[Orxonox-commit 4453] r9124 - in code/branches/newlevel2012: data/levels src/modules/towerdefense
mentzerf at orxonox.net
mentzerf at orxonox.net
Fri Apr 27 15:18:32 CEST 2012
Author: mentzerf
Date: 2012-04-27 15:18:31 +0200 (Fri, 27 Apr 2012)
New Revision: 9124
Modified:
code/branches/newlevel2012/data/levels/towerDefense.oxw
code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc
Log:
restored working playfield
Modified: code/branches/newlevel2012/data/levels/towerDefense.oxw
===================================================================
--- code/branches/newlevel2012/data/levels/towerDefense.oxw 2012-04-27 12:56:33 UTC (rev 9123)
+++ code/branches/newlevel2012/data/levels/towerDefense.oxw 2012-04-27 13:18:31 UTC (rev 9124)
@@ -29,7 +29,7 @@
<Template name=playfieldcameras defaults=0>
<Pawn>
<camerapositions>
- <CameraPosition position="-100,0,250" absolute=true />
+ <CameraPosition position="200,0,250" absolute=true />
</camerapositions>
</Pawn>
</Template>
@@ -63,8 +63,12 @@
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
<!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
- <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=Pawn pawndesign=playfield />
-
+
+ <SpawnPoint team=0 position="200,0,0" lookat="0,0,0" spawnclass=Pawn pawndesign=playfield />
+
+ <!--SpawnPoint team=1 position="0,0,30" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
+
+
<!--StaticEntity position="0,0,0" direction="0,0,0" collistionType=static mass=100000>
<attached>
Modified: code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc
===================================================================
--- code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc 2012-04-27 12:56:33 UTC (rev 9123)
+++ code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc 2012-04-27 13:18:31 UTC (rev 9124)
@@ -100,8 +100,8 @@
void TowerDefense::spawnEnemy()
{
- SpawnPoint *sp = *this->spawnpoints_.begin();
- Pawn* p = sp->spawn();
+ // SpawnPoint *sp = *this->spawnpoints_.begin();
+ //Pawn* p = sp->spawn();
}
/*
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