[Orxonox-commit 4316] r8987 - code/branches/presentation2011/src/modules/overlays/hud

mspaling at orxonox.net mspaling at orxonox.net
Wed Dec 14 16:33:22 CET 2011


Author: mspaling
Date: 2011-12-14 16:33:22 +0100 (Wed, 14 Dec 2011)
New Revision: 8987

Added:
   code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.cc
   code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.h
Log:
added missing files

Added: code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.cc
===================================================================
--- code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.cc	                        (rev 0)
+++ code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.cc	2011-12-14 15:33:22 UTC (rev 8987)
@@ -0,0 +1,208 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Matthias Spalinger
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#include "HUDEnemyHealthBar.h"
+
+#include <OgreCamera.h>
+
+#include "util/Convert.h"
+#include "core/ConfigValueIncludes.h"
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "infos/PlayerInfo.h"
+#include "overlays/OverlayGroup.h"
+#include "CameraManager.h"
+#include "graphics/Camera.h"
+#include "util/Math.h"
+#include "HUDNavigation.h"
+#include "core/input/InputManager.h"
+#include "controllers/HumanController.h"
+#include "core/GraphicsManager.h"
+#include "Scene.h"
+#include "Radar.h"
+#include "controllers/NewHumanController.h"
+
+namespace orxonox
+{
+    CreateFactory(HUDEnemyHealthBar);
+
+    HUDEnemyHealthBar::HUDEnemyHealthBar(BaseObject* creator) : HUDHealthBar(creator)
+    {
+        RegisterObject(HUDEnemyHealthBar);
+
+        this->setConfigValues();
+        setSensibility(0.1f);
+        this->owner_ = 0;
+        markerLimit_ = 3; //TODO connect with markerLimit_ from the settings / from HUDNavigation.cc
+        currentYaw = 0;
+        currentPitch = 0;
+
+        this->getOverlayText()->setCaption("");
+    }
+
+    HUDEnemyHealthBar::~HUDEnemyHealthBar()
+    {
+        sortedObjectList_.clear();
+    }
+
+    void HUDEnemyHealthBar::setConfigValues()
+    {
+        SetConfigValue(useEnemyBar_, true);
+    }
+
+    void HUDEnemyHealthBar::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(HUDEnemyHealthBar, XMLPort, xmlelement, mode);
+
+        XMLPortParam ( HUDEnemyHealthBar, "sensibility", setSensibility, getSensibility, xmlelement, mode );
+    }
+
+    bool compareDist ( std::pair<RadarViewable*, unsigned int > a, std::pair<RadarViewable*, unsigned int > b )
+    {
+        return a.second<b.second;
+    }
+
+    void HUDEnemyHealthBar::tick(float dt)
+    {
+        if (!useEnemyBar_){
+            this->setValue(0); //TODO hide it instead of setting it to 0
+            this->getOverlayText()->setCaption("");
+            return;
+        }
+
+        Camera* cam = CameraManager::getInstance().getActiveCamera();
+        if ( cam == NULL )
+            return;
+        const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix();
+
+        unsigned int markerCount_ = 0;
+
+        for ( sortedList::iterator listIt = sortedObjectList_.begin(); listIt != sortedObjectList_.end(); ++listIt )
+        {
+            listIt->second = ( int ) ( ( listIt->first->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition() ).length() + 0.5f );
+        }
+    
+        sortedObjectList_.sort ( compareDist );
+
+        for ( sortedList::iterator listIt = sortedObjectList_.begin(); listIt != sortedObjectList_.end(); ++markerCount_, ++listIt )
+        {
+            if ( markerCount_ < markerLimit_ )
+            {        
+                // Transform to screen coordinates and reverse x-axis
+                Vector3 pos = (camTransform * listIt->first->getRVWorldPosition());
+                pos.x = -pos.x;                
+
+                // get mouse position
+                currentYaw = dynamic_cast<NewHumanController*>(dynamic_cast<ControllableEntity*>(this->getOwner())->getController())->getCurrentYaw();
+                currentPitch = dynamic_cast<NewHumanController*>(dynamic_cast<ControllableEntity*>(this->getOwner())->getController())->getCurrentPitch();
+
+                // Compare cursor position to object position
+                if ( fabs(pos.x - currentYaw) < sens_ && fabs(pos.y - currentPitch) < sens_ )
+                {
+                    this->owner_ = orxonox_cast<Pawn*>(listIt->first);
+                    break;
+                }
+            }
+            this->owner_ = 0;
+        }
+
+
+
+        if (this->owner_)
+        {
+            this->setValue(this->owner_->getHealth() / this->owner_->getInitialHealth());
+            this->getOverlayText()->setCaption(multi_cast<std::string>(static_cast<int>(this->owner_->getHealth())));
+        }
+        else
+        {
+            this->setValue(0);      //TODO hide it instead of setting it to zero
+            this->getOverlayText()->setCaption("");
+        }
+
+        if (this->getTextUseBarColour())
+            this->getOverlayText()->setColour(this->getCurrentBarColour());
+    }
+
+    void HUDEnemyHealthBar::addObject ( RadarViewable* object )
+    {
+        if( showObject(object)==false )
+            return;
+    
+        if ( sortedObjectList_.size() >= markerLimit_ )
+            if ( object == NULL )
+                return;
+    
+        sortedObjectList_.push_front ( std::make_pair ( object, ( unsigned int ) 0 ) );
+
+        //remove duplicates
+        sortedObjectList_.unique();
+    }
+
+    bool HUDEnemyHealthBar::showObject(RadarViewable* rv)
+    {
+        if ( rv == dynamic_cast<RadarViewable*> ( this->getOwner() ) )
+            return false;
+        assert( rv->getWorldEntity() );
+        if ( rv->getWorldEntity()->isVisible()==false || rv->getRadarVisibility()==false )
+            return false;
+        return true;
+    }
+
+    void HUDEnemyHealthBar::removeObject ( RadarViewable* viewable )
+    {
+        for ( sortedList::iterator listIt = sortedObjectList_.begin(); listIt != sortedObjectList_.end(); ++listIt )
+        {
+            if ( (listIt->first) == viewable )
+            {
+                sortedObjectList_.erase ( listIt );
+                break;
+            }
+    
+        }
+
+    }
+
+    void HUDEnemyHealthBar::objectChanged(RadarViewable* viewable)
+    {
+        // TODO: niceification neccessary - and while you're at it: the same function exists in HUDNavigation.cc ;)
+        removeObject(viewable);
+        addObject(viewable);
+    }
+
+    void HUDEnemyHealthBar::changedOwner()
+    {
+    
+        const std::set<RadarViewable*>& respawnObjects = this->getOwner()->getScene()->getRadar()->getRadarObjects();
+        for ( std::set<RadarViewable*>::const_iterator it = respawnObjects.begin(); it != respawnObjects.end(); ++it )
+        {
+            if ( ! ( *it )->isHumanShip_ )
+                this->addObject ( *it );
+        }
+    }
+
+}

Added: code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.h
===================================================================
--- code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.h	                        (rev 0)
+++ code/branches/presentation2011/src/modules/overlays/hud/HUDEnemyHealthBar.h	2011-12-14 15:33:22 UTC (rev 8987)
@@ -0,0 +1,83 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Matthias Spalinger
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _HUDEnemyHealthBar_H__
+#define _HUDEnemyHealthBar_H__
+
+#include "interfaces/RadarViewable.h"
+#include "worldentities/pawns/Pawn.h"
+
+#include "HUDHealthBar.h"
+#include "interfaces/RadarListener.h"
+
+namespace orxonox
+{
+    class _OverlaysExport HUDEnemyHealthBar : public HUDHealthBar, public RadarListener
+    {
+        public:
+            HUDEnemyHealthBar(BaseObject* creator);
+            virtual ~HUDEnemyHealthBar();
+            void setConfigValues();
+
+            bool compareDistance ( std::pair<RadarViewable*, unsigned int > a, std::pair<RadarViewable*, unsigned int > b );
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+            virtual void tick(float dt);
+
+            //RadarListener interface
+            void addObject ( RadarViewable* object );
+            void removeObject ( RadarViewable* viewable );
+            void objectChanged(RadarViewable* viewable);
+            virtual void radarTick ( float dt ) {}
+            inline float getRadarSensitivity() const
+                { return 1.0f; }
+
+            void changedOwner();
+
+        private:
+
+            void setSensibility (float sense){
+                this->sens_ = sense;}
+            float getSensibility(){
+                return this->sens_;}
+
+            bool showObject(RadarViewable* rv);
+        
+            typedef std::list < std::pair<RadarViewable*, unsigned int > > sortedList;
+            sortedList sortedObjectList_;
+
+            Pawn* owner_;
+            float sens_;
+            bool useEnemyBar_;
+            unsigned int markerLimit_;
+
+            float currentYaw;
+            float currentPitch;
+    };
+}
+#endif /* _HUDEnemyHealthBar_H__ */




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