[Orxonox-commit 4670] r9341 - code/branches/presentation2012merge/src/orxonox/gametypes
jo at orxonox.net
jo at orxonox.net
Tue Aug 21 19:28:52 CEST 2012
Author: jo
Date: 2012-08-21 19:28:51 +0200 (Tue, 21 Aug 2012)
New Revision: 9341
Modified:
code/branches/presentation2012merge/src/orxonox/gametypes/Dynamicmatch.cc
code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.cc
code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.h
Log:
Corrected getNumberOfPlayers().
Modified: code/branches/presentation2012merge/src/orxonox/gametypes/Dynamicmatch.cc
===================================================================
--- code/branches/presentation2012merge/src/orxonox/gametypes/Dynamicmatch.cc 2012-08-20 14:46:52 UTC (rev 9340)
+++ code/branches/presentation2012merge/src/orxonox/gametypes/Dynamicmatch.cc 2012-08-21 17:28:51 UTC (rev 9341)
@@ -335,8 +335,6 @@
playerParty_[player]=chaser; //Set playerparty
numberOf[chaser]++;
Gametype::playerEntered(player);
- orxout() << "# Players(2) : " << this->getNumberOfPlayers() <<endl;
- orxout() << "# Players(3): " << this->getPlayerCount() <<endl;
const std::string& message = player->getName() + " entered the game";
ChatManager::message(message);
}
@@ -356,8 +354,6 @@
ChatManager::message(message);
//remove player from map
playerParty_.erase (player);
- orxout() << "# Players(2) : " << this->getNumberOfPlayers() <<endl;
- orxout() << "# Players(3): " << this->getPlayerCount() <<endl;
//adjust player parties
evaluatePlayerParties();
}
Modified: code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.cc
===================================================================
--- code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.cc 2012-08-20 14:46:52 UTC (rev 9340)
+++ code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.cc 2012-08-21 17:28:51 UTC (rev 9341)
@@ -182,7 +182,6 @@
{
this->players_[player].state_ = PlayerState::Joined;
this->gtinfo_->playerEntered(player);
- orxout() << "# Players: " << this->getNumberOfPlayers() <<endl;
}
bool Gametype::playerLeft(PlayerInfo* player)
@@ -191,7 +190,6 @@
if (it != this->players_.end())
{
this->players_.erase(it);
- orxout() << "# Players: " << this->getNumberOfPlayers() <<endl;
return true;
}
return false;
Modified: code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.h
===================================================================
--- code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.h 2012-08-20 14:46:52 UTC (rev 9340)
+++ code/branches/presentation2012merge/src/orxonox/gametypes/Gametype.h 2012-08-21 17:28:51 UTC (rev 9341)
@@ -153,12 +153,13 @@
virtual void resetTimer(float t);
/**
- @brief Get number of Players.
- Note that only those players are counted that were added before the game started.
+ @brief Get number of Players in game.
*/
inline unsigned int getNumberOfPlayers() const
- { return this->gtinfo_->getNumberOfPlayers(); }
+ { return this->players_.size(); }
+
+
protected:
virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
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