[Orxonox-commit 3873] r8547 - code/branches/gameimmersion/src/modules/weapons/weaponmodes
simonmie at orxonox.net
simonmie at orxonox.net
Mon May 23 17:16:01 CEST 2011
Author: simonmie
Date: 2011-05-23 17:16:00 +0200 (Mon, 23 May 2011)
New Revision: 8547
Modified:
code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc
code/branches/gameimmersion/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
Log:
added set/get shield/health-damage functionality to RocketFire and SimpleRocketFire, made comments
Modified: code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc
===================================================================
--- code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc 2011-05-23 14:14:57 UTC (rev 8546)
+++ code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc 2011-05-23 15:16:00 UTC (rev 8547)
@@ -72,7 +72,7 @@
rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
rocket->setDamage(this->getDamage());
-// rocket->setShieldDamage(this->getShieldDamage()); //correct this!
-// rocket->setHealthDamage(this->getHealthDamage());
+ rocket->setShieldDamage(this->getShieldDamage());
+ rocket->setHealthDamage(this->getHealthDamage());
}
}
Modified: code/branches/gameimmersion/src/modules/weapons/weaponmodes/SimpleRocketFire.cc
===================================================================
--- code/branches/gameimmersion/src/modules/weapons/weaponmodes/SimpleRocketFire.cc 2011-05-23 14:14:57 UTC (rev 8546)
+++ code/branches/gameimmersion/src/modules/weapons/weaponmodes/SimpleRocketFire.cc 2011-05-23 15:16:00 UTC (rev 8547)
@@ -22,7 +22,7 @@
* Author:
* Oliver Scheuss
* Co-authors:
- * ...
+ * simonmie
*
*/
@@ -61,6 +61,8 @@
{
}
+ /* Creates the Rocket (RocketController) object, sets its properties to the SimpleRocketFire properties, sets target
+ */
void SimpleRocketFire::fire()
{
RocketController* con = new RocketController(this);
@@ -72,8 +74,8 @@
rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
rocket->setDamage(this->damage_);
-// rocket->setShieldDamage(this->getShieldDamage());
-// rocket->setHealthDamage(this->getHealthDamage());
+ rocket->setShieldDamage(this->getShieldDamage());
+ rocket->setHealthDamage(this->getHealthDamage());
WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget();
if (pawnn) con->setTarget(pawnn);
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