[Orxonox-commit 3322] r8011 - in code/branches/tutorial: data/levels src/orxonox/controllers src/orxonox/worldentities
dafrick at orxonox.net
dafrick at orxonox.net
Thu Mar 3 15:16:56 CET 2011
Author: dafrick
Date: 2011-03-03 15:16:55 +0100 (Thu, 03 Mar 2011)
New Revision: 8011
Added:
code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController.cc
code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController.h
code/branches/tutorial/src/orxonox/worldentities/AutonomousDrone.cc
code/branches/tutorial/src/orxonox/worldentities/AutonomousDrone.h
Modified:
code/branches/tutorial/data/levels/tutorial.oxw
Log:
Adding tutorial stuff to (coding-)tutorial level.
Modified: code/branches/tutorial/data/levels/tutorial.oxw
===================================================================
--- code/branches/tutorial/data/levels/tutorial.oxw 2011-03-03 13:47:44 UTC (rev 8010)
+++ code/branches/tutorial/data/levels/tutorial.oxw 2011-03-03 14:16:55 UTC (rev 8011)
@@ -12,8 +12,8 @@
?>
<Level
- name = "Presentation"
- description = "A simple testlevel"
+ name = "Coding Tutorial"
+ description = "Level for the coding tutorial."
>
<templates>
<Template link=lodtemplate_default />
@@ -24,90 +24,15 @@
skybox = "Orxonox/skypanoramagen1"
>
-
-
-
-<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
- <attached>
- <Model scale="1" mesh="drone.mesh"/>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />
- </collisionShapes>
-</Drone>
-
- <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
- <attached>
- <Model scale="1" mesh="rocket.mesh"/>
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />
- </collisionShapes>
- </Drone>
-
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
- <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" />
- <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" />
-
<?lua
for i = 1, 10, 1 do
?>
<SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
<?lua end ?>
+
+ <!-- TODO: Insert drone here. -->
- <GlobalShader compositor="Bloom" visible=false>
- <events>
- <visibility>
- <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
- </visibility>
- </events>
- </GlobalShader>
- <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
- <StaticEntity position="0,0,0" collisionType=static>
- <collisionShapes>
- <SphereCollisionShape radius="20" />
- </collisionShapes>
- </StaticEntity>
-
-<!--
- <?lua
- for i = 1, 70, 1 do
- ?>
- <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
- <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
-
- <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
- <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
-
- <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
- <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
- <attached>
- <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
- </attached>
- </MovableEntity>
- <?lua end ?>
--->
-
</Scene>
</Level>
Added: code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController.cc
===================================================================
--- code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController.cc (rev 0)
+++ code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController.cc 2011-03-03 14:16:55 UTC (rev 8011)
@@ -0,0 +1,82 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * Damian 'Mozork' Frick
+ *
+ */
+
+#include "AutonomousDroneController.h"
+
+#include "worldentities/AutonomousDrone.h"
+#include "util/Math.h"
+
+namespace orxonox
+{
+
+ /**
+ @brief
+ Constructor.
+ @param creator
+ The creator of this object.
+ */
+ AutonomousDroneController::AutonomousDroneController(BaseObject* creator) : Controller(creator)
+ {
+ //TODO: Place your code here:
+ // Make sure to register the object in the factory.
+ // Do some kind of initialisation.
+
+ // This checks that our creator really is a drone
+ // and saves the pointer to the drone for the controlling commands
+ AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(creator);
+ assert(drone != NULL);
+ this->setControllableEntity(drone);
+ }
+
+ /**
+ @brief
+ Destructor.
+ */
+ AutonomousDroneController::~AutonomousDroneController()
+ {
+
+ }
+
+ /**
+ @brief
+ The controlling happens here. This method defines what the controller has to do each tick.
+ @param dt
+ The duration of the tick.
+ */
+ void AutonomousDroneController::tick(float dt)
+ {
+ AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity());
+ //TODO: Place your code here:
+ // Steering commands
+ // You can use the following commands for steering
+ // - moveFrontBack, moveRightLeft, moveUpDown
+ // - rotatePitch, rotateYaw, rotateRoll
+ // Apply the to myDrone (e.g. myDrone->rotateYaw(..) )
+
+ }
+}
Added: code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController.h
===================================================================
--- code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController.h (rev 0)
+++ code/branches/tutorial/src/orxonox/controllers/AutonomousDroneController.h 2011-03-03 14:16:55 UTC (rev 8011)
@@ -0,0 +1,59 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * Damian 'Mozork' Frick
+ *
+ */
+
+#ifndef _AutonomousDroneController_H__
+#define _AutonomousDroneController_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "Controller.h"
+#include "tools/interfaces/Tickable.h"
+
+namespace orxonox
+{
+ /**
+ @brief
+ Controller for the AutonomousDrone of the PPS tutorial.
+ @author
+ Oli Scheuss
+ */
+ class _OrxonoxExport AutonomousDroneController : public Controller, public Tickable
+ {
+ public:
+ AutonomousDroneController(BaseObject* creator);
+ virtual ~AutonomousDroneController();
+
+ virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
+
+ protected:
+
+ private:
+ };
+}
+
+#endif /* _AutonomousDroneController_H__ */
\ No newline at end of file
Added: code/branches/tutorial/src/orxonox/worldentities/AutonomousDrone.cc
===================================================================
--- code/branches/tutorial/src/orxonox/worldentities/AutonomousDrone.cc (rev 0)
+++ code/branches/tutorial/src/orxonox/worldentities/AutonomousDrone.cc 2011-03-03 14:16:55 UTC (rev 8011)
@@ -0,0 +1,182 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * Damian 'Mozork' Frick
+ *
+ */
+
+#include "AutonomousDrone.h"
+
+#include "core/CoreIncludes.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+namespace orxonox
+{
+ //TODO: Put your code in here:
+ // Create the factory for the drone.
+
+ /**
+ @brief
+ Constructor. Registers the object and initializes some default values.
+ @param creator
+ The creator of this object.
+ */
+ AutonomousDrone::AutonomousDrone(BaseObject* creator) : ControllableEntity(creator)
+ {
+ //TODO: Put your code in here:
+ // Register the drone class to the core.
+
+ this->myController_ = NULL;
+
+ this->localLinearAcceleration_.setValue(0, 0, 0);
+ this->localAngularAcceleration_.setValue(0, 0, 0);
+ this->primaryThrust_ = 100;
+ this->auxiliaryThrust_ = 100;
+ this->rotationThrust_ = 10;
+
+ this->setCollisionType(WorldEntity::Dynamic);
+
+ this->myController_ = new AutonomousDroneController(this); // Creates a new controller and passes our this pointer to it as creator.
+ }
+
+ /**
+ @brief
+ Destructor. Destroys controller, if present.
+ */
+ AutonomousDrone::~AutonomousDrone()
+ {
+ // Deletes the controller if the object was initialized and the pointer to the controller is not NULL.
+ if( this->isInitialized() && this->myController_ != NULL )
+ delete this->myController_;
+ }
+
+ /**
+ @brief
+ Method for creating a AutonomousDrone through XML.
+ */
+ void AutonomousDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+ {
+ // This calls the XMLPort function of the parent class
+ SUPER(AutonomousDrone, XMLPort, xmlelement, mode);
+
+ XMLPortParam(AutonomousDrone, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+ //TODO: Put your code in here:
+ // Make sure you add the variables auxiliaryThrust_ and rotationThrust_ to XMLPort.
+ // Make sure that the set- and get-functions exist.
+ // Variables can be added by the following command
+ // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode)
+
+ }
+
+ /**
+ @brief
+ Defines which actions the AutonomousDrone has to take in each tick.
+ @param dt
+ The length of the tick.
+ */
+ void AutonomousDrone::tick(float dt)
+ {
+ SUPER(AutonomousDrone, tick, dt);
+
+ this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_);
+ this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_);
+ if (this->localLinearAcceleration_.z() > 0)
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_);
+ else
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+ this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+ this->localLinearAcceleration_.setValue(0, 0, 0);
+
+ this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+ this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+ this->localAngularAcceleration_.setValue(0, 0, 0);
+ }
+
+ /**
+ @brief
+ Moves the AutonomousDrone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void AutonomousDrone::moveFrontBack(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+ }
+
+ /**
+ @brief
+ Moves the AutonomousDrone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void AutonomousDrone::moveRightLeft(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+ }
+
+ /**
+ @brief
+ Moves the AutonomousDrone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the movement.
+ */
+ void AutonomousDrone::moveUpDown(const Vector2& value)
+ {
+ this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+ }
+
+ /**
+ @brief
+ Rotates the AutonomousDrone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void AutonomousDrone::rotateYaw(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+ }
+
+ /**
+ @brief
+ Rotates the AutonomousDrone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void AutonomousDrone::rotatePitch(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+ }
+
+ /**
+ @brief
+ Rotates the AutonomousDrone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+ @param value
+ The vector determining the amount of the angular movement.
+ */
+ void AutonomousDrone::rotateRoll(const Vector2& value)
+ {
+ this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+ }
+
+}
Added: code/branches/tutorial/src/orxonox/worldentities/AutonomousDrone.h
===================================================================
--- code/branches/tutorial/src/orxonox/worldentities/AutonomousDrone.h (rev 0)
+++ code/branches/tutorial/src/orxonox/worldentities/AutonomousDrone.h 2011-03-03 14:16:55 UTC (rev 8011)
@@ -0,0 +1,133 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Oli Scheuss
+ * Co-authors:
+ * Damian 'Mozork' Frick
+ *
+ */
+
+#ifndef _AutonomousDrone_H__
+#define _AutonomousDrone_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "core/XMLPort.h"
+#include "controllers/AutonomousDroneController.h"
+
+#include "ControllableEntity.h"
+
+namespace orxonox {
+
+ /**
+ @brief
+ Drone, that is made to move upon a specified pattern.
+ This class was constructed for the PPS tutorial.
+ @author
+ Oli Scheuss
+ */
+ class _OrxonoxExport AutonomousDrone : public ControllableEntity
+ {
+ public:
+ AutonomousDrone(BaseObject* creator);
+ virtual ~AutonomousDrone();
+
+ virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
+ virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
+
+ virtual void moveFrontBack(const Vector2& value);
+ virtual void moveRightLeft(const Vector2& value);
+ virtual void moveUpDown(const Vector2& value);
+
+ virtual void rotateYaw(const Vector2& value);
+ virtual void rotatePitch(const Vector2& value);
+ virtual void rotateRoll(const Vector2& value);
+
+ /**
+ @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveFrontBack(float value)
+ { this->moveFrontBack(Vector2(value, 0)); }
+ /**
+ @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveRightLeft(float value)
+ { this->moveRightLeft(Vector2(value, 0)); }
+ /**
+ @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+ @param value The amount by which the drone is to be moved.
+ */
+ inline void moveUpDown(float value)
+ { this->moveUpDown(Vector2(value, 0)); }
+
+ /**
+ @brief Rotates the Drone around the y-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotateYaw(float value)
+ { this->rotateYaw(Vector2(value, 0)); }
+ /**
+ @brief Rotates the Drone around the x-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotatePitch(float value)
+ { this->rotatePitch(Vector2(value, 0)); }
+ /**
+ @brief Rotates the Drone around the z-axis by the specifed amount.
+ @param value The amount by which the drone is to be rotated.
+ */
+ inline void rotateRoll(float value)
+ { this->rotateRoll(Vector2(value, 0)); }
+
+ /**
+ @brief Sets the primary thrust to the input amount.
+ @param thrust The amount of thrust.
+ */
+ inline void setPrimaryThrust( float thrust )
+ { this->primaryThrust_ = thrust; }
+ //TODO: Place your set-functions here.
+ // - hint: auxiliary thrust, rotation thrust.
+
+ /**
+ @brief Gets the primary thrust to the input amount.
+ @return The amount of thrust.
+ */
+ inline float getPrimaryThrust()
+ { return this->primaryThrust_; }
+ //TODO: Place your get-functions here.
+
+ private:
+ AutonomousDroneController *myController_; //!< The controller of the AutonomousDrone.
+
+ btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick.
+ btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick.
+ float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
+ float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations).
+ float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s
+
+ };
+
+}
+
+#endif // _AutonomousDrone_H__
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