[Orxonox-commit 3485] r8171 - code/branches/lastmanstanding3/data/levels
jo at orxonox.net
jo at orxonox.net
Sun Apr 3 13:03:41 CEST 2011
Author: jo
Date: 2011-04-03 13:03:40 +0200 (Sun, 03 Apr 2011)
New Revision: 8171
Modified:
code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw
Log:
Level enhancement. Several forcefields + proper spawnpoints added.
Modified: code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw
===================================================================
--- code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw 2011-04-03 11:01:28 UTC (rev 8170)
+++ code/branches/lastmanstanding3/data/levels/TEAMstanding.oxw 2011-04-03 11:03:40 UTC (rev 8171)
@@ -16,7 +16,7 @@
<Level
name = "TEAMstanding"
description = "testmap for gametype last team standing"
- gametype = "TeamDeathmatch"
+ gametype = "LastTeamStanding"
>
<templates>
<Template link=lodtemplate_default />
@@ -92,9 +92,9 @@
<BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" />
</collisionShapes>
</StaticEntity>
+<!-- END of CUBE-->
+<!-------------- Centered Thin Gate -------------->
-<!-------------- Thin Gate -------------->
-
<StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 >
<attached>
<Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/>
@@ -112,12 +112,22 @@
<ForceField position="0,270,-80" direction="-3,-4,-3" diameter=150 velocity=2000 length=900 />
<MovableEntity position="0,270,-80" direction="-3,-4,-3">
<attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
<?lua for i=0,4,1 do ?>
<Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
<?lua end ?>
</attached>
</MovableEntity>
+<!-- to bulk gate, left -->
+ <ForceField position="0,-275,-80" direction="3,0,2" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="0,-275,-80" direction="3,0,2">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
<!-------------- Bulk Gate -------------->
@@ -136,16 +146,46 @@
<BoxCollisionShape position="0,-344,-18" halfExtents="210,38,36" />
</collisionShapes>
</StaticEntity>
-
+<!-- back to thin gate -->
+ <ForceField position="300,0,650" direction="1,1.5,-4" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="300,0,650" direction="1,1.5,-4">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- to thin gate -->
<ForceField position="300,300,500" direction="-1,0,-2" diameter=100 velocity=1500 length=900 />
<MovableEntity position="300,300,500" direction="-1,0,-2">
<attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
<?lua for i=0,4,1 do ?>
<Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
<?lua end ?>
</attached>
</MovableEntity>
+<!-- alternative stream -->
+ <ForceField position="830,-300,830" direction="-1,0,0" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="830,-300,830" direction="-1,0,0">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- alternative stream II-->
+ <ForceField position="830,350,830" direction="0,0,-1" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="830,350,830" direction="0,0,-1">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
<!-------------- Bar -------------->
@@ -159,16 +199,46 @@
<BoxCollisionShape position="0,0,0" halfExtents="20,720,20" pitch="90" roll="45" yaw="0"/>
</collisionShapes>
</StaticEntity>
-
- <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=900 />
+<!-- "lift" -->
+ <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=400 />
<MovableEntity position="-700,-300,-700" direction="0,1,0">
<attached>
- <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=2/>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
<?lua for i=0,4,1 do ?>
<Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
<?lua end ?>
</attached>
</MovableEntity>
+<!-- to thin gate, low -->
+ <ForceField position="0,60,-830" direction="0,-1,2" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="0,60,-830" direction="0,-1,2">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- alternative stream -->
+ <ForceField position="-830,-350,-830" direction="2,0,0" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="-830,-350,-830" direction="2,0,0">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- alternative stream II-->
+ <ForceField position="-870,350,-830" direction="0,0,1" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="-870,350,-830" direction="0,0,1">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
<!-------------- 2 Side-Bars -------------->
<StaticEntity position="0,0,-1000" direction="0,0,0" collisionType=static mass=100000 >
@@ -187,6 +257,26 @@
<BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/>
</collisionShapes>
</StaticEntity>
+<!-- to solar panels -->
+ <ForceField position="-850,-300,-200" direction="1,0,2" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="-850,-300,-200" direction="1,0,2">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- along the bar -->
+ <ForceField position="-900,50,-100" direction="1,0,-1" diameter=150 velocity=2000 length=900 />
+ <MovableEntity position="-900,50,-100" direction="1,0,-1">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
<!-------------- 3 Solar Panels --------------->
@@ -206,29 +296,111 @@
</StaticEntity>
<?lua end ?>
-<!-------------- ???? --------------->
- <StaticEntity position="500,0,-500" direction="0,0,0" collisionType=static mass=100000 >
+ <ForceField position="-600,100,400" direction="0,-1,-3" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="-600,100,400" direction="0,-1,-3">
<attached>
- <Model position="0,0,0" mesh="plane.mesh" scale=20 pitch="7" roll="0" yaw="0"/>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
</attached>
- <!--collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/>
- </collisionShapes-->
+ </MovableEntity>
+<!-- alternative stream -->
+ <ForceField position="-830,-100,830" direction="0,0,-1" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="-830,-100,830" direction="0,0,-1">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- alternative stream II -->
+ <ForceField position="-830,350,830" direction="1,0,0" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="-830,350,830" direction="1,0,0">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- along the panels -->
+ <ForceField position="-830,250,250" direction="3,0,2" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="-830,250,250" direction="3,0,2">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+
+<!-------------- Thin Gate -------------->
+
+ <StaticEntity position="500,0,-500" direction="1,0,-1" collisionType=static mass=100000 >
+ <attached>
+ <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/>
+ <Model position="0,100,-80" scale=150 mesh="sphere.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" />
+ <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" />
+ <SphereCollisionShape position="0,100,-80" radius="150" />
+ </collisionShapes>
</StaticEntity>
+<!-- to thin gate middle -->
+ <ForceField position="550,350,-550" direction="-3.3,0,3" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="550,350,-550" direction="-3.3,0,3">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- alternative stream -->
+ <ForceField position="830,-350,-830" direction="0,0,1" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="830,-350,-830" direction="0,0,1">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!-- alternative stream II -->
+ <ForceField position="830,350,-830" direction="-1,0,0" diameter=100 velocity=2000 length=900 />
+ <MovableEntity position="830,350,-830" direction="-1,0,0">
+ <attached>
+ <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/>
+ <?lua for i=0,4,1 do ?>
+ <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/>
+ <?lua end ?>
+ </attached>
+ </MovableEntity>
+<!---------------- Spawnpoints ------------------>
+ <TeamSpawnPoint team=0 position="845,350,-835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=0 position="845,-350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=0 position="835,350,-845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=0 position="835,-350,-845" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
-<?lua
-max = 16
-for i = 0, max, 1
-do
- y = math.sin(i/max*6)*500
- z = math.cos(i/max*6)*500
- j = 1
-?>
+ <TeamSpawnPoint team=1 position="-845,350,835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=1 position="-845,-100,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=1 position="-835,350,845" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=1 position="-835,-100,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
- <TeamSpawnPoint team=<?lua print( math.mod(i,4)) ?> position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" direction="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=2 position="-870,350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=2 position="-840,-350,-835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=2 position="-865,350,-840" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=2 position="-835,-350,-840" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-<?lua end ?>
+ <TeamSpawnPoint team=3 position="835,350,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=3 position="835,-300,845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff />
+ <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+<Bot />
</Scene>
</Level>
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