[Orxonox-commit 4463] r9134 - code/branches/newlevel2012/data/levels
mentzerf at orxonox.net
mentzerf at orxonox.net
Sun Apr 29 11:06:06 CEST 2012
Author: mentzerf
Date: 2012-04-29 11:06:06 +0200 (Sun, 29 Apr 2012)
New Revision: 9134
Modified:
code/branches/newlevel2012/data/levels/towerDefense.oxw
Log:
+ Added Template for tower
* Replaced StaticEntity for playfield with TowerDefenseCenterpoint
Modified: code/branches/newlevel2012/data/levels/towerDefense.oxw
===================================================================
--- code/branches/newlevel2012/data/levels/towerDefense.oxw 2012-04-29 08:06:09 UTC (rev 9133)
+++ code/branches/newlevel2012/data/levels/towerDefense.oxw 2012-04-29 09:06:06 UTC (rev 9134)
@@ -35,8 +35,6 @@
</Template>
<!-- Loads the playfield mesh -->
-<!-- TODO: why don't you add Playfield_ME.mesh to the data repository ? : /orxonox/data_extern/models -->
-
<Template name=playfield>
<Pawn camerapositiontemplate=playfieldcameras>
<attached>
@@ -45,10 +43,15 @@
</Pawn>
</Template>
+<!-- Template for a tower -->
+<Template name=towertemplate>
+ <Tower>
+ <attached>
+ <Model position="15,0,0" mesh="crate.mesh" scale=1 />
+ </attached>
+ </Tower>
+</Template>
-
-
-
<Level gametype = "TowerDefense">
<templates>
<Template link=lodtemplate_default />
@@ -67,7 +70,7 @@
<!-- Spawns the camera, attached to a crate -->
<SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=Pawn pawndesign=playfield />
- <!--SpawnPoint team=1 position="0,0,30" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
+ <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
@@ -88,11 +91,20 @@
</SpaceShip-->
- <StaticEntity position="0,0,0" direction="1,0,0" collistionType=static mass=100000>
+ <!-- PlayField -->
+ <TowerDefenseCenterpoint
+ name=towerdefensecenter
+ width=16
+ height=16
+ towerTemplate=towertemplate
+ position="0,0,0"
+ direction="1,0,0"
+ collistionType=static
+ mass=100000>
<attached>
<Model position="0,0,0" orientation="1,1,1,1" mesh="Playfield_ME.mesh" scale3D="1,1,1" />
</attached>
- </StaticEntity>
+ </TowerDefenseCenterpoint>
</Scene>
</Level>
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