[Orxonox-commit 3511] r8197 - in code/branches/dockingsystem2: data/levels src/modules/docking src/orxonox/infos
dafrick at orxonox.net
dafrick at orxonox.net
Wed Apr 6 16:54:07 CEST 2011
Author: dafrick
Date: 2011-04-06 16:54:07 +0200 (Wed, 06 Apr 2011)
New Revision: 8197
Modified:
code/branches/dockingsystem2/data/levels/docking.oxw
code/branches/dockingsystem2/src/modules/docking/Dock.cc
code/branches/dockingsystem2/src/orxonox/infos/HumanPlayer.h
Log:
Replacing getNick() with getName(). nick_ in HumanPlayer is only needed to synchronize the player name over the network.
Modified: code/branches/dockingsystem2/data/levels/docking.oxw
===================================================================
--- code/branches/dockingsystem2/data/levels/docking.oxw 2011-04-06 14:39:29 UTC (rev 8196)
+++ code/branches/dockingsystem2/data/levels/docking.oxw 2011-04-06 14:54:07 UTC (rev 8197)
@@ -29,24 +29,6 @@
<?lua for i = 1, 10, 1 do ?>
<SpawnPoint position="<?lua print(math.random() * 500 - 250) ?>,<?lua print(math.random() * 500 - 250) ?>,<?lua print(math.random() * 500 - 250) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
<?lua end ?>
-
-
- <Dock>
- <effects>
- <DockToShip />
- </effects>
- <events>
- <execute>
- <EventListener event="dockMe" />
- </execute>
- </events>
- <attached>
- <DistanceTrigger position="0,0,0" distance="20" target="Pawn" name="dockMe" />
- <Billboard material="Examples/Flare" colour="1.0, 0, 0" />
- </attached>
- </Dock>
-
-
<Destroyer
position = "100,150,0"
@@ -60,6 +42,21 @@
>
<attached>
+ <Dock>
+ <effects>
+ <DockToShip />
+ </effects>
+ <events>
+ <execute>
+ <EventListener event="dockMe" />
+ </execute>
+ </events>
+ <attached>
+ <DistanceMultiTrigger position="0,0,0" distance="20" target="Pawn" name="dockMe" />
+ <Billboard material="Examples/Flare" colour="1.0, 0, 0" />
+ </attached>
+ </Dock>
+
<TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
<TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
<TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
Modified: code/branches/dockingsystem2/src/modules/docking/Dock.cc
===================================================================
--- code/branches/dockingsystem2/src/modules/docking/Dock.cc 2011-04-06 14:39:29 UTC (rev 8196)
+++ code/branches/dockingsystem2/src/modules/docking/Dock.cc 2011-04-06 14:54:07 UTC (rev 8197)
@@ -112,7 +112,7 @@
if(human == NULL) {
COUT(0) << "Docking::execute Player was not as human as expected.." << std::endl;
}
- COUT(0) << "Dock triggered by player: " << human->getNick() << ".." << std::endl;
+ COUT(0) << "Dock triggered by player: " << human->getName() << ".." << std::endl;
//TODO: This is waaay too oversimplified
if(bTriggered) {
Modified: code/branches/dockingsystem2/src/orxonox/infos/HumanPlayer.h
===================================================================
--- code/branches/dockingsystem2/src/orxonox/infos/HumanPlayer.h 2011-04-06 14:39:29 UTC (rev 8196)
+++ code/branches/dockingsystem2/src/orxonox/infos/HumanPlayer.h 2011-04-06 14:54:07 UTC (rev 8197)
@@ -48,9 +48,6 @@
float getPing() const;
float getPacketLossRatio() const;
- inline const std::string& getNick() const
- { return this->nick_; }
-
void setClientID(unsigned int clientID);
virtual void changedGametype();
More information about the Orxonox-commit
mailing list