[Orxonox-commit 3528] r8214 - code/branches/tutorial/src/orxonox/controllers
dafrick at orxonox.net
dafrick at orxonox.net
Sat Apr 9 18:48:18 CEST 2011
Author: dafrick
Date: 2011-04-09 18:48:15 +0200 (Sat, 09 Apr 2011)
New Revision: 8214
Removed:
code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController_jonas.cc
Log:
Undoing last change.
Deleted: code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController_jonas.cc
===================================================================
--- code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController_jonas.cc 2011-04-09 13:33:06 UTC (rev 8213)
+++ code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController_jonas.cc 2011-04-09 16:48:15 UTC (rev 8214)
@@ -1,86 +0,0 @@
-/*
- * ORXONOX - the hottest 3D action shooter ever to exist
- * > www.orxonox.net <
- *
- *
- * License notice:
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Author:
- * Oli Scheuss
- * Co-authors:
- * Damian 'Mozork' Frick
- *
- */
-
-#include "AutonomousDroneController.h"
-
-#include "worldentities/AutonomousDrone.h"
-#include "util/Math.h"
-
-namespace orxonox
-{
-
- /**
- @brief
- Constructor.
- @param creator
- The creator of this object.
- */
- AutonomousDroneController::AutonomousDroneController(BaseObject* creator) : Controller(creator)
- {
- //TODO: Place your code here:
- // Make sure to register the object in the factory.
- // Do some kind of initialisation.
-RegisterObject(AutonomousDroneController);
-
-
- // This checks that our creator really is a drone
- // and saves the pointer to the drone for the controlling commands
- AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(creator);
- assert(drone != NULL);
- this->setControllableEntity(drone);
- }
-
- /**
- @brief
- Destructor.
- */
- AutonomousDroneController::~AutonomousDroneController()
- {
-
- }
-
- /**
- @brief
- The controlling happens here. This method defines what the controller has to do each tick.
- @param dt
- The duration of the tick.
- */
- void AutonomousDroneController::tick(float dt)
- {
- AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity());
- //TODO: Place your code here:
- // Steering commands
- // You can use the commands provided by the AutonomousDrone to steer it:
- // - moveFrontBack, moveRightLeft, moveUpDown
- // - rotatePitch, rotateYaw, rotateRoll
- // Apply them to myDrone (e.g. myDrone->rotateYaw(..) )
-
- myDrone->moveFrontBack(100);
- myDrone->rotatePitch(0.7);
- }
-}
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