches/cleanup/materials/hs-w01.material (rev 0)
+++ data/branches/cleanup/materials/hs-w01.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,50 @@
+material hs-w01s/TEXFACE/hs-w01.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material hs-w01/TEXFACE/hs-w01.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/hs-w01_reduced.material (from rev 7469, data/branches/cleanup/materials/scripts/hs-w01_reduced.material)
===================================================================
--- data/branches/cleanup/materials/hs-w01_reduced.material (rev 0)
+++ data/branches/cleanup/materials/hs-w01_reduced.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,251 @@
+material hs-w01_body1/TEXFACE/hs-w01_reduced.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material hs-w01_tubes/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ }
+ }
+ }
+}
+material hs-w01_tube.001/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ }
+ }
+ }
+}
+material hs-w01_gun/TEXFACE/hs-w01_reduced.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material hs-w01_tube.002
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.640000 0.640000 0.640000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ }
+ }
+ }
+}
+material hs-w01_tubes/TEXFACE/hs-w01_reduced.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ hs-w01_reduced.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ }
+ }
+ }
+}
+material hs-w01_stand/TEXFACE/stand.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ }
+ }
+ }
+}
+material hs-w01_stand/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material hs-w01_body2/TEXFACE/hs-w01_reduced.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material hs-w01_gun.001/TEXFACE/hs-w01_reduced.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material hs-w01_tube.001/TEXFACE/hs-w01_reduced.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01_reduced.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/hs-w01s.material (from rev 7469, data/branches/cleanup/materials/scripts/hs-w01s.material)
===================================================================
--- data/branches/cleanup/materials/hs-w01s.material (rev 0)
+++ data/branches/cleanup/materials/hs-w01s.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material hs-w01s/TEXFACE/hs-w01s.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture hs-w01s.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/iceplanet.material (from rev 7469, data/branches/cleanup/materials/scripts/iceplanet.material)
===================================================================
--- data/branches/cleanup/materials/iceplanet.material (rev 0)
+++ data/branches/cleanup/materials/iceplanet.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,20 @@
+material iceplanet
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.568924 0.760725 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture iceplanet.png
+ tex_address_mode wrap
+ filtering trilinear
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/jumpthrust.material (from rev 7469, data/branches/cleanup/materials/scripts/jumpthrust.material)
===================================================================
--- data/branches/cleanup/materials/jumpthrust.material (rev 0)
+++ data/branches/cleanup/materials/jumpthrust.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,42 @@
+material jumpthrust_d
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.312552 0.237794 0.145220 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material jumpthrust_r
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.000000 0.000000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material jumpthrust_b
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.507904 0.591034 0.624189 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
Copied: data/branches/cleanup/materials/laserbeam.material (from rev 7469, data/branches/cleanup/materials/scripts/laserbeam.material)
===================================================================
--- data/branches/cleanup/materials/laserbeam.material (rev 0)
+++ data/branches/cleanup/materials/laserbeam.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,18 @@
+material laserbeam/TEXFACE/laserbeam.tga
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ scene_blend add
+ texture_unit
+ {
+ texture laserbeam.png
+ colour_op modulate
+ }
+ }
+
+ }
+}
Copied: data/branches/cleanup/materials/pirate.material (from rev 7469, data/branches/cleanup/materials/scripts/pirate.material)
===================================================================
--- data/branches/cleanup/materials/pirate.material (rev 0)
+++ data/branches/cleanup/materials/pirate.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/pirate.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture pirate.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/plane.material (from rev 7469, data/branches/cleanup/materials/scripts/plane.material)
===================================================================
--- data/branches/cleanup/materials/plane.material (rev 0)
+++ data/branches/cleanup/materials/plane.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,20 @@
+
+material Ac3d/Plane/Mat001_Tex00
+{
+ technique
+ {
+ pass
+ {
+ ambient 1 1 1 1
+ diffuse 1 1 1 1
+ specular 0.75 0.75 1 1 10
+
+ texture_unit
+ {
+ texture tiled_floor.jpg
+ filtering anisotropic
+ max_anisotropy 8
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/planet.material (from rev 7469, data/branches/cleanup/materials/scripts/planet.material)
===================================================================
--- data/branches/cleanup/materials/planet.material (rev 0)
+++ data/branches/cleanup/materials/planet.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,71 @@
+material planet/TEXFACE/planet.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 10.800000 10.800000 10.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+
+ texture_unit
+ {
+ texture planet1024.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+
+
+material planet/Atmosphere
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ depth_write off
+ lighting off
+ scene_blend alpha_blend
+ depth_check on
+
+ texture_unit
+ {
+ texture atmospheretype3.png
+ }
+ }
+ }
+}
+
+
+material atmosphere1
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ depth_write off
+ lighting off
+ scene_blend alpha_blend
+ depth_check on
+
+ texture_unit
+ {
+ texture atmospheretype1.png
+ }
+ }
+ }
+}
+
+
+
Copied: data/branches/cleanup/materials/rock.material (from rev 7469, data/branches/cleanup/materials/scripts/rock.material)
===================================================================
--- data/branches/cleanup/materials/rock.material (rev 0)
+++ data/branches/cleanup/materials/rock.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,16 @@
+material rock/TEXFACE/rock.tga
+{
+ technique
+ {
+ pass
+ {
+ ambient 1.0 1.0 1.0 1.0
+ diffuse 10.0 10.0 10.0 1.0
+
+ texture_unit
+ {
+ texture rock.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/rocket.material (from rev 7469, data/branches/cleanup/materials/scripts/rocket.material)
===================================================================
--- data/branches/cleanup/materials/rocket.material (rev 0)
+++ data/branches/cleanup/materials/rocket.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,20 @@
+material Rocket
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.285490 0.175686 0.175686 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture rockettex.jpg
+ tex_address_mode wrap
+ filtering bilinear
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/satellite.material (from rev 7469, data/branches/cleanup/materials/scripts/satellite.material)
===================================================================
--- data/branches/cleanup/materials/satellite.material (rev 0)
+++ data/branches/cleanup/materials/satellite.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,214 @@
+material satellite/TEXFACE/sl_metal04.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_metal04.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material satellite/TEXFACE/sl_metal07.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_metal07.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material satellite/TEXFACE/sl_metal05.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_metal05.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material satellite/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material satellite/TEXFACE/thrust.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture thrust.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material satellite/TEXFACE/sl_panel.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_panel.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material satellite/TEXFACE/decal.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture decal.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material satellite/TEXFACE/dish.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture dish.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material satellite/TEXFACE/sl_foil.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture sl_foil.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.000000 0.000000 0.000000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/spacecruiser.material (from rev 7469, data/branches/cleanup/materials/scripts/spacecruiser.material)
===================================================================
--- data/branches/cleanup/materials/spacecruiser.material (rev 0)
+++ data/branches/cleanup/materials/spacecruiser.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,15 @@
+material Material/SOLID/TEX/spacesruiser.tga
+{
+ technique
+ {
+ pass
+ {
+ diffuse 0.800000 0.800000 0.800000
+ specular 0.500000 0.500000 0.500000 12.500000
+ texture_unit
+ {
+ texture spacesruiser.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/spacecruiser_16.material (from rev 7469, data/branches/cleanup/materials/scripts/spacecruiser_16.material)
===================================================================
--- data/branches/cleanup/materials/spacecruiser_16.material (rev 0)
+++ data/branches/cleanup/materials/spacecruiser_16.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,39 @@
+material spacecruiser_16/TEXFACE/spacecruiser_16.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture spacecruiser_16.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
+material spacecruiser_16/TEXFACE
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
Copied: data/branches/cleanup/materials/sphere.material (from rev 7469, data/branches/cleanup/materials/scripts/sphere.material)
===================================================================
--- data/branches/cleanup/materials/sphere.material (rev 0)
+++ data/branches/cleanup/materials/sphere.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material sphere/TEXFACE/OrxonoxRED.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture OrxonoxRED.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/starship.material (from rev 7469, data/branches/cleanup/materials/scripts/starship.material)
===================================================================
--- data/branches/cleanup/materials/starship.material (rev 0)
+++ data/branches/cleanup/materials/starship.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,14 @@
+material Material/SOLID/TEX/starship.tga
+{
+ technique
+ {
+ pass
+ {
+ specular 0.500000 0.500000 0.500000 12.500000
+ texture_unit
+ {
+ texture starship.png
+ }
+ }
+ }
+}
Copied: data/branches/cleanup/materials/swallow_material.material (from rev 7469, data/branches/cleanup/materials/scripts/swallow_material.material)
===================================================================
--- data/branches/cleanup/materials/swallow_material.material (rev 0)
+++ data/branches/cleanup/materials/swallow_material.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/swallow_tex.tga
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.658722 0.658722 0.658722 1.000000
+ diffuse 1.000000 1.000000 1.000000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture swallow_tex.png
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.424020 0.424020 0.424020 1.000000 13.750000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/tomato.material (from rev 7469, data/branches/cleanup/materials/scripts/tomato.material)
===================================================================
--- data/branches/cleanup/materials/tomato.material (rev 0)
+++ data/branches/cleanup/materials/tomato.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/tomato.jpg
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 0.800000 0.800000 0.800000 1.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ texture_unit
+ {
+ texture tomato.jpg
+ colour_op modulate
+ }
+ }
+ pass
+ {
+ ambient 0.0 0.0 0.0
+ diffuse 0.0 0.0 0.0
+ specular 0.500000 0.500000 0.500000 1.000000 12.500000
+ scene_blend add
+ }
+ }
+}
Copied: data/branches/cleanup/materials/wrench.material (from rev 7469, data/branches/cleanup/materials/scripts/wrench.material)
===================================================================
--- data/branches/cleanup/materials/wrench.material (rev 0)
+++ data/branches/cleanup/materials/wrench.material 2010-09-20 18:44:45 UTC (rev 7470)
@@ -0,0 +1,28 @@
+material ChromeWrench
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 1.000000 1.000000 1.000000 1.000000
+ specular 1.000000 1.000000 1.000000 1.000000 125.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
+material GoldWrench
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.500000 0.500000 0.500000 1.000000
+ diffuse 1.000000 1.000000 0.000000 1.000000
+ specular 1.000000 1.000000 1.000000 1.000000 125.000000
+ emissive 0.000000 0.000000 0.000000 1.000000
+ }
+ }
+}
Modified: data/branches/cleanup/resources.oxr
===================================================================
--- data/branches/cleanup/resources.oxr 2010-09-20 15:04:46 UTC (rev 7469)
+++ data/branches/cleanup/resources.oxr 2010-09-20 18:44:45 UTC (rev 7470)
@@ -1,13 +1,15 @@
<ResourceCollection resourceGroup = "General" >
<ResourceLocation path = "audio" />
<ResourceLocation path = "fonts" />
- <ResourceLocation path = "materials/programs" />
- <ResourceLocation path = "materials/scripts" />
- <ResourceLocation path = "materials/textures" />
+ <ResourceLocation path = "gui/fonts" />
+ <ResourceLocation path = "images/overlay" />
+ <ResourceLocation path = "images/skyboxes" />
+ <ResourceLocation path = "images/textures" />
+ <ResourceLocation path = "materials" />
<ResourceLocation path = "models" />
- <ResourceLocation path = "gui/fonts" />
<ResourceLocation path = "packs/cubemap.zip" archiveType = "Zip" />
<ResourceLocation path = "packs/skybox.zip" archiveType = "Zip" />
+ <ResourceLocation path = "programs" />
</ResourceCollection>
<ResourceCollection resourceGroup = "GUI" >
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