[Orxonox-commit 4854] r9523 - in code/branches/presentationHS12: . data/levels src/modules/gametypes

jo at orxonox.net jo at orxonox.net
Sun Dec 16 18:07:39 CET 2012


Author: jo
Date: 2012-12-16 18:07:37 +0100 (Sun, 16 Dec 2012)
New Revision: 9523

Added:
   code/branches/presentationHS12/src/modules/gametypes/SpaceRaceBot.cc
   code/branches/presentationHS12/src/modules/gametypes/SpaceRaceBot.h
   code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.cc
   code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.h
Modified:
   code/branches/presentationHS12/
   code/branches/presentationHS12/data/levels/presentationHS12.oxw
   code/branches/presentationHS12/src/modules/gametypes/CMakeLists.txt
   code/branches/presentationHS12/src/modules/gametypes/GametypesPrereqs.h
   code/branches/presentationHS12/src/modules/gametypes/RaceCheckPoint.cc
   code/branches/presentationHS12/src/modules/gametypes/RaceCheckPoint.h
   code/branches/presentationHS12/src/modules/gametypes/SpaceRace.cc
   code/branches/presentationHS12/src/modules/gametypes/SpaceRaceManager.cc
   code/branches/presentationHS12/src/modules/gametypes/SpaceRaceManager.h
Log:
Merging the Racingbot branch into the presentationHS12 branch.


Property changes on: code/branches/presentationHS12
___________________________________________________________________
Modified: svn:mergeinfo
   - /code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890
   + /code/branches/Racingbot:9388-9513
/code/branches/ai:6592-7033
/code/branches/ai2:8721-8880
/code/branches/bigships:8137-8588
/code/branches/buildsystem:1874-2276,2278-2400
/code/branches/buildsystem2:2506-2658
/code/branches/buildsystem3:2662-2708
/code/branches/ceguilua:1802-1808
/code/branches/chat:6527-6797
/code/branches/chat2:6836-6910
/code/branches/console:5941-6104
/code/branches/consolecommands2:6451-7178
/code/branches/consolecommands3:7178-7283
/code/branches/core3:1572-1739
/code/branches/core4:3221-3224,3227,3234-3238,3242,3244-3250,3252-3254,3256,3259-3261,3264-3265,3268-3275,3277-3278,3280,3284-3285,3287,3289-3294,3305,3309-3310
/code/branches/core5:5768-5928,6009
/code/branches/data_cleanup:7537-7686
/code/branches/doc:7290-7400
/code/branches/dockingsystem:8101-8192
/code/branches/dockingsystem2:8196-8560
/code/branches/dynamicmatch:6584-7030
/code/branches/environment3:8887-8975
/code/branches/formation:8885-8991
/code/branches/fps:6591-7072
/code/branches/gamecontent:8893-8968
/code/branches/gameimmersion:8102-8577
/code/branches/gamestate:6430-6572,6621-6661
/code/branches/gamestates2:6594-6745
/code/branches/gametypes:2826-3031
/code/branches/gcc43:1580
/code/branches/gui:1635-1723,2795-2894
/code/branches/hud:8883-8986
/code/branches/hudelements:6584-6941
/code/branches/hudimprovements:7920-8672
/code/branches/ingamemenu:6000-6023
/code/branches/input:1629-1636
/code/branches/ipv6:7293-7458
/code/branches/kicklib:7940-8096,8098-8277
/code/branches/kicklib2:8282-8350
/code/branches/largeShip1:9384-9515
/code/branches/lastmanstanding:7479-7644
/code/branches/lastmanstanding3:7903-8175
/code/branches/libraries:5612-5692
/code/branches/libraries2:5703-5737
/code/branches/lod:6586-6911
/code/branches/lodfinal:2372-2411
/code/branches/mac_osx:7789-8128,8135
/code/branches/map:2801-3086,3089
/code/branches/masterserver:7502-7738
/code/branches/masterserverfix:8933-8936
/code/branches/menu:5941-6146,6148,7536-7687
/code/branches/menue:8884-8976
/code/branches/miniprojects:2754-2824
/code/branches/netp2:2835-2988
/code/branches/netp3:2988-3082
/code/branches/netp6:3214-3302
/code/branches/network:2356
/code/branches/network2:6434-6465
/code/branches/network3:7196-7344
/code/branches/network4:7497-7755
/code/branches/network5:7757-7781
/code/branches/network6:7823-8315
/code/branches/network64:2210-2355
/code/branches/newlevel2012:9033-9244
/code/branches/notifications:7314-7401
/code/branches/objecthierarchy:1911-2085,2100,2110-2169
/code/branches/objecthierarchy2:2171-2479
/code/branches/ois_update:7506-7788
/code/branches/output:8739-8857
/code/branches/overlay:2117-2385
/code/branches/pCuts:9023-9284
/code/branches/particles:2829-3085
/code/branches/particles2:6050-6106,6109
/code/branches/pch:3113-3194
/code/branches/physics:1912-2055,2107-2439
/code/branches/physics_merge:2436-2457
/code/branches/pickup:8145-8555
/code/branches/pickup2:5942-6405
/code/branches/pickup2012:9029-9189
/code/branches/pickup3:6418-6523
/code/branches/pickup4:6594-6710
/code/branches/pickups:1926-2086,2127,2827-2915
/code/branches/pickups2:2107-2497,2915-3071
/code/branches/png2:7262-7263
/code/branches/portals:8087-8455
/code/branches/portals2:8460-8602
/code/branches/ppspickups1:6552-6708
/code/branches/ppspickups2:6527-6532,6554-6709
/code/branches/ppspickups3:6757-6997
/code/branches/ppspickups4:7003-7089
/code/branches/presentation:2369-2652,2654-2660,7736-7786,8500-8705
/code/branches/presentation2:6106-6416,7787-7800
/code/branches/presentation2011:8974-9015
/code/branches/presentation2012:9189-9268
/code/branches/presentation2012merge:9266-9347
/code/branches/presentation3:6913-7162
/code/branches/questsystem:1894-2088
/code/branches/questsystem2:2107-2259
/code/branches/questsystem5:2776-2905
/code/branches/releasetodo:7614-7647
/code/branches/resource:3327-3366
/code/branches/resource2:3372-5694
/code/branches/rocket:6523-6950
/code/branches/rocket2:6953-6970
/code/branches/script_trigger:1295-1953,1955
/code/branches/shipSelection:9038-9206
/code/branches/skybox2:6559-6989
/code/branches/sound:2829-3010
/code/branches/sound2012:9205-9214
/code/branches/sound3:5941-6102
/code/branches/spaceNavigation:9381-9497
/code/branches/spaceboundaries:8085-8457
/code/branches/spaceboundaries2:8460-8613
/code/branches/spacerace:8182-8630
/code/branches/spaceraceTwo:8881-8996
/code/branches/steering:5949-6091,8140-8595
/code/branches/surfaceRace:9028-9199
/code/branches/tetris:8100-8563
/code/branches/turret:9380-9501
/code/branches/tutoriallevel:7827-8370
/code/branches/tutoriallevel2:8370-8452
/code/branches/tutoriallevel3:8453-8636
/code/branches/unity_build:8440-8716
/code/branches/usability:7915-8078
/code/branches/weapon:1925-2094
/code/branches/weapon2:2107-2488
/code/branches/weapons:2897-3051,8143-8591
/code/branches/weaponsystem:2742-2890

Modified: code/branches/presentationHS12/data/levels/presentationHS12.oxw
===================================================================
--- code/branches/presentationHS12/data/levels/presentationHS12.oxw	2012-12-16 15:02:34 UTC (rev 9522)
+++ code/branches/presentationHS12/data/levels/presentationHS12.oxw	2012-12-16 17:07:37 UTC (rev 9523)
@@ -59,51 +59,51 @@
     ?>
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-800,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+    <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /-->
     <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /-->
     <!--SpawnPoint team=0 position="6000,0,2000" lookat="1,1,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /-->
     
     <SpaceRaceManager>
         <checkpoints>
-            <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="0" islast="false" nextcheckpoints="1,2,3">
+            <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="0" islast="false" nextcheckpoints="1,2,3">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint>
 <!--- first three alternative paths --->
-            <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1">
+            <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90/>
                 </attached>
             </RaceCheckPoint>
 
-            <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="2" islast="false" nextcheckpoints="5,-1,-1">
+            <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="2" islast="false" nextcheckpoints="5,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint>
 
-            <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="3" islast="false" nextcheckpoints="6,-1,-1">
+            <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="3" islast="false" nextcheckpoints="6,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint>
 
 <!--- second three alternative paths --->
-            <!--RaceCheckPoint name="checkpoint5" position="2000,500,-400" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="4" islast="false" nextcheckpoints="7,-1,-1">
+            <!--RaceCheckPoint name="checkpoint5" position="2000,500,-400" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="4" islast="false" nextcheckpoints="7,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint-->
 
-            <RaceCheckPoint name="checkpoint6" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="5" islast="false" nextcheckpoints="8,9,-1">
+            <RaceCheckPoint name="checkpoint6" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="5" islast="false" nextcheckpoints="8,9,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint>
 
-            <RaceCheckPoint name="checkpoint7" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="6" islast="false" nextcheckpoints="10,-1,-1">
+            <RaceCheckPoint name="checkpoint7" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="6" islast="false" nextcheckpoints="10,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
@@ -112,74 +112,72 @@
 
 <!--- third generation --->
 
-            <RaceCheckPoint name="checkpoint8" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="7" islast="false" nextcheckpoints="12,-1,-1">
+            <RaceCheckPoint name="checkpoint8" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="7" islast="false" nextcheckpoints="12,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=135 />
                 </attached>
             </RaceCheckPoint>
 
-            <RaceCheckPoint name="checkpoint9" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="8" islast="false" nextcheckpoints="11,-1,-1">
+            <RaceCheckPoint name="checkpoint9" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="8" islast="false" nextcheckpoints="11,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint>
 
-            <RaceCheckPoint name="checkpoint10" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1">
+            <RaceCheckPoint name="checkpoint10" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint>
 
-            <RaceCheckPoint name="checkpoint11" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1">
+            <RaceCheckPoint name="checkpoint11" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint>
 
 <!-- Intermediate Solo Gate -->
-            <RaceCheckPoint name="checkpoint12" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
+            <RaceCheckPoint name="checkpoint12" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
                 </attached>
             </RaceCheckPoint>
 
 <!----  First Common Point  ---->
-            <RaceCheckPoint name="checkpoint13" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="12" islast="false" nextcheckpoints="13,14,-1">
+            <RaceCheckPoint name="checkpoint13" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="12" islast="false" nextcheckpoints="13,14,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=45 />
                 </attached>
             </RaceCheckPoint>
 
 <!-- Two Paths (1) -->
-            <RaceCheckPoint name="checkpoint14" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1">
+            <RaceCheckPoint name="checkpoint14" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 />
-                    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.6,0.4,0.1" scale=3 />
                 </attached>
             </RaceCheckPoint>
 
-            <RaceCheckPoint name="checkpoint15" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1">
+            <RaceCheckPoint name="checkpoint15" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=90 />
                 </attached>
             </RaceCheckPoint>
 
 <!-- Two Paths (2) -->
-            <RaceCheckPoint name="checkpoint16" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="15" islast="false" nextcheckpoints="17,-1,-1">
+            <RaceCheckPoint name="checkpoint16" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="15" islast="false" nextcheckpoints="17,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 />
-                    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=3 />
                 </attached>
             </RaceCheckPoint>
 
-            <RaceCheckPoint name="checkpoint17" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1">
+            <RaceCheckPoint name="checkpoint17" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=110 />
                 </attached>
             </RaceCheckPoint>
 
 <!-- GOAL -->
-            <RaceCheckPoint name="checkpoint18" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="17" islast="true">
+            <RaceCheckPoint name="checkpoint18" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="17" islast="true">
                 <attached>
                     <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=135 />
                 </attached>
@@ -188,9 +186,6 @@
     </SpaceRaceManager>
 
 
-
-
-
 <!-- Simplify paths -->
     <!-- PORTALS -->
 
@@ -295,6 +290,59 @@
       	<BlinkingBillboard position="-29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 />
       </attached>
     </StaticEntity>
+
+   <!-- Docking -->
+    <Dock position="2830,20,50" roll=0 yaw=0 >
+        <animations>
+            <MoveToDockingTarget target="destroyer" />
+        </animations>
+        <effects>
+            <DockToShip target="spaceShip" />
+        </effects>
+        <events>
+            <execute>
+                <EventListener event="dockMe" />
+            </execute>
+            <activity>
+                <EventListener event=notGameEnd />
+            </activity>
+        </events>
+        <attached>
+                    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
+	<BlinkingBillboard position="10,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="20,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="30,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,10,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,20,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,30,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,0,10" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,0,20" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+	<BlinkingBillboard position="0,0,30" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
+            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
+                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
+            />
+        </attached>
+
+    </Dock>
+    <SpaceShip
+        template            = "spaceshipcollateraldamage"
+        team                = "0"
+        position            = "2890,-40,6"
+        orientation         = "-0.14, 0.68, 0.68, 0.223"
+        lookat              = "0,0,0"
+        roll                = "180"
+        name                = "collateralDamage"
+        radarname           = "Collateral Damage" >
+        <!--
+        pitch               = "90"
+        yaw                 = "0"-->
+      <attached>
+        <DockingTarget name="spaceShip" />
+        <DistanceTriggerBeacon name="bcnDestroyer" />
+        <DockingTarget name="destroyer" />
+      </attached>
+    </SpaceShip>
+
     <!-- triple large belt around the planet  -->
     <?lua
         dofile("includes/asteroidField.lua")
@@ -334,10 +382,64 @@
       </collisionShapes>
     </Planet>
 
+<StaticEntity position="6750,-750,2000" yaw=0 pitch=0>
+    <attached>
+        <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" />
+        <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" />
+        <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" />
+        <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" />
+        <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" />
+    </attached>
+</StaticEntity>
+<SpaceShip position="6750,-740,2000" pitch="90" yaw="0" roll="0" radarname="Automatic Turret">
+    <templates>
+        <Template link=spaceshipturret />
+    </templates>
+    <controller>
+        <WaypointPatrolController alertnessradius=1000 team=10>
+        </WaypointPatrolController>
+     </controller>
+</SpaceShip>
 
-<!-- INTERACTIVE LEVEL -->
+
+    <!--- Some Randomn Asteroids  --->
+    <?lua
+      for i = 1, 250, 1
+      do
+      j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>"
+      collisionType = dynamic
+      linearDamping = 0.8
+      angularDamping = 0
+      scale = "<?lua print(j * 150)?>"
+      collisiondamage = 1
+      enablecollisiondamage = true
+    >
+      <attached>
+        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
+      </collisionShapes>
+    </MovableEntity>
+
+    <?lua
+      end
+    ?>
+
+
+
+
+
+
+<!-- INTERACTIVE PART -->
     <DistanceTrigger name="start" position="-900,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
     <DistanceTrigger name="spawnBots" position="-900,0,0"  target="Pawn" distance=100 stayActive="true" delay=4.5 />
+    <DistanceTrigger name="creditPetar" position="2000,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
+    <DistanceTrigger name="creditDario" position="4500,0,-100"  target="Pawn" distance=200 stayActive="true" delay=5 />
 
     <SimpleNotification message="Sound Effetcs by Mike." broadcast="true">
         <events>
@@ -347,6 +449,38 @@
         </events>
     </SimpleNotification>
 
+    <SimpleNotification message="Racing Bots by Michael." broadcast="true">
+        <events>
+            <trigger>
+                <EventListener event=spawnBots />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+    <SimpleNotification message="Planetary Destroyer by Petar." broadcast="true">
+        <events>
+            <trigger>
+                <EventListener event=creditPetar />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+    <SimpleNotification message="Collateral Damage by Raphael." broadcast="true">
+        <events>
+            <trigger>
+                <EventListener event=dockMe />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
+    <SimpleNotification message="Automatic Turret by Dario." broadcast="true">
+        <events>
+            <trigger>
+                <EventListener event=creditDario />
+            </trigger>
+        </events>
+    </SimpleNotification>
+
     <Script code="addBots 3" onLoad="false">
         <events>
             <trigger>
@@ -357,7 +491,7 @@
 
 
 <!-- SOUNDS & MUSIC -->
-            <WorldSound name="scoreSound" position="-900,0,0" source="sounds/ReadyGo.ogg" >
+            <WorldSound name="scoreSound" position="-920,0,0" source="sounds/ReadyGo.ogg" >
               <events>
                 <play>
                   <EventListener event="start" />

Modified: code/branches/presentationHS12/src/modules/gametypes/CMakeLists.txt
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/CMakeLists.txt	2012-12-16 15:02:34 UTC (rev 9522)
+++ code/branches/presentationHS12/src/modules/gametypes/CMakeLists.txt	2012-12-16 17:07:37 UTC (rev 9523)
@@ -4,6 +4,8 @@
   SpaceRaceManager.cc
   OldSpaceRace.cc
   OldRaceCheckPoint.cc
+  SpaceRaceBot.cc
+  SpaceRaceController.cc
 )
 
 ORXONOX_ADD_LIBRARY(gametypes

Modified: code/branches/presentationHS12/src/modules/gametypes/GametypesPrereqs.h
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/GametypesPrereqs.h	2012-12-16 15:02:34 UTC (rev 9522)
+++ code/branches/presentationHS12/src/modules/gametypes/GametypesPrereqs.h	2012-12-16 17:07:37 UTC (rev 9523)
@@ -66,6 +66,9 @@
 {
     class SpaceRace;
     class OldSpaceRace;
+    class SpaceRaceManager;
+    class SpaceRaceBot;
+    class SpaceRaceController;
 }
 
 #endif /* _GametypesPrereqs_H__ */

Modified: code/branches/presentationHS12/src/modules/gametypes/RaceCheckPoint.cc
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/RaceCheckPoint.cc	2012-12-16 15:02:34 UTC (rev 9522)
+++ code/branches/presentationHS12/src/modules/gametypes/RaceCheckPoint.cc	2012-12-16 17:07:37 UTC (rev 9523)
@@ -42,10 +42,10 @@
 {
     CreateFactory(RaceCheckPoint);
 
-    RaceCheckPoint::RaceCheckPoint(BaseObject* creator): DistanceMultiTrigger(creator), RadarViewable(creator, static_cast<WorldEntity*>(this))
+    RaceCheckPoint::RaceCheckPoint(BaseObject* creator) : DistanceMultiTrigger(creator),
+            RadarViewable(creator, static_cast<WorldEntity*> (this))
     {
         RegisterObject(RaceCheckPoint);
-
         this->setDistance(100);
         this->setBeaconMode("off");
         this->setBroadcast(false);
@@ -59,13 +59,16 @@
         this->checkpointIndex_ = 0;
         this->bIsLast_ = false;
         this->timeLimit_ = 0;
-        this->player_ = NULL;
+        //this->players_ = vector<PlayerInfo*>();
+
+        myPosition_= this->getPosition(); //eingefuegt
+        //orxout(user_status) << "test" << std::endl;
     }
 
+    RaceCheckPoint::~RaceCheckPoint()
+    {
 
-   RaceCheckPoint::~RaceCheckPoint()
-   {
-   }
+    }
 
     void RaceCheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     {
@@ -85,7 +88,7 @@
         {
             ControllableEntity* entity = orxonox_cast<ControllableEntity*>(originator);
             if (entity)
-                this->player_ = entity->getPlayer();
+                this->players_.push_back(entity->getPlayer());
         }
     }
 
@@ -94,31 +97,131 @@
         this->timeLimit_ = timeLimit;
         if (this->timeLimit_ != 0)
         {
-            std::string message =  "You have " + multi_cast<std::string>(this->timeLimit_)
-                        + " seconds to reach the check point " + multi_cast<std::string>(this->checkpointIndex_ + 1);
+            std::string message = "You have " + multi_cast<std::string>(this->timeLimit_)
+            + " seconds to reach the check point " + multi_cast<std::string>(this->checkpointIndex_ + 1);
             this->getGametype()->getGametypeInfo()->sendAnnounceMessage(message);
             ChatManager::message(message);
         }
     }
 
+    //Must not be called before setNextCheckpointsAsVector3 at least once has been called
+    void RaceCheckPoint::setNextVirtualCheckpointsAsVector3(const Vector3& checkpoints){
+        /*std::set<int> lastcheckpoints=this->nextCheckpoints_;
+        nextCheckpoints_.clear();
+        std::set<int>::iterator it = lastcheckpoints.begin();
+        if(checkpoints.x<-1){
+            virtualToRealCheckPoints_.insert(std::pair<int,int>(checkpoints.x,(*it)));
+            it++;
+        }
+        if(checkpoints.x!=-1)
+            this->nextCheckpoints_.insert(static_cast<int>(checkpoints.x + 0.5)); // the red number has the type double and for the cast (to int) is added 0.5 so that the cast works correctly
+
+        if(checkpoints.y<-1){
+                    virtualToRealCheckPoints_.insert(std::pair<int,int>(checkpoints.y,(*it)));
+                    it++;
+        }
+        if(checkpoints.y!=-1)
+            this->nextCheckpoints_.insert(static_cast<int>(checkpoints.y + 0.5));
+
+        if(checkpoints.z<-1){
+                    virtualToRealCheckPoints_.insert(std::pair<int,int>(checkpoints.z,(*it)));
+                    it++;
+        }
+        if(checkpoints.z!=-1)
+            this->nextCheckpoints_.insert(static_cast<int>(checkpoints.z + 0.5));*/
+        nextCheckpointsVirtual_.clear();
+        if(checkpoints.x!=-1)
+            nextCheckpointsVirtual_.insert(checkpoints.x);
+        if(checkpoints.y!=-1)
+                nextCheckpointsVirtual_.insert(checkpoints.y);
+        if(checkpoints.z!=-1)
+                nextCheckpointsVirtual_.insert(checkpoints.z);
+    }
+
     void RaceCheckPoint::setNextCheckpointsAsVector3(const Vector3& checkpoints)
     {
         this->nextCheckpoints_.clear();
 
         if (checkpoints.x > -1)
-            this->nextCheckpoints_.insert(static_cast<int>(checkpoints.x + 0.5));
+        this->nextCheckpoints_.insert(static_cast<int>(checkpoints.x + 0.5)); // the red number has the type double and for the cast (to int) is added 0.5 so that the cast works correctly
         if (checkpoints.y > -1)
-            this->nextCheckpoints_.insert(static_cast<int>(checkpoints.y + 0.5));
+        this->nextCheckpoints_.insert(static_cast<int>(checkpoints.y + 0.5));
         if (checkpoints.z > -1)
-            this->nextCheckpoints_.insert(static_cast<int>(checkpoints.z + 0.5));
+        this->nextCheckpoints_.insert(static_cast<int>(checkpoints.z + 0.5));
+
+        this->nextCheckpointsVirtual_=nextCheckpoints_;
     }
 
-    Vector3 RaceCheckPoint::getNextCheckpointsAsVector3() const
+    PlayerInfo* RaceCheckPoint::getPlayer(unsigned int clientID) const
     {
+        if (players_.size() > 0)
+        {
+            for (int i = 0; i < players_.size(); i++)
+            {
+                if (this->players_[i]->getClientID() == clientID)
+                {
+                    return players_[i];
+                }
+            }
+        }
+        return NULL;
+    }
+
+    bool RaceCheckPoint::playerWasHere(PlayerInfo* player) const
+    {
+        if (players_.size() > 0)
+        {
+            for (int i = 0; i < players_.size(); i++)
+            {
+                if (this->players_[i] == player)
+                {
+                    return true;
+                }
+            }
+        }
+        return false;
+    }
+
+    Vector3 RaceCheckPoint::getNextCheckpointsAsVector3()
+    {
+        Vector3 checkpoints(-1,-1,-1); int count=0;
+        for (std::set<int>::iterator it= nextCheckpoints_.begin();it!=nextCheckpoints_.end(); it++ ){
+            switch (count)
+                        {
+                            case 0: checkpoints.x = static_cast<Ogre::Real>(*it); break;
+                            case 1: checkpoints.y = static_cast<Ogre::Real>(*it); break;
+                            case 2: checkpoints.z = static_cast<Ogre::Real>(*it); break;
+                        }
+                        ++count;
+        }
+        return checkpoints;
+        //= getVirtualNextCheckpointsAsVector3();
+        int j[3];
+        j[0]=changeVirtualToRealCheckPoint(checkpoints.x);
+        j[1]=changeVirtualToRealCheckPoint(checkpoints.y);
+        j[2]=changeVirtualToRealCheckPoint(checkpoints.z);
+
+
+        return Vector3(j[0],j[1],j[2]);
+
+
+    }
+
+    int RaceCheckPoint::changeVirtualToRealCheckPoint(int checkpointID) {
+        int temp=checkpointID;
+        while(temp<-1){
+            temp = this->virtualToRealCheckPoints_[temp];
+        }
+        return temp;
+    }
+
+
+    Vector3 RaceCheckPoint::getVirtualNextCheckpointsAsVector3() const
+    {
         Vector3 checkpoints = Vector3(-1, -1, -1);
 
         size_t count = 0;
-        for (std::set<int>::iterator it = this->nextCheckpoints_.begin(); it != this->nextCheckpoints_.end(); ++it)
+        for (std::set<int>::iterator it = this->nextCheckpointsVirtual_.begin(); it != this->nextCheckpointsVirtual_.end(); ++it)
         {
             switch (count)
             {

Modified: code/branches/presentationHS12/src/modules/gametypes/RaceCheckPoint.h
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/RaceCheckPoint.h	2012-12-16 15:02:34 UTC (rev 9522)
+++ code/branches/presentationHS12/src/modules/gametypes/RaceCheckPoint.h	2012-12-16 17:07:37 UTC (rev 9523)
@@ -36,11 +36,12 @@
 namespace orxonox
 {
     /**
-    @brief
-        The RaceCheckPoint class enables the creation of a check point to use in a SpaceRace level.
-        Don't forget to control the indexes of your check points and to set one last check point
-    */
-    class _GametypesExport RaceCheckPoint : public DistanceMultiTrigger, public RadarViewable
+     @brief
+     The RaceCheckPoint class enables the creation of a check point to use in a SpaceRace level.
+     Don't forget to control the indexes of your check points and to set one last check point
+     */
+    class _GametypesExport RaceCheckPoint: public DistanceMultiTrigger,
+            public RadarViewable
     {
         public:
             RaceCheckPoint(BaseObject* creator);
@@ -49,41 +50,78 @@
             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
 
             inline void setCheckpointIndex(int checkpointIndex)
-                { this->checkpointIndex_ = checkpointIndex; }
+            {
+                this->checkpointIndex_ = checkpointIndex;
+            }
             inline int getCheckpointIndex() const
-                { return this->checkpointIndex_; }
+            {
+                return this->checkpointIndex_;
+            }
 
             void setNextCheckpointsAsVector3(const Vector3& checkpoints);
-            Vector3 getNextCheckpointsAsVector3() const;
-            const std::set<int>& getNextCheckpoints() const
-                { return this->nextCheckpoints_; }
+            Vector3 getNextCheckpointsAsVector3();
+            Vector3 getVirtualNextCheckpointsAsVector3() const;
+            void setNextVirtualCheckpointsAsVector3(const Vector3& checkpoints);
+            int changeVirtualToRealCheckPoint(int);
 
+            const std::set<int>& getVirtualNextCheckpoints() const
+            {
+                return this->nextCheckpointsVirtual_;
+            }
+
+            const std::set<int>& getNextCheckpoints()
+            {
+                return nextCheckpoints_;
+                std::set<int> temp;
+                std::set<int> temp2=getVirtualNextCheckpoints();
+                for (std::set<int>::iterator it = temp2.begin(); it!=temp2.end(); ++it){
+                    temp.insert(changeVirtualToRealCheckPoint((*it)));
+                }
+                return temp;
+            }
             inline void setLast(bool isLast)
-                { this->bIsLast_ = isLast; }
+            {
+                this->bIsLast_ = isLast;
+            }
             inline bool isLast() const
-                { return this->bIsLast_; }
+            {
+                return this->bIsLast_;
+            }
 
             virtual void setTimelimit(float timeLimit);
             inline float getTimeLimit() const
-                { return this->timeLimit_; }
+            {
+                return this->timeLimit_;
+            }
 
-            inline PlayerInfo* getPlayer() const
-                { return this->player_; }
+            PlayerInfo* getPlayer(unsigned int clientID) const;
+
+            bool playerWasHere(PlayerInfo* ) const;
+
             inline void resetPlayer()
-                { this->player_ = NULL; }
+            {
+                this->players_.clear();
+            }
 
         protected:
+
             virtual void fire(bool bIsTriggered, BaseObject* originator);
 
             inline const WorldEntity* getWorldEntity() const
-                { return this; }
+            {
+                return this;
+            }
 
         private:
-            int checkpointIndex_;           ///< The index of this check point. The race starts with the check point with the index 0
+
+            int checkpointIndex_; ///< The index of this check point. The race starts with the check point with the index 0
             std::set<int> nextCheckpoints_; ///< the indexes of the next check points
-            bool bIsLast_;                  ///< True if this check point is the last of the level. There can be only one last check point for each level and there must be a last check point in the level.
-            float timeLimit_;               ///< The time limit (from the start of the level) to reach this check point. If the check point is reached after this time, the game ends and the player looses.
-            PlayerInfo* player_;            ///< The player that reached the checkpoint
+            bool bIsLast_; ///< True if this check point is the last of the level. There can be only one last check point for each level and there must be a last check point in the level.
+            float timeLimit_; ///< The time limit (from the start of the level) to reach this check point. If the check point is reached after this time, the game ends and the player looses.
+            std::vector<PlayerInfo*> players_; ///< The player that reached the checkpoint
+            Vector3 myPosition_;
+            std::set<int>  nextCheckpointsVirtual_;
+            std::map<int,int> virtualToRealCheckPoints_; // if virtualChepoint was inserted the original can be reconstructed
     };
 }
 

Modified: code/branches/presentationHS12/src/modules/gametypes/SpaceRace.cc
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/SpaceRace.cc	2012-12-16 15:02:34 UTC (rev 9522)
+++ code/branches/presentationHS12/src/modules/gametypes/SpaceRace.cc	2012-12-16 17:07:37 UTC (rev 9523)
@@ -34,7 +34,7 @@
 #include "chat/ChatManager.h"
 #include "util/Convert.h"
 #include "util/Math.h"
-
+#include "SpaceRaceBot.h"
 #include "items/Engine.h"
 
 namespace orxonox
@@ -45,6 +45,7 @@
     {
         RegisterObject(SpaceRace);
 
+        this->botclass_ = Class(SpaceRaceBot);//ClassByString("")
         this->cantMove_ = false;
         this->bTimeIsUp_ = false;
         this->numberOfBots_ = 0; // quick fix: don't allow default-bots to enter the race

Copied: code/branches/presentationHS12/src/modules/gametypes/SpaceRaceBot.cc (from rev 9513, code/branches/Racingbot/src/modules/gametypes/SpaceRaceBot.cc)
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/SpaceRaceBot.cc	                        (rev 0)
+++ code/branches/presentationHS12/src/modules/gametypes/SpaceRaceBot.cc	2012-12-16 17:07:37 UTC (rev 9523)
@@ -0,0 +1,38 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *  Created on: Oct 8, 2012
+ *      Author: purgham
+ */
+
+#include "SpaceRaceBot.h"
+#include "core/CoreIncludes.h"
+
+namespace orxonox
+{
+    CreateFactory(SpaceRaceBot);
+
+    SpaceRaceBot::SpaceRaceBot(BaseObject* creator) : Bot(creator){
+        RegisterObject(SpaceRaceBot);
+        this->defaultController_ = Class(SpaceRaceController);// ClassByString("")
+        this->createController();
+    }
+}

Copied: code/branches/presentationHS12/src/modules/gametypes/SpaceRaceBot.h (from rev 9513, code/branches/Racingbot/src/modules/gametypes/SpaceRaceBot.h)
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/SpaceRaceBot.h	                        (rev 0)
+++ code/branches/presentationHS12/src/modules/gametypes/SpaceRaceBot.h	2012-12-16 17:07:37 UTC (rev 9523)
@@ -0,0 +1,49 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *  Created on: Oct 8, 2012
+ *      Author: purgham
+ */
+
+#ifndef SPACERACEBOT_H_
+#define SPACERACEBOT_H_
+
+#include "infos/Bot.h"
+#include "gametypes/GametypesPrereqs.h"
+#include "gametypes/SpaceRaceController.h"
+
+
+namespace orxonox
+{
+
+    /**
+
+    */
+    class _GametypesExport SpaceRaceBot: public Bot
+    {
+        public:
+        SpaceRaceBot(BaseObject* creator);
+            virtual ~SpaceRaceBot() {}
+    };
+}
+
+
+#endif /* SPACERACEBOT_H_ */

Copied: code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.cc (from rev 9513, code/branches/Racingbot/src/modules/gametypes/SpaceRaceController.cc)
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.cc	                        (rev 0)
+++ code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.cc	2012-12-16 17:07:37 UTC (rev 9523)
@@ -0,0 +1,606 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *  Created on: Oct 8, 2012
+ *      Author: purgham
+ */
+
+/**
+ * Conventions:
+ * -first Checkpoint has index 0
+ * -staticCheckPoint= static Point (see def over = constructor)
+ */
+
+/*TODO:
+ * tICK KORRIGIEREN
+ *
+ *
+ */
+#include <gametypes/SpaceRaceController.h>
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "gametypes/SpaceRaceManager.h"
+#include "collisionshapes/CollisionShape.h"
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+
+
+namespace orxonox
+{
+    CreateFactory(SpaceRaceController);
+
+    const int ADJUSTDISTANCE = 500;
+    const int MINDISTANCE = 5;
+    /*
+     * Idea: Find static Point (checkpoints the spaceship has to reach)
+     */
+    SpaceRaceController::SpaceRaceController(BaseObject* creator) :
+        ArtificialController(creator)
+    {
+        RegisterObject(SpaceRaceController)
+;        std::vector<RaceCheckPoint*> checkpoints;
+
+        virtualCheckPointIndex = -2;
+        for (ObjectList<SpaceRaceManager>::iterator it = ObjectList<SpaceRaceManager>::begin(); it != ObjectList<SpaceRaceManager>::end(); ++it)
+        {
+            checkpoints = it->getAllCheckpoints();
+            nextRaceCheckpoint_ = it->findCheckpoint(0);
+        }
+
+        OrxAssert(!checkpoints.empty(), "No Checkpoints in Level");
+        checkpoints_ = checkpoints;
+        /*orxout()<<"es gibt: "<<checkpoints_.size()<<"checkpoints"<<endl;
+        for(std::vector<RaceCheckPoint*>::iterator it=checkpoints_.begin(); it!=checkpoints_.end(); it++)
+        {
+            orxout()<<"Checkpoint "<<(*it)->getCheckpointIndex()<<"; NExtReal: ";
+            std::set<int> temp =(*it)->getNextCheckpoints();
+            for (std::set<int>::iterator ii =temp.begin(); ii!=temp.end(); ii++)
+            {
+                orxout()<<(*ii)<<", ";
+            }
+
+            orxout()<<" NextVirtual: ";
+            temp=(*it)->getVirtualNextCheckpoints();
+            for (std::set<int>::iterator ii =temp.begin(); ii!=temp.end(); ii++)
+            {
+                orxout()<<(*ii)<<", ";
+            }
+            orxout()<<endl<<endl;
+
+        }//ausgabe*/
+
+        for (std::vector<RaceCheckPoint*>::iterator it = checkpoints.begin(); it != checkpoints.end(); ++it)
+        {
+            std::set<int> nextCheckPoints = ((*it)->getNextCheckpoints());
+            if(!nextCheckPoints.empty())
+            {
+                for (std::set<int>::iterator numb = nextCheckPoints.begin(); numb!=nextCheckPoints.end(); numb++)
+                {
+                    RaceCheckPoint* point2 = findCheckpoint((*numb));
+
+                    //if(point2 != NULL)
+                    //placeVirtualCheckpoints((*it), point2);
+                }
+            }
+        }/*
+        for(std::vector<RaceCheckPoint*>::iterator it=checkpoints_.begin(); it!=checkpoints_.end(); it++)
+        {
+            orxout()<<"Checkpoint "<<(*it)->getCheckpointIndex()<<"; NExtReal: ";
+            std::set<int> temp =(*it)->getNextCheckpoints();
+            for (std::set<int>::iterator ii =temp.begin(); ii!=temp.end(); ii++)
+            {
+                orxout()<<(*ii)<<", ";
+            }
+
+            orxout()<<" NextVirtual: ";
+            temp=(*it)->getVirtualNextCheckpoints();
+            for (std::set<int>::iterator ii =temp.begin(); ii!=temp.end(); ii++)
+            {
+                orxout()<<(*ii)<<", ";
+            }
+            orxout()<<endl;
+
+        }//ausgabe
+        orxout()<<"es gibt: "<<checkpoints_.size()<<"checkpoints"<<endl;*/
+        staticRacePoints_ = findStaticCheckpoints(checkpoints);
+        // initialisation of currentRaceCheckpoint_
+        currentRaceCheckpoint_ = NULL;
+
+        int i;
+        for (i = -2; findCheckpoint(i) != NULL; i--)
+        {
+            continue;
+        }
+        //orxout()<<"Die ANzahl der virtuellen CP betraegt: "<< (-i)-2<<endl;
+
+    }
+
+    //------------------------------
+    // functions for initialisation
+
+    void SpaceRaceController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(SpaceRaceController, XMLPort, xmlelement, mode);
+        XMLPortParam(ArtificialController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode).defaultValues(100.0f);
+        XMLPortObject(ArtificialController, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode);
+    }
+
+    /*
+     * called from constructor 'SpaceRaceController'
+     * returns a vector of static Point (checkpoints the spaceship has to reach)
+     */
+    std::vector<RaceCheckPoint*> SpaceRaceController::findStaticCheckpoints(std::vector<RaceCheckPoint*> allCheckpoints)
+    {
+        std::map<RaceCheckPoint*, int> * zaehler = new std::map<RaceCheckPoint*, int>(); // counts how many times the checkpoint was reached (for simulation)
+        for (unsigned int i = 0; i < allCheckpoints.size(); i++)
+        {
+            zaehler->insert(std::pair<RaceCheckPoint*, int>(allCheckpoints[i],0));
+        }
+        int maxWays = rekSimulationCheckpointsReached(zaehler->begin()->first, zaehler);
+
+        std::vector<RaceCheckPoint*> returnVec;
+        returnVec.clear();
+        for (std::map<RaceCheckPoint*, int>::iterator iter = zaehler->begin(); iter != zaehler->end(); iter++)
+        {
+            if (iter->second == maxWays)
+            {
+                //returnVec.insert(allCheckpoints[1]);
+                returnVec.insert(returnVec.end(), iter->first);
+            }
+        }
+        delete zaehler;
+        return returnVec;
+    }
+
+    /*
+     * called from 'findStaticCheckpoints'
+     * return how many ways go from the given Checkpoint to the last Checkpoint (of the Game)
+     */
+    int SpaceRaceController::rekSimulationCheckpointsReached(RaceCheckPoint* currentCheckpoint, std::map<RaceCheckPoint*, int>* zaehler)
+    {
+
+        if (currentCheckpoint->isLast())
+        {// last point reached
+
+            (*zaehler)[currentCheckpoint] += 1;
+            return 1; // 1 Way form the last point to this one
+        }
+        else
+        {
+            int numberOfWays = 0; // counts number of ways from this Point to the last point
+            for (std::set<int>::iterator it = currentCheckpoint->getVirtualNextCheckpoints().begin(); it!= currentCheckpoint->getVirtualNextCheckpoints().end(); ++it)
+            {
+                if(currentCheckpoint == findCheckpoint(*it))
+                {
+                    //orxout() << currentCheckpoint->getCheckpointIndex()<<endl;
+                    continue;
+                }
+                if(findCheckpoint(*it) == NULL)
+                    {orxout()<<"Problematic Point: "<<(*it)<<endl;}
+                numberOfWays += rekSimulationCheckpointsReached(findCheckpoint(*it), zaehler);
+            }
+            (*zaehler)[currentCheckpoint] += numberOfWays;
+            return numberOfWays; // returns the number of ways from this point to the last one
+        }
+    }
+
+    //-------------------------------------
+    // functions for dynamic Way-search
+
+    int SpaceRaceController::distanceSpaceshipToCheckPoint(RaceCheckPoint* CheckPoint)
+    {
+        if (this->getControllableEntity() != NULL)
+        {
+            return (CheckPoint->getPosition()- this->getControllableEntity()->getPosition()).length();
+        }
+        return -1;
+    }
+
+    /*
+     * called by: 'tick' or  'adjustNextPoint'
+     * returns the next Checkpoint which the shortest way contains
+     */
+    RaceCheckPoint* SpaceRaceController::nextPointFind(RaceCheckPoint* raceCheckpoint)
+    {
+        int distances[] = {-1, -1, -1};
+        int temp_i = 0;
+        for (std::set<int>::iterator it =raceCheckpoint->getVirtualNextCheckpoints().begin(); it!= raceCheckpoint->getVirtualNextCheckpoints().end(); ++it)
+        {
+            distances[temp_i] = recCalculateDistance(findCheckpoint(*it), this->getControllableEntity()->getPosition());
+            temp_i++;
+        }
+        if (distances[0] > distances[1] && distances[1] != -1)
+        {
+            if (distances[2] < distances[1] && distances[2] != -1)
+            {
+                return findCheckpoint(*raceCheckpoint->getVirtualNextCheckpoints().end()); // return checkpoint with ID of raceCheckpoint->getNextCheckpoints() [2]
+            }
+            else
+            {
+                std::set<int>::iterator temp = raceCheckpoint->getVirtualNextCheckpoints().begin();
+                return findCheckpoint(*(++temp)); // return [1]
+            }
+        }
+        else
+        {
+            if (distances[2] < distances[0] && distances[2] != -1)
+            {
+                return findCheckpoint(*raceCheckpoint->getVirtualNextCheckpoints().end()); // return [2]
+            }
+            else
+            {
+                return findCheckpoint(*raceCheckpoint->getVirtualNextCheckpoints().begin()); // return [0]
+            }
+        }
+    }
+
+    /*
+     * called from 'nextPointFind'
+     * returns the distance between "currentPosition" and the next static checkpoint that can be reached from "currentCheckPoint"
+     */
+    int SpaceRaceController::recCalculateDistance(RaceCheckPoint* currentCheckPoint, Vector3 currentPosition)
+    {
+        // find: looks if the currentCheckPoint is a staticCheckPoint (staticCheckPoint is the same as: static Point)
+        if (std::find(staticRacePoints_.begin(), staticRacePoints_.end(), currentCheckPoint) != staticRacePoints_.end())
+        {
+            return (currentCheckPoint->getPosition() - currentPosition).length();
+        }
+        else
+        {
+            int minimum = std::numeric_limits<int>::max();
+            for (std::set<int>::iterator it = currentCheckPoint->getVirtualNextCheckpoints().begin(); it != currentCheckPoint->getVirtualNextCheckpoints().end(); ++it)
+            {
+                int dist_currentCheckPoint_currentPosition = static_cast<int> ((currentPosition- currentCheckPoint->getPosition()).length());
+
+                minimum = std::min(minimum, dist_currentCheckPoint_currentPosition + recCalculateDistance(findCheckpoint(*it), currentCheckPoint->getPosition()));
+                // minimum of distanz from 'currentPosition' to the next static Checkpoint
+            }
+            return minimum;
+        }
+    }
+
+    /*called by 'tick'
+     *adjust chosen way of the Spaceship every "AdjustDistance" because spaceship could be displaced through an other one
+     */
+    RaceCheckPoint* SpaceRaceController::adjustNextPoint()
+    {
+        if (currentRaceCheckpoint_ == NULL) // no Adjust possible
+
+        {
+            return nextRaceCheckpoint_;
+        }
+        if ((currentRaceCheckpoint_->getVirtualNextCheckpoints()).size() == 1) // no Adjust possible
+
+        {
+            return nextRaceCheckpoint_;
+        }
+
+        //Adjust possible
+
+        return nextPointFind(currentRaceCheckpoint_);
+    }
+
+    RaceCheckPoint* SpaceRaceController::findCheckpoint(int index) const
+    {
+        for (size_t i = 0; i < this->checkpoints_.size(); ++i)
+        if (this->checkpoints_[i]->getCheckpointIndex() == index)
+        return this->checkpoints_[i];
+        return NULL;
+    }
+
+    /*RaceCheckPoint* SpaceRaceController::addVirtualCheckPoint( RaceCheckPoint* previousCheckpoint, int indexFollowingCheckPoint , Vector3 virtualCheckPointPosition )
+    {
+        orxout()<<"add VCP at"<<virtualCheckPointPosition.x<<", "<<virtualCheckPointPosition.y<<", "<<virtualCheckPointPosition.z<<endl;
+        RaceCheckPoint* newTempRaceCheckPoint;
+        for (ObjectList<SpaceRaceManager>::iterator it = ObjectList<SpaceRaceManager>::begin(); it!= ObjectList<SpaceRaceManager>::end(); ++it)
+        {
+            newTempRaceCheckPoint = new RaceCheckPoint((*it));
+        }
+        newTempRaceCheckPoint->setVisible(false);
+        newTempRaceCheckPoint->setPosition(virtualCheckPointPosition);
+        newTempRaceCheckPoint->setCheckpointIndex(virtualCheckPointIndex);
+        newTempRaceCheckPoint->setLast(false);
+        newTempRaceCheckPoint->setNextVirtualCheckpointsAsVector3(Vector3(indexFollowingCheckPoint,-1,-1));
+
+        Vector3 temp = previousCheckpoint->getVirtualNextCheckpointsAsVector3();
+        //orxout()<<"temp bei 0: ="<< temp.x<< temp.y<< temp.z<<endl;
+        checkpoints_.insert(checkpoints_.end(), newTempRaceCheckPoint);
+        int positionInNextCheckPoint;
+        for (int i = 0; i <3; i++)
+        {
+            if(previousCheckpoint->getVirtualNextCheckpointsAsVector3()[i] == indexFollowingCheckPoint)
+            positionInNextCheckPoint=i;
+        }
+        switch(positionInNextCheckPoint)
+        {
+            case 0: temp.x=virtualCheckPointIndex; break;
+            case 1: temp.y=virtualCheckPointIndex; break;
+            case 2: temp.z=virtualCheckPointIndex; break;
+        }
+        previousCheckpoint->setNextVirtualCheckpointsAsVector3(temp); //Existiert internes Problem bei negativen index fueer next Checkpoint
+        virtualCheckPointIndex--;
+        //orxout()<<"temp bei 1: ="<< temp.x<< temp.y<< temp.z<<endl;
+        //orxout()<<"temp nach ausgabe: "<<previousCheckpoint->getVirtualNextCheckpointsAsVector3().x<<previousCheckpoint->getVirtualNextCheckpointsAsVector3().y<<previousCheckpoint->getVirtualNextCheckpointsAsVector3().z<<endl;
+        //OrxAssert(virtualCheckPointIndex < -1, "TO much virtual cp");
+        /*orxout()<<"id: "<< previousCheckpoint->getCheckpointIndex() <<", following:"<<indexFollowingCheckPoint<<" :       "<<temp.x<<", "<<temp.y<<", "<<temp.z<<";       ";
+         temp=previousCheckpoint->getNextCheckpointsAsVector3();
+         orxout()<<"id: "<< previousCheckpoint->getCheckpointIndex() <<":       "<<temp.x<<", "<<temp.y<<", "<<temp.z<<";       ";
+         orxout()<<endl;*//*
+        return newTempRaceCheckPoint;
+    }*/
+
+    SpaceRaceController::~SpaceRaceController()
+    {
+        for (int i =-1; i>virtualCheckPointIndex; i--)
+        {
+            delete findCheckpoint(i);
+        }
+    }
+
+    void SpaceRaceController::tick(float dt)
+    {
+        if (this->getControllableEntity() == NULL || this->getControllableEntity()->getPlayer() == NULL )
+        {
+            //orxout()<< this->getControllableEntity() << " in tick"<<endl;
+            return;
+        }
+        //FOR virtual Checkpoints
+        if(nextRaceCheckpoint_->getCheckpointIndex() < 0)
+        {
+            if( distanceSpaceshipToCheckPoint(nextRaceCheckpoint_) < 200)
+            {
+                currentRaceCheckpoint_=nextRaceCheckpoint_;
+                nextRaceCheckpoint_ = nextPointFind(nextRaceCheckpoint_);
+                lastPositionSpaceship=this->getControllableEntity()->getPosition();
+                //orxout()<< "CP "<< currentRaceCheckpoint_->getCheckpointIndex()<<" chanched to: "<< nextRaceCheckpoint_->getCheckpointIndex()<<endl;
+            }
+        }
+
+        if (nextRaceCheckpoint_->playerWasHere(this->getControllableEntity()->getPlayer()))
+        {//Checkpoint erreicht
+
+            currentRaceCheckpoint_ = nextRaceCheckpoint_;
+            OrxAssert(nextRaceCheckpoint_, "next race checkpoint undefined");
+            nextRaceCheckpoint_ = nextPointFind(nextRaceCheckpoint_);
+            lastPositionSpaceship = this->getControllableEntity()->getPosition();
+            //orxout()<< "CP "<< currentRaceCheckpoint_->getCheckpointIndex()<<" chanched to: "<< nextRaceCheckpoint_->getCheckpointIndex()<<endl;
+        }
+        else if ((lastPositionSpaceship-this->getControllableEntity()->getPosition()).length()/dt > ADJUSTDISTANCE)
+        {
+            nextRaceCheckpoint_ = adjustNextPoint();
+            lastPositionSpaceship = this->getControllableEntity()->getPosition();
+        }
+
+        // Abmessung fuer MINDISTANCE gut;
+
+        else if((lastPositionSpaceship - this->getControllableEntity()->getPosition()).length()/dt < MINDISTANCE )
+        {
+            this->moveToPosition(Vector3(rnd()*100, rnd()*100, rnd()*100));
+            this->spin();
+            //orxout(user_status) << "Mindistance reached" << std::endl;
+            return;
+        }
+        //orxout(user_status) << "dt= " << dt << ";  distance= " << (lastPositionSpaceship-this->getControllableEntity()->getPosition()).length() <<std::endl;
+        lastPositionSpaceship = this->getControllableEntity()->getPosition();
+        this->moveToPosition(nextRaceCheckpoint_->getPosition());
+    }
+
+    // True if a coordinate of 'pointToPoint' is smaller then the corresponding coordinate of 'groesse'
+    bool SpaceRaceController::vergleicheQuader(Vector3 pointToPoint, Vector3 groesse)
+    {
+        if(abs(pointToPoint.x) < groesse.x)
+            return true;
+        if(abs(pointToPoint.y) < groesse.y)
+            return true;
+        if(abs(pointToPoint.z) < groesse.z)
+            return true;
+        return false;
+
+    }
+
+    bool SpaceRaceController::directLinePossible(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2,std::vector<StaticEntity*> allObjects)
+    {
+
+        Vector3 cP1ToCP2 = (racepoint2->getPosition() - racepoint1->getPosition()) / (racepoint2->getPosition() - racepoint1->getPosition()).length(); //unit Vector
+        Vector3 centerCP1 = racepoint1->getPosition();
+        btVector3 positionObject;
+        btScalar radiusObject;
+
+        for (std::vector<StaticEntity*>::iterator it = allObjects.begin(); it != allObjects.end(); ++it)
+        {
+            for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape) != 0; everyShape++)
+            {
+                btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape();
+                if(currentShape == NULL)
+                continue;
+
+                currentShape->getBoundingSphere(positionObject,radiusObject);
+                Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z());
+                if((powf((cP1ToCP2.dotProduct(centerCP1-positionObjectNonBT)),2)-(centerCP1-positionObjectNonBT).dotProduct(centerCP1-positionObjectNonBT)+powf(radiusObject, 2))>0)
+                {
+                    return false;
+                }
+
+            }
+        }
+        return true;
+
+    }
+
+    /*void SpaceRaceController::computeVirtualCheckpoint(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2, std::vector<StaticEntity*> allObjects)
+    {
+        Vector3 cP1ToCP2=(racepoint2->getPosition()-racepoint1->getPosition()) / (racepoint2->getPosition()-racepoint1->getPosition()).length(); //unit Vector
+        Vector3 centerCP1=racepoint1->getPosition();
+        btVector3 positionObject;
+        btScalar radiusObject;
+
+        for (std::vector<StaticEntity*>::iterator it = allObjects.begin(); it != allObjects.end(); ++it)
+        {
+            for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape) != 0; everyShape++)
+            {
+                btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape();
+                if(currentShape == NULL)
+                continue;
+
+                currentShape->getBoundingSphere(positionObject,radiusObject);
+                Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z());
+				Vector3 norm_r_CP = cP1ToCP2.crossProduct(centerCP1-positionObjectNonBT);
+
+				if(norm_r_CP.length() == 0){
+					Vector3 zufall;
+                    do{
+                        zufall=Vector3(rnd(),rnd(),rnd());//random
+                    }while((zufall.crossProduct(cP1ToCP2)).length() == 0);
+					norm_r_CP=zufall.crossProduct(cP1ToCP2);
+				}
+				Vector3 VecToVCP = norm_r_CP.crossProduct(cP1ToCP2);
+				float distanzToCP1 = sqrt(powf(radiusObject,4)/(powf((centerCP1-positionObjectNonBT).length(), 2)-powf(radiusObject,2))+powf(radiusObject,2));
+				float distanzToCP2 = sqrt(powf(radiusObject,4)/(powf((racepoint2->getPosition()-positionObjectNonBT).length(), 2)-powf(radiusObject,2))+powf(radiusObject,2));
+                float distanz = std::max(distanzToCP1,distanzToCP2);
+				//float distanz = 0.0f; //TEMPORARY
+				Vector3 newCheckpointPositionPos = positionObjectNonBT+(distanz*VecToVCP)/VecToVCP.length();
+				Vector3 newCheckpointPositionNeg = positionObjectNonBT-(distanz*VecToVCP)/VecToVCP.length();
+				if((newCheckpointPositionPos - centerCP1).length() + (newCheckpointPositionPos - (centerCP1+cP1ToCP2)).length() < (newCheckpointPositionNeg - centerCP1).length() + (newCheckpointPositionNeg - (centerCP1+cP1ToCP2)).length() )
+				{
+					RaceCheckPoint* newVirtualCheckpoint = addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), newCheckpointPositionPos);
+				}
+				else
+				{
+					RaceCheckPoint* newVirtualCheckpoint = addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), newCheckpointPositionNeg);
+				}
+				return;
+            }
+        }
+
+    }*/
+
+    /*void SpaceRaceController::placeVirtualCheckpoints(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2)
+    {
+        Vector3 point1 = racepoint1->getPosition();
+        Vector3 point2 = racepoint2->getPosition();
+        std::vector<StaticEntity*> problematicObjects;
+
+        for (ObjectList<StaticEntity>::iterator it = ObjectList<StaticEntity>::begin(); it!= ObjectList<StaticEntity>::end(); ++it)
+        {
+
+            if (dynamic_cast<RaceCheckPoint*>(*it) != NULL)
+            {
+                continue;
+            } // does not work jet
+
+            problematicObjects.insert(problematicObjects.end(), *it);
+            //it->getScale3D();// vector fuer halbe wuerfellaenge
+        }
+
+        if(!directLinePossible(racepoint1, racepoint2, problematicObjects))
+        {
+            //orxout()<<"From "<<racepoint1->getCheckpointIndex()<<" to "<<racepoint2->getCheckpointIndex()<<"produces: "<< virtualCheckPointIndex<<endl;
+            computeVirtualCheckpoint(racepoint1, racepoint2, problematicObjects);
+        }
+
+        //
+        //        do{
+        //            zufall=Vector3(rnd(),rnd(),rnd());//random
+        //        }while((zufall.crossProduct(objectmiddle-racepoint1->getPosition())).length()==0);
+        //
+        //        Vector3 normalvec=zufall.crossProduct(objectmiddle-racepoint1->getPosition());
+        //        // a'/b'=a/b => a' =b'*a/b
+        //        float laengeNormalvec=(objectmiddle-racepoint1->getPosition()).length()/sqrt((objectmiddle-racepoint1->getPosition()).squaredLength()-radius*radius)*radius;
+        //        addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), objectmiddle+normalvec/normalvec.length()*laengeNormalvec);
+
+        //        Vector3 richtungen [6];
+        //        richtungen[0]= Vector3(1,0,0);
+        //        richtungen[1]= Vector3(-1,0,0);
+        //        richtungen[2]= Vector3(0,1,0);
+        //        richtungen[3]= Vector3(0,-1,0);
+        //        richtungen[4]= Vector3(0,0,1);
+        //        richtungen[5]= Vector3(0,0,-1);
+        //
+        //        for (int i = 0; i< 6; i++)
+        //        {
+        //            const int STEPS=100;
+        //            const float PHI=1.1;
+        //            bool collision=false;
+        //
+        //            for (int j =0; j<STEPS; j++)
+        //            {
+        //                Vector3 tempPosition=(point1 - (point2-point1+richtungen[i]*PHI)*(float)j/STEPS);
+        //                for (std::vector<StaticEntity*>::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it)
+        //                {
+        //                    btVector3 positionObject;
+        //                    btScalar radiusObject;
+        //                    if((*it)==NULL)
+        //                    {   orxout()<<"Problempoint 1.1"<<endl; continue;}
+        //                    //TODO: Probably it points on a wrong object
+        //                    for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++)
+        //                    {
+        //                        if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==NULL)
+        //                        {    continue;}
+        //
+        //                        orxout()<<"Problempoint 2.1"<<endl;
+        //                        (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject);
+        //                        Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z());
+        //                        if (((tempPosition - positionObjectNonBT).length()<radiusObject) && (vergleicheQuader((tempPosition-positionObjectNonBT),(*it)->getScale3D())))
+        //                        {
+        //                            collision=true; break;
+        //                        }
+        //                    }
+        //                    if(collision) break;
+        //                }
+        //                if(collision)break;
+        //            }
+        //            if(collision) continue;
+        //            // no collision => possible Way
+        //            for (float j =0; j<STEPS; j++)
+        //            {
+        //                Vector3 possiblePosition=(point1 - (point2-point1+richtungen[i]*PHI)*j/STEPS);
+        //                collision=false;
+        //                for(int ij=0; ij<STEPS; j++)
+        //                {
+        //                    Vector3 tempPosition=(possiblePosition - (point2-possiblePosition)*(float)ij/STEPS);
+        //                    for (std::vector<StaticEntity*>::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it)
+        //                    {
+        //                        btVector3 positionObject;
+        //                        btScalar radiusObject;
+        //                        if((*it)==NULL)
+        //                        {   orxout()<<"Problempoint 1"<<endl; continue;}
+        //                        for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++)
+        //                        {
+        //                            if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==NULL)
+        //                            {   orxout()<<"Problempoint 2.2"<<endl; continue;}
+        //                            (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject);
+        //                            Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z());
+        //                            if (((tempPosition-positionObjectNonBT).length()<radiusObject) && (vergleicheQuader((tempPosition-positionObjectNonBT),(*it)->getScale3D())))
+        //                            {
+        //                                collision=true; break;
+        //                            }
+        //                        }
+        //                        if(collision) break;
+        //                    }
+        //                    if(collision)break;
+        //                    //addVirtualCheckPoint(racepoint1, racepoint2->getCheckpointIndex(), possiblePosition);
+        //                    return;
+        //                }
+        //
+        //            }
+        //        }
+
+    }*/
+}

Copied: code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.h (from rev 9513, code/branches/Racingbot/src/modules/gametypes/SpaceRaceController.h)
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.h	                        (rev 0)
+++ code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.h	2012-12-16 17:07:37 UTC (rev 9523)
@@ -0,0 +1,75 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *
+ *  Created on: Oct 8, 2012
+ *      Author: purgham
+ */
+
+#ifndef SPACERACECONTROLLER_H_
+#define SPACERACECONTROLLER_H_
+
+#include "gametypes/GametypesPrereqs.h"
+#include "controllers/ArtificialController.h"
+#include "gametypes/Gametype.h"
+#include "gametypes/RaceCheckPoint.h"
+#include "util/Math.h"
+
+namespace orxonox
+{
+    class _GametypesExport SpaceRaceController: public ArtificialController,
+            public Tickable
+    {
+        private:
+            std::vector<RaceCheckPoint*> staticRacePoints_;
+            RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached
+            RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached)
+            std::vector<RaceCheckPoint*> checkpoints_;
+            Vector3 lastPositionSpaceship;
+            int virtualCheckPointIndex;
+
+            int recCalculateDistance(RaceCheckPoint*, Vector3 currentPosition);
+            int distanceSpaceshipToCheckPoint(RaceCheckPoint*);
+            RaceCheckPoint* nextPointFind(RaceCheckPoint*);
+            RaceCheckPoint* adjustNextPoint();
+            std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector<
+                    RaceCheckPoint*>);
+            std::vector<RaceCheckPoint*> staticCheckpoints();
+            int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<
+                    RaceCheckPoint*, int>*);
+            // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects)
+            RaceCheckPoint* findCheckpoint(int index) const;
+            //RaceCheckPoint * addVirtualCheckPoint(RaceCheckPoint*, int , Vector3);
+            //void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*);
+            bool vergleicheQuader(Vector3, Vector3);
+            bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>);
+            //void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>);
+
+        public:
+            SpaceRaceController(BaseObject* creator);
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+            virtual ~SpaceRaceController();
+            virtual void tick(float dt);
+    };
+
+}
+
+#endif /* SPACERACECONTROLLER_H_ */

Modified: code/branches/presentationHS12/src/modules/gametypes/SpaceRaceManager.cc
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/SpaceRaceManager.cc	2012-12-16 15:02:34 UTC (rev 9522)
+++ code/branches/presentationHS12/src/modules/gametypes/SpaceRaceManager.cc	2012-12-16 17:07:37 UTC (rev 9523)
@@ -37,47 +37,56 @@
 #include "util/Convert.h"
 #include "util/Math.h"
 
-
-
 namespace orxonox
 {
     CreateFactory(SpaceRaceManager);
 
-    SpaceRaceManager::SpaceRaceManager(BaseObject* creator) : BaseObject(creator)
+    SpaceRaceManager::SpaceRaceManager(BaseObject* creator) :
+        BaseObject(creator)
     {
         RegisterObject(SpaceRaceManager);
-
+        this->race_ = orxonox_cast<SpaceRace*>(this->getGametype().get());
+        assert(race_);
+        //amountOfPlayers=(race_->getPlayers()).size();
         this->firstcheckpointvisible_ = false;
     }
 
     SpaceRaceManager::~SpaceRaceManager()
     {
         for (size_t i = 0; i < this->checkpoints_.size(); ++i)
-            this->checkpoints_[i]->destroy();
+        this->checkpoints_[i]->destroy();
     }
 
     void SpaceRaceManager::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     {
         SUPER(SpaceRaceManager, XMLPort, xmlelement, mode);
 
-        XMLPortObject(SpaceRaceManager, RaceCheckPoint, "checkpoints", addCheckpoint, getCheckpoint,  xmlelement, mode);
+        XMLPortObject(SpaceRaceManager, RaceCheckPoint, "checkpoints", addCheckpoint, getCheckpoint, xmlelement, mode);
     }
 
     void SpaceRaceManager::tick(float dt)
     {
         SUPER(SpaceRaceManager,tick,dt);
 
+        this->players_ = this->race_->getPlayers();
+
         if (this->checkpoints_[0] != NULL && !this->firstcheckpointvisible_)
         {
             this->checkpoints_[0]->setRadarVisibility(true);
             this->firstcheckpointvisible_ = true;
         }
 
-        for (size_t i = 0; i < this->checkpoints_.size(); ++i)
+        for ( std::map< PlayerInfo*, Player>::iterator it = players_.begin(); it != players_.end(); ++it)
         {
-            if (this->checkpoints_[i]->getPlayer() != NULL)
-                this->checkpointReached(this->checkpoints_[i], this->checkpoints_[i]->getPlayer());
+
+            for (size_t i = 0; i < this->checkpoints_.size(); ++i)
+            {
+                if (this->checkpoints_[i]->playerWasHere(it->first)){
+                this->checkpointReached(this->checkpoints_[i], it->first /*this->checkpoints_[i]->getPlayer()*/);
+                }
+            }
         }
+
     }
 
     void SpaceRaceManager::addCheckpoint(RaceCheckPoint* checkpoint)
@@ -88,31 +97,36 @@
     RaceCheckPoint* SpaceRaceManager::getCheckpoint(unsigned int index) const
     {
         if (index < this->checkpoints_.size())
-            return this->checkpoints_[index];
+        return this->checkpoints_[index];
         else
-            return 0;
+        return 0;
     }
 
+    std::vector<RaceCheckPoint*> SpaceRaceManager::getAllCheckpoints()
+    {
+        return checkpoints_;
+    }
+
     /**
-        @brief Returns the checkpoint with the given checkpoint-index (@see RaceCheckPoint::getCheckpointIndex).
-    */
+     @brief Returns the checkpoint with the given checkpoint-index (@see RaceCheckPoint::getCheckpointIndex).
+     */
     RaceCheckPoint* SpaceRaceManager::findCheckpoint(int index) const
     {
         for (size_t i = 0; i < this->checkpoints_.size(); ++i)
-            if (this->checkpoints_[i]->getCheckpointIndex() == index)
-                return this->checkpoints_[i];
+        if (this->checkpoints_[i]->getCheckpointIndex() == index)
+        return this->checkpoints_[i];
         return 0;
     }
 
     bool SpaceRaceManager::reachedValidCheckpoint(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint, PlayerInfo* player) const
     {
-        if (oldCheckpoint)
+        if (oldCheckpoint != NULL)
         {
             // the player already visited an old checkpoint; see which checkpoints are possible now
             const std::set<int>& possibleCheckpoints = oldCheckpoint->getNextCheckpoints();
             for (std::set<int>::const_iterator it = possibleCheckpoints.begin(); it != possibleCheckpoints.end(); ++it)
-                if (this->findCheckpoint(*it) == newCheckpoint)
-                    return true;
+            if (this->findCheckpoint(*it) == newCheckpoint)
+            return true;
             return false;
         }
         else
@@ -127,9 +141,9 @@
         SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
         assert(gametype);
         if (!gametype)
-            return;
+        return;
 
-        RaceCheckPoint* oldCheckpoint = gametype->getCheckpointReached(player);
+        RaceCheckPoint* oldCheckpoint = gametype->getCheckpointReached(player); // returns the last from player reached checkpoint
 
         if (this->reachedValidCheckpoint(oldCheckpoint, newCheckpoint, player))
         {
@@ -151,11 +165,12 @@
             {
                 // adjust the radarvisibility
                 gametype->newCheckpointReached(newCheckpoint, player);
-                this->updateRadarVisibility(oldCheckpoint, newCheckpoint);
+                if(player->isHumanPlayer())
+                    this->updateRadarVisibility(oldCheckpoint, newCheckpoint);
             }
         }
 
-        newCheckpoint->resetPlayer();
+        // newCheckpoint->resetPlayer(); loescht playerpointer TODO: check if problems occur
     }
 
     void SpaceRaceManager::updateRadarVisibility(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint) const
@@ -164,7 +179,7 @@
         {
             const std::set<int>& oldVisible = oldCheckpoint->getNextCheckpoints();
             for (std::set<int>::const_iterator it = oldVisible.begin(); it != oldVisible.end(); ++it)
-                this->findCheckpoint(*it)->setRadarVisibility(false);
+            this->findCheckpoint(*it)->setRadarVisibility(false);
         }
 
         if (newCheckpoint)
@@ -173,7 +188,7 @@
 
             const std::set<int>& newVisible = newCheckpoint->getNextCheckpoints();
             for (std::set<int>::const_iterator it = newVisible.begin(); it != newVisible.end(); ++it)
-                this->findCheckpoint(*it)->setRadarVisibility(true);
+            this->findCheckpoint(*it)->setRadarVisibility(true);
         }
     }
 }

Modified: code/branches/presentationHS12/src/modules/gametypes/SpaceRaceManager.h
===================================================================
--- code/branches/presentationHS12/src/modules/gametypes/SpaceRaceManager.h	2012-12-16 15:02:34 UTC (rev 9522)
+++ code/branches/presentationHS12/src/modules/gametypes/SpaceRaceManager.h	2012-12-16 17:07:37 UTC (rev 9523)
@@ -66,6 +66,8 @@
 
             void checkpointReached(RaceCheckPoint* newCheckpoint, PlayerInfo* player);
 
+            std::vector<RaceCheckPoint*> getAllCheckpoints();
+
             void tick(float dt);
 
         protected:
@@ -75,6 +77,9 @@
         private:
             std::vector<RaceCheckPoint*> checkpoints_;
             bool firstcheckpointvisible_; ///< true if the first check point is visible.
+            SpaceRace* race_; // needed to get the players
+            //int amountOfPlayers;
+            std::map<PlayerInfo*, Player> players_;
     };
 }
 




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