[Orxonox-commit 3479] r8165 - code/branches/lastmanstanding3/data/levels
jo at orxonox.net
jo at orxonox.net
Fri Apr 1 00:25:29 CEST 2011
Author: jo
Date: 2011-04-01 00:25:28 +0200 (Fri, 01 Apr 2011)
New Revision: 8165
Modified:
code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw
Log:
Collisionshapes added. Beginning to experiment with forcefields. Goal: Create several "forcefield streams" in the level wich enable the player to move a lot faster than usual. Requieres a lot of testing.
Modified: code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw
===================================================================
--- code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw 2011-03-31 14:12:02 UTC (rev 8164)
+++ code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw 2011-03-31 22:25:28 UTC (rev 8165)
@@ -109,36 +109,45 @@
</collisionShapes>
</StaticEntity>
- <!-- TEST FAILED - You can't put a dynamic collisionshape into a static collisionshape -->
- <!--MovableEntity position="0,0,-80" collisionType=dynamic linearDamping=0.8 angularDamping=0 >
+ <ForceField position="0,270,-80" direction="-3,-4,-3" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="0,270,-80" direction="-3,-4,-3">
<attached>
- <Model position="0,0,0" scale=140 mesh="sphere.mesh" />
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
</attached>
- <collisionShapes>
- <SphereCollisionShape position="0,0,0" radius="140" />
- </collisionShapes>
- </MovableEntity>
+ </MovableEntity>
- <MovableEntity position="0,0,0" collisionType=dynamic linearDamping=0.8 angularDamping=0 >
- <attached>
- <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="299,399,899" pitch="90" roll="0" yaw="0"/>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="121,0,-80" halfExtents="15,370,15" />
- <BoxCollisionShape position="-121,0,-80" halfExtents="15,370,15" />
- </collisionShapes>
- </MovableEntity-->
<!-------------- Bulk Gate -------------->
<StaticEntity position="300,0,500" direction="0,0,0" collisionType=static mass=100000 >
<attached>
<Model position="0,-100,0" mesh="hs-w01.mesh" scale3D="500,400,600" pitch="270" roll="0" yaw="0"/>
+ <!--Model position="205,-105,20" mesh="cube.mesh" scale3D="135,280,60" />
+ <Model position="-205,-105,20" mesh="cube.mesh" scale3D="135,280,60" />
+ <Model position="0,235,0" mesh="cube.mesh" scale3D="180,35,35" />
+ <Model position="0,-344,-18" mesh="cube.mesh" scale3D="210,38,36" /-->
</attached>
- <!--collisionShapes>
- <BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" />
- </collisionShapes-->
+ <collisionShapes>
+ <BoxCollisionShape position="205,-105,20" halfExtents="135,280,60" />
+ <BoxCollisionShape position="-205,-105,20" halfExtents="135,280,60" />
+ <BoxCollisionShape position="0,235,0" halfExtents="180,35,35" />
+ <BoxCollisionShape position="0,-344,-18" halfExtents="210,38,36" />
+ </collisionShapes>
</StaticEntity>
+ <ForceField position="300,300,500" direction="-1,0,-2" diameter=100 velocity=1500 length=900 />
+ <MovableEntity position="300,300,500" direction="-1,0,-2">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+
<!-------------- Bar -------------->
<StaticEntity position="-495,0,-495" direction="0,0,0" collisionType=static mass=100000 >
<attached>
@@ -151,6 +160,15 @@
</collisionShapes>
</StaticEntity>
+ <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="-700,-300,-700" direction="0,1,0">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
<!-------------- 2 Side-Bars -------------->
<StaticEntity position="0,0,-1000" direction="0,0,0" collisionType=static mass=100000 >
@@ -182,9 +200,9 @@
<attached>
<Model position="0,0,0" mesh="SolarPanel.mesh" scale3D="60,80,30" pitch="0" roll="0" yaw="120"/>
</attached>
- <!--collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/>
- </collisionShapes-->
+ <collisionShapes>
+ <BoxCollisionShape position="0,300,0" halfExtents="155,460,3" pitch="0" roll="0" yaw="120"/>
+ </collisionShapes>
</StaticEntity>
<?lua end ?>
@@ -193,9 +211,9 @@
<attached>
<Model position="0,0,0" mesh="plane.mesh" scale=20 pitch="7" roll="0" yaw="0"/>
</attached>
- <collisionShapes>
+ <!--collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/>
- </collisionShapes>
+ </collisionShapes-->
</StaticEntity>
More information about the Orxonox-commit
mailing list