[Orxonox-commit 3821] r8497 - code/branches/environment2/src/orxonox/graphics
marwegma at orxonox.net
marwegma at orxonox.net
Tue May 17 00:44:33 CEST 2011
Author: marwegma
Date: 2011-05-17 00:44:32 +0200 (Tue, 17 May 2011)
New Revision: 8497
Modified:
code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.cc
code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.h
code/branches/environment2/src/orxonox/graphics/GlobalShader.cc
Log:
Godrays: Implementing in progress.
Modified: code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.cc
===================================================================
--- code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.cc 2011-05-16 19:01:09 UTC (rev 8496)
+++ code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.cc 2011-05-16 22:44:32 UTC (rev 8497)
@@ -51,10 +51,12 @@
// if (!this->getScene()->getSceneManager())
// ThrowException(AbortLoading, "Can't create GlobalGodrayShader, no scene manager given.");
- this->skyColor_ = {0.0f, 0.0f, 0.0f, 1.0f};
+ this->skyColor_ = ColourValue::Black;
this->exposure_ = 1.0f;
this->decay_ = 0.1f;
this->density_ = 0.7f;
+
+ //// Init ////
}
GlobalGodrayShader::~GlobalGodrayShader()
@@ -72,38 +74,32 @@
SUPER(GlobalGodrayShader, XMLPort, xmlelement, mode);
XMLPortParamTemplate(GlobalGodrayShader, "sunPosition", setSunPosition, getSunPosition, xmlelement, mode, const Vector3&);
- XMLPortParamTemplate(GlobalGodrayShader, "skyColor", setSkyColor, getSkyColor, xmlelement, mode, const Vector4&);
- XMLPortParamVariable(GlobalGodrayShader, exposure_, "exposure", xmlelement, mode);
- XMLPortParamVariable(GlobalGodrayShader, decay_, "decay", xmlelement, mode);
- XMLPortParamVariable(GlobalGodrayShader, density_, "density", xmlelement, mode);
+ XMLPortParamTemplate(GlobalGodrayShader, "skyColor", setSkyColor, getSkyColor, xmlelement, mode, const ColourValue&);
+ XMLPortParamVariable(GlobalGodrayShader, "exposure", exposure_, xmlelement, mode);
+ XMLPortParamVariable(GlobalGodrayShader, "decay", decay_, xmlelement, mode);
+ XMLPortParamVariable(GlobalGodrayShader, "density", density_, xmlelement, mode);
}
void GlobalGodrayShader::setSunPosition(const Vector3& position)
{
- this->sunPosition.x = position.x;
- this->sunPosition.y = position.y;
- this->sunPosition.z = position.z;
+ this->sunPosition_ = position;
}
- void GlobalGodrayShader::setSkyColor(const Vector4& color)
+ void GlobalGodrayShader::setSkyColor(const ColourValue& color)
{
- this->skyColor[0] = color.x;
- this->skyColor[1] = color.y;
- this->skyColor[2] = color.z;
- this->skyColor[3] = color.w;
+ this->skyColor_ = color;
}
const Vector3& GlobalGodrayShader::getSunPosition() const
{
- return sunPosition;
+ return this->sunPosition_;
}
- const Vector4& GlobalGodrayShader::getSkyColor() const
+ const ColourValue& GlobalGodrayShader::getSkyColor() const
{
- Vector4 &color = new Vector4(skyColor[0], skyColor[1], skyColor[2], skyColor[3]);
- return color;
+ return this->skyColor_;
}
- void GlobalShader::changedVisibility()
+ void GlobalGodrayShader::changedVisibility()
{
- SUPER(GlobalShader, changedVisibility);
+ SUPER(GlobalGodrayShader, changedVisibility);
this->globalShader_.setVisible(this->isVisible());
}
Modified: code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.h
===================================================================
--- code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.h 2011-05-16 19:01:09 UTC (rev 8496)
+++ code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.h 2011-05-16 22:44:32 UTC (rev 8497)
@@ -30,7 +30,7 @@
/**
@file
- @brief Header of the GlobalGodrayShader.
+ @brief Header of the GlobalGodrayShader class.
*/
@@ -41,6 +41,7 @@
#include "tools/interfaces/Tickable.h"
#include "core/BaseObject.h"
+#include "util/Math.h"
#include "GlobalShader.h"
@@ -66,16 +67,16 @@
{ return this->globalShader_; }
void setSunPosition(const Vector3& position);
- void setSkyColor(const Vector4& color);
+ void setSkyColor(const ColourValue& color);
const Vector3& getSunPosition() const;
- const Vector4& getSkyColor() const;
+ const ColourValue& getSkyColor() const;
private:
GlobalShader globalShader_;
Vector3 sunPosition_;
- float skyColor_[4];
+ ColourValue skyColor_;
float exposure_;
float decay_;
float density_;
Modified: code/branches/environment2/src/orxonox/graphics/GlobalShader.cc
===================================================================
--- code/branches/environment2/src/orxonox/graphics/GlobalShader.cc 2011-05-16 19:01:09 UTC (rev 8496)
+++ code/branches/environment2/src/orxonox/graphics/GlobalShader.cc 2011-05-16 22:44:32 UTC (rev 8497)
@@ -37,7 +37,7 @@
{
CreateFactory(GlobalShader);
- GlobalShader::GlobalShader(BaseObject* creator) : BaseObject(creator), Synchronisable(creator),
+ GlobalShader::GlobalShader(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
{
RegisterObject(GlobalShader);
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